From face8fa34996bbab538b1f58b732f721822af622 Mon Sep 17 00:00:00 2001 From: Chris Taylor Date: Wed, 22 Jun 2005 08:58:11 +0000 Subject: [PATCH] load .rl2 files instead of .lvl files --- ChangeLog | 5 +++++ main/editor/kgame.c | 10 +++++----- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/ChangeLog b/ChangeLog index 1f7f4fbb..8fcde9ad 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,8 @@ +2005-06-22 Chris Taylor + + * main/editor/kgame.c: load .rl2 files instead of .lvl files + (some editor info could be stored in .rdl / .rl2 files) + 2005-06-14 Chris Taylor * main/mission.c: make sure there is a path to free for D2 Demo/OEM diff --git a/main/editor/kgame.c b/main/editor/kgame.c index b2ac4b11..e437e2a0 100644 --- a/main/editor/kgame.c +++ b/main/editor/kgame.c @@ -1,4 +1,4 @@ -/* $Id: kgame.c,v 1.5 2005-01-25 20:46:55 schaffner Exp $ */ +/* $Id: kgame.c,v 1.6 2005-06-22 08:58:11 chris Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO @@ -19,7 +19,7 @@ COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifdef RCS -static char rcsid[] = "$Id: kgame.c,v 1.5 2005-01-25 20:46:55 schaffner Exp $"; +static char rcsid[] = "$Id: kgame.c,v 1.6 2005-06-22 08:58:11 chris Exp $"; #endif #ifdef HAVE_CONFIG_H @@ -36,7 +36,7 @@ static char rcsid[] = "$Id: kgame.c,v 1.5 2005-01-25 20:46:55 schaffner Exp $"; #include "gamesave.h" #include "gameseq.h" -char game_filename[PATH_MAX] = "*.LVL"; +char game_filename[PATH_MAX] = "*.RL2"; extern void checkforext( char * f, char *ext ); @@ -100,7 +100,7 @@ int SaveGameData() return 0; } - if (ui_get_filename( game_filename, "*.LVL", "SAVE GAME" )) { + if (ui_get_filename( game_filename, "*.RL2", "SAVE GAME" )) { int saved_flag; vms_vector save_pos = ConsoleObject->pos; vms_matrix save_orient = ConsoleObject->orient; @@ -150,7 +150,7 @@ int SaveGameData() int LoadGameData() { if (SafetyCheck()) { - if (ui_get_filename( game_filename, "*.LVL", "LOAD GAME" )) + if (ui_get_filename( game_filename, "*.RL2", "LOAD GAME" )) { checkforgamext(game_filename); if (load_level(game_filename)) -- 2.39.2