]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
removed detail texturing (it only worked in q1bsp and hlbsp maps, did not work proper...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Transfusion_Episode_f (void);
38                         void M_Menu_Transfusion_Skill_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43         void M_Menu_Options_f (void);
44         void M_Menu_Options_Effects_f (void);
45         void M_Menu_Options_Graphics_f (void);
46         void M_Menu_Options_ColorControl_f (void);
47                 void M_Menu_Keys_f (void);
48                 void M_Menu_Reset_f (void);
49                 void M_Menu_Video_f (void);
50         void M_Menu_Help_f (void);
51         void M_Menu_Credits_f (void);
52         void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
56
57 void M_Main_Draw (void);
58         void M_SinglePlayer_Draw (void);
59                 void M_Transfusion_Episode_Draw (void);
60                         void M_Transfusion_Skill_Draw (void);
61                 void M_Load_Draw (void);
62                 void M_Save_Draw (void);
63         void M_MultiPlayer_Draw (void);
64                 void M_Setup_Draw (void);
65         void M_Options_Draw (void);
66         void M_Options_Effects_Draw (void);
67         void M_Options_Graphics_Draw (void);
68         void M_Options_ColorControl_Draw (void);
69                 void M_Keys_Draw (void);
70                 void M_Reset_Draw (void);
71                 void M_Video_Draw (void);
72         void M_Help_Draw (void);
73         void M_Credits_Draw (void);
74         void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
78
79 void M_Main_Key (int key, char ascii);
80         void M_SinglePlayer_Key (int key, char ascii);
81                 void M_Transfusion_Episode_Key (int key, char ascii);
82                         void M_Transfusion_Skill_Key (int key, char ascii);
83                 void M_Load_Key (int key, char ascii);
84                 void M_Save_Key (int key, char ascii);
85         void M_MultiPlayer_Key (int key, char ascii);
86                 void M_Setup_Key (int key, char ascii);
87         void M_Options_Key (int key, char ascii);
88         void M_Options_Effects_Key (int key, char ascii);
89         void M_Options_Graphics_Key (int key, char ascii);
90         void M_Options_ColorControl_Key (int key, char ascii);
91                 void M_Keys_Key (int key, char ascii);
92                 void M_Reset_Key (int key, char ascii);
93                 void M_Video_Key (int key, char ascii);
94         void M_Help_Key (int key, char ascii);
95         void M_Credits_Key (int key, char ascii);
96         void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
100
101 qboolean        m_entersound;           // play after drawing a frame, so caching
102                                                                 // won't disrupt the sound
103
104 char            m_return_reason [32];
105
106 void M_Update_Return_Reason(char *s)
107 {
108         strlcpy(m_return_reason, s, sizeof(m_return_reason));
109         if (s)
110                 Con_Printf("%s\n", s);
111 }
112
113 #define StartingGame    (m_multiplayer_cursor == 1)
114 #define JoiningGame             (m_multiplayer_cursor == 0)
115
116 // Nehahra
117 #define NumberOfNehahraDemos 34
118 typedef struct
119 {
120         char *name;
121         char *desc;
122 } nehahrademonames_t;
123
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
125 {
126         {"intro", "Prologue"},
127         {"genf", "The Beginning"},
128         {"genlab", "A Doomed Project"},
129         {"nehcre", "The New Recruits"},
130         {"maxneh", "Breakthrough"},
131         {"maxchar", "Renewal and Duty"},
132         {"crisis", "Worlds Collide"},
133         {"postcris", "Darkening Skies"},
134         {"hearing", "The Hearing"},
135         {"getjack", "On a Mexican Radio"},
136         {"prelude", "Honor and Justice"},
137         {"abase", "A Message Sent"},
138         {"effect", "The Other Side"},
139         {"uhoh", "Missing in Action"},
140         {"prepare", "The Response"},
141         {"vision", "Farsighted Eyes"},
142         {"maxturns", "Enter the Immortal"},
143         {"backlot", "Separate Ways"},
144         {"maxside", "The Ancient Runes"},
145         {"counter", "The New Initiative"},
146         {"warprep", "Ghosts to the World"},
147         {"counter1", "A Fate Worse Than Death"},
148         {"counter2", "Friendly Fire"},
149         {"counter3", "Minor Setback"},
150         {"madmax", "Scores to Settle"},
151         {"quake", "One Man"},
152         {"cthmm", "Shattered Masks"},
153         {"shades", "Deal with the Dead"},
154         {"gophil", "An Unlikely Hero"},
155         {"cstrike", "War in Hell"},
156         {"shubset", "The Conspiracy"},
157         {"shubdie", "Even Death May Die"},
158         {"newranks", "An Empty Throne"},
159         {"seal", "The Seal is Broken"}
160 };
161
162 float menu_x, menu_y, menu_width, menu_height;
163
164 void M_Background(int width, int height)
165 {
166         menu_width = bound(1, width, vid_conwidth.integer);
167         menu_height = bound(1, height, vid_conheight.integer);
168         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169         menu_y = (vid_conheight.integer - menu_height) * 0.5;
170         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
172 }
173
174 /*
175 ================
176 M_DrawCharacter
177
178 Draws one solid graphics character
179 ================
180 */
181 void M_DrawCharacter (float cx, float cy, int num)
182 {
183         char temp[2];
184         temp[0] = num;
185         temp[1] = 0;
186         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 }
188
189 void M_Print(float cx, float cy, const char *str)
190 {
191         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
192 }
193
194 void M_PrintRed (float cx, float cy, const char *str)
195 {
196         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
197 }
198
199 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
200 {
201         if (unghosted)
202                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
203         else
204                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
205 }
206
207 void M_DrawPic (float cx, float cy, char *picname)
208 {
209         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
210 }
211
212 qbyte identityTable[256];
213 qbyte translationTable[256];
214
215 void M_BuildTranslationTable(int top, int bottom)
216 {
217         int j;
218         qbyte *dest, *source;
219
220         for (j = 0; j < 256; j++)
221                 identityTable[j] = j;
222         dest = translationTable;
223         source = identityTable;
224         memcpy (dest, source, 256);
225
226         // LordHavoc: corrected skin color ranges
227         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
228                 memcpy (dest + TOP_RANGE, source + top, 16);
229         else
230                 for (j=0 ; j<16 ; j++)
231                         dest[TOP_RANGE+j] = source[top+15-j];
232
233         // LordHavoc: corrected skin color ranges
234         if (bottom < 128 || (bottom >= 224 && bottom < 240))
235                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
236         else
237                 for (j=0 ; j<16 ; j++)
238                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
239 }
240
241
242 void M_DrawTextBox (float x, float y, float width, float height)
243 {
244         int n;
245         float cx, cy;
246
247         // draw left side
248         cx = x;
249         cy = y;
250         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
251         for (n = 0; n < height; n++)
252         {
253                 cy += 8;
254                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
255         }
256         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
257
258         // draw middle
259         cx += 8;
260         while (width > 0)
261         {
262                 cy = y;
263                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
264                 for (n = 0; n < height; n++)
265                 {
266                         cy += 8;
267                         if (n >= 1)
268                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
269                         else
270                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
271                 }
272                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
273                 width -= 2;
274                 cx += 16;
275         }
276
277         // draw right side
278         cy = y;
279         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
280         for (n = 0; n < height; n++)
281         {
282                 cy += 8;
283                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
284         }
285         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
286 }
287
288 //=============================================================================
289
290 //int m_save_demonum;
291
292 /*
293 ================
294 M_ToggleMenu_f
295 ================
296 */
297 void M_ToggleMenu_f (void)
298 {
299         m_entersound = true;
300
301         if (key_dest != key_menu || m_state != m_main)
302                 M_Menu_Main_f ();
303         else
304         {
305                 key_dest = key_game;
306                 m_state = m_none;
307         }
308 }
309
310
311 int demo_cursor;
312 void M_Demo_Draw (void)
313 {
314         int i;
315
316         M_Background(320, 200);
317
318         for (i = 0;i < NumberOfNehahraDemos;i++)
319                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
320
321         // line cursor
322         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
323 }
324
325
326 void M_Menu_Demos_f (void)
327 {
328         key_dest = key_menu;
329         m_state = m_demo;
330         m_entersound = true;
331 }
332
333 void M_Demo_Key (int k, char ascii)
334 {
335         switch (k)
336         {
337         case K_ESCAPE:
338                 M_Menu_Main_f ();
339                 break;
340
341         case K_ENTER:
342                 S_LocalSound ("sound/misc/menu2.wav");
343                 m_state = m_none;
344                 key_dest = key_game;
345                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
346                 return;
347
348         case K_UPARROW:
349         case K_LEFTARROW:
350                 S_LocalSound ("sound/misc/menu1.wav");
351                 demo_cursor--;
352                 if (demo_cursor < 0)
353                         demo_cursor = NumberOfNehahraDemos-1;
354                 break;
355
356         case K_DOWNARROW:
357         case K_RIGHTARROW:
358                 S_LocalSound ("sound/misc/menu1.wav");
359                 demo_cursor++;
360                 if (demo_cursor >= NumberOfNehahraDemos)
361                         demo_cursor = 0;
362                 break;
363         }
364 }
365
366 //=============================================================================
367 /* MAIN MENU */
368
369 int     m_main_cursor;
370
371 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
372
373 void M_Menu_Main_f (void)
374 {
375         if (gamemode == GAME_NEHAHRA)
376         {
377                 if (NehGameType == TYPE_DEMO)
378                         MAIN_ITEMS = 4;
379                 else if (NehGameType == TYPE_GAME)
380                         MAIN_ITEMS = 5;
381                 else
382                         MAIN_ITEMS = 6;
383         }
384         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
385                 MAIN_ITEMS = 6;
386         else if (gamemode == GAME_TRANSFUSION) {
387                 if (sv.active && !cl.intermission && cl.islocalgame)
388                         MAIN_ITEMS = 8;
389                 else
390                         MAIN_ITEMS = 7;
391         }
392         else
393                 MAIN_ITEMS = 5;
394
395         /*
396         if (key_dest != key_menu)
397         {
398                 m_save_demonum = cls.demonum;
399                 cls.demonum = -1;
400         }
401         */
402         key_dest = key_menu;
403         m_state = m_main;
404         m_entersound = true;
405 }
406
407
408 void M_Main_Draw (void)
409 {
410         int             f;
411         cachepic_t      *p;
412
413         if (gamemode == GAME_TRANSFUSION) {
414                 int y1, y2, y3;
415                 M_Background(640, 480);
416                 p = Draw_CachePic ("gfx/tb-transfusion", false);
417                 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
418                 y2 = 120;
419                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
420                 for (y1 = 1; y1 <= 8; y1++)
421                 {
422                         if (MAIN_ITEMS == 7 && y1 == 4)
423                                 y1++;
424                         M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
425                         y2 += 40;
426                 }
427                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
428                         y3 = m_main_cursor + 2;
429                 else
430                         y3 = m_main_cursor + 1;
431                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
432                 return;
433         }
434
435         M_Background(320, 200);
436         M_DrawPic (16, 4, "gfx/qplaque.lmp");
437         p = Draw_CachePic ("gfx/ttl_main.lmp", false);
438         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
439 // Nehahra
440         if (gamemode == GAME_NEHAHRA)
441         {
442                 if (NehGameType == TYPE_BOTH)
443                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
444                 else if (NehGameType == TYPE_GAME)
445                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
446                 else
447                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
448         }
449         else
450                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
451
452         f = (int)(realtime * 10)%6;
453
454         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
455 }
456
457
458 void M_Main_Key (int key, char ascii)
459 {
460         switch (key)
461         {
462         case K_ESCAPE:
463                 key_dest = key_game;
464                 m_state = m_none;
465                 //cls.demonum = m_save_demonum;
466                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
467                 //      CL_NextDemo ();
468                 break;
469
470         case K_DOWNARROW:
471                 S_LocalSound ("sound/misc/menu1.wav");
472                 if (++m_main_cursor >= MAIN_ITEMS)
473                         m_main_cursor = 0;
474                 break;
475
476         case K_UPARROW:
477                 S_LocalSound ("sound/misc/menu1.wav");
478                 if (--m_main_cursor < 0)
479                         m_main_cursor = MAIN_ITEMS - 1;
480                 break;
481
482         case K_ENTER:
483                 m_entersound = true;
484
485                 if (gamemode == GAME_NEHAHRA)
486                 {
487                         switch (NehGameType)
488                         {
489                         case TYPE_BOTH:
490                                 switch (m_main_cursor)
491                                 {
492                                 case 0:
493                                         M_Menu_SinglePlayer_f ();
494                                         break;
495
496                                 case 1:
497                                         M_Menu_Demos_f ();
498                                         break;
499
500                                 case 2:
501                                         M_Menu_MultiPlayer_f ();
502                                         break;
503
504                                 case 3:
505                                         M_Menu_Options_f ();
506                                         break;
507
508                                 case 4:
509                                         key_dest = key_game;
510                                         if (sv.active)
511                                                 Cbuf_AddText ("disconnect\n");
512                                         Cbuf_AddText ("playdemo endcred\n");
513                                         break;
514
515                                 case 5:
516                                         M_Menu_Quit_f ();
517                                         break;
518                                 }
519                                 break;
520                         case TYPE_GAME:
521                                 switch (m_main_cursor)
522                                 {
523                                 case 0:
524                                         M_Menu_SinglePlayer_f ();
525                                         break;
526
527                                 case 1:
528                                         M_Menu_MultiPlayer_f ();
529                                         break;
530
531                                 case 2:
532                                         M_Menu_Options_f ();
533                                         break;
534
535                                 case 3:
536                                         key_dest = key_game;
537                                         if (sv.active)
538                                                 Cbuf_AddText ("disconnect\n");
539                                         Cbuf_AddText ("playdemo endcred\n");
540                                         break;
541
542                                 case 4:
543                                         M_Menu_Quit_f ();
544                                         break;
545                                 }
546                                 break;
547                         case TYPE_DEMO:
548                                 switch (m_main_cursor)
549                                 {
550                                 case 0:
551                                         M_Menu_Demos_f ();
552                                         break;
553
554                                 case 1:
555                                         key_dest = key_game;
556                                         if (sv.active)
557                                                 Cbuf_AddText ("disconnect\n");
558                                         Cbuf_AddText ("playdemo endcred\n");
559                                         break;
560
561                                 case 2:
562                                         M_Menu_Options_f ();
563                                         break;
564
565                                 case 3:
566                                         M_Menu_Quit_f ();
567                                         break;
568                                 }
569                                 break;
570                         }
571                 }
572                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
573                 {
574                         switch (m_main_cursor)
575                         {
576                         case 0:
577                                 M_Menu_SinglePlayer_f ();
578                                 break;
579
580                         case 1:
581                                 M_Menu_MultiPlayer_f ();
582                                 break;
583
584                         case 2:
585                                 M_Menu_Options_f ();
586                                 break;
587
588                         case 3:
589                                 M_Menu_Help_f ();
590                                 break;
591
592                         case 4:
593                                 M_Menu_Quit_f ();
594                                 break;
595                         case 5:
596                                 MR_Restart();
597                                 break;
598                         }
599                 }
600                 else if (gamemode == GAME_TRANSFUSION) {
601                         if (MAIN_ITEMS == 7)
602                         {
603                                 switch (m_main_cursor)
604                                 {
605                                 case 0:
606                                         M_Menu_Transfusion_Episode_f ();
607                                         break;
608
609                                 case 1:
610                                         M_Menu_MultiPlayer_f ();
611                                         break;
612
613                                 case 2:
614                                         M_Menu_Options_f ();
615                                         break;
616
617                                 case 3:
618                                         M_Menu_Load_f ();
619                                         break;
620
621                                 case 4:
622                                         M_Menu_Help_f ();
623                                         break;
624
625                                 case 5:
626                                         M_Menu_Credits_f ();
627                                         break;
628
629                                 case 6:
630                                         M_Menu_Quit_f ();
631                                         break;
632                                 }
633                         }
634                         else
635                         {
636                                 switch (m_main_cursor)
637                                 {
638                                 case 0:
639                                         M_Menu_Transfusion_Episode_f ();
640                                         break;
641
642                                 case 1:
643                                         M_Menu_MultiPlayer_f ();
644                                         break;
645
646                                 case 2:
647                                         M_Menu_Options_f ();
648                                         break;
649
650                                 case 3:
651                                         M_Menu_Save_f ();
652                                         break;
653
654                                 case 4:
