]> icculus.org git repositories - divverent/darkplaces.git/commit
fixed the embedded fragment and vertex shaders (somehow mispasted fragment shader...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Jan 2005 23:59:23 +0000 (23:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Jan 2005 23:59:23 +0000 (23:59 +0000)
commit1a47fd0750ef498ccc09b0d8548788e5e09487ed
tree304a42607a86b50ad00f7e02da3e178f2553af88
parentb1b733460d92e4aab49b49dc0190096ba5cc949a
fixed the embedded fragment and vertex shaders (somehow mispasted fragment shader into both, and the fragment shader was the old NVIDIA-only one)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4965 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c