From 15dfaa0e2bd1598c3e3bace2cf8d9e321e93362d Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 14 Apr 2004 04:47:31 +0000 Subject: [PATCH] fix sprite pitch; apparently quake did not negate their pitch after all... git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4098 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/cl_main.c b/cl_main.c index 70b9986f..b9ce01a3 100644 --- a/cl_main.c +++ b/cl_main.c @@ -617,8 +617,8 @@ void CL_LinkNetworkEntity(entity_t *e) if (e->render.model) { Mod_CheckLoaded(e->render.model); - // if model is alias, sprite, or this is a tenebrae-like dlight, reverse pitch direction - if (e->render.model->type == mod_alias || e->render.model->type == mod_sprite || (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)) + // if model is alias or this is a tenebrae-like dlight, reverse pitch direction + if (e->render.model->type == mod_alias || (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)) angles[0] = -angles[0]; if ((e->render.model->flags & EF_ROTATE) && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL))) { -- 2.39.2