655                                         M_Menu_Load_f ();
656                                         break;
657
658                                 case 5:
659                                         M_Menu_Help_f ();
660                                         break;
661
662                                 case 6:
663                                         M_Menu_Credits_f ();
664                                         break;
665
666                                 case 7:
667                                         M_Menu_Quit_f ();
668                                         break;
669                                 }
670                         }
671                 }
672                 else
673                 {
674                         switch (m_main_cursor)
675                         {
676                         case 0:
677                                 M_Menu_SinglePlayer_f ();
678                                 break;
679
680                         case 1:
681                                 M_Menu_MultiPlayer_f ();
682                                 break;
683
684                         case 2:
685                                 M_Menu_Options_f ();
686                                 break;
687
688                         case 3:
689                                 M_Menu_Help_f ();
690                                 break;
691
692                         case 4:
693                                 M_Menu_Quit_f ();
694                                 break;
695                         }
696                 }
697         }
698 }
699
700 //=============================================================================
701 /* SINGLE PLAYER MENU */
702
703 int     m_singleplayer_cursor;
704 #define SINGLEPLAYER_ITEMS      3
705
706
707 void M_Menu_SinglePlayer_f (void)
708 {
709         key_dest = key_menu;
710         m_state = m_singleplayer;
711         m_entersound = true;
712 }
713
714
715 void M_SinglePlayer_Draw (void)
716 {
717         cachepic_t      *p;
718
719         M_Background(320, 200);
720
721         M_DrawPic (16, 4, "gfx/qplaque.lmp");
722         p = Draw_CachePic ("gfx/ttl_sgl.lmp", false);
723
724         // Some mods don't have a single player mode
725         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
726         {
727                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
728
729                 M_DrawTextBox (60, 8 * 8, 23, 4);
730                 if (gamemode == GAME_NEXUIZ)
731                         M_Print(95, 10 * 8, "Nexuiz is for");
732                 else if (gamemode == GAME_GOODVSBAD2)
733                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
734                 else  // if (gamemode == GAME_BATTLEMECH)
735                         M_Print(95, 10 * 8, "Battlemech is for");
736                 M_Print(83, 11 * 8, "multiplayer play only");
737         }
738         else
739         {
740                 int             f;
741
742                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
743                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
744
745                 f = (int)(realtime * 10)%6;
746
747                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
748         }
749 }
750
751
752 void M_SinglePlayer_Key (int key, char ascii)
753 {
754         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
755         {
756                 if (key == K_ESCAPE || key == K_ENTER)
757                         m_state = m_main;
758                 return;
759         }
760
761         switch (key)
762         {
763         case K_ESCAPE:
764                 M_Menu_Main_f ();
765                 break;
766
767         case K_DOWNARROW:
768                 S_LocalSound ("sound/misc/menu1.wav");
769                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
770                         m_singleplayer_cursor = 0;
771                 break;
772
773         case K_UPARROW:
774                 S_LocalSound ("sound/misc/menu1.wav");
775                 if (--m_singleplayer_cursor < 0)
776                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
777                 break;
778
779         case K_ENTER:
780                 m_entersound = true;
781
782                 switch (m_singleplayer_cursor)
783                 {
784                 case 0:
785                         key_dest = key_game;
786                         if (sv.active)
787                                 Cbuf_AddText ("disconnect\n");
788                         Cbuf_AddText ("maxplayers 1\n");
789                         Cbuf_AddText ("deathmatch 0\n");
790                         Cbuf_AddText ("coop 0\n");
791                         if (gamemode == GAME_TRANSFUSION)
792                         {
793                                 key_dest = key_menu;
794                                 M_Menu_Transfusion_Episode_f ();
795                                 break;
796                         }
797                         Cbuf_AddText ("startmap_sp\n");
798                         break;
799
800                 case 1:
801                         M_Menu_Load_f ();
802                         break;
803
804                 case 2:
805                         M_Menu_Save_f ();
806                         break;
807                 }
808         }
809 }
810
811 //=============================================================================
812 /* LOAD/SAVE MENU */
813
814 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
815
816 #define MAX_SAVEGAMES           12
817 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
818 int             loadable[MAX_SAVEGAMES];
819
820 void M_ScanSaves (void)
821 {
822         int             i, j, len;
823         char    name[MAX_OSPATH];
824         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
825         const char *t;
826         qfile_t *f;
827         int             version;
828
829         for (i=0 ; i<MAX_SAVEGAMES ; i++)
830         {
831                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
832                 loadable[i] = false;
833                 sprintf (name, "s%i.sav", (int)i);
834                 f = FS_Open (name, "rb", false, false);
835                 if (!f)
836                         continue;
837                 // read enough to get the comment
838                 len = FS_Read(f, buf, sizeof(buf) - 1);
839                 buf[sizeof(buf) - 1] = 0;
840                 t = buf;
841                 // version
842                 COM_ParseToken(&t, false);
843                 version = atoi(com_token);
844                 // description
845                 COM_ParseToken(&t, false);
846                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
847
848         // change _ back to space
849                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850                         if (m_filenames[i][j] == '_')
851                                 m_filenames[i][j] = ' ';
852                 loadable[i] = true;
853                 FS_Close (f);
854         }
855 }
856
857 void M_Menu_Load_f (void)
858 {
859         m_entersound = true;
860         m_state = m_load;
861         key_dest = key_menu;
862         M_ScanSaves ();
863 }
864
865
866 void M_Menu_Save_f (void)
867 {
868         if (!sv.active)
869                 return;
870         if (cl.intermission)
871                 return;
872         if (!cl.islocalgame)
873                 return;
874         m_entersound = true;
875         m_state = m_save;
876         key_dest = key_menu;
877         M_ScanSaves ();
878 }
879
880
881 void M_Load_Draw (void)
882 {
883         int             i;
884         cachepic_t      *p;
885
886         M_Background(320, 200);
887
888         p = Draw_CachePic ("gfx/p_load.lmp", false);
889         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp" );
890
891         for (i=0 ; i< MAX_SAVEGAMES; i++)
892                 M_Print(16, 32 + 8*i, m_filenames[i]);
893
894 // line cursor
895         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
896 }
897
898
899 void M_Save_Draw (void)
900 {
901         int             i;
902         cachepic_t      *p;
903
904         M_Background(320, 200);
905
906         p = Draw_CachePic ("gfx/p_save.lmp", false);
907         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
908
909         for (i=0 ; i<MAX_SAVEGAMES ; i++)
910                 M_Print(16, 32 + 8*i, m_filenames[i]);
911
912 // line cursor
913         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
914 }
915
916
917 void M_Load_Key (int k, char ascii)
918 {
919         switch (k)
920         {
921         case K_ESCAPE:
922                 if (gamemode == GAME_TRANSFUSION)
923                         M_Menu_Main_f ();
924                 else
925                         M_Menu_SinglePlayer_f ();
926                 break;
927
928         case K_ENTER:
929                 S_LocalSound ("sound/misc/menu2.wav");
930                 if (!loadable[load_cursor])
931                         return;
932                 m_state = m_none;
933                 key_dest = key_game;
934
935                 // issue the load command
936                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
937                 return;
938
939         case K_UPARROW:
940         case K_LEFTARROW:
941                 S_LocalSound ("sound/misc/menu1.wav");
942                 load_cursor--;
943                 if (load_cursor < 0)
944                         load_cursor = MAX_SAVEGAMES-1;
945                 break;
946
947         case K_DOWNARROW:
948         case K_RIGHTARROW:
949                 S_LocalSound ("sound/misc/menu1.wav");
950                 load_cursor++;
951                 if (load_cursor >= MAX_SAVEGAMES)
952                         load_cursor = 0;
953                 break;
954         }
955 }
956
957
958 void M_Save_Key (int k, char ascii)
959 {
960         switch (k)
961         {
962         case K_ESCAPE:
963                 if (gamemode == GAME_TRANSFUSION)
964                         M_Menu_Main_f ();
965                 else
966                         M_Menu_SinglePlayer_f ();
967                 break;
968
969         case K_ENTER:
970                 m_state = m_none;
971                 key_dest = key_game;
972                 Cbuf_AddText (va("save s%i\n", load_cursor));
973                 return;
974
975         case K_UPARROW:
976         case K_LEFTARROW:
977                 S_LocalSound ("sound/misc/menu1.wav");
978                 load_cursor--;
979                 if (load_cursor < 0)
980                         load_cursor = MAX_SAVEGAMES-1;
981                 break;
982
983         case K_DOWNARROW:
984         case K_RIGHTARROW:
985                 S_LocalSound ("sound/misc/menu1.wav");
986                 load_cursor++;
987                 if (load_cursor >= MAX_SAVEGAMES)
988                         load_cursor = 0;
989                 break;
990         }
991 }
992
993 //=============================================================================
994 /* Transfusion Single Player Episode Menu */
995
996 int     m_episode_cursor;
997 #define EPISODE_ITEMS   6
998
999 void M_Menu_Transfusion_Episode_f (void)
1000 {
1001         m_entersound = true;
1002         m_state = m_transfusion_episode;
1003         key_dest = key_menu;
1004 }
1005
1006 void M_Transfusion_Episode_Draw (void)
1007 {
1008         int y;
1009         cachepic_t *p;
1010         M_Background(640, 480);
1011
1012         p = Draw_CachePic ("gfx/tb-episodes", false);
1013         M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1014         for (y = 0; y < EPISODE_ITEMS; y++){
1015                 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1016         }
1017
1018         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1019 }
1020
1021 void M_Transfusion_Episode_Key (int key, char ascii)
1022 {
1023         switch (key)
1024         {
1025         case K_ESCAPE:
1026                 M_Menu_Main_f ();
1027                 break;
1028
1029         case K_DOWNARROW:
1030                 S_LocalSound ("sound/misc/menu1.wav");
1031                 m_episode_cursor++;
1032                 if (m_episode_cursor >= EPISODE_ITEMS)
1033                         m_episode_cursor = 0;
1034                 break;
1035
1036         case K_UPARROW:
1037                 S_LocalSound ("sound/misc/menu1.wav");
1038                 m_episode_cursor--;
1039                 if (m_episode_cursor < 0)
1040                         m_episode_cursor = EPISODE_ITEMS - 1;
1041                 break;
1042
1043         case K_ENTER:
1044                 Cbuf_AddText ("deathmatch 0\n");
1045                 m_entersound = true;
1046                 M_Menu_Transfusion_Skill_f ();
1047         }
1048 }
1049
1050 //=============================================================================
1051 /* Transfusion Single Player Skill Menu */
1052
1053 int     m_skill_cursor = 2;
1054 #define SKILL_ITEMS     5
1055
1056 void M_Menu_Transfusion_Skill_f (void)
1057 {
1058         m_entersound = true;
1059         m_state = m_transfusion_skill;
1060         key_dest = key_menu;
1061 }
1062
1063 void M_Transfusion_Skill_Draw (void)
1064 {
1065         int y;
1066         cachepic_t      *p;
1067         M_Background(640, 480);
1068
1069         p = Draw_CachePic ("gfx/tb-difficulty", false);
1070         M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1071
1072         for (y = 0; y < SKILL_ITEMS; y++)
1073         {
1074                 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1075         }
1076         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1077 }
1078
1079 void M_Transfusion_Skill_Key (int key, char ascii)
1080 {
1081         switch (key)
1082         {
1083         case K_ESCAPE:
1084                 M_Menu_Transfusion_Episode_f ();
1085                 break;
1086
1087         case K_DOWNARROW:
1088                 S_LocalSound ("sound/misc/menu1.wav");
1089                 m_skill_cursor++;
1090                 if (m_skill_cursor >= SKILL_ITEMS)
1091                         m_skill_cursor = 0;
1092                 break;
1093
1094         case K_UPARROW:
1095                 S_LocalSound ("sound/misc/menu1.wav");
1096                 m_skill_cursor--;
1097                 if (m_skill_cursor < 0)
1098                         m_skill_cursor = SKILL_ITEMS - 1;
1099                 break;
1100
1101         case K_ENTER:
1102                 m_entersound = true;
1103                 switch (m_skill_cursor)
1104                 {
1105                 case 0:
1106                         Cbuf_AddText ("skill 1\n");
1107                         break;
1108                 case 1:
1109                         Cbuf_AddText ("skill 2\n");
1110                         break;
1111                 case 2:
1112                         Cbuf_AddText ("skill 3\n");
1113                         break;
1114                 case 3:
1115                         Cbuf_AddText ("skill 4\n");
1116                         break;
1117                 case 4:
1118                         Cbuf_AddText ("skill 5\n");
1119                         break;
1120                 }
1121                 key_dest = key_game;
1122                 if (sv.active)
1123                         Cbuf_AddText ("disconnect\n");
1124                 Cbuf_AddText ("maxplayers 1\n");
1125                 Cbuf_AddText ("deathmatch 0\n");
1126                 Cbuf_AddText ("coop 0\n");
1127                 switch (m_episode_cursor)
1128                 {
1129                 case 0:
1130                         Cbuf_AddText ("map e1m1\n");
1131                         break;
1132                 case 1:
1133                         Cbuf_AddText ("map e2m1\n");
1134                         break;
1135                 case 2:
1136                         Cbuf_AddText ("map e3m1\n");
1137                         break;
1138                 case 3:
1139                         Cbuf_AddText ("map e4m1\n");
1140                         break;
1141                 case 4:
1142                         Cbuf_AddText ("map e6m1\n");
1143                         break;
1144                 case 5:
1145                         Cbuf_AddText ("map cp01\n");
1146                         break;
1147                 }
1148         }
1149 }
1150 //=============================================================================
1151 /* MULTIPLAYER MENU */
1152
1153 int     m_multiplayer_cursor;
1154 #define MULTIPLAYER_ITEMS       3
1155
1156
1157 void M_Menu_MultiPlayer_f (void)
1158 {
1159         key_dest = key_menu;
1160         m_state = m_multiplayer;
1161         m_entersound = true;
1162 }
1163
1164
1165 void M_MultiPlayer_Draw (void)
1166 {
1167         int             f;
1168         cachepic_t      *p;
1169
1170         if (gamemode == GAME_TRANSFUSION)
1171         {
1172                 M_Background(640, 480);
1173                 p = Draw_CachePic ("gfx/tb-online", false);
1174                 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1175                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1176                         M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1177                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1178                 return;
1179         }
1180         M_Background(320, 200);
1181
1182         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1183         p = Draw_CachePic ("gfx/p_multi.lmp", false);
1184         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1185         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
1186
1187         f = (int)(realtime * 10)%6;
1188
1189         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1190 }
1191
1192
1193 void M_MultiPlayer_Key (int key, char ascii)
1194 {
1195         switch (key)
1196         {
1197         case K_ESCAPE:
1198                 M_Menu_Main_f ();
1199                 break;
1200
1201         case K_DOWNARROW:
1202                 S_LocalSound ("sound/misc/menu1.wav");
1203                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1204                         m_multiplayer_cursor = 0;
1205                 break;
1206
1207         case K_UPARROW:
1208                 S_LocalSound ("sound/misc/menu1.wav");
1209                 if (--m_multiplayer_cursor < 0)
1210                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1211                 break;
1212
1213         case K_ENTER:
1214                 m_entersound = true;
1215                 switch (m_multiplayer_cursor)
1216                 {
1217                 case 0:
1218                 case 1:
1219                         M_Menu_LanConfig_f ();
1220                         break;
1221
1222                 case 2:
1223                         M_Menu_Setup_f ();
1224                         break;
1225                 }
1226         }
1227 }
1228
1229 //=============================================================================
1230 /* SETUP MENU */
1231
1232 int             setup_cursor = 4;
1233 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
1234
1235 char    setup_myname[32];
1236 int             setup_oldtop;
1237 int             setup_oldbottom;
1238 int             setup_top;
1239 int             setup_bottom;
1240 int             setup_rate;
1241 int             setup_oldrate;
1242
1243 #define NUM_SETUP_CMDS  5
1244
1245 void M_Menu_Setup_f (void)
1246 {
1247         key_dest = key_menu;
1248         m_state = m_setup;
1249         m_entersound = true;
1250         strcpy(setup_myname, cl_name.string);
1251         setup_top = setup_oldtop = cl_color.integer >> 4;
1252         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1253         setup_rate = cl_rate.integer;
1254 }
1255
1256 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1257 static qbyte *menuplyr_pixels;
1258 static unsigned int *menuplyr_translated;
1259
1260 typedef struct ratetable_s
1261 {
1262         int rate;
1263         char *name;
1264 }
1265 ratetable_t;
1266
1267 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1268 static ratetable_t setup_ratetable[] =
1269 {
1270         {1000, "28.8 bad"},
1271         {1500, "28.8 mediocre"},
1272         {2000, "28.8 good"},
1273         {2500, "33.6 mediocre"},
1274         {3000, "33.6 good"},
1275         {3500, "56k bad"},
1276         {4000, "56k mediocre"},
1277         {4500, "56k adequate"},
1278         {5000, "56k good"},
1279         {7000, "64k ISDN"},
1280         {15000, "128k ISDN"},
1281         {25000, "broadband"}
1282 };
1283
1284 static int setup_rateindex(int rate)
1285 {
1286         int i;
1287         for (i = 0;i < RATES;i++)
1288                 if (setup_ratetable[i].rate > setup_rate)
1289                         break;
1290         return bound(1, i, RATES) - 1;
1291 }
1292
1293 void M_Setup_Draw (void)
1294 {
1295         int i;
1296         cachepic_t      *p;
1297
1298         M_Background(320, 200);
1299
1300         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1301         p = Draw_CachePic ("gfx/p_multi.lmp", false);
1302         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1303
1304         M_Print(64, 40, "Your name");
1305         M_DrawTextBox (160, 32, 16, 1);
1306         M_Print(168, 40, setup_myname);
1307
1308         if (gamemode != GAME_GOODVSBAD2)
1309         {
1310                 M_Print(64, 64, "Shirt color");
1311                 M_Print(64, 88, "Pants color");
1312         }
1313
1314         M_Print(64, 124-8, "Network speed limit");
1315         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1316
1317         M_DrawTextBox (64, 140-8, 14, 1);
1318         M_Print(72, 140, "Accept Changes");
1319
1320         // LordHavoc: rewrote this code greatly
1321         if (menuplyr_load)
1322         {
1323                 qbyte *data, *f;
1324                 menuplyr_load = false;
1325                 menuplyr_top = -1;
1326                 menuplyr_bottom = -1;
1327                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1328                 {
1329                         data = LoadLMP (f, 0, 0, true);
1330                         menuplyr_width = image_width;
1331                         menuplyr_height = image_height;
1332                         Mem_Free(f);
1333                         menuplyr_pixels = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1334                         menuplyr_translated = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1335                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1336                         Mem_Free(data);
