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1 //#define DOOR_DEBUGGING
2
3 /*
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
14 */
15
16 #ifdef HAVE_CONFIG_H
17 #include <conf.h>
18 #endif
19
20 #include <stdio.h>
21 #include <stdlib.h>
22 #include <string.h>
23 #include <stdarg.h>
24
25 #include "pstypes.h"
26 #include "console.h"
27 #include "inferno.h"
28 #include "game.h"
29 #include "player.h"
30 #include "key.h"
31 #include "object.h"
32 #include "menu.h"
33 #include "physics.h"
34 #include "error.h"
35 #include "joy.h"
36 #include "mono.h"
37 #include "iff.h"
38 #include "pcx.h"
39 #include "timer.h"
40 #include "render.h"
41 #include "laser.h"
42 #include "screens.h"
43 #include "textures.h"
44 #include "slew.h"
45 #include "gauges.h"
46 #include "texmap.h"
47 #include "3d.h"
48 #include "effects.h"
49 #include "gameseg.h"
50 #include "wall.h"
51 #include "ai.h"
52 #include "digi.h"
53 #include "ibitblt.h"
54 #include "u_mem.h"
55 #include "palette.h"
56 #include "morph.h"
57 #include "lighting.h"
58 #include "newdemo.h"
59 #include "weapon.h"
60 #include "sounds.h"
61 #include "args.h"
62 #include "gameseq.h"
63 #include "automap.h"
64 #include "text.h"
65 #include "powerup.h"
66 #include "newmenu.h"
67 #include "network.h"
68 #include "gamefont.h"
69 #include "endlevel.h"
70 #include "joydefs.h"
71 #include "kconfig.h"
72 #include "mouse.h"
73 #include "titles.h"
74 #include "gr.h"
75 #include "playsave.h"
76 #include "movie.h"
77 #include "scores.h"
78 #ifdef MACINTOSH
79 #include "songs.h"
80 #endif
81
82 #if defined (TACTILE)
83 #include "tactile.h"
84 #endif
85
86 #include "pa_enabl.h"
87 #include "multi.h"
88 #include "desc_id.h"
89 #include "cntrlcen.h"
90 #include "pcx.h"
91 #include "state.h"
92 #include "piggy.h"
93 #include "multibot.h"
94 #include "ai.h"
95 #include "switch.h"
96 #include "cdrom.h"
97
98 #ifdef POLY_ACC
99         #include "poly_acc.h"
100 #endif
101
102 //#define TEST_TIMER    1               //if this is set, do checking on timer
103
104 #define SHOW_EXIT_PATH  1
105
106 #define Arcade_mode 0
107
108
109 #ifdef EDITOR
110 #include "editor\editor.h"
111 #endif
112
113 //#define _MARK_ON 1
114 #ifdef __WATCOMC__
115 #if __WATCOMC__ < 1000
116 #include <wsample.h>            //should come after inferno.h to get mark setting
117 #endif
118 #endif
119
120 #ifdef SDL_INPUT
121 #include <SDL/SDL.h>
122 #endif
123
124 extern void full_palette_save(void);
125 extern void object_goto_prev_viewer(void);
126
127 // Global Variables -----------------------------------------------------------
128
129 int     redbook_volume = 255;
130
131
132 //      External Variables ---------------------------------------------------------
133
134 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
135 extern int Guided_in_big_window;
136 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
137
138 #ifndef NDEBUG
139 extern int      Mark_count;
140 extern int      Speedtest_start_time;
141 extern int      Speedtest_segnum;
142 extern int      Speedtest_sidenum;
143 extern int      Speedtest_frame_start;
144 extern int      Speedtest_count;
145 #endif
146
147 extern int      Global_missile_firing_count;
148 extern int      Automap_flag;
149 extern int      Config_menu_flag;
150 extern int  EscortHotKeys;
151
152
153 extern int      Game_aborted;
154 extern int      *Toggle_var;
155
156 extern int      Physics_cheat_flag;
157
158 extern int      last_drawn_cockpit[2];
159
160 extern int      Debug_spew;
161 extern int      Debug_pause;
162 extern cvar_t   r_framerate;
163
164 extern fix      Show_view_text_timer;
165
166 extern ubyte DefiningMarkerMessage;
167
168 //      Function prototypes --------------------------------------------------------
169
170
171 extern void CyclePrimary();
172 extern void CycleSecondary();
173 extern void InitMarkerInput();
174 extern void MarkerInputMessage (int);
175 extern void grow_window(void);
176 extern void shrink_window(void);
177 extern int      allowed_to_fire_missile(void);
178 extern int      allowed_to_fire_flare(void);
179 extern void     check_rear_view(void);
180 extern int      create_special_path(void);
181 extern void move_player_2_segment(segment *seg, int side);
182 extern void     kconfig_center_headset(void);
183 extern void game_render_frame_mono(void);
184 extern void newdemo_strip_frames(char *, int);
185 extern void toggle_cockpit(void);
186 extern int  dump_used_textures_all(void);
187 extern void DropMarker();
188 extern void DropSecondaryWeapon();
189 extern void DropCurrentWeapon();
190
191 void FinalCheats(int key);
192
193 #ifndef RELEASE
194 void do_cheat_menu(void);
195 #endif
196
197 void HandleGameKey(int key);
198 int HandleSystemKey(int key);
199 void HandleTestKey(int key);
200 void HandleVRKey(int key);
201
202 void speedtest_init(void);
203 void speedtest_frame(void);
204 void advance_sound(void);
205 void play_test_sound(void);
206
207 #ifdef MACINTOSH
208 extern void macintosh_quit(void);       // dialog-style quit function
209 #endif
210
211 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
212 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
213
214 // Functions ------------------------------------------------------------------
215
216 #define CONVERTER_RATE  20              //10 units per second xfer rate
217 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
218
219 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
220
221 void transfer_energy_to_shield(fix time)
222 {
223         fix e;          //how much energy gets transfered
224         static fix last_play_time=0;
225
226         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
227
228         if (e <= 0) {
229
230                 if (Players[Player_num].energy <= INITIAL_ENERGY)
231                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
232                 else
233                         HUD_init_message("No transfer: Shields already at max");
234                 return;
235         }
236
237         Players[Player_num].energy  -= e;
238         Players[Player_num].shields += e/CONVERTER_SCALE;
239
240         if (last_play_time > GameTime)
241                 last_play_time = 0;
242
243         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
244                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
245                 last_play_time = GameTime;
246         }
247
248 }
249
250 void update_vcr_state();
251 void do_weapon_stuff(void);
252
253
254 // Control Functions
255
256 fix newdemo_single_frame_time;
257
258 void update_vcr_state(void)
259 {
260         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
261                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
262         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
263                 Newdemo_vcr_state = ND_STATE_REWINDING;
264         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
266         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
267                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
268         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
269                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
270 }
271
272 //returns which bomb will be dropped next time the bomb key is pressed
273 int which_bomb()
274 {
275         int bomb;
276
277         //use the last one selected, unless there aren't any, in which case use
278         //the other if there are any
279
280
281    // If hoard game, only let the player drop smart mines
282    if (Game_mode & GM_HOARD)
283                 return SMART_MINE_INDEX;
284
285         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
286
287         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
288                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
289                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
290                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
291         }
292         
293         
294
295         return bomb;
296 }
297
298
299 void do_weapon_stuff(void)
300 {
301   int i;
302
303         if (Controls.fire_flare_down_count)
304                 if (allowed_to_fire_flare())
305                         Flare_create(ConsoleObject);
306
307         if (allowed_to_fire_missile())
308                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
309
310         if (Global_missile_firing_count) {
311                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
312                 Global_missile_firing_count--;
313         }
314
315    if (Controls.cycle_primary_count)
316          {
317      for (i=0;i<Controls.cycle_primary_count;i++)
318                 CyclePrimary ();
319     }
320    if (Controls.cycle_secondary_count)
321          {
322      for (i=0;i<Controls.cycle_secondary_count;i++)
323                 CycleSecondary ();
324     }
325    if (Controls.headlight_count)
326          {
327      for (i=0;i<Controls.headlight_count;i++)
328                 toggle_headlight_active ();
329     }
330
331         if (Global_missile_firing_count < 0)
332                 Global_missile_firing_count = 0;
333
334         //      Drop proximity bombs.
