From e337ec8200fb0820fe0a3a1fa5736ae21c98371e Mon Sep 17 00:00:00 2001 From: Martin Schaffner Date: Fri, 19 Nov 2004 19:18:42 +0000 Subject: [PATCH] don't Int3() every time explosions don't look best --- ChangeLog | 1 + main/fireball.c | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/ChangeLog b/ChangeLog index e44dfed0..d8f11922 100644 --- a/ChangeLog +++ b/ChangeLog @@ -5,6 +5,7 @@ * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like Vertigo) missions, load add-on ham file at every load, not only the 1st * main/bm.ch: fix bug where loading a hxm would affect other levels too + * main/fireball.c: don't Int3() every time explosions don't look best 2004-11-16 Chris Taylor diff --git a/main/fireball.c b/main/fireball.c index 064d1a00..62942d08 100644 --- a/main/fireball.c +++ b/main/fireball.c @@ -1,4 +1,4 @@ -/* $Id: fireball.c,v 1.5 2004-08-28 23:17:45 schaffner Exp $ */ +/* $Id: fireball.c,v 1.6 2004-11-19 19:18:42 schaffner Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO @@ -349,7 +349,7 @@ object *object_create_debris(object *parent, int subobj_num) if ((objnum < 0 ) && (Highest_object_index >= MAX_OBJECTS-1)) { mprintf((1, "Can't create object in object_create_debris.\n")); - Int3(); +// Int3(); // this happens often and is normal :-) return NULL; } if ( objnum < 0 ) -- 2.39.2