1337                 }
1338         }
1339
1340         if (menuplyr_pixels)
1341         {
1342                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1343                 {
1344                         menuplyr_top = setup_top;
1345                         menuplyr_bottom = setup_bottom;
1346                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1347                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1348                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1349                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1350                 }
1351                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1352                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1353         }
1354
1355         if (setup_cursor == 0)
1356                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1357         else
1358                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1359 }
1360
1361
1362 void M_Setup_Key (int k, char ascii)
1363 {
1364         int                     l;
1365
1366         switch (k)
1367         {
1368         case K_ESCAPE:
1369                 M_Menu_MultiPlayer_f ();
1370                 break;
1371
1372         case K_UPARROW:
1373                 S_LocalSound ("sound/misc/menu1.wav");
1374                 setup_cursor--;
1375                 if (setup_cursor < 0)
1376                         setup_cursor = NUM_SETUP_CMDS-1;
1377                 break;
1378
1379         case K_DOWNARROW:
1380                 S_LocalSound ("sound/misc/menu1.wav");
1381                 setup_cursor++;
1382                 if (setup_cursor >= NUM_SETUP_CMDS)
1383                         setup_cursor = 0;
1384                 break;
1385
1386         case K_LEFTARROW:
1387                 if (setup_cursor < 1)
1388                         return;
1389                 S_LocalSound ("sound/misc/menu3.wav");
1390                 if (setup_cursor == 1)
1391                         setup_top = setup_top - 1;
1392                 if (setup_cursor == 2)
1393                         setup_bottom = setup_bottom - 1;
1394                 if (setup_cursor == 3)
1395                 {
1396                         l = setup_rateindex(setup_rate) - 1;
1397                         if (l < 0)
1398                                 l = RATES - 1;
1399                         setup_rate = setup_ratetable[l].rate;
1400                 }
1401                 break;
1402         case K_RIGHTARROW:
1403                 if (setup_cursor < 1)
1404                         return;
1405 forward:
1406                 S_LocalSound ("sound/misc/menu3.wav");
1407                 if (setup_cursor == 1)
1408                         setup_top = setup_top + 1;
1409                 if (setup_cursor == 2)
1410                         setup_bottom = setup_bottom + 1;
1411                 if (setup_cursor == 3)
1412                 {
1413                         l = setup_rateindex(setup_rate) + 1;
1414                         if (l >= RATES)
1415                                 l = 0;
1416                         setup_rate = setup_ratetable[l].rate;
1417                 }
1418                 break;
1419
1420         case K_ENTER:
1421                 if (setup_cursor == 0)
1422                         return;
1423
1424                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1425                         goto forward;
1426
1427                 // setup_cursor == 4 (Accept changes)
1428                 if (strcmp(cl_name.string, setup_myname) != 0)
1429                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1430                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1431                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1432                 if (setup_rate != setup_oldrate)
1433                         Cbuf_AddText(va("rate %i\n", setup_rate));
1434
1435                 m_entersound = true;
1436                 M_Menu_MultiPlayer_f ();
1437                 break;
1438
1439         case K_BACKSPACE:
1440                 if (setup_cursor == 0)
1441                 {
1442                         if (strlen(setup_myname))
1443                                 setup_myname[strlen(setup_myname)-1] = 0;
1444                 }
1445                 break;
1446
1447         default:
1448                 if (ascii < 32 || ascii > 126)
1449                         break;
1450                 if (setup_cursor == 0)
1451                 {
1452                         l = (int)strlen(setup_myname);
1453                         if (l < 15)
1454                         {
1455                                 setup_myname[l+1] = 0;
1456                                 setup_myname[l] = ascii;
1457                         }
1458                 }
1459         }
1460
1461         if (setup_top > 15)
1462                 setup_top = 0;
1463         if (setup_top < 0)
1464                 setup_top = 15;
1465         if (setup_bottom > 15)
1466                 setup_bottom = 0;
1467         if (setup_bottom < 0)
1468                 setup_bottom = 15;
1469 }
1470
1471 //=============================================================================
1472 /* OPTIONS MENU */
1473
1474 #define SLIDER_RANGE    10
1475
1476 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1477 {
1478         char text[16];
1479         int i;
1480         float range;
1481         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1482         M_DrawCharacter (x-8, y, 128);
1483         for (i = 0;i < SLIDER_RANGE;i++)
1484                 M_DrawCharacter (x + i*8, y, 129);
1485         M_DrawCharacter (x+i*8, y, 130);
1486         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1487         if (fabs((int)num - num) < 0.01)
1488                 sprintf(text, "%i", (int)num);
1489         else
1490                 sprintf(text, "%.2f", num);
1491         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1492 }
1493
1494 void M_DrawCheckbox (int x, int y, int on)
1495 {
1496         if (on)
1497                 M_Print(x, y, "on");
1498         else
1499                 M_Print(x, y, "off");
1500 }
1501
1502
1503 #define OPTIONS_ITEMS 39
1504
1505 int options_cursor;
1506
1507 void M_Menu_Options_f (void)
1508 {
1509         key_dest = key_menu;
1510         m_state = m_options;
1511         m_entersound = true;
1512 }
1513
1514 extern cvar_t slowmo;
1515 extern dllhandle_t jpeg_dll;
1516 extern cvar_t gl_texture_anisotropy;
1517 extern cvar_t r_textshadow;
1518
1519 void M_Menu_Options_AdjustSliders (int dir)
1520 {
1521         int optnum;
1522         S_LocalSound ("sound/misc/menu3.wav");
1523
1524         optnum = 7;
1525         if (options_cursor == optnum++)
1526                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1527         else if (options_cursor == optnum++)
1528                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1529         else if (options_cursor == optnum++)
1530                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1531         else if (options_cursor == optnum++)
1532                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1533         else if (options_cursor == optnum++)
1534                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1535         else if (options_cursor == optnum++)
1536                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1537         else if (options_cursor == optnum++)
1538                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1539         else if (options_cursor == optnum++)
1540                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1541         else if (options_cursor == optnum++)
1542                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1543         else if (options_cursor == optnum++)
1544                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1545         else if (options_cursor == optnum++)
1546                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1547         else if (options_cursor == optnum++)
1548                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1549         else if (options_cursor == optnum++)
1550                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1551         else if (options_cursor == optnum++)
1552                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1553         else if (options_cursor == optnum++)
1554                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1555         else if (options_cursor == optnum++)
1556                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1557         else if (options_cursor == optnum++)
1558                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1559         else if (options_cursor == optnum++)
1560                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1561         else if (options_cursor == optnum++)
1562                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1563         else if (options_cursor == optnum++)
1564                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1565         else if (options_cursor == optnum++)
1566                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1567         else if (options_cursor == optnum++)
1568                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1569         else if (options_cursor == optnum++)
1570                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1571         else if (options_cursor == optnum++)
1572                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1573         else if (options_cursor == optnum++)
1574                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1575         else if (options_cursor == optnum++)
1576         {
1577                 if (cl_forwardspeed.value > 200)
1578                 {
1579                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1580                         Cvar_SetValueQuick (&cl_backspeed, 200);
1581                 }
1582                 else
1583                 {
1584                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1585                         Cvar_SetValueQuick (&cl_backspeed, 400);
1586                 }
1587         }
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1600 }
1601
1602 int optnum;
1603 int opty;
1604 int optcursor;
1605
1606 void M_Options_PrintCommand(char *s, int enabled)
1607 {
1608         if (opty >= 32)
1609         {
1610                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1611                 M_ItemPrint(0, opty, s, enabled);
1612         }
1613         opty += 8;
1614         optnum++;
1615 }
1616
1617 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1618 {
1619         if (opty >= 32)
1620         {
1621                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1622                 M_ItemPrint(0, opty, s, enabled);
1623                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1624         }
1625         opty += 8;
1626         optnum++;
1627 }
1628
1629 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1630 {
1631         if (opty >= 32)
1632         {
1633                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1634                 M_ItemPrint(0, opty, s, enabled);
1635                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1636         }
1637         opty += 8;
1638         optnum++;
1639 }
1640
1641 void M_Options_Draw (void)
1642 {
1643         int visible;
1644         cachepic_t      *p;
1645
1646         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1647
1648         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1649         p = Draw_CachePic("gfx/p_option.lmp", false);
1650         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1651
1652         optnum = 0;
1653         optcursor = options_cursor;
1654         visible = (menu_height - 32) / 8;
1655         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1656
1657         M_Options_PrintCommand( "Customize controls", true);
1658         M_Options_PrintCommand( "     Go to console", true);
1659         M_Options_PrintCommand( " Reset to defaults", true);
1660         M_Options_PrintCommand( "             Video", true);
1661         M_Options_PrintCommand( "           Effects", true);
1662         M_Options_PrintCommand( "          Graphics", true);
1663         M_Options_PrintCommand( "     Color Control", true);
1664         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1665         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1666         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1667         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1668         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1669         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1670         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1671         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1672         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1673         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1674         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1675         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1676         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1677         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1678         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1679         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1680         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1681         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1682         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1683         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1684         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1685         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1686         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1687         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1688         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1689         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1690         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1691         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1692         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1693         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1694         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1695         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1696 }
1697
1698
1699 void M_Options_Key (int k, char ascii)
1700 {
1701         switch (k)
1702         {
1703         case K_ESCAPE:
1704                 M_Menu_Main_f ();
1705                 break;
1706
1707         case K_ENTER:
1708                 m_entersound = true;
1709                 switch (options_cursor)
1710                 {
1711                 case 0:
1712                         M_Menu_Keys_f ();
1713                         break;
1714                 case 1:
1715                         m_state = m_none;
1716                         key_dest = key_game;
1717                         Con_ToggleConsole_f ();
1718                         break;
1719                 case 2:
1720                         M_Menu_Reset_f ();
1721                         break;
1722                 case 3:
1723                         M_Menu_Video_f ();
1724                         break;
1725                 case 4:
1726                         M_Menu_Options_Effects_f ();
1727                         break;
1728                 case 5:
1729                         M_Menu_Options_Graphics_f ();
1730                         break;
1731                 case 6:
1732                         M_Menu_Options_ColorControl_f ();
1733                         break;
1734                 default:
1735                         M_Menu_Options_AdjustSliders (1);
1736                         break;
1737                 }
1738                 return;
1739
1740         case K_UPARROW:
1741                 S_LocalSound ("sound/misc/menu1.wav");
1742                 options_cursor--;
1743                 if (options_cursor < 0)
1744                         options_cursor = OPTIONS_ITEMS-1;
1745                 break;
1746
1747         case K_DOWNARROW:
1748                 S_LocalSound ("sound/misc/menu1.wav");
1749                 options_cursor++;
1750                 if (options_cursor >= OPTIONS_ITEMS)
1751                         options_cursor = 0;
1752                 break;
1753
1754         case K_LEFTARROW:
1755                 M_Menu_Options_AdjustSliders (-1);
1756                 break;
1757
1758         case K_RIGHTARROW:
1759                 M_Menu_Options_AdjustSliders (1);
1760                 break;
1761         }
1762 }
1763
1764 #define OPTIONS_EFFECTS_ITEMS   35
1765
1766 int options_effects_cursor;
1767
1768 void M_Menu_Options_Effects_f (void)
1769 {
1770         key_dest = key_menu;
1771         m_state = m_options_effects;
1772         m_entersound = true;
1773 }
1774
1775
1776 extern cvar_t cl_stainmaps;
1777 extern cvar_t cl_stainmaps_clearonload;
1778 extern cvar_t r_explosionclip;
1779 extern cvar_t r_modellights;
1780 extern cvar_t r_coronas;
1781 extern cvar_t gl_flashblend;
1782 extern cvar_t cl_beams_polygon;
1783 extern cvar_t cl_beams_relative;
1784 extern cvar_t cl_beams_lightatend;
1785 extern cvar_t r_lightningbeam_thickness;
1786 extern cvar_t r_lightningbeam_scroll;
1787 extern cvar_t r_lightningbeam_repeatdistance;
1788 extern cvar_t r_lightningbeam_color_red;
1789 extern cvar_t r_lightningbeam_color_green;
1790 extern cvar_t r_lightningbeam_color_blue;
1791 extern cvar_t r_lightningbeam_qmbtexture;
1792
1793 void M_Menu_Options_Effects_AdjustSliders (int dir)
1794 {
1795         int optnum;
1796         S_LocalSound ("sound/misc/menu3.wav");
1797
1798         optnum = 0;
1799              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1800         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1801         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1802         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1834 }
1835
1836 void M_Options_Effects_Draw (void)
1837 {
1838         int visible;
1839         cachepic_t      *p;
1840
1841         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1842
1843         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1844         p = Draw_CachePic("gfx/p_option.lmp", false);
1845         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1846
1847         optcursor = options_effects_cursor;
1848         optnum = 0;
1849         visible = (menu_height - 32) / 8;
1850         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1851
1852         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1853         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1854         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1855         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1856         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1857         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1858         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1859         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1860         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1861         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1862         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1863         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1864         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1865         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1866         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1867         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1868         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1869         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1870         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1871         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1872         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1873         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1874         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1875         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1876         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1877         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1878         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1879         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1880         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1881         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1882         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1883         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1884         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1885         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1886         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1887 }
1888
1889
1890 void M_Options_Effects_Key (int k, char ascii)
1891 {
1892         switch (k)
1893         {
1894         case K_ESCAPE:
1895                 M_Menu_Options_f ();
1896                 break;
1897
1898         case K_ENTER:
1899                 M_Menu_Options_Effects_AdjustSliders (1);
1900                 break;
1901
1902         case K_UPARROW:
1903                 S_LocalSound ("sound/misc/menu1.wav");
1904                 options_effects_cursor--;
1905                 if (options_effects_cursor < 0)
1906                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1907                 break;
1908
1909         case K_DOWNARROW:
1910                 S_LocalSound ("sound/misc/menu1.wav");
1911                 options_effects_cursor++;
1912                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1913                         options_effects_cursor = 0;
1914                 break;
1915
1916         case K_LEFTARROW:
1917                 M_Menu_Options_Effects_AdjustSliders (-1);
1918                 break;
1919
1920         case K_RIGHTARROW:
1921                 M_Menu_Options_Effects_AdjustSliders (1);
1922                 break;
1923         }
1924 }
1925
1926
1927 #define OPTIONS_GRAPHICS_ITEMS  14
1928
1929 int options_graphics_cursor;
1930
1931 void M_Menu_Options_Graphics_f (void)
1932 {
1933         key_dest = key_menu;