335         if (Controls.drop_bomb_down_count) {
336                 int ssw_save = Secondary_weapon;
337
338                 while (Controls.drop_bomb_down_count--) {
339                         int ssw_save2;
340
341                         ssw_save2 = Secondary_weapon = which_bomb();
342
343                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
344
345                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
346                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
347                 }
348
349                 Secondary_weapon = ssw_save;
350         }
351 }
352
353
354 int Game_paused;
355 char *Pause_msg;
356
357 extern void game_render_frame();
358 extern void show_extra_views();
359 extern fix Flash_effect;
360
361 void apply_modified_palette(void)
362 {
363 //@@    int                             k,x,y;
364 //@@    grs_bitmap      *sbp;
365 //@@    grs_canvas      *save_canv;
366 //@@    int                             color_xlate[256];
367 //@@
368 //@@
369 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
370 //@@            return;
371 //@@
372 //@@    reset_cockpit();
373 //@@
374 //@@    save_canv = grd_curcanv;
375 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
376 //@@
377 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
378 //@@
379 //@@    for (x=0; x<256; x++)
380 //@@            color_xlate[x] = -1;
381 //@@
382 //@@    for (k=0; k<4; k++) {
383 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
384 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
385 //@@                                    int     color, new_color;
386 //@@                                    int     r, g, b;
387 //@@                                    int     xcrd, ycrd;
388 //@@
389 //@@                                    ycrd = y+k;
390 //@@                                    xcrd = x;
391 //@@
392 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
393 //@@
394 //@@                                    if (color_xlate[color] == -1) {
395 //@@                                            r = gr_palette[color*3+0];
396 //@@                                            g = gr_palette[color*3+1];
397 //@@                                            b = gr_palette[color*3+2];
398 //@@
399 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
400 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
401 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
402 //@@
403 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
404 //@@
405 //@@                                    }
406 //@@
407 //@@                                    new_color = color_xlate[color];
408 //@@
409 //@@                                    gr_setcolor(new_color);
410 //@@                                    gr_upixel(xcrd, ycrd);
411 //@@                      }
412 //@@            }
413 //@@    }
414 }
415
416 void format_time(char *str, int secs_int)
417 {
418         int h, m, s;
419
420         h = secs_int/3600;
421         s = secs_int%3600;
422         m = s / 60;
423         s = s % 60;
424         sprintf(str, "%1d:%02d:%02d", h, m, s );
425 }
426
427 extern int Redbook_playing;
428 void do_show_netgame_help();
429
430 //Process selected keys until game unpaused. returns key that left pause (p or esc)
431 int do_game_pause()
432 {
433         int key;
434         char msg[1000];
435         char total_time[9],level_time[9];
436
437         key=0;
438
439         if (Game_paused) {              //unpause!
440                 Game_paused=0;
441       #if defined (TACTILE)
442                         if (TactileStick)
443                           EnableForces();
444                 #endif
445                 return KEY_PAUSE;
446         }
447
448 #ifdef NETWORK
449         if (Game_mode & GM_NETWORK)
450         {
451          do_show_netgame_help();
452     return (KEY_PAUSE);
453         }
454         else if (Game_mode & GM_MULTI)
455          {
456           HUD_init_message ("You cannot pause in a modem/serial game!");
457           return (KEY_PAUSE);
458          }
459 #endif
460
461         digi_pause_all();
462         RBAPause();
463         stop_time();
464
465         palette_save();
466         apply_modified_palette();
467         reset_palette_add();
468
469 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
470 //      We need a new brightening primitive if we want to make this not horribly ugly.
471 //                Gr_scanline_darkening_level = 2;
472 //                gr_rect(0, 0, 319, 199);
473
474         game_flush_inputs();
475
476         Game_paused=1;
477
478    #if defined (TACTILE)
479         if (TactileStick)
480                   DisableForces();
481         #endif
482
483
484 //      set_screen_mode( SCREEN_MENU );
485         set_popup_screen();
486         gr_palette_load( gr_palette );
487
488         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
489         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
490
491    if (Newdemo_state!=ND_STATE_PLAYBACK)
492                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
493    else
494                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
495
496         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
497         gr_update();
498
499 #ifdef SDL_INPUT
500         /* give control back to the WM */
501         if (FindArg("-grabmouse"))
502             SDL_WM_GrabInput(SDL_GRAB_OFF);
503 #endif
504
505         while (Game_paused) 
506         {
507                 int screen_changed;
508
509         #if defined (WINDOWS)
510
511                 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
512                         show_boxed_message(msg);
513                 }
514
515         SkipPauseStuff:
516
517                 while (!(key = key_inkey()))
518                 {
519                         MSG wmsg;
520                         DoMessageStuff(&wmsg);
521                         if (_RedrawScreen) {
522                                 mprintf((0, "Redrawing paused screen.\n"));
523                                 _RedrawScreen = FALSE;
524                                 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) 
525                                         game_render_frame();
526                                 Screen_mode = -1;
527                                 set_popup_screen();
528                                 gr_palette_load(gr_palette);
529                                 show_boxed_message(msg);
530                                 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
531                                         if (!GRMODEINFO(modex)) render_gauges();
532                         }
533                 }
534
535         #else
536                 key = key_getch();
537         #endif
538
539                 #ifndef RELEASE
540                 HandleTestKey(key);
541                 #endif
542                 
543                 screen_changed = HandleSystemKey(key);
544
545         #ifdef WINDOWS
546                 if (screen_changed == -1) {
547                         nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode"); 
548                         goto SkipPauseStuff;
549                 }
550         #endif
551
552                 HandleVRKey(key);
553
554                 if (screen_changed) {
555 //                      game_render_frame();
556                         WIN(set_popup_screen());
557                         show_boxed_message(msg);
558                         //show_extra_views();
559                         if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
560                                 render_gauges();
561                 }
562         }
563
564 #ifdef SDL_INPUT
565         /* keep the mouse from wandering in SDL/X11 */
566         if (FindArg("-grabmouse"))
567             SDL_WM_GrabInput(SDL_GRAB_ON);
568 #endif
569
570         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
571                 clear_boxed_message();
572         }
573
574         game_flush_inputs();
575
576         reset_cockpit();
577
578         palette_restore();
579
580         start_time();
581
582         if (Redbook_playing)
583                 RBAResume();
584         digi_resume_all();
585         
586         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
587
588         return key;
589 }
590
591 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
592 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
593 extern int TotalMissedPackets,TotalPacketsGot;
594 extern char Pauseable_menu;
595 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
596 extern char *RankStrings[];
597 extern int PhallicLimit,PhallicMan;
598
599 #ifdef NETWORK
600 void do_show_netgame_help()
601  {
602         newmenu_item m[30];
603    char mtext[30][50];
604         int i,num=0,pl,eff;
605         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
606                                                                 "effecting","tarnishing"};
607
608    for (i=0;i<30;i++)
609         {
610          m[i].text=(char *)&mtext[i];
611     m[i].type=NM_TYPE_TEXT;
612         }
613
614    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
615    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
616         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
617         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
618         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
619         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
620    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
621    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
622    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
623
624    #ifndef RELEASE
625                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
626                 if (pl<0)
627                   pl=0;
628                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
629         #endif
630
631    if (Netgame.KillGoal)
632      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
633
634    sprintf (mtext[num]," "); num++;
635    sprintf (mtext[num],"Connected players:"); num++;
636
637    NetPlayers.players[Player_num].rank=GetMyNetRanking();
638
639    for (i=0;i<N_players;i++)
640      if (Players[i].connected)
641           {               
642       if (!FindArg ("-norankings"))
643                  {
644                         if (i==Player_num)
645                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
646                         else
647                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
648                                                         kill_matrix[i][Player_num]); 
649                         num++;
650                  }
651            else
652                  sprintf (mtext[num++],"%s",Players[i].callsign); 
653           }
654
655         
656   sprintf (mtext[num]," "); num++;
657
658   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
659
660   if (eff<0)
661         eff=0;
662   
663   if (Game_mode & GM_HOARD)
664         {
665          if (PhallicMan==-1)
666                  sprintf (mtext[num],"There is no record yet for this level."); 
667          else
668                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
669         num++;
670         }
671   else if (!FindArg ("-norankings"))
672         {
673           if (eff<60)
674            {
675                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
676                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
677                 }
678           else
679            {
680                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
681                  sprintf (mtext[num],"is serving you well."); num++;
682            }
683         }  
684         
685
686         full_palette_save();
687
688    Pauseable_menu=1;
689         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
690
691         palette_restore();
692 }
693 #endif
694
695 void HandleEndlevelKey(int key)
696 {
697
698         #ifdef MACINTOSH
699         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
700                 save_screen_shot(0);
701
702         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
703                 macintosh_quit();
704         #endif
705
706         if (key==KEY_PRINT_SCREEN)
707                 save_screen_shot(0);
708
709         #ifdef MACINTOSH
710         if ( key == (KEY_COMMAND+KEY_P) )
711                 key = do_game_pause();
712         #endif
713         if (key == KEY_PAUSE)
714                 key = do_game_pause();          //so esc from pause will end level
715
716         if (key == KEY_ESC) {
717                 stop_endlevel_sequence();
718                 last_drawn_cockpit[0]=-1;
719                 last_drawn_cockpit[1]=-1;
720                 return;
721         }
722
723         if (key == KEY_BACKSP)
724                 Int3();
725 }
726
727 void HandleDeathKey(int key)
728 {
729 /*
730         Commented out redundant calls because the key used here typically
731         will be passed to HandleSystemKey later.  Note that I do this to pause
732         which is supposed to pass the ESC key to leave the level.  This
733         doesn't work in the DOS version anyway.   -Samir 
734 */
735
736         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
737                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
738
739         #ifdef MACINTOSH
740         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
741 //              save_screen_shot(0);
742                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
743         }
744
