From 05952b6a202c7f847d14bf1f7a5e3ba911c311c9 Mon Sep 17 00:00:00 2001 From: Bradley Bell Date: Tue, 6 Aug 2002 05:16:19 +0000 Subject: [PATCH] shareware stuff, whitespace --- main/sounds.h | 171 +++++++++++++++++++++++++------------------------- 1 file changed, 84 insertions(+), 87 deletions(-) diff --git a/main/sounds.h b/main/sounds.h index 925ce413..31df257a 100644 --- a/main/sounds.h +++ b/main/sounds.h @@ -8,7 +8,7 @@ IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS -AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. +AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ @@ -20,130 +20,127 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. //------------------- List of sound effects -------------------- -#define SOUND_LASER_FIRED 10 +#define SOUND_LASER_FIRED 10 -#define SOUND_WEAPON_HIT_DOOR 27 -#define SOUND_WEAPON_HIT_BLASTABLE 11 -#define SOUND_BADASS_EXPLOSION 11 // need something different for this if possible +#define SOUND_WEAPON_HIT_DOOR 27 +#define SOUND_WEAPON_HIT_BLASTABLE 11 +#define SOUND_BADASS_EXPLOSION 11 // need something different for this if possible -#define SOUND_ROBOT_HIT_PLAYER 17 -#define SOUND_ROBOT_SUCKED_PLAYER SOUND_ROBOT_HIT_PLAYER // Robot sucked energy from player. +#define SOUND_ROBOT_HIT_PLAYER 17 +#define SOUND_ROBOT_SUCKED_PLAYER SOUND_ROBOT_HIT_PLAYER // Robot sucked energy from player. -#define SOUND_ROBOT_HIT 20 -#define SOUND_ROBOT_DESTROYED 21 -#define SOUND_VOLATILE_WALL_HIT 21 -#define SOUND_LASER_HIT_WATER 232 -#define SOUND_MISSILE_HIT_WATER 233 +#define SOUND_ROBOT_HIT 20 +#define SOUND_ROBOT_DESTROYED 21 +#define SOUND_VOLATILE_WALL_HIT 21 +#define SOUND_LASER_HIT_WATER 232 +#define SOUND_MISSILE_HIT_WATER 233 -#define SOUND_LASER_HIT_CLUTTER 30 -#define SOUND_CONTROL_CENTER_HIT 30 -#define SOUND_EXPLODING_WALL 31 //one long sound -#define SOUND_CONTROL_CENTER_DESTROYED 31 +#define SOUND_LASER_HIT_CLUTTER 30 +#define SOUND_CONTROL_CENTER_HIT 30 +#define SOUND_EXPLODING_WALL 31 // one long sound +#define SOUND_CONTROL_CENTER_DESTROYED 31 -#define SOUND_CONTROL_CENTER_WARNING_SIREN 32 -#define SOUND_MINE_BLEW_UP 33 +#define SOUND_CONTROL_CENTER_WARNING_SIREN 32 +#define SOUND_MINE_BLEW_UP 33 -#define SOUND_FUSION_WARMUP 34 -#define SOUND_DROP_WEAPON 39 +#define SOUND_FUSION_WARMUP 34 +#define SOUND_DROP_WEAPON 39 -#define SOUND_FORCEFIELD_BOUNCE_PLAYER 40 -#define SOUND_FORCEFIELD_BOUNCE_WEAPON 41 -#define SOUND_FORCEFIELD_HUM 42 -#define SOUND_FORCEFIELD_OFF 43 +#define SOUND_FORCEFIELD_BOUNCE_PLAYER 40 +#define SOUND_FORCEFIELD_BOUNCE_WEAPON 41 +#define SOUND_FORCEFIELD_HUM 42 +#define SOUND_FORCEFIELD_OFF 43 -#define SOUND_MARKER_HIT 50 -#define SOUND_BUDDY_MET_GOAL 51 +#define SOUND_MARKER_HIT 50 +#define SOUND_BUDDY_MET_GOAL 51 -#define SOUND_REFUEL_STATION_GIVING_FUEL 62 +#define SOUND_REFUEL_STATION_GIVING_FUEL 62 -#define SOUND_PLAYER_HIT_WALL 70 -#define SOUND_PLAYER_GOT_HIT 71 +#define SOUND_PLAYER_HIT_WALL 70 +#define SOUND_PLAYER_GOT_HIT 71 -#define SOUND_HOSTAGE_RESCUED 91 +#define SOUND_HOSTAGE_RESCUED 91 -#define SOUND_BRIEFING_HUM 94 -#define SOUND_BRIEFING_PRINTING 95 +#define SOUND_BRIEFING_HUM 94 +#define SOUND_BRIEFING_PRINTING 95 -#define SOUND_COUNTDOWN_0_SECS 100 //countdown 100..114 -#define SOUND_COUNTDOWN_13_SECS 113 -#define SOUND_COUNTDOWN_29_SECS 114 +#define SOUND_COUNTDOWN_0_SECS 100 // countdown 100..114 +#define SOUND_COUNTDOWN_13_SECS 113 +#define SOUND_COUNTDOWN_29_SECS 114 -#define SOUND_HUD_MESSAGE 117 -#define SOUND_HUD_KILL 118 +#define SOUND_HUD_MESSAGE 117 +#define SOUND_HUD_KILL 118 -#define SOUND_HOMING_WARNING 122 // Warning beep: You are being tracked by a missile! Borrowed from old repair center sounds. +#define SOUND_HOMING_WARNING 122 // Warning beep: You are being tracked by a missile! Borrowed from old repair center sounds. -#define SOUND_HUD_JOIN_REQUEST 123 -#define SOUND_HUD_BLUE_GOT_FLAG 124 -#define SOUND_HUD_RED_GOT_FLAG 125 -#define SOUND_HUD_YOU_GOT_FLAG 126 -#define SOUND_HUD_BLUE_GOT_GOAL 127 -#define SOUND_HUD_RED_GOT_GOAL 128 -#define SOUND_HUD_YOU_GOT_GOAL 129 +#define SOUND_HUD_JOIN_REQUEST 123 +#define SOUND_HUD_BLUE_GOT_FLAG 124 +#define SOUND_HUD_RED_GOT_FLAG 125 +#define SOUND_HUD_YOU_GOT_FLAG 126 +#define SOUND_HUD_BLUE_GOT_GOAL 127 +#define SOUND_HUD_RED_GOT_GOAL 128 +#define SOUND_HUD_YOU_GOT_GOAL 129 -#define SOUND_LAVAFALL_HISS 150 // under a lavafall -#define SOUND_VOLATILE_WALL_HISS 151 // need a hiss sound here. -#define SOUND_SHIP_IN_WATER 152 // sitting (or moving though) water -#define SOUND_SHIP_IN_WATERFALL 158 // under a waterfall +#define SOUND_LAVAFALL_HISS 150 // under a lavafall +#define SOUND_VOLATILE_WALL_HISS 151 // need a hiss sound here. +#define SOUND_SHIP_IN_WATER 152 // sitting (or moving though) water +#define SOUND_SHIP_IN_WATERFALL 158 // under a waterfall -#define SOUND_GOOD_SELECTION_PRIMARY 153 -#define SOUND_BAD_SELECTION 156 +#define SOUND_GOOD_SELECTION_PRIMARY 153 +#define SOUND_BAD_SELECTION 156 -#define SOUND_GOOD_SELECTION_SECONDARY 154 // Adam: New sound number here! MK, 01/30/95 -#define SOUND_ALREADY_SELECTED 155 // Adam: New sound number here! MK, 01/30/95 +#define SOUND_GOOD_SELECTION_SECONDARY 154 // Adam: New sound number here! MK, 01/30/95 +#define SOUND_ALREADY_SELECTED 155 // Adam: New sound number here! MK, 01/30/95 -#define SOUND_CLOAK_ON 160 //USED FOR WALL CLOAK -#define SOUND_CLOAK_OFF 161 //sound