From df7120d5ff0942dcae5a20bed79052e7be9bc1d1 Mon Sep 17 00:00:00 2001 From: Dana Jansens Date: Sun, 21 Jul 2002 10:08:57 +0000 Subject: [PATCH] new slit placement. yea its kinda weak. this can get improved late if people complain. slit is going away anyways for 3.0. --- src/Slit.cc | 143 +++++++++++++++++++--------------------------------- 1 file changed, 52 insertions(+), 91 deletions(-) diff --git a/src/Slit.cc b/src/Slit.cc index 30743032..b95c840c 100644 --- a/src/Slit.cc +++ b/src/Slit.cc @@ -490,106 +490,60 @@ void Slit::updateStrut(void) { void Slit::reposition(void) { - // place the slit in the appropriate place + int x = 0, y = 0; + switch (placement) { case TopLeft: - frame.rect.setPos(0, 0); - - if (direction == Vertical) { - frame.x_hidden = screen->getBevelWidth() - screen->getBorderWidth() - - frame.rect.width(); - frame.y_hidden = 0; - } else { - frame.x_hidden = 0; - frame.y_hidden = screen->getBevelWidth() - screen->getBorderWidth() - - frame.rect.height(); - } - break; - case CenterLeft: - frame.rect.setPos(0, (screen->getHeight() - frame.rect.height()) / 2); - + case BottomLeft: + x = 0; frame.x_hidden = screen->getBevelWidth() - screen->getBorderWidth() - - frame.rect.width(); - frame.y_hidden = frame.rect.y(); - break; + - frame.rect.width(); - case BottomLeft: - frame.rect.setPos(0, (screen->getHeight() - frame.rect.height() - - (screen->getBorderWidth() * 2))); + if (placement == TopLeft) + y = 0; + else if (placement == CenterLeft) + y = (screen->getHeight() - frame.rect.height()) / 2; + else + y = screen->getHeight() - frame.rect.height() + - (screen->getBorderWidth() * 2); - if (direction == Vertical) { - frame.x_hidden = screen->getBevelWidth() - screen->getBorderWidth() - - frame.rect.width(); - frame.y_hidden = frame.rect.y(); - } else { - frame.x_hidden = 0; - frame.y_hidden = screen->getHeight() - screen->getBevelWidth() - - screen->getBorderWidth(); - } break; case TopCenter: - frame.rect.setPos((screen->getWidth() - frame.rect.width()) / 2, 0); - - frame.x_hidden = frame.rect.x(); - frame.y_hidden = screen->getBevelWidth() - screen->getBorderWidth() - - frame.rect.height(); - break; - case BottomCenter: - frame.rect.setPos((screen->getWidth() - frame.rect.width()) / 2, - (screen->getHeight() - frame.rect.height() - - (screen->getBorderWidth() * 2))); - frame.x_hidden = frame.rect.x(); - frame.y_hidden = screen->getHeight() - screen->getBevelWidth() - - screen->getBorderWidth(); - break; + x = (screen->getWidth() - frame.rect.width()) / 2; + frame.x_hidden = x; - case TopRight: - frame.rect.setPos((screen->getWidth() - frame.rect.width() - - (screen->getBorderWidth() * 2)), 0); + if (placement == TopCenter) + y = 0; + else + y = screen->getHeight() - frame.rect.height() + - (screen->getBorderWidth() * 2); - if (direction == Vertical) { - frame.x_hidden = screen->getWidth() - screen->getBevelWidth() - - screen->getBorderWidth(); - frame.y_hidden = 0; - } else { - frame.x_hidden = frame.rect.x(); - frame.y_hidden = screen->getBevelWidth() - screen->getBorderWidth() - - frame.rect.height(); - } break; + case TopRight: case CenterRight: - default: - frame.rect.setPos((screen->getWidth() - frame.rect.width() - - (screen->getBorderWidth() * 2)), - (screen->getHeight() - frame.rect.height()) / 2); - + case BottomRight: + x = screen->getWidth() - frame.rect.width() + - (screen->getBorderWidth() * 2); frame.x_hidden = screen->getWidth() - screen->getBevelWidth() - - screen->getBorderWidth(); - frame.y_hidden = frame.rect.y(); - break; + - screen->getBorderWidth(); - case BottomRight: - frame.rect.setPos((screen->getWidth() - frame.rect.width() - - (screen->getBorderWidth() * 2)), - (screen->getHeight() - frame.rect.height() - - (screen->getBorderWidth() * 2))); - - if (direction == Vertical) { - frame.x_hidden = screen->getWidth() - screen->getBevelWidth() - - screen->getBorderWidth(); - frame.y_hidden = frame.rect.y(); - } else { - frame.x_hidden = frame.rect.x(); - frame.y_hidden = screen->getHeight() - screen->getBevelWidth() - - screen->getBorderWidth(); - } + if (placement == TopRight) + y = 0; + else if (placement == CenterRight) + y = (screen->getHeight() - frame.rect.height()) / 2; + else + y = screen->getHeight() - frame.rect.height() + - (screen->getBorderWidth() * 2); break; } + frame.rect.setPos(x, y); + + // we have to add the border to the rect as it is not accounted for Rect tbar_rect = screen->getToolbar()->getRect(); tbar_rect.setSize(tbar_rect.width() + (screen->getBorderWidth() * 2), tbar_rect.height() + (screen->getBorderWidth() * 2)); @@ -598,25 +552,32 @@ void Slit::reposition(void) { slit_rect.height() + (screen->getBorderWidth() * 2)); if (slit_rect.intersects(tbar_rect)) { - Toolbar *tbar = screen->getToolbar(); - frame.y_hidden = frame.rect.y(); - - int delta = tbar->getExposedHeight() + (screen->getBorderWidth() * 2); - if (frame.rect.bottom() <= tbar_rect.bottom()) { + int delta = screen->getToolbar()->getExposedHeight() + + screen->getBorderWidth(); + if (frame.rect.bottom() <= tbar_rect.bottom()) delta = -delta; - } + frame.rect.setY(frame.rect.y() + delta); - if (direction == Vertical) - frame.y_hidden += delta; } + if (placement == TopCenter) + frame.y_hidden = 0 - frame.rect.height() + screen->getBorderWidth() + + screen->getBevelWidth(); + else if (placement == BottomCenter) + frame.y_hidden = screen->getHeight() - screen->getBorderWidth() + - screen->getBevelWidth(); + else + frame.y_hidden = frame.rect.y(); + updateStrut(); if (hidden) - XMoveResizeWindow(display, frame.window, frame.x_hidden, - frame.y_hidden, frame.rect.width(), frame.rect.height()); + XMoveResizeWindow(display, frame.window, + frame.x_hidden, frame.y_hidden, + frame.rect.width(), frame.rect.height()); else - XMoveResizeWindow(display, frame.window, frame.rect.x(), frame.rect.y(), + XMoveResizeWindow(display, frame.window, + frame.rect.x(), frame.rect.y(), frame.rect.width(), frame.rect.height()); } -- 2.39.2