745         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
746                 macintosh_quit();
747         #endif
748
749         if (key==KEY_PRINT_SCREEN) {
750 //              save_screen_shot(0);
751                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
752         }
753
754         #ifdef MACINTOSH
755         if ( key == (KEY_COMMAND+KEY_P) ) {
756 //              key = do_game_pause();
757                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
758         }
759         #endif
760
761         if (key == KEY_PAUSE)   {
762 //              key = do_game_pause();          //so esc from pause will end level
763                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
764         }
765
766         if (key == KEY_ESC) {
767                 if (ConsoleObject->flags & OF_EXPLODING)
768                         Death_sequence_aborted = 1;
769         }
770
771         if (key == KEY_BACKSP)  {
772                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
773                 Int3();
774         }
775
776         //don't abort death sequence for netgame join/refuse keys
777         if (    (key == KEY_ALTED + KEY_1) ||
778                         (key == KEY_ALTED + KEY_2))
779                 Death_sequence_aborted  = 0;
780
781         if (Death_sequence_aborted)
782                 game_flush_inputs();
783
784 }
785
786 void HandleDemoKey(int key)
787 {
788         switch (key) {
789
790                 case KEY_F3:
791                                 
792                         #ifdef MACINTOSH
793                                 #ifdef POLY_ACC
794                                         if (PAEnabled)
795                                         {
796                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
797                                                 return;
798                                         }
799                                 #endif
800                         #endif
801                                 
802                          PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
803                          PA_DFX (break);
804                          if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
805                                 toggle_cockpit();
806                          break;
807
808                 case KEY_SHIFTED+KEY_MINUS:
809                 case KEY_MINUS:         shrink_window(); break;
810
811                 case KEY_SHIFTED+KEY_EQUAL:
812                 case KEY_EQUAL:         grow_window(); break;
813
814                 MAC(case KEY_COMMAND+KEY_2:)
815                 case KEY_F2:            Config_menu_flag = 1; break;
816
817                 MAC(case KEY_COMMAND+KEY_7:)
818                 case KEY_F7:
819                         #ifdef NETWORK
820                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
821                         #endif
822                         break;
823                 case KEY_ESC:
824                         Function_mode = FMODE_MENU;
825                         break;
826                 case KEY_UP:
827                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
828                         break;
829                 case KEY_DOWN:
830                         Newdemo_vcr_state = ND_STATE_PAUSED;
831                         break;
832                 case KEY_LEFT:
833                         newdemo_single_frame_time = timer_get_fixed_seconds();
834                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
835                         break;
836                 case KEY_RIGHT:
837                         newdemo_single_frame_time = timer_get_fixed_seconds();
838                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
839                         break;
840                 case KEY_CTRLED + KEY_RIGHT:
841                         newdemo_goto_end();
842                         break;
843                 case KEY_CTRLED + KEY_LEFT:
844                         newdemo_goto_beginning();
845                         break;
846
847                 MAC(case KEY_COMMAND+KEY_P:)
848                 case KEY_PAUSE:
849                         do_game_pause();
850                         break;
851
852                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
853                 case KEY_PRINT_SCREEN: {
854                         int old_state;
855
856                         old_state = Newdemo_vcr_state;
857                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
858                         game_render_frame_mono();
859                         save_screen_shot(0);
860                         Newdemo_vcr_state = old_state;
861                         break;
862                 }
863
864                 #ifdef MACINTOSH
865                 case KEY_COMMAND+KEY_Q:
866                         if ( !(Game_mode & GM_MULTI) )
867                                 macintosh_quit();
868                         break;
869                 #endif
870
871                 #ifndef NDEBUG
872                 case KEY_BACKSP:
873                         Int3();
874                         break;
875                 case KEY_DEBUGGED + KEY_I:
876                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
877                         if (Newdemo_do_interpolate)
878                                 mprintf ((0, "demo playback interpolation now on\n"));
879                         else
880                                 mprintf ((0, "demo playback interpolation now off\n"));
881                         break;
882                 case KEY_DEBUGGED + KEY_K: {
883                         int how_many, c;
884                         char filename[FILENAME_LEN], num[16];
885                         newmenu_item m[6];
886
887                         filename[0] = '\0';
888                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
889                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
890                         c = newmenu_do( NULL, NULL, 2, m, NULL );
891                         if (c == -2)
892                                 break;
893                         strcat(filename, ".dem");
894                         num[0] = '\0';
895                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
896                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
897                         c = newmenu_do( NULL, NULL, 2, m, NULL );
898                         if (c == -2)
899                                 break;
900                         how_many = atoi(num);
901                         if (how_many <= 0)
902                                 break;
903                         newdemo_strip_frames(filename, how_many);
904
905                         break;
906                 }
907                 #endif
908
909         }
910 }
911
912 //switch a cockpit window to the next function
913 int select_next_window_function(int w)
914 {
915         Assert(w==0 || w==1);
916
917         switch (Cockpit_3d_view[w]) {
918                 case CV_NONE:
919                         Cockpit_3d_view[w] = CV_REAR;
920                         break;
921                 case CV_REAR:
922                         if (find_escort()) {
923                                 Cockpit_3d_view[w] = CV_ESCORT;
924                                 break;
925                         }
926                         //if no ecort, fall through
927                 case CV_ESCORT:
928                         Coop_view_player[w] = -1;               //force first player
929 #ifdef NETWORK
930                         //fall through
931                 case CV_COOP:
932                         Marker_viewer_num[w] = -1;
933                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
934                                 Cockpit_3d_view[w] = CV_COOP;
935                                 while (1) {
936                                         Coop_view_player[w]++;
937                                         if (Coop_view_player[w] == N_players) {
938                                                 Cockpit_3d_view[w] = CV_MARKER;
939                                                 goto case_marker;
940                                         }
941                                         if (Coop_view_player[w]==Player_num)
942                                                 continue;
943
944                                         if (Game_mode & GM_MULTI_COOP)
945                                                 break;
946                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
947                                                 break;
948                                 }
949                                 break;
950                         }
951                         //if not multi, fall through
952                 case CV_MARKER:
953                 case_marker:;
954                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
955                                 Cockpit_3d_view[w] = CV_MARKER;
956                                 if (Marker_viewer_num[w] == -1)
957                                         Marker_viewer_num[w] = Player_num * 2;
958                                 else if (Marker_viewer_num[w] == Player_num * 2)
959                                         Marker_viewer_num[w]++;
960                                 else
961                                         Cockpit_3d_view[w] = CV_NONE;
962                         }
963                         else
964 #endif
965                                 Cockpit_3d_view[w] = CV_NONE;
966                         break;
967         }
968         write_player_file();
969
970         return 1;        //screen_changed
971 }
972
973 extern void do_escort_menu(void),change_guidebot_name(void);
974 extern int Game_paused;
975
976 void songs_goto_next_song();
977 void songs_goto_prev_song();
978
979 #ifdef DOOR_DEBUGGING
980 dump_door_debugging_info()
981 {
982         object *obj;
983         vms_vector new_pos;
984         fvi_query fq;
985         fvi_info hit_info;
986         int fate;
987         FILE *dfile;
988         int wall_num;
989
990         obj = &Objects[Players[Player_num].objnum];
991         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
992
993         fq.p0                                           = &obj->pos;
994         fq.startseg                             = obj->segnum;
995         fq.p1                                           = &new_pos;
996         fq.rad                                  = 0;
997         fq.thisobjnum                   = Players[Player_num].objnum;
998         fq.ignore_obj_list      = NULL;
999         fq.flags                                        = 0;
1000
1001         fate = find_vector_intersection(&fq,&hit_info);
1002
1003         dfile = fopen("door.out","at");
1004
1005         fprintf(dfile,"FVI hit_type = %d\n",fate);
1006         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
1007         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
1008         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
1009         fprintf(dfile,"\n");
1010
1011         if (fate == HIT_WALL) {
1012
1013                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1014                 fprintf(dfile,"wall_num = %d\n",wall_num);
1015         
1016                 if (wall_num != -1) {
1017                         wall *wall = &Walls[wall_num];
1018                         active_door *d;
1019                         int i;
1020         
1021                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
1022                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
1023                         fprintf(dfile,"    hps = %x\n",wall->hps);
1024                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
1025                         fprintf(dfile,"    type = %d\n",wall->type);
1026                         fprintf(dfile,"    flags = %x\n",wall->flags);
1027                         fprintf(dfile,"    state = %d\n",wall->state);
1028                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
1029                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
1030                         fprintf(dfile,"    keys = %x\n",wall->keys);
1031                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
1032                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
1033                         fprintf(dfile,"\n");
1034         
1035         
1036                         for (i=0;i<Num_open_doors;i++) {                //find door
1037                                 d = &ActiveDoors[i];
1038                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1039                                         break;
1040                         } 
1041         
1042                         if (i>=Num_open_doors)
1043                                 fprintf(dfile,"No active door.\n");
1044                         else {
1045                                 fprintf(dfile,"Active door %d:\n",i);
1046                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
1047                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1048                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1049                                 fprintf(dfile,"    time = %x\n",d->time);
1050                         }
1051         
1052                 }
1053         }
1054
1055         fprintf(dfile,"\n");
1056         fprintf(dfile,"\n");
1057
1058         fclose(dfile);
1059
1060 }
1061 #endif
1062
1063
1064 //this is for system-level keys, such as help, etc.