1934         m_state = m_options_graphics;
1935         m_entersound = true;
1936 }
1937
1938 extern cvar_t r_shadow_gloss;
1939 extern cvar_t r_shadow_realtime_dlight;
1940 extern cvar_t r_shadow_realtime_dlight_shadows;
1941 extern cvar_t r_shadow_realtime_world;
1942 extern cvar_t r_shadow_realtime_world_dlightshadows;
1943 extern cvar_t r_shadow_realtime_world_lightmaps;
1944 extern cvar_t r_shadow_realtime_world_shadows;
1945 extern cvar_t r_bloom;
1946 extern cvar_t r_bloom_intensity;
1947 extern cvar_t r_bloom_power;
1948 extern cvar_t r_bloom_blur;
1949 extern cvar_t r_bloom_resolution;
1950 extern cvar_t gl_picmip;
1951
1952 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1953 {
1954         int optnum;
1955         S_LocalSound ("sound/misc/menu3.wav");
1956
1957         optnum = 0;
1958
1959                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1960         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1961         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1962         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1963         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1964         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1965         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1966         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1967         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
1972         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1973 }
1974
1975
1976 void M_Options_Graphics_Draw (void)
1977 {
1978         int visible;
1979         cachepic_t      *p;
1980
1981         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1982
1983         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1984         p = Draw_CachePic("gfx/p_option.lmp", false);
1985         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1986
1987         optcursor = options_graphics_cursor;
1988         optnum = 0;
1989         visible = (menu_height - 32) / 8;
1990         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1991
1992         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1993         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
1994         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1995         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
1996         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1997         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
1998         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1999         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2000         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2001         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2002         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2003         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2004         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2005         M_Options_PrintCommand( "       Restart Renderer", true);
2006 }
2007
2008
2009 void M_Options_Graphics_Key (int k, char ascii)
2010 {
2011         switch (k)
2012         {
2013         case K_ESCAPE:
2014                 M_Menu_Options_f ();
2015                 break;
2016
2017         case K_ENTER:
2018                 M_Menu_Options_Graphics_AdjustSliders (1);
2019                 break;
2020
2021         case K_UPARROW:
2022                 S_LocalSound ("sound/misc/menu1.wav");
2023                 options_graphics_cursor--;
2024                 if (options_graphics_cursor < 0)
2025                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2026                 break;
2027
2028         case K_DOWNARROW:
2029                 S_LocalSound ("sound/misc/menu1.wav");
2030                 options_graphics_cursor++;
2031                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2032                         options_graphics_cursor = 0;
2033                 break;
2034
2035         case K_LEFTARROW:
2036                 M_Menu_Options_Graphics_AdjustSliders (-1);
2037                 break;
2038
2039         case K_RIGHTARROW:
2040                 M_Menu_Options_Graphics_AdjustSliders (1);
2041                 break;
2042         }
2043 }
2044
2045
2046 #define OPTIONS_COLORCONTROL_ITEMS      18
2047
2048 int             options_colorcontrol_cursor;
2049
2050 // intensity value to match up to 50% dither to 'correct' quake
2051 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2052
2053 void M_Menu_Options_ColorControl_f (void)
2054 {
2055         key_dest = key_menu;
2056         m_state = m_options_colorcontrol;
2057         m_entersound = true;
2058 }
2059
2060
2061 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2062 {
2063         int optnum;
2064         float f;
2065         S_LocalSound ("sound/misc/menu3.wav");
2066
2067         optnum = 1;
2068         if (options_colorcontrol_cursor == optnum++)
2069                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2070         else if (options_colorcontrol_cursor == optnum++)
2071         {
2072                 Cvar_SetValueQuick (&v_color_enable, 0);
2073                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2074         }
2075         else if (options_colorcontrol_cursor == optnum++)
2076         {
2077                 Cvar_SetValueQuick (&v_color_enable, 0);
2078                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2079         }
2080         else if (options_colorcontrol_cursor == optnum++)
2081         {
2082                 Cvar_SetValueQuick (&v_color_enable, 0);
2083                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2084         }
2085         else if (options_colorcontrol_cursor == optnum++)
2086         {
2087                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2088         }
2089         else if (options_colorcontrol_cursor == optnum++)
2090         {
2091                 Cvar_SetValueQuick (&v_color_enable, 1);
2092                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2093         }
2094         else if (options_colorcontrol_cursor == optnum++)
2095         {
2096                 Cvar_SetValueQuick (&v_color_enable, 1);
2097                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2098         }
2099         else if (options_colorcontrol_cursor == optnum++)
2100         {
2101                 Cvar_SetValueQuick (&v_color_enable, 1);
2102                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2103         }
2104         else if (options_colorcontrol_cursor == optnum++)
2105         {
2106                 Cvar_SetValueQuick (&v_color_enable, 1);
2107                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2108                 Cvar_SetValueQuick (&v_color_black_r, f);
2109                 Cvar_SetValueQuick (&v_color_black_g, f);
2110                 Cvar_SetValueQuick (&v_color_black_b, f);
2111         }
2112         else if (options_colorcontrol_cursor == optnum++)
2113         {
2114                 Cvar_SetValueQuick (&v_color_enable, 1);
2115                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2116         }
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 1);
2120                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2121         }
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 1);
2125                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 1);
2130                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2131                 Cvar_SetValueQuick (&v_color_grey_r, f);
2132                 Cvar_SetValueQuick (&v_color_grey_g, f);
2133                 Cvar_SetValueQuick (&v_color_grey_b, f);
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 1);
2153                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2154                 Cvar_SetValueQuick (&v_color_white_r, f);
2155                 Cvar_SetValueQuick (&v_color_white_g, f);
2156                 Cvar_SetValueQuick (&v_color_white_b, f);
2157         }
2158 }
2159
2160 void M_Options_ColorControl_Draw (void)
2161 {
2162         int visible;
2163         float x, c, s, t, u, v;
2164         cachepic_t      *p;
2165
2166         M_Background(320, 256);
2167
2168         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2169         p = Draw_CachePic("gfx/p_option.lmp", false);
2170         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
2171
2172         optcursor = options_colorcontrol_cursor;
2173         optnum = 0;
2174         visible = (menu_height - 32) / 8;
2175         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2176
2177         M_Options_PrintCommand( "     Reset to defaults", true);
2178         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2179         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2180         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2181         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2182         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2183         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2184         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2185         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2186         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2187         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2188         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2189         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2190         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2191         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2192         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2193         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2194         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2195
2196         opty += 4;
2197         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2198         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2199         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2200         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2201         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2202         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2203         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2204         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2205         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2206         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2207         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2208
2209         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2210         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2211         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2212         u = s * 0.5;
2213         v = t * 0.5;
2214         opty += 8;
2215         x = 4;
2216         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2217         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2218         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2219         x += 80;
2220         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2221         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2222         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2223         x += 80;
2224         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2225         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2226         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2227         x += 80;
2228         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2229         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2230         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2231 }
2232
2233
2234 void M_Options_ColorControl_Key (int k, char ascii)
2235 {
2236         switch (k)
2237         {
2238         case K_ESCAPE:
2239                 M_Menu_Options_f ();
2240                 break;
2241
2242         case K_ENTER:
2243                 m_entersound = true;
2244                 switch (options_colorcontrol_cursor)
2245                 {
2246                 case 0:
2247                         Cvar_SetValueQuick(&v_hwgamma, 1);
2248                         Cvar_SetValueQuick(&v_gamma, 1);
2249                         Cvar_SetValueQuick(&v_contrast, 1);
2250                         Cvar_SetValueQuick(&v_brightness, 0);
2251                         Cvar_SetValueQuick(&v_color_enable, 0);
2252                         Cvar_SetValueQuick(&v_color_black_r, 0);
2253                         Cvar_SetValueQuick(&v_color_black_g, 0);
2254                         Cvar_SetValueQuick(&v_color_black_b, 0);
2255                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2256                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2257                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2258                         Cvar_SetValueQuick(&v_color_white_r, 1);
2259                         Cvar_SetValueQuick(&v_color_white_g, 1);
2260                         Cvar_SetValueQuick(&v_color_white_b, 1);
2261                         break;
2262                 default:
2263                         M_Menu_Options_ColorControl_AdjustSliders (1);
2264                         break;
2265                 }
2266                 return;
2267
2268         case K_UPARROW:
2269                 S_LocalSound ("sound/misc/menu1.wav");
2270                 options_colorcontrol_cursor--;
2271                 if (options_colorcontrol_cursor < 0)
2272                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2273                 break;
2274
2275         case K_DOWNARROW:
2276                 S_LocalSound ("sound/misc/menu1.wav");
2277                 options_colorcontrol_cursor++;
2278                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2279                         options_colorcontrol_cursor = 0;
2280                 break;
2281
2282         case K_LEFTARROW:
2283                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2284                 break;
2285
2286         case K_RIGHTARROW:
2287                 M_Menu_Options_ColorControl_AdjustSliders (1);
2288                 break;
2289         }
2290 }
2291
2292
2293 //=============================================================================
2294 /* KEYS MENU */
2295
2296 char *quakebindnames[][2] =
2297 {
2298 {"+attack",             "attack"},
2299 {"impulse 10",          "next weapon"},
2300 {"impulse 12",          "previous weapon"},
2301 {"+jump",                       "jump / swim up"},
2302 {"+forward",            "walk forward"},
2303 {"+back",                       "backpedal"},
2304 {"+left",                       "turn left"},
2305 {"+right",                      "turn right"},
2306 {"+speed",                      "run"},
2307 {"+moveleft",           "step left"},
2308 {"+moveright",          "step right"},
2309 {"+strafe",             "sidestep"},
2310 {"+lookup",             "look up"},
2311 {"+lookdown",           "look down"},
2312 {"centerview",          "center view"},
2313 {"+mlook",                      "mouse look"},
2314 {"+klook",                      "keyboard look"},
2315 {"+moveup",                     "swim up"},
2316 {"+movedown",           "swim down"}
2317 };
2318
2319 char *transfusionbindnames[][2] =
2320 {
2321 {"",                            "Movement"},            // Movement commands
2322 {"+forward",            "walk forward"},
2323 {"+back",                       "backpedal"},
2324 {"+left",                       "turn left"},
2325 {"+right",                      "turn right"},
2326 {"+moveleft",           "step left"},
2327 {"+moveright",          "step right"},
2328 {"+jump",                       "jump / swim up"},
2329 {"+movedown",           "swim down"},
2330 {"",                            "Combat"},                      // Combat commands
2331 {"impulse 1",           "Pitch Fork"},
2332 {"impulse 2",           "Flare Gun"},
2333 {"impulse 3",           "Shotgun"},
2334 {"impulse 4",           "Machine Gun"},
2335 {"impulse 5",           "Incinerator"},
2336 {"impulse 6",           "Bombs (TNT)"},
2337 {"impulse 35",          "Proximity Bomb"},
2338 {"impulse 36",          "Remote Detonator"},
2339 {"impulse 7",           "Aerosol Can"},
2340 {"impulse 8",           "Tesla Cannon"},
2341 {"impulse 9",           "Life Leech"},
2342 {"impulse 10",          "Voodoo Doll"},
2343 {"impulse 21",          "next weapon"},
2344 {"impulse 22",          "previous weapon"},
2345 {"+attack",             "attack"},
2346 {"+button3",            "altfire"},
2347 {"",                            "Inventory"},           // Inventory commands
2348 {"impulse 40",          "Dr.'s Bag"},
2349 {"impulse 41",          "Crystal Ball"},
2350 {"impulse 42",          "Beast Vision"},
2351 {"impulse 43",          "Jump Boots"},
2352 {"impulse 23",          "next item"},
2353 {"impulse 24",          "previous item"},
2354 {"impulse 25",          "use item"},
2355 {"",                            "Misc"},                        // Misc commands
2356 {"+button4",            "use"},
2357 {"impulse 50",          "add bot (red)"},
2358 {"impulse 51",          "add bot (blue)"},
2359 {"impulse 52",          "kick a bot"},
2360 {"impulse 26",          "next armor type"},
2361 {"impulse 27",          "identify player"},
2362 {"impulse 55",          "voting menu"},
2363 {"impulse 56",          "observer mode"},
2364 {"",                            "Taunts"},            // Taunts
2365 {"impulse 70",          "taunt 0"},
2366 {"impulse 71",          "taunt 1"},
2367 {"impulse 72",          "taunt 2"},
2368 {"impulse 73",          "taunt 3"},
2369 {"impulse 74",          "taunt 4"},
2370 {"impulse 75",          "taunt 5"},
2371 {"impulse 76",          "taunt 6"},
2372 {"impulse 77",          "taunt 7"},
2373 {"impulse 78",          "taunt 8"},
2374 {"impulse 79",          "taunt 9"}
2375 };
2376
2377 char *goodvsbad2bindnames[][2] =
2378 {
2379 {"impulse 69",          "Power 1"},
2380 {"impulse 70",          "Power 2"},
2381 {"impulse 71",          "Power 3"},
2382 {"+jump",                       "jump / swim up"},
2383 {"+forward",            "walk forward"},
2384 {"+back",                       "backpedal"},
2385 {"+left",                       "turn left"},
2386 {"+right",                      "turn right"},
2387 {"+speed",                      "run"},
2388 {"+moveleft",           "step left"},
2389 {"+moveright",          "step right"},
2390 {"+strafe",             "sidestep"},
2391 {"+lookup",             "look up"},
2392 {"+lookdown",           "look down"},
2393 {"centerview",          "center view"},
2394 {"+mlook",                      "mouse look"},
2395 {"kill",                        "kill yourself"},
2396 {"+moveup",                     "swim up"},
2397 {"+movedown",           "swim down"}
2398 };
2399
2400 int numcommands;
2401 char *(*bindnames)[2];
2402
2403 /*
2404 typedef struct binditem_s
2405 {
2406         char *command, *description;
2407         struct binditem_s *next;
2408 }
2409 binditem_t;
2410
2411 typedef struct bindcategory_s
2412 {
2413         char *name;
2414         binditem_t *binds;
2415         struct bindcategory_s *next;
2416 }
2417 bindcategory_t;
2418
2419 bindcategory_t *bindcategories = NULL;
2420
2421 void M_ClearBinds (void)
2422 {
2423         for (c = bindcategories;c;c = cnext)
2424         {
2425                 cnext = c->next;
2426                 for (b = c->binds;b;b = bnext)
2427                 {
2428                         bnext = b->next;
2429                         Z_Free(b);
2430                 }
2431                 Z_Free(c);
2432         }
2433         bindcategories = NULL;
2434 }
2435
2436 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2437 {
2438         for (b = &c->binds;*b;*b = &(*b)->next);
2439         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2440         *b->command = (char *)((*b) + 1);
2441         *b->description = *b->command + strlen(command) + 1;
2442         strcpy(*b->command, command);
2443         strcpy(*b->description, description);
2444 }
2445
2446 void M_AddBind (char *category, char *command, char *description)
2447 {
2448         for (c = &bindcategories;*c;c = &(*c)->next)
2449         {
2450                 if (!strcmp(category, (*c)->name))
2451                 {
2452                         M_AddBindToCategory(*c, command, description);
2453                         return;
2454                 }
2455         }
2456         *c = Z_Alloc(sizeof(bindcategory_t));
2457         M_AddBindToCategory(*c, command, description);
2458 }
2459
2460 void M_DefaultBinds (void)
2461 {
2462         M_ClearBinds();
2463         M_AddBind("movement", "+jump", "jump / swim up");
2464         M_AddBind("movement", "+forward", "walk forward");
2465         M_AddBind("movement", "+back", "backpedal");
2466         M_AddBind("movement", "+left", "turn left");
2467         M_AddBind("movement", "+right", "turn right");
2468         M_AddBind("movement", "+speed", "run");
2469         M_AddBind("movement", "+moveleft", "step left");
2470         M_AddBind("movement", "+moveright", "step right");
2471         M_AddBind("movement", "+strafe", "sidestep");
2472         M_AddBind("movement", "+lookup", "look up");
2473         M_AddBind("movement", "+lookdown", "look down");
2474         M_AddBind("movement", "centerview", "center view");
2475         M_AddBind("movement", "+mlook", "mouse look");
2476         M_AddBind("movement", "+klook", "keyboard look");
2477         M_AddBind("movement", "+moveup", "swim up");
2478         M_AddBind("movement", "+movedown", "swim down");
2479         M_AddBind("weapons", "+attack", "attack");
2480         M_AddBind("weapons", "impulse 10", "next weapon");
2481         M_AddBind("weapons", "impulse 12", "previous weapon");
2482         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2483         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2484         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2485         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2486         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2487         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2488         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2489         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2490 }
2491 */
2492
2493
2494 int             keys_cursor;
2495 int             bind_grab;
2496
2497 void M_Menu_Keys_f (void)
2498 {
2499         key_dest = key_menu;
2500         m_state = m_keys;
2501         m_entersound = true;
