From 10e5fd59b104433d9eb13d9bac9da0eeb92d0297 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 23 Jan 2005 22:19:22 +0000 Subject: [PATCH] added documentation on glsl cvars to r_shadow_help git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4955 d7cf8633-e32d-0410-b094-e92efae38249 --- r_shadow.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/r_shadow.c b/r_shadow.c index 56a4e5fd..45927703 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -566,6 +566,10 @@ void R_Shadow_Help_f(void) "r_shadow_realtime_world_dlightshadows : cast shadows from dlights\n" "r_shadow_realtime_world_lightmaps : use lightmaps in addition to lights\n" "r_shadow_realtime_world_shadows : cast shadows from world lights\n" +"r_shadow_glsl : use OpenGL Shading Language for lighting\n" +"r_shadow_glsl_offsetmapping : enables Offset Mapping bumpmap enhancement\n" +"r_shadow_glsl_offsetmapping_scale : controls depth of Offset Mapping\n" +"r_shadow_glsl_offsetmapping_bias : should be negative half of scale\n" "r_shadow_scissor : use scissor optimization\n" "r_shadow_shadow_polygonfactor : nudge shadow volumes closer/further\n" "r_shadow_shadow_polygonoffset : nudge shadow volumes closer/further\n" -- 2.39.2