1065 //returns 1 if screen changed
1066 int HandleSystemKey(int key)
1067 {
1068         int screen_changed=0;
1069
1070         if (!Player_is_dead)
1071                 switch (key) {
1072
1073                         #ifdef DOOR_DEBUGGING
1074                         case KEY_LAPOSTRO+KEY_SHIFTED:
1075                                 dump_door_debugging_info();
1076                                 break;
1077                         #endif
1078
1079                         case KEY_ESC:
1080                                 if (Game_paused)
1081                                         Game_paused=0;
1082                                 else {
1083                                         Game_aborted=1;
1084                                         Function_mode = FMODE_MENU;
1085                                 }
1086                                 break;
1087
1088 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1089
1090                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1091                         case KEY_SHIFTED+KEY_F1:
1092                                 screen_changed = select_next_window_function(0);
1093                                 break;
1094                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1095                         case KEY_SHIFTED+KEY_F2:
1096                                 screen_changed = select_next_window_function(1);
1097                                 break;
1098                 }
1099
1100         switch (key) {
1101
1102                 case KEY_SHIFTED + KEY_ESC:     //quick exit
1103                         #ifdef EDITOR
1104                                 if (! SafetyCheck()) break;
1105                                 close_editor_screen();
1106                         #endif
1107
1108                         Game_aborted=1;
1109                         Function_mode=FMODE_EXIT;
1110                         break;
1111
1112                 MAC( case KEY_COMMAND+KEY_P: )
1113                 case KEY_PAUSE: 
1114                         do_game_pause();                                break;
1115
1116                 #ifdef MACINTOSH
1117                 case KEY_COMMAND + KEY_D:
1118                         Scanline_double = !Scanline_double;
1119                         init_cockpit();
1120                         break;
1121                 #endif
1122
1123                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1124                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
1125
1126                 MAC(case KEY_COMMAND+KEY_1:)
1127                 case KEY_F1:                                    do_show_help();                 break;
1128
1129                 MAC(case KEY_COMMAND+KEY_2:)
1130                 case KEY_F2:                                    //Config_menu_flag = 1; break;
1131                         {
1132                                 int scanline_save = Scanline_double;
1133
1134                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1135                                 do_options_menu();
1136                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1137                                 if (scanline_save != Scanline_double)   init_cockpit(); // reset the cockpit after changing...
1138                  PA_DFX (init_cockpit());
1139                                 break;
1140                         }
1141
1142
1143                 MAC(case KEY_COMMAND+KEY_3:)
1144
1145                 case KEY_F3:
1146                         #ifdef WINDOWS          // HACK! these shouldn't work in 320x200 pause or in letterbox.
1147                                 if (Player_is_dead) break;
1148                                 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1149                                         screen_changed = -1;
1150                                         break;
1151                                 }
1152                         #endif
1153         
1154                         #ifdef MACINTOSH
1155                                 #ifdef POLY_ACC
1156                                         if (PAEnabled)
1157                                         {
1158                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1159                                                 return;
1160                                         }
1161                                 #endif
1162                         #endif
1163
1164                         PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1165                         PA_DFX (break);
1166
1167                         if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1168                         {
1169                                 toggle_cockpit();       screen_changed=1;
1170                         }
1171                         break;
1172
1173                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1174                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1175
1176                 case KEY_SHIFTED+KEY_MINUS:
1177                 case KEY_MINUS: 
1178                 #ifdef WINDOWS
1179                         if (Player_is_dead) break;
1180                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1181                                 screen_changed = -1;
1182                                 break;
1183                         }
1184                 #endif
1185
1186                         shrink_window(); 
1187                         screen_changed=1; 
1188                         break;
1189
1190                 case KEY_SHIFTED+KEY_EQUAL:
1191                 case KEY_EQUAL:                 
1192                 #ifdef WINDOWS
1193                         if (Player_is_dead) break;
1194                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1195                                 screen_changed = -1;
1196                                 break;
1197                         }
1198                 #endif
1199
1200                         grow_window();  
1201                         screen_changed=1; 
1202                         break;
1203
1204                 MAC(case KEY_COMMAND+KEY_5:)
1205                 case KEY_F5:
1206                         if ( Newdemo_state == ND_STATE_RECORDING )
1207                                 newdemo_stop_recording();
1208                         else if ( Newdemo_state == ND_STATE_NORMAL )
1209                                 if (!Game_paused)               //can't start demo while paused
1210                                         newdemo_start_recording();
1211                         break;
1212
1213                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1214                 case KEY_ALTED+KEY_F4:
1215                         #ifdef NETWORK
1216                         Show_reticle_name = (Show_reticle_name+1)%2;
1217                         #endif
1218                         break;
1219
1220                 MAC(case KEY_COMMAND+KEY_7:)
1221                 case KEY_F7:
1222                         #ifdef NETWORK
1223                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1224                         if (Game_mode & GM_MULTI)
1225                                 multi_sort_kill_list();
1226                 #endif
1227                         break;
1228
1229                 MAC(case KEY_COMMAND+KEY_8:)
1230                 case KEY_F8:
1231                         #ifdef NETWORK
1232                         multi_send_message_start();
1233                         #endif
1234                         break;
1235
1236                 case KEY_F9:
1237                 case KEY_F10:
1238                 case KEY_F11:
1239                 case KEY_F12:
1240                         #ifdef NETWORK
1241                         multi_send_macro(key);
1242                         #endif
1243                         break;          // send taunt macros
1244
1245                 #ifdef MACINTOSH
1246                 case KEY_9 + KEY_COMMAND:
1247                         multi_send_macro(KEY_F9);
1248                         break;
1249                 case KEY_0 + KEY_COMMAND:
1250                         multi_send_macro(KEY_F10);
1251                         break;
1252                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1253                         multi_send_macro(KEY_F11);
1254                         break;
1255                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1256                         multi_send_macro(KEY_F12);
1257                         break;
1258                 #endif
1259
1260                 case KEY_SHIFTED + KEY_F9:
1261                 case KEY_SHIFTED + KEY_F10:
1262                 case KEY_SHIFTED + KEY_F11:
1263                 case KEY_SHIFTED + KEY_F12:
1264                         #ifdef NETWORK
1265                         multi_define_macro(key);
1266                         #endif
1267                         break;          // redefine taunt macros
1268
1269                 #ifdef MACINTOSH
1270                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1271                         multi_define_macro(KEY_F9);
1272                         break;
1273                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1274                         multi_define_macro(KEY_F10);
1275                         break;
1276                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1277                         multi_define_macro(KEY_F11);
1278                         break;
1279                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1280                         multi_define_macro(KEY_F12);
1281                         break;
1282                 #endif
1283
1284                 #if defined(MACINTOSH) && defined(POLY_ACC)
1285                         case KEY_COMMAND+KEY_ALTED+KEY_1:
1286                                 if (PAEnabled)
1287                                 {       // hackish, to enable RAVE filtering hotkey,
1288                                         // not widely publicized
1289                                         pa_toggle_filtering();
1290                                 }
1291                                 break;
1292                 #endif
1293
1294
1295                 MAC(case KEY_COMMAND+KEY_S:)
1296                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1297                 case KEY_ALTED+KEY_F2:
1298                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1299                                 int     rsave, gsave, bsave;
1300                                 rsave = PaletteRedAdd;
1301                                 gsave = PaletteGreenAdd;
1302                                 bsave = PaletteBlueAdd;
1303
1304                                 full_palette_save();
1305                                 PaletteRedAdd = rsave;
1306                                 PaletteGreenAdd = gsave;
1307                                 PaletteBlueAdd = bsave;
1308                                 state_save_all( 0, 0, NULL );
1309                                 palette_restore();
1310                         }
1311                         break;  // 0 means not between levels.