when cloak goes away -#define SOUND_INVULNERABILITY_OFF 163 //sound when invulnerability goes away +#define SOUND_CLOAK_ON 160 //USED FOR WALL CLOAK +#define SOUND_CLOAK_OFF 161 //sound when cloak goes away +#define SOUND_INVULNERABILITY_OFF 163 //sound when invulnerability goes away -#define SOUND_BOSS_SHARE_SEE 183 -#define SOUND_BOSS_SHARE_DIE 185 +#define SOUND_BOSS_SHARE_SEE 183 +#define SOUND_BOSS_SHARE_DIE 185 -#define ROBOT_SEE_SOUND_DEFAULT 170 -#define ROBOT_ATTACK_SOUND_DEFAULT 171 -#define ROBOT_CLAW_SOUND_DEFAULT 190 +#define ROBOT_SEE_SOUND_DEFAULT 170 +#define ROBOT_ATTACK_SOUND_DEFAULT 171 +#define ROBOT_CLAW_SOUND_DEFAULT 190 -#ifdef SHAREWARE -#define SOUND_BIG_ENDLEVEL_EXPLOSION SOUND_EXPLODING_WALL -#define SOUND_TUNNEL_EXPLOSION SOUND_EXPLODING_WALL -#endif +#define SOUND_BIG_ENDLEVEL_EXPLOSION SOUND_EXPLODING_WALL +#define SOUND_TUNNEL_EXPLOSION SOUND_EXPLODING_WALL -#define SOUND_DROP_BOMB 26 +#define SOUND_DROP_BOMB 26 -#define SOUND_CHEATER 200 +#define SOUND_CHEATER 200 -#define SOUND_AMBIENT_LAVA 222 -#define SOUND_AMBIENT_WATER 223 +#define SOUND_AMBIENT_LAVA 222 +#define SOUND_AMBIENT_WATER 223 -#define SOUND_CONVERT_ENERGY 241 -#define SOUND_WEAPON_STOLEN 244 +#define SOUND_CONVERT_ENERGY 241 +#define SOUND_WEAPON_STOLEN 244 -#define SOUND_LIGHT_BLOWNUP 157 +#define SOUND_LIGHT_BLOWNUP 157 -#define SOUND_WALL_REMOVED 246 // Wall removed, probably due to a wall switch. -#define SOUND_AFTERBURNER_IGNITE 247 -#define SOUND_AFTERBURNER_PLAY 248 +#define SOUND_WALL_REMOVED 246 // Wall removed, probably due to a wall switch. +#define SOUND_AFTERBURNER_IGNITE 247 +#define SOUND_AFTERBURNER_PLAY 248 -#define SOUND_SECRET_EXIT 249 +#define SOUND_SECRET_EXIT 249 -#define SOUND_WALL_CLOAK_ON SOUND_CLOAK_ON -#define SOUND_WALL_CLOAK_OFF SOUND_CLOAK_OFF +#define SOUND_WALL_CLOAK_ON SOUND_CLOAK_ON +#define SOUND_WALL_CLOAK_OFF SOUND_CLOAK_OFF -#define SOUND_SEISMIC_DISTURBANCE_START 251 +#define SOUND_SEISMIC_DISTURBANCE_START 251 -#define SOUND_YOU_GOT_ORB 84 -#define SOUND_FRIEND_GOT_ORB 85 -#define SOUND_OPPONENT_GOT_ORB 86 -#define SOUND_OPPONENT_HAS_SCORED 87 +#define SOUND_YOU_GOT_ORB 84 +#define SOUND_FRIEND_GOT_ORB 85 +#define SOUND_OPPONENT_GOT_ORB 86 +#define SOUND_OPPONENT_HAS_SCORED 87 //-------------------------------------------------------------- -#define MAX_SOUNDS 254 //bad to have sound 255! +#define MAX_SOUNDS 254 //bad to have sound 255! -//I think it would be nice to have a scrape sound... -//#define SOUND_PLAYER_SCRAPE_WALL 72 +//I think it would be nice to have a scrape sound... +//#define SOUND_PLAYER_SCRAPE_WALL 72 extern ubyte Sounds[MAX_SOUNDS]; extern ubyte AltSounds[MAX_SOUNDS]; #endif - -- 2.39.2