]> icculus.org git repositories - divverent/darkplaces.git/commit
fixed compile error in GLSL shader with the new textured attenuation code
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 4 Apr 2007 19:06:54 +0000 (19:06 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 4 Apr 2007 19:06:54 +0000 (19:06 +0000)
commitca6c8f1d33f6306d97a74f3dd1e3f7c7cccf8460
treec42980547ca263c36ace7b048d3937f1cd85d347
parent77c4f0d4e081e5a2d84f054667af6f834b307d32
fixed compile error in GLSL shader with the new textured attenuation code

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7047 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c