]> icculus.org git repositories - divverent/darkplaces.git/commit
no longer uses multiple meshes for model loading, they each use one mesh for all...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 29 Mar 2006 09:18:50 +0000 (09:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 29 Mar 2006 09:18:50 +0000 (09:18 +0000)
commitcdbfdb392f82ca6770a15238094be0c3448df1a5
tree9135cc31524b466397485da7dac98c9cd2208785
parent5adf854e739c9d2a0803a39caf92f0937497fd00
no longer uses multiple meshes for model loading, they each use one mesh for all surfaces combined
now puts all q3bsp map geometry into one mesh at load rather than splitting it into 65536 vertex meshes to crutch up broken drivers (they've been fixed already so this is no longer necessary)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6205 d7cf8633-e32d-0410-b094-e92efae38249
model_alias.c
model_brush.c
model_shared.c
model_shared.h
todo