]> icculus.org git repositories - divverent/darkplaces.git/commit
implemented new bloom code (still not using GLSL, but the new bloom is much nicer...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 11 Jan 2007 04:48:25 +0000 (04:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 11 Jan 2007 04:48:25 +0000 (04:48 +0000)
commit73964e80e40edfcb0bcaeba50da33ddf120e62f0
tree307501bab87534de9e0372a5b3008754ac09ce43
parent2c3c200d922cb528d3d815d12c69062b72b93a6b
implemented new bloom code (still not using GLSL, but the new bloom is much nicer and more configurable)
added r_shadow_glossexponent cvar to control width of specular highlights
changed r_shadow_glossexponent default from 8 to 32 (looks more like metal or wet stone)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6683 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
menu.c
todo