2502 }
2503
2504 #define NUMKEYS 5
2505
2506 void M_FindKeysForCommand (const char *command, int *keys)
2507 {
2508         int             count;
2509         int             j;
2510         char    *b;
2511
2512         for (j = 0;j < NUMKEYS;j++)
2513                 keys[j] = -1;
2514
2515         count = 0;
2516
2517         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2518         {
2519                 b = keybindings[0][j];
2520                 if (!b)
2521                         continue;
2522                 if (!strcmp (b, command) )
2523                 {
2524                         keys[count++] = j;
2525                         if (count == NUMKEYS)
2526                                 break;
2527                 }
2528         }
2529 }
2530
2531 void M_UnbindCommand (char *command)
2532 {
2533         int             j;
2534         char    *b;
2535
2536         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2537         {
2538                 b = keybindings[0][j];
2539                 if (!b)
2540                         continue;
2541                 if (!strcmp (b, command))
2542                         Key_SetBinding (j, 0, "");
2543         }
2544 }
2545
2546
2547 void M_Keys_Draw (void)
2548 {
2549         int             i, j;
2550         int             keys[NUMKEYS];
2551         int             y;
2552         cachepic_t      *p;
2553         char    keystring[1024];
2554
2555         M_Background(320, 48 + 8 * numcommands);
2556
2557         p = Draw_CachePic ("gfx/ttl_cstm.lmp", false);
2558         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2559
2560         if (bind_grab)
2561                 M_Print(12, 32, "Press a key or button for this action");
2562         else
2563                 M_Print(18, 32, "Enter to change, backspace to clear");
2564
2565 // search for known bindings
2566         for (i=0 ; i<numcommands ; i++)
2567         {
2568                 y = 48 + 8*i;
2569
2570                 // If there's no command, it's just a section
2571                 if (bindnames[i][0][0] == '\0')
2572                 {
2573                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2574                         M_PrintRed (16, y, bindnames[i][1]);
2575                         continue;
2576                 }
2577                 else
2578                         M_Print(16, y, bindnames[i][1]);
2579
2580                 M_FindKeysForCommand (bindnames[i][0], keys);
2581
2582                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2583                 if (keys[0] == -1)
2584                         strcpy(keystring, "???");
2585                 else
2586                 {
2587                         keystring[0] = 0;
2588                         for (j = 0;j < NUMKEYS;j++)
2589                         {
2590                                 if (keys[j] != -1)
2591                                 {
2592                                         if (j > 0)
2593                                                 strcat(keystring, " or ");
2594                                         strcat(keystring, Key_KeynumToString (keys[j]));
2595                                 }
2596                         }
2597                 }
2598                 M_Print(150, y, keystring);
2599         }
2600
2601         if (bind_grab)
2602                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2603         else
2604                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2605 }
2606
2607
2608 void M_Keys_Key (int k, char ascii)
2609 {
2610         char    cmd[80];
2611         int             keys[NUMKEYS];
2612
2613         if (bind_grab)
2614         {       // defining a key
2615                 S_LocalSound ("sound/misc/menu1.wav");
2616                 if (k == K_ESCAPE)
2617                 {
2618                         bind_grab = false;
2619                 }
2620                 else //if (k != '`')
2621                 {
2622                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2623                         Cbuf_InsertText (cmd);
2624                 }
2625
2626                 bind_grab = false;
2627                 return;
2628         }
2629
2630         switch (k)
2631         {
2632         case K_ESCAPE:
2633                 M_Menu_Options_f ();
2634                 break;
2635
2636         case K_LEFTARROW:
2637         case K_UPARROW:
2638                 S_LocalSound ("sound/misc/menu1.wav");
2639                 do
2640                 {
2641                         keys_cursor--;
2642                         if (keys_cursor < 0)
2643                                 keys_cursor = numcommands-1;
2644                 }
2645                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2646                 break;
2647
2648         case K_DOWNARROW:
2649         case K_RIGHTARROW:
2650                 S_LocalSound ("sound/misc/menu1.wav");
2651                 do
2652                 {
2653                         keys_cursor++;
2654                         if (keys_cursor >= numcommands)
2655                                 keys_cursor = 0;
2656                 }
2657                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2658                 break;
2659
2660         case K_ENTER:           // go into bind mode
2661                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2662                 S_LocalSound ("sound/misc/menu2.wav");
2663                 if (keys[NUMKEYS - 1] != -1)
2664                         M_UnbindCommand (bindnames[keys_cursor][0]);
2665                 bind_grab = true;
2666                 break;
2667
2668         case K_BACKSPACE:               // delete bindings
2669         case K_DEL:                             // delete bindings
2670                 S_LocalSound ("sound/misc/menu2.wav");
2671                 M_UnbindCommand (bindnames[keys_cursor][0]);
2672                 break;
2673         }
2674 }
2675
2676 void M_Menu_Reset_f (void)
2677 {
2678         key_dest = key_menu;
2679         m_state = m_reset;
2680         m_entersound = true;
2681 }
2682
2683
2684 void M_Reset_Key (int key, char ascii)
2685 {
2686         switch (key)
2687         {
2688         case 'Y':
2689         case 'y':
2690                 Cbuf_AddText ("exec default.cfg\n");
2691                 // no break here since we also exit the menu
2692
2693         case K_ESCAPE:
2694         case 'n':
2695         case 'N':
2696                 m_state = m_options;
2697                 m_entersound = true;
2698                 break;
2699
2700         default:
2701                 break;
2702         }
2703 }
2704
2705 void M_Reset_Draw (void)
2706 {
2707         int lines = 2, linelength = 20;
2708         M_Background(linelength * 8 + 16, lines * 8 + 16);
2709         M_DrawTextBox(0, 0, linelength, lines);
2710         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2711         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2712 }
2713
2714 //=============================================================================
2715 /* VIDEO MENU */
2716
2717 #define VIDEO_ITEMS 5
2718
2719 int video_cursor = 0;
2720 int video_cursor_table[] = {56, 68, 80, 100, 130};
2721 // note: if modes are added to the beginning of this list, update the
2722 // video_resolution = x; in M_Menu_Video_f below
2723 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2724 // this is the number of the 640x480 mode in the list
2725 #define VID_640 3
2726 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2727 int video_resolution;
2728
2729
2730 void M_Menu_Video_f (void)
2731 {
2732         key_dest = key_menu;
2733         m_state = m_video;
2734         m_entersound = true;
2735
2736         // Look for the current resolution
2737         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2738         {
2739                 if (video_resolutions[video_resolution][0] == vid.width &&
2740                         video_resolutions[video_resolution][1] == vid.height)
2741                         break;
2742         }
2743
2744         // Default to VID_640 if we didn't find it
2745         if (video_resolution == VID_RES_COUNT)
2746         {
2747                 // may need to update this number if mode list changes
2748                 video_resolution = VID_640;
2749                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2750                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2751         }
2752 }
2753
2754
2755 void M_Video_Draw (void)
2756 {
2757         cachepic_t      *p;
2758         const char* string;
2759
2760         M_Background(320, 200);
2761
2762         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2763         p = Draw_CachePic("gfx/vidmodes.lmp", false);
2764         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2765
2766         // Resolution
2767         M_Print(16, video_cursor_table[0], "            Resolution");
2768         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2769         M_Print(220, video_cursor_table[0], string);
2770
2771         // Bits per pixel
2772         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2773         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2774
2775         // Fullscreen
2776         M_Print(16, video_cursor_table[2], "            Fullscreen");
2777         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2778
2779         // "Apply" button
2780         M_Print(220, video_cursor_table[3], "Apply");
2781
2782         // Vertical Sync
2783         M_ItemPrint (0, video_cursor_table[4], "         Vertical Sync", gl_videosyncavailable);
2784         M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2785
2786         // Cursor
2787         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2788 }
2789
2790
2791 void M_Menu_Video_AdjustSliders (int dir)
2792 {
2793         S_LocalSound ("sound/misc/menu3.wav");
2794
2795         switch (video_cursor)
2796         {
2797                 // Resolution
2798                 case 0:
2799                 {
2800                         int new_resolution = video_resolution + dir;
2801                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2802                                 video_resolution = VID_RES_COUNT - 1;
2803                         else if (new_resolution > VID_RES_COUNT - 1)
2804                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2805                         else
2806                                 video_resolution = new_resolution;
2807
2808                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2809                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2810                         break;
2811                 }
2812
2813                 // Bits per pixel
2814                 case 1:
2815                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2816                         break;
2817                 case 2:
2818                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2819                         break;
2820
2821                 case 4:
2822                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2823                         break;
2824         }
2825 }
2826
2827
2828 void M_Video_Key (int key, char ascii)
2829 {
2830         switch (key)
2831         {
2832                 case K_ESCAPE:
2833                         // vid_shared.c has a copy of the current video config. We restore it
2834                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2835                         Cvar_SetValueQuick(&vid_width, vid.width);
2836                         Cvar_SetValueQuick(&vid_height, vid.height);
2837                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2838
2839                         S_LocalSound ("sound/misc/menu1.wav");
2840                         M_Menu_Options_f ();
2841                         break;
2842
2843                 case K_ENTER:
2844                         m_entersound = true;
2845                         switch (video_cursor)
2846                         {
2847                                 case 3:
2848                                         Cbuf_AddText ("vid_restart\n");
2849                                         M_Menu_Options_f ();
2850                                         break;
2851                                 default:
2852                                         M_Menu_Video_AdjustSliders (1);
2853                         }
2854                         break;
2855
2856                 case K_UPARROW:
2857                         S_LocalSound ("sound/misc/menu1.wav");
2858                         video_cursor--;
2859                         if (video_cursor < 0)
2860                                 video_cursor = VIDEO_ITEMS-1;
2861                         break;
2862
2863                 case K_DOWNARROW:
2864                         S_LocalSound ("sound/misc/menu1.wav");
2865                         video_cursor++;
2866                         if (video_cursor >= VIDEO_ITEMS)
2867                                 video_cursor = 0;
2868                         break;
2869
2870                 case K_LEFTARROW:
2871                         M_Menu_Video_AdjustSliders (-1);
2872                         break;
2873
2874                 case K_RIGHTARROW:
2875                         M_Menu_Video_AdjustSliders (1);
2876                         break;
2877         }
2878 }
2879
2880 //=============================================================================
2881 /* HELP MENU */
2882
2883 int             help_page;
2884 #define NUM_HELP_PAGES  6
2885
2886
2887 void M_Menu_Help_f (void)
2888 {
2889         key_dest = key_menu;
2890         m_state = m_help;
2891         m_entersound = true;
2892         help_page = 0;
2893 }
2894
2895
2896
2897 void M_Help_Draw (void)
2898 {
2899         M_Background(320, 200);
2900         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2901 }
2902
2903
2904 void M_Help_Key (int key, char ascii)
2905 {
2906         switch (key)
2907         {
2908         case K_ESCAPE:
2909                 M_Menu_Main_f ();
2910                 break;
2911
2912         case K_UPARROW:
2913         case K_RIGHTARROW:
2914                 m_entersound = true;
2915                 if (++help_page >= NUM_HELP_PAGES)
2916                         help_page = 0;
2917                 break;
2918
2919         case K_DOWNARROW:
2920         case K_LEFTARROW:
2921                 m_entersound = true;
2922                 if (--help_page < 0)
2923                         help_page = NUM_HELP_PAGES-1;
2924                 break;
2925         }
2926
2927 }
2928
2929 //=============================================================================
2930 /* CEDITS MENU */
2931
2932 void M_Menu_Credits_f (void)
2933 {
2934         key_dest = key_menu;
2935         m_state = m_credits;
2936         m_entersound = true;
2937 }
2938
2939
2940
2941 void M_Credits_Draw (void)
2942 {
2943         M_Background(640, 480);
2944         DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2945         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2946         DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2947         DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2948 }
2949
2950
2951 void M_Credits_Key (int key, char ascii)
2952 {
2953                 M_Menu_Main_f ();
2954 }
2955
2956 //=============================================================================
2957 /* QUIT MENU */
2958
2959 char *m_quit_message[9];
2960 int             m_quit_prevstate;
2961 qboolean        wasInMenus;
2962
2963
2964 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2965 {
2966         m_quit_message[0] = line1;
2967         m_quit_message[1] = line2;
2968         m_quit_message[2] = line3;
2969         m_quit_message[3] = line4;
2970         m_quit_message[4] = line5;
2971         m_quit_message[5] = line6;
2972         m_quit_message[6] = line7;
2973         m_quit_message[7] = line8;
2974         m_quit_message[8] = NULL;
2975         return 1;
2976 }
2977
2978 int M_ChooseQuitMessage(int request)
2979 {
2980         switch (gamemode)
2981         {
2982         case GAME_NORMAL:
2983         case GAME_HIPNOTIC:
2984         case GAME_ROGUE:
2985         case GAME_NEHAHRA:
2986         case GAME_DEFEATINDETAIL2:
2987                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2988                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2989                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2990                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2991                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2992                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2993                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2994                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2995                 break;
2996         case GAME_GOODVSBAD2:
2997                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2998                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2999                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3000                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3001                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3002                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3003                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3004                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3005                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3006                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3007                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3008                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3009                 break;
3010         case GAME_BATTLEMECH:
3011                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3012                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3013                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3014                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3015                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3016                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3017                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3018                 break;
3019         case GAME_OPENQUARTZ:
3020                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3021                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3022                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3023                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3024                 break;
3025         default:
3026                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3027                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3028                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3029                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3030                 break;
3031         }
3032         return 0;
3033 };
3034
3035 void M_Menu_Quit_f (void)
3036 {
3037         int n;
3038         if (m_state == m_quit)
3039                 return;
3040         wasInMenus = (key_dest == key_menu);
3041         key_dest = key_menu;
3042         m_quit_prevstate = m_state;
3043         m_state = m_quit;
3044         m_entersound = true;
3045         // count how many there are
3046         for (n = 0;M_ChooseQuitMessage(n);n++);
3047         // choose one
3048         M_ChooseQuitMessage(rand() % n);
3049 }
3050
3051
3052 void M_Quit_Key (int key, char ascii)
3053 {
3054         switch (key)
3055         {
3056         case K_ESCAPE:
3057         case 'n':
3058         case 'N':
3059                 if (wasInMenus)
3060                 {
3061                         m_state = m_quit_prevstate;
3062                         m_entersound = true;
3063                 }
3064                 else
3065                 {
3066                         key_dest = key_game;
3067                         m_state = m_none;
3068                 }
3069                 break;
3070
3071         case 'Y':
3072         case 'y':
3073                 Host_Quit_f ();
3074                 break;
3075
3076         default:
3077                 break;
3078         }
3079 }
3080
3081 void M_Quit_Draw (void)
3082 {
3083         int i, l, linelength, firstline, lastline, lines;
3084         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3085         {
3086                 if ((l = (int)strlen(m_quit_message[i])))
3087                 {
3088                         if (firstline > i)
3089                                 firstline = i;
3090                         if (lastline < i)
3091                                 lastline = i;
3092                         if (linelength < l)
3093                                 linelength = l;
3094                 }
3095         }
3096         lines = (lastline - firstline) + 1;
3097         M_Background(linelength * 8 + 16, lines * 8 + 16);
3098         M_DrawTextBox(0, 0, linelength, lines);
3099         for (i = 0, l = firstline;i < lines;i++, l++)
3100                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3101 }
3102
3103 //=============================================================================
3104 /* LAN CONFIG MENU */
3105
3106 int             lanConfig_cursor = -1;
3107 int             lanConfig_cursor_table [] = {56, 76, 112};
3108 #define NUM_LANCONFIG_CMDS      3
3109
3110 int     lanConfig_port;
3111 char    lanConfig_portname[6];
3112 char    lanConfig_joinname[22];
3113
3114 void M_Menu_LanConfig_f (void)
3115 {
3116         key_dest = key_menu;
3117         m_state = m_lanconfig;
3118         m_entersound = true;
3119         if (lanConfig_cursor == -1)
3120         {
3121                 if (JoiningGame)
3122                         lanConfig_cursor = 1;
3123         }
3124         if (StartingGame)
3125                 lanConfig_cursor = 1;
3126         lanConfig_port = 26000;
3127         sprintf(lanConfig_portname, "%u", lanConfig_port);
3128
3129         M_Update_Return_Reason("");
3130 }
3131
3132
3133 void M_LanConfig_Draw (void)
3134 {
3135         cachepic_t      *p;
3136         int             basex;
3137         char    *startJoin;
3138         char    *protocol;
3139
3140         M_Background(320, 200);
3141
3142         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3143         p = Draw_CachePic ("gfx/p_multi.lmp", false);
