]> icculus.org git repositories - divverent/darkplaces.git/commit
fix a bug in the GLSL colormapping setup (was feeding a tinted pants/shirt color...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 2 Feb 2006 13:52:00 +0000 (13:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 2 Feb 2006 13:52:00 +0000 (13:52 +0000)
commit9f1f36ad0c1af5b54188faa9261343bce622fb26
tree030e2e65ccc96271da14b08e43b9024f630bbd2a
parent6b10f80991254e9e9476f4c35ec3b72a4ca0ef78
fix a bug in the GLSL colormapping setup (was feeding a tinted pants/shirt color, should feed the raw colormap colors, because the shader is doing a multiply by light color on all of this)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5938 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c