1312
1313                 MAC(case KEY_COMMAND+KEY_O:)
1314                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1315                 case KEY_ALTED+KEY_F3:
1316                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1317                                 full_palette_save();
1318                                 state_restore_all(1, 0, NULL);
1319                                 if (Game_paused)
1320                                         do_game_pause();
1321                         }
1322                         break;
1323
1324
1325                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1326                 case KEY_F4 + KEY_SHIFTED:
1327                         do_escort_menu();
1328                         break;
1329
1330
1331                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1332                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1333                         change_guidebot_name();
1334                         break;
1335
1336                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1337                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1338
1339                 #ifdef MACINTOSH
1340                 
1341                 case KEY_COMMAND+KEY_M:
1342                         #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1343                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1344                                 break;
1345
1346                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1347                         stop_time();
1348                         show_boxed_message ("Mounting CD\nESC to quit");        
1349                         RBAMountDisk();         // OS has totaly control of the CD.
1350                         if (Function_mode == FMODE_MENU)
1351                                 songs_play_song(SONG_TITLE,1);
1352                         else if (Function_mode == FMODE_GAME)
1353                                 songs_play_level_song( Current_level_num );
1354                         clear_boxed_message();
1355                         key_init();
1356                         start_time();
1357                         #endif
1358                         
1359                         break;
1360
1361                 case KEY_COMMAND+KEY_E:
1362                         songs_stop_redbook();
1363                         RBAEjectDisk();
1364                         break;
1365
1366                 case KEY_COMMAND+KEY_RIGHT:
1367                         songs_goto_next_song();
1368                         break;
1369                 case KEY_COMMAND+KEY_LEFT:
1370                         songs_goto_prev_song();
1371                         break;
1372                 case KEY_COMMAND+KEY_UP:
1373                         songs_play_level_song(1);
1374                         break;
1375                 case KEY_COMMAND+KEY_DOWN:
1376                         songs_stop_redbook();
1377                         break;
1378
1379                 case KEY_COMMAND+KEY_Q:
1380                         if ( !(Game_mode & GM_MULTI) )
1381                                 macintosh_quit();
1382                         break;
1383                 #endif
1384
1385                 default:                                                                break;
1386
1387         }        //switch (key)
1388
1389         return screen_changed;
1390 }
1391
1392
1393 void HandleVRKey(int key)
1394 {
1395         switch( key )   {
1396
1397                 case KEY_ALTED+KEY_F5:
1398                         if ( VR_render_mode != VR_NONE )        {
1399                                 VR_reset_params();
1400                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1401                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1402                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1403                         }
1404                         break;
1405
1406                 case KEY_ALTED+KEY_F6:
1407                         if ( VR_render_mode != VR_NONE )        {
1408                                 VR_low_res++;
1409                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1410                                 switch( VR_low_res )    {
1411                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1412                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1413                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1414                                         case 3: HUD_init_message( "Low Resolution" ); break;
1415                                 }
1416                         }
1417                         break;
1418
1419                 case KEY_ALTED+KEY_F7:
1420                         if ( VR_render_mode != VR_NONE )        {
1421                                 VR_eye_switch = !VR_eye_switch;
1422                                 HUD_init_message( "-Eyes toggled-" );
1423                                 if ( VR_eye_switch )
1424                                         HUD_init_message( "Right Eye -- Left Eye" );
1425                                 else
1426                                         HUD_init_message( "Left Eye -- Right Eye" );
1427                         }
1428                         break;
1429
1430                 case KEY_ALTED+KEY_F8:
1431                         if ( VR_render_mode != VR_NONE )        {
1432                         VR_sensitivity++;
1433                         if (VR_sensitivity > 2 )
1434                                 VR_sensitivity = 0;
1435                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1436                  }
1437                         break;
1438                 case KEY_ALTED+KEY_F9:
1439                         if ( VR_render_mode != VR_NONE )        {
1440                                 VR_eye_width -= F1_0/10;
1441                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1442                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1443                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1444                         }
1445                         break;
1446                 case KEY_ALTED+KEY_F10:
1447                         if ( VR_render_mode != VR_NONE )        {
1448                                 VR_eye_width += F1_0/10;
1449                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1450                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1451                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1452                         }
1453                         break;
1454
1455                 case KEY_ALTED+KEY_F11:
1456                         if ( VR_render_mode != VR_NONE )        {
1457                                 VR_eye_offset--;
1458                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1459                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1460                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1461                                 VR_eye_offset_changed = 2;
1462                         }
1463                         break;
1464                 case KEY_ALTED+KEY_F12:
1465                         if ( VR_render_mode != VR_NONE )        {
1466                                 VR_eye_offset++;
1467                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1468                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1469                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1470                                 VR_eye_offset_changed = 2;
1471                         }
1472                         break;
1473         }
1474 }
1475
1476
1477 extern void DropFlag();
1478
1479 void HandleGameKey(int key)
1480 {
1481         switch (key) {
1482
1483                 #if defined(MACINTOSH)  && !defined(RELEASE)
1484                 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1485                 #endif
1486
1487 // MWA  changed the weapon select cases to have each case call do_weapon_select
1488 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1489                 //      Select primary or secondary weapon.
1490                 case KEY_1:
1491                         do_weapon_select(0 , 0);
1492                         break;
1493                 case KEY_2:
1494                         do_weapon_select(1 , 0);
1495                         break;
1496                 case KEY_3:
1497                         do_weapon_select(2 , 0);
1498                         break;
1499                 case KEY_4:
1500                         do_weapon_select(3 , 0);
1501                         break;
1502                 case KEY_5:
1503                         do_weapon_select(4 , 0);
1504                         break;
1505
1506                 case KEY_6:
1507                         do_weapon_select(0 , 1);
1508                         break;
1509                 case KEY_7:
1510                         do_weapon_select(1 , 1);
1511                         break;
1512                 case KEY_8:
1513                         do_weapon_select(2 , 1);
1514                         break;
1515                 case KEY_9:
1516                         do_weapon_select(3 , 1);
1517                         break;
1518                 case KEY_0:
1519                         do_weapon_select(4 , 1);
1520                         break;
1521
1522                 case KEY_1 + KEY_SHIFTED:
1523                 case KEY_2 + KEY_SHIFTED:
1524                 case KEY_3 + KEY_SHIFTED:
1525                 case KEY_4 + KEY_SHIFTED:
1526                 case KEY_5 + KEY_SHIFTED:
1527                 case KEY_6 + KEY_SHIFTED:
1528                 case KEY_7 + KEY_SHIFTED:
1529                 case KEY_8 + KEY_SHIFTED:
1530                 case KEY_9 + KEY_SHIFTED:
1531                 case KEY_0 + KEY_SHIFTED:
1532                 if (EscortHotKeys)
1533                 {
1534                         if (!(Game_mode & GM_MULTI))
1535                                 set_escort_special_goal(key);
1536                         else
1537                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1538                         break;
1539                 }
1540
1541                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1542                 case KEY_F5 + KEY_SHIFTED:
1543          DropCurrentWeapon();
1544                         break;
1545
1546                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1547                 case KEY_F6 + KEY_SHIFTED:
1548          DropSecondaryWeapon();
1549          break;
1550
1551 #ifdef NETWORK
1552                 case KEY_0 + KEY_ALTED:
1553                         DropFlag ();
1554                         break;
1555 #endif
1556
1557                 MAC(case KEY_COMMAND+KEY_4:)
1558                 case KEY_F4:
1559                 if (!DefiningMarkerMessage)
1560                   InitMarkerInput();
1561                  break;
1562
1563 #ifdef NETWORK
1564                 MAC(case KEY_COMMAND+KEY_6:)
1565                 case KEY_F6:
1566                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1567                                 {
1568                                         RefuseThisPlayer=1;
1569                                         HUD_init_message ("Player accepted!");
1570                                 }
1571                         break;
1572                 case KEY_ALTED + KEY_1:
1573                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1574                                 {
1575                                         RefuseThisPlayer=1;
1576                                         HUD_init_message ("Player accepted!");
1577                                         RefuseTeam=1;
1578                                 }
1579                         break;
1580                 case KEY_ALTED + KEY_2:
1581                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1582                                 {
1583                                         RefuseThisPlayer=1;
1584                                         HUD_init_message ("Player accepted!");
1585                                         RefuseTeam=2;
1586                                 }
1587                         break;
1588 #endif
1589
1590                 default:
1591                         break;
1592
1593         }        //switch (key)
1594 }
1595
1596 void kill_all_robots(void)
1597 {
1598         int     i, dead_count=0;
1599         //int   boss_index = -1;
1600
1601         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1602         for (i=0; i<=Highest_object_index; i++)
1603                 if (Objects[i].type == OBJ_ROBOT) {
1604                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1605                                 dead_count++;
1606                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1607                         }
1608                 }
1609
1610 // --           // Now, if more than boss and buddy left, un-kill boss.
1611 // --           if ((dead_count > 2) && (boss_index != -1)) {
1612 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1613 // --                   dead_count--;
1614 // --           } else if (boss_index != -1)
1615 // --                   HUD_init_message("Toasted the BOSS!");
1616
1617         // Toast the buddy if nothing else toasted!
1618         if (dead_count == 0)
1619                 for (i=0; i<=Highest_object_index; i++)
1620                         if (Objects[i].type == OBJ_ROBOT)
1621                                 if (Robot_info[Objects[i].id].companion) {
1622                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1623                                         HUD_init_message("Toasted the Buddy! *sniff*");
1624                                         dead_count++;
1625                                 }
1626
1627         HUD_init_message("%i robots toasted!", dead_count);
1628 }
1629
1630 //      --------------------------------------------------------------------------
1631 //      Detonate reactor.
1632 //      Award player all powerups in mine.
1633 //      Place player just outside exit.
1634 //      Kill all bots in mine.
1635 //      Yippee!!
