]> icculus.org git repositories - divverent/darkplaces.git/commit
removed procedural texture support because it was inefficient where it was implemente...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Aug 2002 11:54:28 +0000 (11:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Aug 2002 11:54:28 +0000 (11:54 +0000)
commit0b9f4c8aec2e2012295b2165757aa1380073c9f0
tree5b05e3ee070ce5454d05027705301bb57393f011
parent20d2ce2e5ff8f811a96d25d2868bf91ee9ab8c69
removed procedural texture support because it was inefficient where it was implemented - it can be implemented more efficiently in renderer code than in R_GetTexture

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2201 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c
r_textures.h