3144         basex = (320-p->width)/2;
3145         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
3146
3147         if (StartingGame)
3148                 startJoin = "New Game";
3149         else
3150                 startJoin = "Join Game";
3151         protocol = "TCP/IP";
3152         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3153         basex += 8;
3154
3155         M_Print(basex, lanConfig_cursor_table[0], "Port");
3156         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3157         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3158
3159         if (JoiningGame)
3160         {
3161                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3162                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3163                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3164                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3165         }
3166         else
3167         {
3168                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3169                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3170         }
3171
3172         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3173
3174         if (lanConfig_cursor == 0)
3175                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3176
3177         if (lanConfig_cursor == 2)
3178                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3179
3180         if (*m_return_reason)
3181                 M_Print(basex, 168, m_return_reason);
3182 }
3183
3184
3185 void M_LanConfig_Key (int key, char ascii)
3186 {
3187         int             l;
3188
3189         switch (key)
3190         {
3191         case K_ESCAPE:
3192                 M_Menu_MultiPlayer_f ();
3193                 break;
3194
3195         case K_UPARROW:
3196                 S_LocalSound ("sound/misc/menu1.wav");
3197                 lanConfig_cursor--;
3198                 if (lanConfig_cursor < 0)
3199                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3200                 break;
3201
3202         case K_DOWNARROW:
3203                 S_LocalSound ("sound/misc/menu1.wav");
3204                 lanConfig_cursor++;
3205                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3206                         lanConfig_cursor = 0;
3207                 break;
3208
3209         case K_ENTER:
3210                 if (lanConfig_cursor == 0)
3211                         break;
3212
3213                 m_entersound = true;
3214
3215                 Cbuf_AddText ("stopdemo\n");
3216
3217                 Cvar_SetValue("port", lanConfig_port);
3218
3219                 if (lanConfig_cursor == 1)
3220                 {
3221                         if (StartingGame)
3222                         {
3223                                 M_Menu_GameOptions_f ();
3224                                 break;
3225                         }
3226                         M_Menu_ServerList_f();
3227                         break;
3228                 }
3229
3230                 if (lanConfig_cursor == 2)
3231                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3232                 break;
3233
3234         case K_BACKSPACE:
3235                 if (lanConfig_cursor == 0)
3236                 {
3237                         if (strlen(lanConfig_portname))
3238                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3239                 }
3240
3241                 if (lanConfig_cursor == 2)
3242                 {
3243                         if (strlen(lanConfig_joinname))
3244                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3245                 }
3246                 break;
3247
3248         default:
3249                 if (ascii < 32 || ascii > 126)
3250                         break;
3251
3252                 if (lanConfig_cursor == 2)
3253                 {
3254                         l = (int)strlen(lanConfig_joinname);
3255                         if (l < 21)
3256                         {
3257                                 lanConfig_joinname[l+1] = 0;
3258                                 lanConfig_joinname[l] = ascii;
3259                         }
3260                 }
3261
3262                 if (ascii < '0' || ascii > '9')
3263                         break;
3264                 if (lanConfig_cursor == 0)
3265                 {
3266                         l = (int)strlen(lanConfig_portname);
3267                         if (l < 5)
3268                         {
3269                                 lanConfig_portname[l+1] = 0;
3270                                 lanConfig_portname[l] = ascii;
3271                         }
3272                 }
3273         }
3274
3275         if (StartingGame && lanConfig_cursor == 2)
3276         {
3277                 if (key == K_UPARROW)
3278                         lanConfig_cursor = 1;
3279                 else
3280                         lanConfig_cursor = 0;
3281         }
3282
3283         l =  atoi(lanConfig_portname);
3284         if (l <= 65535)
3285                 lanConfig_port = l;
3286         sprintf(lanConfig_portname, "%u", lanConfig_port);
3287 }
3288
3289 //=============================================================================
3290 /* GAME OPTIONS MENU */
3291
3292 typedef struct
3293 {
3294         char    *name;
3295         char    *description;
3296 } level_t;
3297
3298 typedef struct
3299 {
3300         char    *description;
3301         int             firstLevel;
3302         int             levels;
3303 } episode_t;
3304
3305 typedef struct
3306 {
3307         char *gamename;
3308         level_t *levels;
3309         episode_t *episodes;
3310         int numepisodes;
3311 }
3312 gamelevels_t;
3313
3314 level_t quakelevels[] =
3315 {
3316         {"start", "Entrance"},  // 0
3317
3318         {"e1m1", "Slipgate Complex"},                           // 1
3319         {"e1m2", "Castle of the Damned"},
3320         {"e1m3", "The Necropolis"},
3321         {"e1m4", "The Grisly Grotto"},
3322         {"e1m5", "Gloom Keep"},
3323         {"e1m6", "The Door To Chthon"},
3324         {"e1m7", "The House of Chthon"},
3325         {"e1m8", "Ziggurat Vertigo"},
3326
3327         {"e2m1", "The Installation"},                           // 9
3328         {"e2m2", "Ogre Citadel"},
3329         {"e2m3", "Crypt of Decay"},
3330         {"e2m4", "The Ebon Fortress"},
3331         {"e2m5", "The Wizard's Manse"},
3332         {"e2m6", "The Dismal Oubliette"},
3333         {"e2m7", "Underearth"},
3334
3335         {"e3m1", "Termination Central"},                        // 16
3336         {"e3m2", "The Vaults of Zin"},
3337         {"e3m3", "The Tomb of Terror"},
3338         {"e3m4", "Satan's Dark Delight"},
3339         {"e3m5", "Wind Tunnels"},
3340         {"e3m6", "Chambers of Torment"},
3341         {"e3m7", "The Haunted Halls"},
3342
3343         {"e4m1", "The Sewage System"},                          // 23
3344         {"e4m2", "The Tower of Despair"},
3345         {"e4m3", "The Elder God Shrine"},
3346         {"e4m4", "The Palace of Hate"},
3347         {"e4m5", "Hell's Atrium"},
3348         {"e4m6", "The Pain Maze"},
3349         {"e4m7", "Azure Agony"},
3350         {"e4m8", "The Nameless City"},
3351
3352         {"end", "Shub-Niggurath's Pit"},                        // 31
3353
3354         {"dm1", "Place of Two Deaths"},                         // 32
3355         {"dm2", "Claustrophobopolis"},
3356         {"dm3", "The Abandoned Base"},
3357         {"dm4", "The Bad Place"},
3358         {"dm5", "The Cistern"},
3359         {"dm6", "The Dark Zone"}
3360 };
3361
3362 episode_t quakeepisodes[] =
3363 {
3364         {"Welcome to Quake", 0, 1},
3365         {"Doomed Dimension", 1, 8},
3366         {"Realm of Black Magic", 9, 7},
3367         {"Netherworld", 16, 7},
3368         {"The Elder World", 23, 8},
3369         {"Final Level", 31, 1},
3370         {"Deathmatch Arena", 32, 6}
3371 };
3372
3373  //MED 01/06/97 added hipnotic levels
3374 level_t     hipnoticlevels[] =
3375 {
3376    {"start", "Command HQ"},  // 0
3377
3378    {"hip1m1", "The Pumping Station"},          // 1
3379    {"hip1m2", "Storage Facility"},
3380    {"hip1m3", "The Lost Mine"},
3381    {"hip1m4", "Research Facility"},
3382    {"hip1m5", "Military Complex"},
3383
3384    {"hip2m1", "Ancient Realms"},          // 6
3385    {"hip2m2", "The Black Cathedral"},
3386    {"hip2m3", "The Catacombs"},
3387    {"hip2m4", "The Crypt"},
3388    {"hip2m5", "Mortum's Keep"},
3389    {"hip2m6", "The Gremlin's Domain"},
3390
3391    {"hip3m1", "Tur Torment"},       // 12
3392    {"hip3m2", "Pandemonium"},
3393    {"hip3m3", "Limbo"},
3394    {"hip3m4", "The Gauntlet"},
3395
3396    {"hipend", "Armagon's Lair"},       // 16
3397
3398    {"hipdm1", "The Edge of Oblivion"}           // 17
3399 };
3400
3401 //MED 01/06/97  added hipnotic episodes
3402 episode_t   hipnoticepisodes[] =
3403 {
3404    {"Scourge of Armagon", 0, 1},
3405    {"Fortress of the Dead", 1, 5},
3406    {"Dominion of Darkness", 6, 6},
3407    {"The Rift", 12, 4},
3408    {"Final Level", 16, 1},
3409    {"Deathmatch Arena", 17, 1}
3410 };
3411
3412 //PGM 01/07/97 added rogue levels
3413 //PGM 03/02/97 added dmatch level
3414 level_t         roguelevels[] =
3415 {
3416         {"start",       "Split Decision"},
3417         {"r1m1",        "Deviant's Domain"},
3418         {"r1m2",        "Dread Portal"},
3419         {"r1m3",        "Judgement Call"},
3420         {"r1m4",        "Cave of Death"},
3421         {"r1m5",        "Towers of Wrath"},
3422         {"r1m6",        "Temple of Pain"},
3423         {"r1m7",        "Tomb of the Overlord"},
3424         {"r2m1",        "Tempus Fugit"},
3425         {"r2m2",        "Elemental Fury I"},
3426         {"r2m3",        "Elemental Fury II"},
3427         {"r2m4",        "Curse of Osiris"},
3428         {"r2m5",        "Wizard's Keep"},
3429         {"r2m6",        "Blood Sacrifice"},
3430         {"r2m7",        "Last Bastion"},
3431         {"r2m8",        "Source of Evil"},
3432         {"ctf1",    "Division of Change"}
3433 };
3434
3435 //PGM 01/07/97 added rogue episodes
3436 //PGM 03/02/97 added dmatch episode
3437 episode_t       rogueepisodes[] =
3438 {
3439         {"Introduction", 0, 1},
3440         {"Hell's Fortress", 1, 7},
3441         {"Corridors of Time", 8, 8},
3442         {"Deathmatch Arena", 16, 1}
3443 };
3444
3445 level_t         nehahralevels[] =
3446 {
3447         {"nehstart",    "Welcome to Nehahra"},
3448         {"neh1m1",      "Forge City1: Slipgates"},
3449         {"neh1m2",      "Forge City2: Boiler"},
3450         {"neh1m3",      "Forge City3: Escape"},
3451         {"neh1m4",      "Grind Core"},
3452         {"neh1m5",      "Industrial Silence"},
3453         {"neh1m6",      "Locked-Up Anger"},
3454         {"neh1m7",      "Wanderer of the Wastes"},
3455         {"neh1m8",      "Artemis System Net"},
3456         {"neh1m9",      "To the Death"},
3457         {"neh2m1",      "The Gates of Ghoro"},
3458         {"neh2m2",      "Sacred Trinity"},
3459         {"neh2m3",      "Realm of the Ancients"},
3460         {"neh2m4",      "Temple of the Ancients"},
3461         {"neh2m5",      "Dreams Made Flesh"},
3462         {"neh2m6",      "Your Last Cup of Sorrow"},
3463         {"nehsec",      "Ogre's Bane"},
3464         {"nehahra",     "Nehahra's Den"},
3465         {"nehend",      "Quintessence"}
3466 };
3467
3468 episode_t       nehahraepisodes[] =
3469 {
3470         {"Welcome to Nehahra", 0, 1},
3471         {"The Fall of Forge", 1, 9},
3472         {"The Outlands", 10, 7},
3473         {"Dimension of the Lost", 17, 2}
3474 };
3475
3476 // Map list for Transfusion
3477 level_t         transfusionlevels[] =
3478 {
3479         {"e1m1",                "Cradle to Grave"},
3480         {"e1m2",                "Wrong Side of the Tracks"},
3481         {"e1m3",                "Phantom Express"},
3482         {"e1m4",                "Dark Carnival"},
3483         {"e1m5",                "Hallowed Grounds"},
3484         {"e1m6",                "The Great Temple"},
3485         {"e1m7",                "Altar of Stone"},
3486         {"e1m8",                "House of Horrors"},
3487
3488         {"e2m1",                "Shipwrecked"},
3489         {"e2m2",                "The Lumber Mill"},
3490         {"e2m3",                "Rest for the Wicked"},
3491         {"e2m4",                "The Overlooked Hotel"},
3492         {"e2m5",                "The Haunting"},
3493         {"e2m6",                "The Cold Rush"},
3494         {"e2m7",                "Bowels of the Earth"},
3495         {"e2m8",                "The Lair of Shial"},
3496         {"e2m9",                "Thin Ice"},
3497
3498         {"e3m1",                "Ghost Town"},
3499         {"e3m2",                "The Siege"},
3500         {"e3m3",                "Raw Sewage"},
3501         {"e3m4",                "The Sick Ward"},
3502         {"e3m5",                "Spare Parts"},
3503         {"e3m6",                "Monster Bait"},
3504         {"e3m7",                "The Pit of Cerberus"},
3505         {"e3m8",                "Catacombs"},
3506
3507         {"e4m1",                "Butchery Loves Company"},
3508         {"e4m2",                "Breeding Grounds"},
3509         {"e4m3",                "Charnel House"},
3510         {"e4m4",                "Crystal Lake"},
3511         {"e4m5",                "Fire and Brimstone"},
3512         {"e4m6",                "The Ganglion Depths"},
3513         {"e4m7",                "In the Flesh"},
3514         {"e4m8",                "The Hall of the Epiphany"},
3515         {"e4m9",                "Mall of the Dead"},
3516
3517         {"bb1",                 "The Stronghold"},
3518         {"bb2",                 "Winter Wonderland"},
3519         {"bb3",                 "Bodies"},
3520         {"bb4",                 "The Tower"},
3521         {"bb5",                 "Click!"},
3522         {"bb6",                 "Twin Fortress"},
3523         {"bb7",                 "Midgard"},
3524         {"bb8",                 "Fun With Heads"},
3525         {"dm1",                 "Monolith Building 11"},
3526         {"dm2",                 "Power!"},
3527         {"dm3",                 "Area 15"},
3528
3529         {"e6m1",                "Welcome to Your Life"},
3530         {"e6m2",                "They Are Here"},
3531         {"e6m3",                "Public Storage"},
3532         {"e6m4",                "Aqueducts"},
3533         {"e6m5",                "The Ruined Temple"},
3534         {"e6m6",                "Forbidden Rituals"},
3535         {"e6m7",                "The Dungeon"},
3536         {"e6m8",                "Beauty and the Beast"},
3537         {"e6m9",                "Forgotten Catacombs"},
3538
3539         {"cp01",                "Boat Docks"},
3540         {"cp02",                "Old Opera House"},
3541         {"cp03",                "Gothic Library"},
3542         {"cp04",                "Lost Monastery"},
3543         {"cp05",                "Steamboat"},
3544         {"cp06",                "Graveyard"},
3545         {"cp07",                "Mountain Pass"},
3546         {"cp08",                "Abysmal Mine"},
3547         {"cp09",                "Castle"},
3548         {"cps1",                "Boggy Creek"},
3549
3550         {"cpbb01",              "Crypt of Despair"},
3551         {"cpbb02",              "Pits of Blood"},
3552         {"cpbb03",              "Unholy Cathedral"},
3553         {"cpbb04",              "Deadly Inspirations"},
3554
3555         {"b2a15",               "Area 15 (B2)"},
3556         {"b2bodies",    "BB_Bodies (B2)"},
3557         {"b2cabana",    "BB_Cabana"},
3558         {"b2power",             "BB_Power"},
3559         {"barena",              "Blood Arena"},
3560         {"bkeep",               "Blood Keep"},
3561         {"bstar",               "Brown Star"},
3562         {"crypt",               "The Crypt"},
3563
3564         {"bb3_2k1",             "Bodies Infusion"},
3565         {"captasao",    "Captasao"},
3566         {"curandero",   "Curandero"},
3567         {"dcamp",               "DeathCamp"},
3568         {"highnoon",    "HighNoon"},
3569         {"qbb1",                "The Confluence"},
3570         {"qbb2",                "KathartiK"},
3571         {"qbb3",                "Caleb's Woodland Retreat"},
3572         {"zoo",                 "Zoo"},
3573
3574         {"dranzbb6",    "Black Coffee"},
3575         {"fragm",               "Frag'M"},
3576         {"maim",                "Maim"},
3577         {"qe1m7",               "The House of Chthon"},
3578         {"qdm1",                "Place of Two Deaths"},
3579         {"qdm4",                "The Bad Place"},
3580         {"qdm5",                "The Cistern"},
3581         {"qmorbias",    "DM-Morbias"},
3582         {"simple",              "Dead Simple"}
3583 };
3584
3585 episode_t       transfusionepisodes[] =
3586 {
3587         {"The Way of All Flesh", 0, 8},
3588         {"Even Death May Die", 8, 9},
3589         {"Farewell to Arms", 17, 8},
3590         {"Dead Reckoning", 25, 9},
3591         {"BloodBath", 34, 11},
3592         {"Post Mortem", 45, 9},
3593         {"Cryptic Passage", 54, 10},
3594         {"Cryptic BloodBath", 64, 4},
3595         {"Blood 2", 68, 8},
3596         {"Transfusion", 76, 9},
3597         {"Conversions", 85, 9}
3598 };
3599
3600 level_t goodvsbad2levels[] =
3601 {
3602         {"rts", "Many Paths"},  // 0
3603         {"chess", "Chess, Scott Hess"},                         // 1
3604         {"dot", "Big Wall"},
3605         {"city2", "The Big City"},
3606         {"bwall", "0 G like Psychic TV"},
3607         {"snow", "Wireframed"},
3608         {"telep", "Infinite Falling"},
3609         {"faces", "Facing Bases"},
3610         {"island", "Adventure Islands"},
3611 };
3612
3613 episode_t goodvsbad2episodes[] =
3614 {
3615         {"Levels? Bevels!", 0, 8},
3616 };
3617
3618 level_t battlemechlevels[] =
3619 {
3620         {"start", "Parking Level"},
3621         {"dm1", "Hot Dump"},                        // 1
3622         {"dm2", "The Pits"},
3623         {"dm3", "Dimber Died"},
3624         {"dm4", "Fire in the Hole"},
3625         {"dm5", "Clubhouses"},
3626         {"dm6", "Army go Underground"},
3627 };
3628
3629 episode_t battlemechepisodes[] =
3630 {
3631         {"Time for Battle", 0, 7},
3632 };
3633
3634 level_t openquartzlevels[] =
3635 {
3636         {"start", "Welcome to Openquartz"},
3637
3638         {"void1", "The center of nowhere"},                        // 1
3639         {"void2", "The place with no name"},
3640         {"void3", "The lost supply base"},
3641         {"void4", "Past the outer limits"},
3642         {"void5", "Into the nonexistance"},
3643         {"void6", "Void walk"},
3644
3645         {"vtest", "Warp Central"},
3646         {"box", "The deathmatch box"},
3647         {"bunkers", "Void command"},
3648         {"house", "House of chaos"},
3649         {"office", "Overnight office kill"},
3650         {"am1", "The nameless chambers"},
3651 };
3652
3653 episode_t openquartzepisodes[] =
3654 {
3655         {"Single Player", 0, 1},
3656         {"Void Deathmatch", 1, 6},
3657         {"Contrib", 7, 6},
3658 };
3659
3660 level_t defeatindetail2levels[] =
3661 {
3662         {"atac3",       "River Crossing"},
3663         {"atac4",       "Canyon Chaos"},
3664         {"atac7",       "Desert Stormer"},
3665 };
3666
3667 episode_t defeatindetail2episodes[] =
3668 {
3669         {"ATAC Campaign", 0, 3},
3670 };
3671
3672 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3673 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3674 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3675 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3676 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3677 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3678 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3679 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3680 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3681 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3682
3683 typedef struct
3684 {
3685         gamemode_t gameid;
3686         gamelevels_t *notregistered;
3687         gamelevels_t *registered;
3688 }
3689 gameinfo_t;
3690
3691 gameinfo_t gamelist[] =
3692 {
3693         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3694         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3695         {GAME_ROGUE, &roguegame, &roguegame},
3696         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3697         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3698         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3699         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3700         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3701         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3702         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3703 };
3704
3705 gamelevels_t *lookupgameinfo(void)
3706 {
3707         int i;
3708         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3709         if (registered.integer)
3710                 return gamelist[i].registered;
3711         else
3712                 return gamelist[i].notregistered;
3713 }
3714
3715 int     startepisode;
3716 int     startlevel;
3717 int maxplayers;
3718 qboolean m_serverInfoMessage = false;
3719 double m_serverInfoMessageTime;
3720
3721 void M_Menu_GameOptions_f (void)
3722 {
3723         key_dest = key_menu;
3724         m_state = m_gameoptions;
3725         m_entersound = true;
3726         if (maxplayers == 0)
3727                 maxplayers = svs.maxclients;
3728         if (maxplayers < 2)
3729                 maxplayers = min(8, MAX_SCOREBOARD);
3730 }
3731
3732
3733 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3734 #define NUM_GAMEOPTIONS 12
3735 int             gameoptions_cursor;
3736
3737 void M_GameOptions_Draw (void)
3738 {
3739         cachepic_t      *p;
3740         int             x;
3741         gamelevels_t *g;
3742
3743         M_Background(320, 200);
3744
3745         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3746         p = Draw_CachePic ("gfx/p_multi.lmp", false);
3747         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3748
3749         M_DrawTextBox (152, 32, 10, 1);
3750         M_Print(160, 40, "begin game");
3751
3752         M_Print(0, 56, "      Max players");