1636 void kill_and_so_forth(void)
1637 {
1638         int     i, j;
1639
1640         HUD_init_message("Killing, awarding, etc.!");
1641
1642         for (i=0; i<=Highest_object_index; i++) {
1643                 switch (Objects[i].type) {
1644                         case OBJ_ROBOT:
1645                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1646                                 break;
1647                         case OBJ_POWERUP:
1648                                 do_powerup(&Objects[i]);
1649                                 break;
1650                 }
1651         }
1652
1653         do_controlcen_destroyed_stuff(NULL);
1654
1655         for (i=0; i<Num_triggers; i++) {
1656                 if (Triggers[i].type == TT_EXIT) {
1657                         for (j=0; j<Num_walls; j++) {
1658                                 if (Walls[j].trigger == i) {
1659                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1660                                         obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1661                                         goto kasf_done;
1662                                 }
1663                         }
1664                 }
1665         }
1666
1667 kasf_done: ;
1668
1669 }
1670
1671 #ifndef RELEASE
1672
1673 void kill_all_snipers(void)
1674 {
1675         int     i, dead_count=0;
1676
1677         //      Kill all snipers.
1678         for (i=0; i<=Highest_object_index; i++)
1679                 if (Objects[i].type == OBJ_ROBOT)
1680                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1681                                 dead_count++;
1682                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1683                         }
1684
1685         HUD_init_message("%i robots toasted!", dead_count);
1686 }
1687
1688 void kill_thief(void)
1689 {
1690         int     i;
1691
1692         //      Kill thief.
1693         for (i=0; i<=Highest_object_index; i++)
1694                 if (Objects[i].type == OBJ_ROBOT)
1695                         if (Robot_info[Objects[i].id].thief) {
1696                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1697                                 HUD_init_message("Thief toasted!");
1698                         }
1699 }
1700
1701 void kill_buddy(void)
1702 {
1703         int     i;
1704
1705         //      Kill buddy.
1706         for (i=0; i<=Highest_object_index; i++)
1707                 if (Objects[i].type == OBJ_ROBOT)
1708                         if (Robot_info[Objects[i].id].companion) {
1709                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1710                                 HUD_init_message("Buddy toasted!");
1711                         }
1712 }
1713
1714 void toggle_movie_saving(void);
1715 extern char Language[];
1716
1717 void HandleTestKey(int key)
1718 {
1719         switch (key) {
1720
1721                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1722
1723                 #ifdef SHOW_EXIT_PATH
1724                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1725                 #endif
1726
1727                 case KEY_DEBUGGED+KEY_Y:
1728                         do_controlcen_destroyed_stuff(NULL);
1729                         break;
1730
1731 #ifdef NETWORK
1732         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1733                         Netlife_kills=4000; Netlife_killed=5;
1734                         multi_add_lifetime_kills();
1735                         break;
1736 #endif
1737
1738                 case KEY_BACKSP:
1739                 case KEY_CTRLED+KEY_BACKSP:
1740                 case KEY_ALTED+KEY_BACKSP:
1741                 case KEY_SHIFTED+KEY_BACKSP:
1742                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1743                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1744                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1745                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1746
1747                                 Int3(); break;
1748
1749                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1750
1751                 case KEY_DEBUGGED+KEY_P:
1752                         if (Game_suspended & SUSP_ROBOTS)
1753                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1754                         else
1755                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1756                         break;
1757
1758
1759
1760                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1761                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1762                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1763                 case KEY_DEBUGGED+KEY_H:
1764 //                              if (!(Game_mode & GM_MULTI) )   {
1765                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1766                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1767                                         #ifdef NETWORK
1768                                         if (Game_mode & GM_MULTI)
1769                                                 multi_send_cloak();
1770                                         #endif
1771                                         ai_do_cloak_stuff();
1772                                         Players[Player_num].cloak_time = GameTime;
1773                                         mprintf((0, "You are cloaked!\n"));
1774                                 } else
1775                                         mprintf((0, "You are DE-cloaked!\n"));
1776 //                              }
1777                         break;
1778
1779
1780                 case KEY_DEBUGGED+KEY_R:
1781                         Robot_firing_enabled = !Robot_firing_enabled;
1782                         break;
1783
1784                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1785                         kill_all_robots();
1786                         break;
1787
1788                 #ifdef EDITOR           //editor-specific functions
1789
1790                 case KEY_E + KEY_DEBUGGED:
1791                         network_leave_game();
1792                         Function_mode = FMODE_EDITOR;
1793                         break;
1794         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1795                 {
1796                         char pal_save[768];
1797                         memcpy(pal_save,gr_palette,768);
1798                         init_subtitles("end.tex");      //ingore errors
1799                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1800                         close_subtitles();
1801                         Screen_mode = -1;
1802                         set_screen_mode(SCREEN_GAME);
1803                         reset_cockpit();
1804                         memcpy(gr_palette,pal_save,768);
1805                         gr_palette_load(gr_palette);
1806                         break;
1807                 }
1808                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1809                         if (!( Game_mode & GM_MULTI ))
1810                                 move_player_2_segment(Cursegp,Curside);
1811                         break;   //move eye to curseg
1812
1813
1814                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1815
1816                 #endif  //#ifdef EDITOR
1817
1818                 //flythrough keys
1819                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1820                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1821                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1822                 // case KEY_UP:         ft_preference=FP_UP; break;
1823                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1824
1825 #ifndef NDEBUG
1826                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1827                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1828 #endif
1829                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1830
1831         #ifndef NDEBUG
1832                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1833         #endif
1834                 case KEY_DEBUGGED+KEY_T:
1835                         *Toggle_var = !*Toggle_var;
1836                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1837                         break;
1838                 case KEY_DEBUGGED + KEY_L:
1839                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1840                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1841                         Beam_brightness=0x38000-Beam_brightness; break;
1842                 case KEY_PAD5: slew_stop(); break;
1843
1844 #ifndef NDEBUG
1845                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1846                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1847 #endif
1848
1849                 case KEY_DEBUGGED +KEY_F4: {
1850                         //fvi_info hit_data;
1851                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1852                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1853                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1854                         break;
1855                 }
1856
1857                 case KEY_DEBUGGED + KEY_M:
1858                         Debug_spew = !Debug_spew;
1859                         if (Debug_spew) {
1860                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1861                                 HUD_init_message( "Debug Spew: ON" );
1862                         } else {
1863                                 mclose( 0 );
1864                                 HUD_init_message( "Debug Spew: OFF" );
1865                         }
1866                         break;
1867
1868                 case KEY_DEBUGGED + KEY_C:
1869
1870                         full_palette_save();
1871                         do_cheat_menu();
1872                         palette_restore();
1873                         break;
1874                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1875                         do_megawow_powerup(10);
1876                         break;
1877                 case KEY_DEBUGGED + KEY_A:      {
1878                         do_megawow_powerup(200);
1879 //                                                              if ( Game_mode & GM_MULTI )     {
1880 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1881 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1882 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1883 //                                                              } else {
1884 //                                                                      do_megawow_powerup();
1885 //                                                              }
1886                                                 break;
1887                 }
1888
1889                 case KEY_DEBUGGED+KEY_F:        r_framerate.value = !r_framerate.value; break;
1890
1891                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1892                         slew_stop();
1893                         game_flush_inputs();
1894                         if ( ConsoleObject->control_type != CT_FLYING ) {
1895                                 fly_init(ConsoleObject);
1896                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1897                         } else {
1898                                 slew_init(ConsoleObject);                       //start player slewing
1899                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1900                         }
1901                         break;
1902
1903                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1904                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1905
1906                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1907
1908                 //case KEY_F7: {
1909                 //      char mystr[30];
1910                 //      sprintf(mystr,"mark %i start",Mark_count);
1911                 //      _MARK_(mystr);
1912                 //      break;
1913                 //}
1914                 //case KEY_SHIFTED+KEY_F7: {
1915                 //      char mystr[30];
1916                 //      sprintf(mystr,"mark %i end",Mark_count);
1917                 //      Mark_count++;
1918                 //      _MARK_(mystr);
1919                 //      break;
1920                 //}
1921
1922
1923                 #ifndef NDEBUG
1924                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1925                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1926
1927                 case KEY_DEBUGGED+KEY_D:
1928                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1929                                 init_cockpit();
1930                         break;
1931                 #endif
1932
1933                 #ifdef EDITOR
1934                 case KEY_DEBUGGED+KEY_Q:
1935                         stop_time();
1936                         dump_used_textures_all();
1937                         start_time();
