]> icculus.org git repositories - btb/d2x.git/history - include/ogl_init.h
Disabled shading of flat (non-textured) polygons. Fixes laser and plasma lighting...
[btb/d2x.git] / include / ogl_init.h
2004-12-02 Bradley BellUpdated MSVC build, now uses dynamic opengl loading
2004-08-03 Martin SchaffnerInclude glu.h for Mac OS X, it is sometimes necessary
2004-05-22 Bradley Bellopengl hardware super-transparency support using GL_NV_...
2004-05-22 Bradley Bellfunction prototypes
2004-05-22 Bradley Belluse GL_RGB for non-transparent textures, and fix fonts...
2004-05-22 Bradley Belladd ogl paletted texture support (d1x r1.36, r1.38...
2004-05-20 Bradley Belladd anisotropic texture filtering suport (d1x r1.33...
2004-05-20 Bradley Bellutilize hardware multitexturing support if possible...
2004-05-20 Bradley Bellimplement brightness/palette effects in OGL using SetGa...
2004-05-19 Bradley Bellfix briefing spinning robot display in OGL (d1x r1...
2004-05-16 Martin Schaffnermove ogl-internal stuff from ogl interface header to...
2003-12-08 Bradley Bellget rid of silly ulongs
2003-11-27 Bradley Belladded proto for ogl_check_mode
2003-11-27 Bradley Belladded Visual C project for opengl, buncha macro fixes...
2003-04-11 Bradley Belluse different defines for os x
2003-03-23 Bradley Bellincreased OGL_TEXTURE_LIST_SIZE so the texture list...
2002-07-30 Bradley BellOSX OGL fixes
2002-07-22 Bradley BellOS X stuff
2001-10-09 Bradley Bellopengl improvments (following d1x changes)
2001-01-19 Bradley BellThis commit was generated by cvs2svn to compensate...