3753         M_Print(160, 56, va("%i", maxplayers) );
3754
3755         if (gamemode != GAME_GOODVSBAD2)
3756         {
3757                 M_Print(0, 64, "        Game Type");
3758                 if (gamemode == GAME_TRANSFUSION)
3759                 {
3760                         if (!coop.integer && !deathmatch.integer)
3761                                 Cvar_SetValue("deathmatch", 1);
3762                         if (deathmatch.integer == 0)
3763                                 M_Print(160, 64, "Cooperative");
3764                         else if (deathmatch.integer == 2)
3765                                 M_Print(160, 64, "Capture the Flag");
3766                         else
3767                                 M_Print(160, 64, "Blood Bath");
3768                 }
3769                 else if (gamemode == GAME_BATTLEMECH)
3770                 {
3771                         if (!deathmatch.integer)
3772                                 Cvar_SetValue("deathmatch", 1);
3773                         if (deathmatch.integer == 2)
3774                                 M_Print(160, 64, "Rambo Match");
3775                         else
3776                                 M_Print(160, 64, "Deathmatch");
3777                 }
3778                 else
3779                 {
3780                         if (!coop.integer && !deathmatch.integer)
3781                                 Cvar_SetValue("deathmatch", 1);
3782                         if (coop.integer)
3783                                 M_Print(160, 64, "Cooperative");
3784                         else
3785                                 M_Print(160, 64, "Deathmatch");
3786                 }
3787
3788                 M_Print(0, 72, "        Teamplay");
3789                 if (gamemode == GAME_ROGUE)
3790                 {
3791                         char *msg;
3792
3793                         switch((int)teamplay.integer)
3794                         {
3795                                 case 1: msg = "No Friendly Fire"; break;
3796                                 case 2: msg = "Friendly Fire"; break;
3797                                 case 3: msg = "Tag"; break;
3798                                 case 4: msg = "Capture the Flag"; break;
3799                                 case 5: msg = "One Flag CTF"; break;
3800                                 case 6: msg = "Three Team CTF"; break;
3801                                 default: msg = "Off"; break;
3802                         }
3803                         M_Print(160, 72, msg);
3804                 }
3805                 else
3806                 {
3807                         char *msg;
3808
3809                         switch (teamplay.integer)
3810                         {
3811                                 case 0: msg = "Off"; break;
3812                                 case 2: msg = "Friendly Fire"; break;
3813                                 default: msg = "No Friendly Fire"; break;
3814                         }
3815                         M_Print(160, 72, msg);
3816                 }
3817                 M_Print(0, 80, "            Skill");
3818                 if (gamemode == GAME_TRANSFUSION)
3819                 {
3820                         if (skill.integer == 1)
3821                                 M_Print(160, 80, "Still Kicking");
3822                         else if (skill.integer == 2)
3823                                 M_Print(160, 80, "Pink On The Inside");
3824                         else if (skill.integer == 3)
3825                                 M_Print(160, 80, "Lightly Broiled");
3826                         else if (skill.integer == 4)
3827                                 M_Print(160, 80, "Well Done");
3828                         else
3829                                 M_Print(160, 80, "Extra Crispy");
3830                 }
3831                 else
3832                 {
3833                         if (skill.integer == 0)
3834                                 M_Print(160, 80, "Easy difficulty");
3835                         else if (skill.integer == 1)
3836                                 M_Print(160, 80, "Normal difficulty");
3837                         else if (skill.integer == 2)
3838                                 M_Print(160, 80, "Hard difficulty");
3839                         else
3840                                 M_Print(160, 80, "Nightmare difficulty");
3841                 }
3842                 M_Print(0, 88, "       Frag Limit");
3843                 if (fraglimit.integer == 0)
3844                         M_Print(160, 88, "none");
3845                 else
3846                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3847
3848                 M_Print(0, 96, "       Time Limit");
3849                 if (timelimit.integer == 0)
3850                         M_Print(160, 96, "none");
3851                 else
3852                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3853         }
3854
3855         M_Print(0, 104, "    Public server");
3856         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3857
3858         M_Print(0, 112, "   Server maxrate");
3859         M_Print(160, 112, va("%i", sv_maxrate.integer));
3860
3861         M_Print(0, 128, "      Server name");
3862         M_DrawTextBox (0, 132, 38, 1);
3863         M_Print(8, 140, hostname.string);
3864
3865         g = lookupgameinfo();
3866
3867         if (gamemode != GAME_GOODVSBAD2)
3868         {
3869                 M_Print(0, 160, "         Episode");
3870                 M_Print(160, 160, g->episodes[startepisode].description);
3871         }
3872
3873         M_Print(0, 168, "           Level");
3874         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3875         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3876
3877 // line cursor
3878         if (gameoptions_cursor == 9)
3879                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3880         else
3881                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3882
3883         if (m_serverInfoMessage)
3884         {
3885                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3886                 {
3887                         x = (320-26*8)/2;
3888                         M_DrawTextBox (x, 138, 24, 4);
3889                         x += 8;
3890                         M_Print(x, 146, " More than 64 players?? ");
3891                         M_Print(x, 154, "  First, question your  ");
3892                         M_Print(x, 162, "   sanity, then email   ");
3893                         M_Print(x, 170, " havoc@telefragged.com  ");
3894                 }
3895                 else
3896                         m_serverInfoMessage = false;
3897         }
3898 }
3899
3900
3901 void M_NetStart_Change (int dir)
3902 {
3903         gamelevels_t *g;
3904         int count;
3905
3906         switch (gameoptions_cursor)
3907         {
3908         case 1:
3909                 maxplayers += dir;
3910                 if (maxplayers > MAX_SCOREBOARD)
3911                 {
3912                         maxplayers = MAX_SCOREBOARD;
3913                         m_serverInfoMessage = true;
3914                         m_serverInfoMessageTime = realtime;
3915                 }
3916                 if (maxplayers < 2)
3917                         maxplayers = 2;
3918                 break;
3919
3920         case 2:
3921                 if (gamemode == GAME_GOODVSBAD2)
3922                         break;
3923                 if (gamemode == GAME_TRANSFUSION)
3924                 {
3925                         switch (deathmatch.integer)
3926                         {
3927                                 // From Cooperative to BloodBath
3928                                 case 0:
3929                                         Cvar_SetValueQuick (&coop, 0);
3930                                         Cvar_SetValueQuick (&deathmatch, 1);
3931                                         break;
3932
3933                                 // From BloodBath to CTF
3934                                 case 1:
3935                                         Cvar_SetValueQuick (&coop, 0);
3936                                         Cvar_SetValueQuick (&deathmatch, 2);
3937                                         break;
3938
3939                                 // From CTF to Cooperative
3940                                 //case 2:
3941                                 default:
3942                                         Cvar_SetValueQuick (&coop, 1);
3943                                         Cvar_SetValueQuick (&deathmatch, 0);
3944                         }
3945                 }
3946                 else if (gamemode == GAME_BATTLEMECH)
3947                 {
3948                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3949                                 Cvar_SetValueQuick (&deathmatch, 0);
3950                         else // changing from Deathmatch to Rambo
3951                                 Cvar_SetValueQuick (&deathmatch, 2);
3952                 }
3953                 else
3954                 {
3955                         if (deathmatch.integer) // changing from deathmatch to coop
3956                         {
3957                                 Cvar_SetValueQuick (&coop, 1);
3958                                 Cvar_SetValueQuick (&deathmatch, 0);
3959                         }
3960                         else // changing from coop to deathmatch
3961                         {
3962                                 Cvar_SetValueQuick (&coop, 0);
3963                                 Cvar_SetValueQuick (&deathmatch, 1);
3964                         }
3965                 }
3966                 break;
3967
3968         case 3:
3969                 if (gamemode == GAME_GOODVSBAD2)
3970                         break;
3971                 if (gamemode == GAME_ROGUE)
3972                         count = 6;
3973                 else
3974                         count = 2;
3975
3976                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3977                 if (teamplay.integer > count)
3978                         Cvar_SetValueQuick (&teamplay, 0);
3979                 else if (teamplay.integer < 0)
3980                         Cvar_SetValueQuick (&teamplay, count);
3981                 break;
3982
3983         case 4:
3984                 if (gamemode == GAME_GOODVSBAD2)
3985                         break;
3986                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3987                 if (gamemode == GAME_TRANSFUSION)
3988                 {
3989                         if (skill.integer > 5)
3990                                 Cvar_SetValueQuick (&skill, 1);
3991                         if (skill.integer < 1)
3992                                 Cvar_SetValueQuick (&skill, 5);
3993                 }
3994                 else
3995                 {
3996                         if (skill.integer > 3)
3997                                 Cvar_SetValueQuick (&skill, 0);
3998                         if (skill.integer < 0)
3999                                 Cvar_SetValueQuick (&skill, 3);
4000                 }
4001                 break;
4002
4003         case 5:
4004                 if (gamemode == GAME_GOODVSBAD2)
4005                         break;
4006                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4007                 if (fraglimit.integer > 100)
4008                         Cvar_SetValueQuick (&fraglimit, 0);
4009                 if (fraglimit.integer < 0)
4010                         Cvar_SetValueQuick (&fraglimit, 100);
4011                 break;
4012
4013         case 6:
4014                 if (gamemode == GAME_GOODVSBAD2)
4015                         break;
4016                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4017                 if (timelimit.value > 60)
4018                         Cvar_SetValueQuick (&timelimit, 0);
4019                 if (timelimit.value < 0)
4020                         Cvar_SetValueQuick (&timelimit, 60);
4021                 break;
4022
4023         case 7:
4024                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4025                 break;
4026
4027         case 8:
4028                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4029                 if (sv_maxrate.integer > NET_MAXRATE)
4030                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4031                 if (sv_maxrate.integer < NET_MINRATE)
4032                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4033                 break;
4034
4035         case 9:
4036                 break;
4037
4038         case 10:
4039                 if (gamemode == GAME_GOODVSBAD2)
4040                         break;
4041                 startepisode += dir;
4042                 g = lookupgameinfo();
4043
4044                 if (startepisode < 0)
4045                         startepisode = g->numepisodes - 1;
4046
4047                 if (startepisode >= g->numepisodes)
4048                         startepisode = 0;
4049
4050                 startlevel = 0;
4051                 break;
4052
4053         case 11:
4054                 startlevel += dir;
4055                 g = lookupgameinfo();
4056
4057                 if (startlevel < 0)
4058                         startlevel = g->episodes[startepisode].levels - 1;
4059
4060                 if (startlevel >= g->episodes[startepisode].levels)
4061                         startlevel = 0;
4062                 break;
4063         }
4064 }
4065
4066 void M_GameOptions_Key (int key, char ascii)
4067 {
4068         gamelevels_t *g;
4069         int l;
4070         char hostnamebuf[128];
4071
4072         switch (key)
4073         {
4074         case K_ESCAPE:
4075                 M_Menu_MultiPlayer_f ();
4076                 break;
4077
4078         case K_UPARROW:
4079                 S_LocalSound ("sound/misc/menu1.wav");
4080                 gameoptions_cursor--;
4081                 if (gameoptions_cursor < 0)
4082                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4083                 break;
4084
4085         case K_DOWNARROW:
4086                 S_LocalSound ("sound/misc/menu1.wav");
4087                 gameoptions_cursor++;
4088                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4089                         gameoptions_cursor = 0;
4090                 break;
4091
4092         case K_LEFTARROW:
4093                 if (gameoptions_cursor == 0)
4094                         break;
4095                 S_LocalSound ("sound/misc/menu3.wav");
4096                 M_NetStart_Change (-1);
4097                 break;
4098
4099         case K_RIGHTARROW:
4100                 if (gameoptions_cursor == 0)
4101                         break;
4102                 S_LocalSound ("sound/misc/menu3.wav");
4103                 M_NetStart_Change (1);
4104                 break;
4105
4106         case K_ENTER:
4107                 S_LocalSound ("sound/misc/menu2.wav");
4108                 if (gameoptions_cursor == 0)
4109                 {
4110                         if (sv.active)
4111                                 Cbuf_AddText ("disconnect\n");
4112                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4113
4114                         g = lookupgameinfo();
4115                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4116                         return;
4117                 }
4118
4119                 M_NetStart_Change (1);
4120                 break;
4121
4122         case K_BACKSPACE:
4123                 if (gameoptions_cursor == 9)
4124                 {
4125                         l = (int)strlen(hostname.string);
4126                         if (l)
4127                         {
4128                                 l = min(l - 1, 37);
4129                                 memcpy(hostnamebuf, hostname.string, l);
4130                                 hostnamebuf[l] = 0;
4131                                 Cvar_Set("hostname", hostnamebuf);
4132                         }
4133                 }
4134                 break;
4135
4136         default:
4137                 if (ascii < 32 || ascii > 126)
4138                         break;
4139                 if (gameoptions_cursor == 9)
4140                 {
4141                         l = (int)strlen(hostname.string);
4142                         if (l < 37)
4143                         {
4144                                 memcpy(hostnamebuf, hostname.string, l);
4145                                 hostnamebuf[l] = ascii;
4146                                 hostnamebuf[l+1] = 0;
4147                                 Cvar_Set("hostname", hostnamebuf);
4148                         }
4149                 }
4150         }
4151 }
4152
4153 //=============================================================================
4154 /* SLIST MENU */
4155
4156 int slist_cursor;
4157
4158 void M_Menu_ServerList_f (void)
4159 {
4160         key_dest = key_menu;
4161         m_state = m_slist;
4162         m_entersound = true;
4163         slist_cursor = 0;
4164         M_Update_Return_Reason("");
4165         Net_Slist_f();
4166 }
4167
4168
4169 void M_ServerList_Draw (void)
4170 {
4171         int n, y, visible, start, end;
4172         cachepic_t *p;
4173         const char *s;
4174
4175         // use as much vertical space as available
4176         if (gamemode == GAME_TRANSFUSION)
4177                 M_Background(640, vid_conheight.integer - 80);
4178         else
4179                 M_Background(640, vid_conheight.integer);
4180         // scroll the list as the cursor moves
4181         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4182         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4183         if (*m_return_reason)
4184                 M_Print(16, menu_height - 8, m_return_reason);
4185         y = 48;
4186         visible = (menu_height - 16 - y) / 8 / 2;
4187         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4188         end = min(start + visible, serverlist_viewcount);
4189
4190         p = Draw_CachePic("gfx/p_multi.lmp", false);
4191         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
4192         if (end > start)
4193         {
4194                 for (n = start;n < end;n++)
4195                 {
4196                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4197                         M_Print(0, y, serverlist_viewlist[n]->line1);y += 8;
4198                         M_Print(0, y, serverlist_viewlist[n]->line2);y += 8;
4199                 }
4200         }
4201         else if (realtime - masterquerytime < 3)
4202         {
4203                 if (masterquerycount)
4204                         M_Print(0, y, "No servers found");
4205                 else
4206                         M_Print(0, y, "No master servers found (network problem?)");
4207         }
4208 }
4209
4210
4211 void M_ServerList_Key(int k, char ascii)
4212 {
4213         switch (k)
4214         {
4215         case K_ESCAPE:
4216                 M_Menu_LanConfig_f();
4217                 break;
4218
4219         case K_SPACE:
4220                 Net_Slist_f();
4221                 break;
4222
4223         case K_UPARROW:
4224         case K_LEFTARROW:
4225                 S_LocalSound ("sound/misc/menu1.wav");
4226                 slist_cursor--;
4227                 if (slist_cursor < 0)
4228                         slist_cursor = serverlist_viewcount - 1;
4229                 break;
4230
4231         case K_DOWNARROW:
4232         case K_RIGHTARROW:
4233                 S_LocalSound ("sound/misc/menu1.wav");
4234                 slist_cursor++;
4235                 if (slist_cursor >= serverlist_viewcount)
4236                         slist_cursor = 0;
4237                 break;
4238
4239         case K_ENTER:
4240                 S_LocalSound ("sound/misc/menu2.wav");
4241                 if (serverlist_viewcount)
4242                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4243                 break;
4244
4245         default:
4246                 break;
4247         }
4248
4249 }
4250
4251 //=============================================================================
4252 /* Menu Subsystem */
4253
4254 void M_Keydown(int key, char ascii);
4255 void M_Draw(void);
4256 void M_ToggleMenu_f(void);
4257 void M_Shutdown(void);
4258
4259 void M_Init (void)
4260 {
4261         menuplyr_load = true;
4262         menuplyr_pixels = NULL;
4263
4264         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4265         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4266         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4267         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4268         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4269         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4270         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4271         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4272         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4273         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4274         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4275         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4276         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4277         Cmd_AddCommand ("help", M_Menu_Help_f);
4278         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4279         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4280         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4281         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4282
4283         if (gamemode == GAME_TRANSFUSION)
4284         {
4285                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4286                 bindnames = transfusionbindnames;
4287         }
4288         else if (gamemode == GAME_GOODVSBAD2)
4289         {
4290                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4291                 bindnames = goodvsbad2bindnames;
4292         }
4293         else
4294         {
4295                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4296                 bindnames = quakebindnames;
4297         }
4298
4299         // Make sure "keys_cursor" doesn't start on a section in the binding list
4300         keys_cursor = 0;
4301         while (bindnames[keys_cursor][0][0] == '\0')
4302         {
4303                 keys_cursor++;
4304
4305                 // Only sections? There may be a problem somewhere...