1938                         break;
1939                 #endif
1940
1941                 case KEY_DEBUGGED+KEY_B: {
1942                         newmenu_item m;
1943                         char text[FILENAME_LEN]="";
1944                         int item;
1945                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1946                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1947                         if (item != -1) {
1948                                 do_briefing_screens(text,1);
1949                                 reset_cockpit();
1950                         }
1951                         break;
1952                 }
1953
1954                 case KEY_DEBUGGED+KEY_F5:
1955                         toggle_movie_saving();
1956                         break;
1957
1958                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1959                         extern int Movie_fixed_frametime;
1960                         Movie_fixed_frametime = !Movie_fixed_frametime;
1961                         break;
1962                 }
1963
1964                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1965                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
1966                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1967                         break;
1968
1969                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1970                         kill_and_so_forth();
1971                         break;
1972         }
1973 }
1974 #endif          //#ifndef RELEASE
1975
1976 //      Cheat functions ------------------------------------------------------------
1977 extern char *jcrypt (char *);
1978
1979 char *LamerCheats[]={   "!UyN#E$I",     // gabba-gabbahey
1980                                                                 "ei5cQ-ZQ", // mo-therlode
1981                                                                 "q^EpZxs8", // c-urrygoat
1982                                                                 "mxk(DyyP", // zi-ngermans
1983                                                                 "cBo#@y@P", // ea-tangelos
1984                                                                 "CLygLBGQ", // e-ricaanne
1985                                                                 "xAnHQxZX", // jos-huaakira
1986                                                                 "cKc[KUWo", // wh-ammazoom
1987                                                         };
1988
1989 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1990
1991 char *WowieCheat                        ="F_JMO3CV";    //only Matt knows
1992 char *AllKeysCheat              ="%v%MrgbU";    //only Matt knows
1993 char *InvulCheat                        ="Wv_\\JJ\\Z";  //only Matt knows
1994 char *HomingCheatString ="t\\LIhSB[";   //only Matt knows
1995 char *BouncyCheat                       ="bGbiChQJ";    //only Matt knows
1996 char *FullMapCheat              ="PI<XQHRI";    //only Matt knows
1997 char *LevelWarpCheat            ="ZQHtqbb\"";   //only Matt knows
1998 char *MonsterCheat              ="nfpEfRQp";    //only Matt knows
1999 char *BuddyLifeCheat            ="%A-BECuY";    //only Matt knows
2000 char *BuddyDudeCheat            ="u#uzIr%e";    //only Matt knows
2001 char *KillRobotsCheat   ="&wxbs:5O";    //only Matt knows
2002 char *FinishLevelCheat  ="%bG_bZ<D";    //only Matt knows
2003 char *RapidFireCheat    ="*jLgHi'J";    //only Matt knows
2004
2005 char *RobotsKillRobotsCheat     ="rT6xD__S";    // New for 1.1
2006 char *AhimsaCheat                                       ="!Uscq_yc";    // New for 1.1
2007
2008 char *AccessoryCheat            ="dWdz[kCK";    // al-ifalafel
2009 char *JohnHeadCheat             ="ou]];H:%";    // p-igfarmer
2010 char *AcidCheat                 ="qPmwxz\"S";   // bit-tersweet
2011 char *FramerateCheat            ="rQ60#ZBN";    // f-rametime
2012
2013 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2014
2015 #define CHEATSPOT 14
2016 #define CHEATEND 15
2017
2018 void do_cheat_penalty ()
2019  {
2020   digi_play_sample( SOUND_CHEATER, F1_0);
2021   Cheats_enabled=1;
2022   Players[Player_num].score=0;
2023  }
2024
2025
2026 //      Main Cheat function
2027
2028 char BounceCheat=0;
2029 char HomingCheat=0;
2030 char john_head_on=0;
2031 char AcidCheatOn=0;
2032 char old_IntMethod;
2033 char OldHomingState[20];
2034 extern char Monster_mode;
2035
2036 void fill_background();
2037 void load_background_bitmap();
2038
2039 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2040 extern char guidebot_name[];
2041 extern char real_guidebot_name[];
2042
2043 void FinalCheats(int key)
2044 {
2045   int i;
2046   char *cryptstring;
2047
2048   key=key_to_ascii(key);
2049
2050   for (i=0;i<15;i++)
2051    CheatBuffer[i]=CheatBuffer[i+1];
2052
2053   CheatBuffer[CHEATSPOT]=key;
2054
2055   cryptstring=jcrypt(&CheatBuffer[7]);
2056
2057         for (i=0;i<N_LAMER_CHEATS;i++)
2058           if (!(strcmp (cryptstring,LamerCheats[i])))
2059                         {
2060                                  do_cheat_penalty();
2061                                  Players[Player_num].shields=i2f(1);
2062                                  Players[Player_num].energy=i2f(1);
2063 #ifdef NETWORK
2064                   if (Game_mode & GM_MULTI)
2065                         {
2066                          Network_message_reciever = 100;                // Send to everyone...
2067                                 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2068                         }
2069 #endif
2070                         HUD_init_message ("Take that...cheater!");
2071                 }
2072
2073   if (!(strcmp (cryptstring,JohnHeadCheat)))
2074                 {
2075                                 john_head_on = !john_head_on;
2076                                 load_background_bitmap();
2077                                 fill_background();
2078                                 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2079                 }
2080   if (!(strcmp (cryptstring,AcidCheat)))
2081                 {
2082                                 if (AcidCheatOn)
2083                                 {
2084                                  AcidCheatOn=0;
2085                                  Interpolation_method=old_IntMethod;
2086                                  HUD_init_message ("Coming down...");
2087                                 }
2088                                 else
2089                                 {
2090                                  AcidCheatOn=1;
2091                                  old_IntMethod=Interpolation_method;
2092                                  Interpolation_method=1;
2093                                  HUD_init_message ("Going up!");
2094                                 }
2095
2096                 }
2097
2098   if (!(strcmp (cryptstring,FramerateCheat)))
2099                 {
2100                         r_framerate.value = !r_framerate.value;
2101                 }
2102
2103   if (Game_mode & GM_MULTI)
2104    return;
2105
2106   if (!(strcmp (&CheatBuffer[8],"blueorb")))
2107    {
2108                 if (Players[Player_num].shields < MAX_SHIELDS) {
2109                         fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2110                         if (Difficulty_level == 0)
2111                                 boost += boost/2;
2112                         Players[Player_num].shields += boost;
2113                         if (Players[Player_num].shields > MAX_SHIELDS)
2114                                 Players[Player_num].shields = MAX_SHIELDS;
2115                         powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2116                         do_cheat_penalty();
2117                 } else
2118                         HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2119    }
2120
2121   if (!(strcmp(cryptstring,BuddyLifeCheat)))
2122    {
2123          do_cheat_penalty();
2124          HUD_init_message ("What's this? Another buddy bot!");
2125          create_buddy_bot();
2126    }
2127
2128
2129   if (!(strcmp(cryptstring,BuddyDudeCheat)))
2130    {
2131          do_cheat_penalty();
2132          Buddy_dude_cheat = !Buddy_dude_cheat;
2133          if (Buddy_dude_cheat) {
2134                 HUD_init_message ("%s gets angry!",guidebot_name);
2135                 strcpy(guidebot_name,"Wingnut");
2136          }
2137          else {
2138                 strcpy(guidebot_name,real_guidebot_name);
2139                 HUD_init_message ("%s calms down",guidebot_name);
2140          }
2141   }
2142
2143
2144   if (!(strcmp(cryptstring,MonsterCheat)))
2145    {
2146     Monster_mode=1-Monster_mode;
2147          do_cheat_penalty();
2148          HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2149    }
2150
2151
2152   if (!(strcmp (cryptstring,BouncyCheat)))
2153         {
2154                 do_cheat_penalty();
2155                 HUD_init_message ("Bouncing weapons!");
2156                 BounceCheat=1;
2157         }
2158
2159         if (!(strcmp(cryptstring,LevelWarpCheat)))
2160          {
2161                 newmenu_item m;
2162                 char text[10]="";
2163                 int new_level_num;
2164                 int item;
2165                 //digi_play_sample( SOUND_CHEATER, F1_0);
2166                 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2167                 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2168                 if (item != -1) {
2169                         new_level_num = atoi(m.text);
2170                         if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2171                                 StartNewLevel(new_level_num, 0);
2172                                 do_cheat_penalty();
2173                         }
2174                 }
2175          }
2176
2177   if (!(strcmp (cryptstring,WowieCheat)))
2178         {
2179
2180                                 HUD_init_message(TXT_WOWIE_ZOWIE);
2181                 do_cheat_penalty();
2182
2183                         #ifdef SHAREWARE
2184                                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2185                                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2186                         #else
2187                                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX);                //no super laser
2188                                 Players[Player_num].secondary_weapon_flags = 0xffff;
2189                         #endif
2190
2191                         for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2192                                         Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2193
2194                                 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2195                                         Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2196
2197                         #ifdef SHAREWARE
2198                                         Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2199                                         Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2200                                         Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2201                         #endif
2202                                                 
2203                                 if (Game_mode & GM_HOARD)
2204                                         Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2205
2206                                 if (Newdemo_state == ND_STATE_RECORDING)
2207                                         newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2208
2209                                 Players[Player_num].energy = MAX_ENERGY;
2210                                 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2211                                 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2212                                 update_laser_weapon_info();
2213         }
2214
2215
2216   if (!(strcmp (cryptstring,AllKeysCheat)))
2217         {
2218                 do_cheat_penalty();
2219                                 HUD_init_message(TXT_ALL_KEYS);
2220                                 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2221         }
2222
2223
2224   if (!(strcmp (cryptstring,InvulCheat)))
2225                 {
2226                 do_cheat_penalty();
2227                                 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2228                                 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2229                                 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2230                 }
2231   if (!(strcmp (cryptstring,AccessoryCheat)))
2232                 {
2233                                 do_cheat_penalty();
2234                                 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2235                                 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2236                                 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2237                                 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2238
