From 2140a5e50ba4bb8eb1085a249aa817b9a201e0f6 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Wed, 17 Oct 2001 18:43:57 +0000 Subject: [PATCH] fix for oriented sprites not appearing git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@933 d7cf8633-e32d-0410-b094-e92efae38249 --- r_sprites.c | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/r_sprites.c b/r_sprites.c index 27da0a66..0a44499e 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -28,7 +28,7 @@ void R_ClipSpriteImage (entity_t *e, msprite_t *psprite, frameblend_t *blend, ve void R_ClipSprite (entity_t *e, frameblend_t *blend) { - vec3_t right, up, org; + vec3_t forward, right, up, org; msprite_t *psprite; if (!blend[0].lerp) @@ -39,12 +39,11 @@ void R_ClipSprite (entity_t *e, frameblend_t *blend) if (psprite->type == SPR_ORIENTED) { // bullet marks on walls - vec3_t forward; AngleVectors (e->render.angles, forward, right, up); // nudge it toward the view, so it will be infront of the wall VectorSubtract(e->render.origin, vpn, org); // don't draw if it's a backface - if (DotProduct(r_origin, forward) < (DotProduct(org, forward) + 1.0f)) + if (DotProduct(r_origin, forward) > (DotProduct(org, forward) - 1.0f)) return; } else @@ -88,7 +87,7 @@ R_DrawSpriteModel */ void R_DrawSpriteModel (entity_t *e, frameblend_t *blend) { - vec3_t right, up, org, color, mins, maxs; + vec3_t forward, right, up, org, color, mins, maxs; byte colorub[4]; msprite_t *psprite; @@ -107,15 +106,14 @@ void R_DrawSpriteModel (entity_t *e, frameblend_t *blend) //psprite = e->model->cache.data; if (psprite->type == SPR_ORIENTED) - { // bullet marks on walls - vec3_t forward; + { + // bullet marks on walls AngleVectors (e->render.angles, forward, right, up); VectorSubtract(e->render.origin, vpn, org); - if (DotProduct(r_origin, forward) < DotProduct(e->render.origin, forward)) - return; // backface } else - { // normal sprite + { + // normal sprite VectorCopy(vup, up); VectorCopy(vright, right); VectorCopy(e->render.origin, org); -- 2.39.2