4306                 if (keys_cursor >= numcommands)
4307                         Sys_Error ("M_Init: The key binding list only contains sections");
4308         }
4309
4310
4311         if (gamemode == GAME_NEHAHRA)
4312         {
4313                 if (FS_FileExists("maps/neh1m4.bsp"))
4314                 {
4315                         if (FS_FileExists("hearing.dem"))
4316                         {
4317                                 Con_Print("Nehahra movie and game detected.\n");
4318                                 NehGameType = TYPE_BOTH;
4319                         }
4320                         else
4321                         {
4322                                 Con_Print("Nehahra game detected.\n");
4323                                 NehGameType = TYPE_GAME;
4324                         }
4325                 }
4326                 else
4327                 {
4328                         if (FS_FileExists("hearing.dem"))
4329                         {
4330                                 Con_Print("Nehahra movie detected.\n");
4331                                 NehGameType = TYPE_DEMO;
4332                         }
4333                         else
4334                         {
4335                                 Con_Print("Nehahra not found.\n");
4336                                 NehGameType = TYPE_GAME; // could just complain, but...
4337                         }
4338                 }
4339         }
4340 }
4341
4342 void M_Draw (void)
4343 {
4344         if (key_dest != key_menu)
4345                 m_state = m_none;
4346
4347         if (m_state == m_none)
4348                 return;
4349
4350         switch (m_state)
4351         {
4352         case m_none:
4353                 break;
4354
4355         case m_main:
4356                 M_Main_Draw ();
4357                 break;
4358
4359         case m_demo:
4360                 M_Demo_Draw ();
4361                 break;
4362
4363         case m_singleplayer:
4364                 M_SinglePlayer_Draw ();
4365                 break;
4366
4367         case m_transfusion_episode:
4368                 M_Transfusion_Episode_Draw ();
4369                 break;
4370
4371         case m_transfusion_skill:
4372                 M_Transfusion_Skill_Draw ();
4373                 break;
4374
4375         case m_load:
4376                 M_Load_Draw ();
4377                 break;
4378
4379         case m_save:
4380                 M_Save_Draw ();
4381                 break;
4382
4383         case m_multiplayer:
4384                 M_MultiPlayer_Draw ();
4385                 break;
4386
4387         case m_setup:
4388                 M_Setup_Draw ();
4389                 break;
4390
4391         case m_options:
4392                 M_Options_Draw ();
4393                 break;
4394
4395         case m_options_effects:
4396                 M_Options_Effects_Draw ();
4397                 break;
4398
4399         case m_options_graphics:
4400                 M_Options_Graphics_Draw ();
4401                 break;
4402
4403         case m_options_colorcontrol:
4404                 M_Options_ColorControl_Draw ();
4405                 break;
4406
4407         case m_keys:
4408                 M_Keys_Draw ();
4409                 break;
4410
4411         case m_reset:
4412                 M_Reset_Draw ();
4413                 break;
4414
4415         case m_video:
4416                 M_Video_Draw ();
4417                 break;
4418
4419         case m_help:
4420                 M_Help_Draw ();
4421                 break;
4422
4423         case m_credits:
4424                 M_Credits_Draw ();
4425                 break;
4426
4427         case m_quit:
4428                 M_Quit_Draw ();
4429                 break;
4430
4431         case m_lanconfig:
4432                 M_LanConfig_Draw ();
4433                 break;
4434
4435         case m_gameoptions:
4436                 M_GameOptions_Draw ();
4437                 break;
4438
4439         case m_slist:
4440                 M_ServerList_Draw ();
4441                 break;
4442         }
4443
4444         if (gamemode == GAME_TRANSFUSION) {
4445                 if (m_state != m_credits) {
4446                         cachepic_t      *p;
4447                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4448                         float scale_y_rate;
4449                         scale_y_repeat = vid_conheight.integer * 2;
4450                         g = (int)(realtime * 64)%96;
4451                         scale_y_rate = (float)(g+1) / 96;
4452                         top_offset = (g+12)/12;
4453                         p = Draw_CachePic (va("gfx/blooddrip%i", top_offset), false);
4454                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4455                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4456                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4457                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4458                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4459                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4460                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4461                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4462                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4463                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4464                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4465                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4466                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4467                                 }
4468                                 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4469                         }
4470                 }
4471         }
4472
4473         if (m_entersound)
4474         {
4475                 S_LocalSound ("sound/misc/menu2.wav");
4476                 m_entersound = false;
4477         }
4478
4479         S_ExtraUpdate ();
4480 }
4481
4482
4483 void M_Keydown (int key, char ascii)
4484 {
4485         switch (m_state)
4486         {
4487         case m_none:
4488                 return;
4489
4490         case m_main:
4491                 M_Main_Key (key, ascii);
4492                 return;
4493
4494         case m_demo:
4495                 M_Demo_Key (key, ascii);
4496                 return;
4497
4498         case m_singleplayer:
4499                 M_SinglePlayer_Key (key, ascii);
4500                 return;
4501
4502         case m_transfusion_episode:
4503                 M_Transfusion_Episode_Key (key, ascii);
4504                 return;
4505
4506         case m_transfusion_skill:
4507                 M_Transfusion_Skill_Key (key, ascii);
4508                 return;
4509
4510         case m_load:
4511                 M_Load_Key (key, ascii);
4512                 return;
4513
4514         case m_save:
4515                 M_Save_Key (key, ascii);
4516                 return;
4517
4518         case m_multiplayer:
4519                 M_MultiPlayer_Key (key, ascii);
4520                 return;
4521
4522         case m_setup:
4523                 M_Setup_Key (key, ascii);
4524                 return;
4525
4526         case m_options:
4527                 M_Options_Key (key, ascii);
4528                 return;
4529
4530         case m_options_effects:
4531                 M_Options_Effects_Key (key, ascii);
4532                 return;
4533
4534         case m_options_graphics:
4535                 M_Options_Graphics_Key (key, ascii);
4536                 return;
4537
4538         case m_options_colorcontrol:
4539                 M_Options_ColorControl_Key (key, ascii);
4540                 return;
4541
4542         case m_keys:
4543                 M_Keys_Key (key, ascii);
4544                 return;
4545
4546         case m_reset:
4547                 M_Reset_Key (key, ascii);
4548                 return;
4549
4550
4551         case m_video:
4552                 M_Video_Key (key, ascii);
4553                 return;
4554
4555         case m_help:
4556                 M_Help_Key (key, ascii);
4557                 return;
4558
4559         case m_credits:
4560                 M_Credits_Key (key, ascii);
4561                 return;
4562
4563         case m_quit:
4564                 M_Quit_Key (key, ascii);
4565                 return;
4566
4567         case m_lanconfig:
4568                 M_LanConfig_Key (key, ascii);
4569                 return;
4570
4571         case m_gameoptions:
4572                 M_GameOptions_Key (key, ascii);
4573                 return;
4574
4575         case m_slist:
4576                 M_ServerList_Key (key, ascii);
4577                 return;
4578         }
4579 }
4580
4581 void M_Shutdown(void)
4582 {
4583         // reset key_dest
4584         key_dest = key_game;
4585 }
4586
4587 void M_Restart(void)
4588 {
4589 }
4590
4591 //============================================================================
4592 // Menu prog handling
4593 mfunction_t *PRVM_ED_FindFunction(const char *);
4594
4595 #define M_F_INIT                "m_init"
4596 #define M_F_KEYDOWN             "m_keydown"
4597 #define M_F_DRAW                "m_draw"
4598 // normal menu names (rest)
4599 #define M_F_TOGGLE              "m_toggle"
4600 #define M_F_SHUTDOWN    "m_shutdown"
4601
4602 static char *m_required_func[] = {
4603 M_F_INIT,
4604 M_F_KEYDOWN,
4605 M_F_DRAW,
4606 M_F_TOGGLE,
4607 M_F_SHUTDOWN,
4608 };
4609
4610 #ifdef NG_MENU
4611 qboolean m_displayed;
4612 #endif
4613
4614 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4615
4616 static func_t m_draw, m_keydown;
4617
4618 void MR_SetRouting (qboolean forceold);
4619
4620 void MP_Error(const char *format, ...)
4621 {
4622         static qboolean processingError = false;
4623         char errorstring[4096];
4624         va_list argptr;
4625
4626         va_start (argptr, format);
4627         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4628         va_end (argptr);
4629         Con_Printf( "Menu_Error: %s\n", errorstring );
4630
4631         if( !processingError ) {
4632                 processingError = true;
4633                 PRVM_Crash();
4634                 processingError = false;
4635         } else {
4636                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4637         }
4638
4639         // fall back to the normal menu
4640
4641         // say it
4642         Con_Print("Falling back to normal menu\n");
4643
4644         key_dest = key_game;
4645
4646         // init the normal menu now -> this will also correct the menu router pointers
4647         MR_SetRouting (TRUE);
4648
4649         Host_AbortCurrentFrame();
4650 }
4651
4652 void MP_Keydown (int key, char ascii)
4653 {
4654         PRVM_Begin;
4655         PRVM_SetProg(PRVM_MENUPROG);
4656
4657         // set time
4658         *prog->time = realtime;
4659
4660         // pass key
4661         prog->globals.generic[OFS_PARM0] = (float) key;
4662         prog->globals.generic[OFS_PARM1] = (float) ascii;
4663         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4664
4665         PRVM_End;
4666 }
4667
4668 void MP_Draw (void)
4669 {
4670         PRVM_Begin;
4671         PRVM_SetProg(PRVM_MENUPROG);
4672
4673         // set time
4674         *prog->time = realtime;
4675
4676         PRVM_ExecuteProgram(m_draw,"");
4677
4678         PRVM_End;
4679 }
4680
4681 void MP_ToggleMenu_f (void)
4682 {
4683         PRVM_Begin;
4684         PRVM_SetProg(PRVM_MENUPROG);
4685
4686         // set time
4687         *prog->time = realtime;
4688
4689 #ifdef NG_MENU
4690         m_displayed = !m_displayed;
4691         if( m_displayed )
4692                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4693         else
4694                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4695 #else
4696         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4697 #endif
4698
4699         PRVM_End;
4700 }
4701
4702 void MP_Shutdown (void)
4703 {
4704         PRVM_Begin;
4705         PRVM_SetProg(PRVM_MENUPROG);
4706
4707         // set time
4708         *prog->time = realtime;
4709
4710         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4711
4712         // reset key_dest
4713         key_dest = key_game;
4714
4715         // AK not using this cause Im not sure whether this is useful at all instead :
4716         PRVM_ResetProg();
4717
4718         PRVM_End;
4719 }
4720
4721 void MP_Fallback (void)
4722 {
4723         MP_Shutdown();
4724
4725         key_dest = key_game;
4726
4727         // init the normal menu now -> this will also correct the menu router pointers
4728         MR_SetRouting (TRUE);
4729 }
4730
4731 void MP_Init (void)
4732 {
4733         PRVM_Begin;
4734         PRVM_InitProg(PRVM_MENUPROG);
4735
4736         prog->headercrc = M_PROGHEADER_CRC;
4737         prog->edictprivate_size = 0; // no private struct used
4738         prog->name = M_NAME;
4739         prog->num_edicts = 1;
4740         prog->limit_edicts = M_MAX_EDICTS;
4741         prog->extensionstring = vm_m_extensions;
4742         prog->builtins = vm_m_builtins;
4743         prog->numbuiltins = vm_m_numbuiltins;
4744         prog->init_cmd = VM_M_Cmd_Init;
4745         prog->reset_cmd = VM_M_Cmd_Reset;
4746         prog->error_cmd = MP_Error;
4747
4748         // allocate the mempools
4749         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4750
4751         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4752
4753         // set m_draw and m_keydown
4754         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4755         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4756
4757 #ifdef NG_MENU
4758         m_displayed = false;
4759 #endif
4760
4761         // set time
4762         *prog->time = realtime;
4763
4764         // call the prog init
4765         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4766
4767         PRVM_End;
4768 }
4769
4770 void MP_Restart(void)
4771 {
4772         MP_Init();
4773 }
4774
4775 //============================================================================
4776 // Menu router
4777
4778 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4779
4780 void MR_SetRouting(qboolean forceold)
4781 {
4782         static qboolean m_init = FALSE, mp_init = FALSE;
4783
4784         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4785         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4786         {
4787                 // set menu router function pointers
4788                 MR_Keydown = M_Keydown;
4789                 MR_Draw = M_Draw;
4790                 MR_ToggleMenu_f = M_ToggleMenu_f;
4791                 MR_Shutdown = M_Shutdown;
4792
4793                 // init
4794                 if(!m_init)
4795                 {
4796                         M_Init();
4797                         m_init = TRUE;
4798                 }
4799                 else
4800                         M_Restart();
4801         }
4802         else
4803         {
4804                 // set menu router function pointers
4805                 MR_Keydown = MP_Keydown;
4806                 MR_Draw = MP_Draw;
4807                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4808                 MR_Shutdown = MP_Shutdown;
4809
4810                 if(!mp_init)
4811                 {
4812                         MP_Init();
4813                         mp_init = TRUE;
4814                 }
4815                 else
4816                         MP_Restart();
4817         }
4818 }
4819
4820 void MR_Restart(void)
4821 {
4822         MR_Shutdown ();
4823         MR_SetRouting (FALSE);
4824 }
4825
4826 void Call_MR_ToggleMenu_f(void)
4827 {
4828         Host_StartVideo();
4829         if(MR_ToggleMenu_f)
4830                 MR_ToggleMenu_f();
4831 }
4832
4833 void MR_Init_Commands(void)
4834 {
4835         // set router console commands
4836         Cvar_RegisterVariable (&forceqmenu);
4837         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4838         if (gamemode == GAME_NETHERWORLD)
4839                 Cmd_AddCommand ("menu_fallback", MP_Fallback); //Force to old-style menu
4840         Cmd_AddCommand ("menu_restart",MR_Restart);
4841         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4842 }
4843
4844 void MR_Init(void)
4845 {
4846         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4847 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4848         if(COM_CheckParm("-forceqmenu"))
4849                 Cvar_SetValueQuick(&forceqmenu,1);
4850         // use -useqmenu for debugging proposes, cause it starts
4851         // the normal quake menu only the first time
4852 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4853         if(COM_CheckParm("-useqmenu"))
4854                 MR_SetRouting (TRUE);
4855         else
4856                 MR_SetRouting (FALSE);
4857 }