2239                                 HUD_init_message ("Accessories!!");
2240                 }
2241   if (!(strcmp (cryptstring,FullMapCheat)))
2242                 {
2243                                 do_cheat_penalty();
2244                                 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2245
2246                                 HUD_init_message ("Full Map!!");
2247                 }
2248
2249
2250   if (!(strcmp (cryptstring,HomingCheatString)))
2251                 {
2252                         if (!HomingCheat) {
2253                                 do_cheat_penalty();
2254                                 HomingCheat=1;
2255                                 for (i=0;i<20;i++)
2256                                  {
2257                                   OldHomingState[i]=Weapon_info[i].homing_flag;
2258                                   Weapon_info[i].homing_flag=1;
2259                                  }
2260                                 HUD_init_message ("Homing weapons!");
2261                         }
2262                 }
2263
2264   if (!(strcmp (cryptstring,KillRobotsCheat)))
2265                 {
2266                                 do_cheat_penalty();
2267                                 kill_all_robots();
2268                 }
2269
2270   if (!(strcmp (cryptstring,FinishLevelCheat)))
2271                 {
2272                                 do_cheat_penalty();
2273                                 kill_and_so_forth();
2274                 }
2275
2276         if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2277                 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2278                 if (Robots_kill_robots_cheat) {
2279                         HUD_init_message ("Rabid robots!");
2280                         do_cheat_penalty();
2281                 }
2282                 else
2283                         HUD_init_message ("Kill the player!");
2284         }
2285
2286         if (!(strcmp (cryptstring,AhimsaCheat))) {
2287                 Robot_firing_enabled = !Robot_firing_enabled;
2288                 if (!Robot_firing_enabled) {
2289                         HUD_init_message("%s", "Robot firing OFF!");
2290                         do_cheat_penalty();
2291                 }
2292                 else
2293                         HUD_init_message("%s", "Robot firing ON!");
2294         }
2295
2296         if (!(strcmp (cryptstring,RapidFireCheat))) {
2297                 if (Laser_rapid_fire) {
2298                         Laser_rapid_fire = 0;
2299                         HUD_init_message("%s", "Rapid fire OFF!");
2300                 }
2301                 else {
2302                         Laser_rapid_fire = 0xbada55;
2303                         do_cheat_penalty();
2304                         HUD_init_message("%s", "Rapid fire ON!");
2305                 }
2306         }
2307
2308 }
2309
2310
2311 // Internal Cheat Menu
2312 #ifndef RELEASE
2313 void do_cheat_menu()
2314 {
2315         int mmn;
2316         newmenu_item mm[16];
2317         char score_text[21];
2318
2319         sprintf( score_text, "%d", Players[Player_num].score );
2320
2321         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2322         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2323         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2324         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2325         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2326         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2327         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2328         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2329         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2330         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2331         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2332
2333         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2334         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2335
2336         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2337
2338         if (mmn > -1 )  {
2339                 if ( mm[0].value )  {
2340                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2341                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2342                 } else
2343                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2344                 if ( mm[1].value ) {
2345                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2346                         #ifdef NETWORK
2347                         if (Game_mode & GM_MULTI)
2348                                 multi_send_cloak();
2349                         #endif
2350                         ai_do_cloak_stuff();
2351                         Players[Player_num].cloak_time = GameTime;
2352                 }
2353                 else
2354                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2355
2356                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2357                 Players[Player_num].energy=i2f(mm[3].value);
2358                 Players[Player_num].shields=i2f(mm[4].value);
2359                 Players[Player_num].score = atoi(mm[6].text);
2360                 //if (mm[7].value) Players[Player_num].laser_level=0;
2361                 //if (mm[8].value) Players[Player_num].laser_level=1;
2362                 //if (mm[9].value) Players[Player_num].laser_level=2;
2363                 //if (mm[10].value) Players[Player_num].laser_level=3;
2364                 Players[Player_num].laser_level = mm[7].value-1;
2365                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2366                 init_gauges();
2367         }
2368 }
2369 #endif
2370
2371
2372
2373 //      Testing functions ----------------------------------------------------------
2374
2375 #ifndef NDEBUG
2376 void speedtest_init(void)
2377 {
2378         Speedtest_start_time = timer_get_fixed_seconds();
2379         Speedtest_on = 1;
2380         Speedtest_segnum = 0;
2381         Speedtest_sidenum = 0;
2382         Speedtest_frame_start = FrameCount;
2383
2384         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2385 }
2386
2387 void speedtest_frame(void)
2388 {
2389         vms_vector      view_dir, center_point;
2390
2391         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2392
2393         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2394         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2395
2396         obj_relink(Viewer-Objects, Speedtest_segnum);
2397         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2398         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2399         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2400
2401         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2402                 mprintf((0, "."));
2403
2404         Speedtest_segnum++;
2405
2406         if (Speedtest_segnum > Highest_segment_index) {
2407                 char    msg[128];
2408
2409                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2410                         FrameCount-Speedtest_frame_start,
2411                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2412                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2413
2414                 mprintf((0, "%s", msg));
2415                 HUD_init_message(msg);
2416
2417                 Speedtest_count--;
2418                 if (Speedtest_count == 0)
2419                         Speedtest_on = 0;
2420                 else
2421                         speedtest_init();
2422         }
2423
2424 }
2425
2426
2427 //      Sounds for testing
2428
2429 int test_sound_num = 0;
2430 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2431
2432 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2433
2434
2435 void advance_sound()
2436 {
2437         if (++test_sound_num == N_TEST_SOUNDS)
2438                 test_sound_num=0;
2439
2440 }
2441
2442
2443 int     Test_sound = 251;
2444
2445 void play_test_sound()
2446 {
2447
2448         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2449         digi_play_sample(Test_sound, F1_0);
2450 }
2451
2452 #endif  //ifndef NDEBUG
2453
2454
2455
2456
2457
2458 void ReadControls()
2459 {
2460         int key;
2461         fix key_time;
2462         static ubyte exploding_flag=0;
2463
2464         Player_fired_laser_this_frame=-1;
2465
2466         if (!Endlevel_sequence && !Player_is_dead) {
2467
2468                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2469                                 #ifdef NETWORK
2470                                 || multi_sending_message || multi_defining_message
2471                                 #endif
2472                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2473                                 memset( &Controls, 0, sizeof(control_info) );
2474                         else
2475                                 #ifdef WINDOWS
2476                                         controls_read_all_win();
2477                                 #else
2478                                         controls_read_all();            //NOTE LINK TO ABOVE!!!
2479                                 #endif
2480
2481                 check_rear_view();
2482
2483                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2484                 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2485                         Automap_flag = 1;
2486
2487                 do_weapon_stuff();
2488
2489         }
2490
2491         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2492
2493                 if (exploding_flag==0)  {
2494                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2495                         game_flush_inputs();
2496                 } else {
2497                         int i;
2498                         //if (key_down_count(KEY_BACKSP))
2499                         //      Int3();
2500                         //if (key_down_count(KEY_PRINT_SCREEN))
2501                         //      save_screen_shot(0);
2502
2503                         #ifndef MACINTOSH
2504                         for (i=0; i<4; i++ )
2505                                 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2506                         #else
2507                                 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2508                         #endif
2509                         for (i=0; i<3; i++ )
2510                                 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2511
2512                         //for (i=0; i<256; i++ )
2513                         //      if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2514
2515                         if (Death_sequence_aborted)
2516                                 game_flush_inputs();
2517                 }
2518         } else {
2519                 exploding_flag=0;
2520         }
2521
2522         if (Newdemo_state == ND_STATE_PLAYBACK )
2523                 update_vcr_state();
2524
2525         while ((key=key_inkey_time(&key_time)) != 0)    {
2526
2527                 if (DefiningMarkerMessage)
2528                  {
2529                         MarkerInputMessage (key);
2530                         continue;
2531                  }
2532
2533                 #ifdef NETWORK
2534                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2535                         multi_message_input_sub( key );
2536                         continue;               //get next key
2537                 }
2538                 #endif
2539
2540                 #ifndef RELEASE
2541                 #ifdef NETWORK
2542                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2543                         Network_message_reciever = 100;         // Send to everyone...
2544                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2545                 }
2546                 #endif
2547                 #endif
2548
2549                 if (Player_is_dead)
2550                         HandleDeathKey(key);
2551
2552                 if (Endlevel_sequence)
2553                         HandleEndlevelKey(key);
2554                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2555                         HandleDemoKey(key);
2556
2557                         #ifndef RELEASE
2558                         HandleTestKey(key);
2559                         #endif
2560                 } else {
2561                         FinalCheats(key);
2562
2563                         HandleSystemKey(key);
2564                         HandleVRKey(key);
2565                         HandleGameKey(key);
2566
2567                         #ifndef RELEASE
2568                         HandleTestKey(key);
2569                         #endif
2570                 }
2571         }
2572
2573
2574 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2575   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2576 }
2577