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make console optional, other fixes
[btb/d2x.git] / main / gamecntl.c
1 /* $Id: gamecntl.c,v 1.18 2003-06-02 01:55:03 btb Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 #ifdef HAVE_CONFIG_H
16 #include <conf.h>
17 #endif
18
19 //#define DOOR_DEBUGGING
20
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <stdarg.h>
25
26 #include "CON_console.h"
27
28 #include "pstypes.h"
29 #include "console.h"
30 #include "inferno.h"
31 #include "game.h"
32 #include "player.h"
33 #include "key.h"
34 #include "object.h"
35 #include "menu.h"
36 #include "physics.h"
37 #include "error.h"
38 #include "joy.h"
39 #include "mono.h"
40 #include "iff.h"
41 #include "pcx.h"
42 #include "timer.h"
43 #include "render.h"
44 #include "laser.h"
45 #include "screens.h"
46 #include "textures.h"
47 #include "slew.h"
48 #include "gauges.h"
49 #include "texmap.h"
50 #include "3d.h"
51 #include "effects.h"
52 #include "gameseg.h"
53 #include "wall.h"
54 #include "ai.h"
55 #include "digi.h"
56 #include "ibitblt.h"
57 #include "u_mem.h"
58 #include "palette.h"
59 #include "morph.h"
60 #include "lighting.h"
61 #include "newdemo.h"
62 #include "weapon.h"
63 #include "sounds.h"
64 #include "args.h"
65 #include "gameseq.h"
66 #include "automap.h"
67 #include "text.h"
68 #include "powerup.h"
69 #include "newmenu.h"
70 #ifdef NETWORK
71 #include "network.h"
72 #endif
73 #include "gamefont.h"
74 #include "endlevel.h"
75 #include "joydefs.h"
76 #include "kconfig.h"
77 #include "mouse.h"
78 #include "titles.h"
79 #include "gr.h"
80 #include "playsave.h"
81 #include "movie.h"
82 #include "scores.h"
83 #ifdef MACINTOSH
84 #include "songs.h"
85 #endif
86
87 #if defined (TACTILE)
88 #include "tactile.h"
89 #endif
90
91 #include "pa_enabl.h"
92 #include "multi.h"
93 #include "desc_id.h"
94 #include "cntrlcen.h"
95 #include "pcx.h"
96 #include "state.h"
97 #include "piggy.h"
98 #include "multibot.h"
99 #include "ai.h"
100 #include "rbaudio.h"
101 #include "switch.h"
102 #include "escort.h"
103
104 #ifdef POLY_ACC
105         #include "poly_acc.h"
106 #endif
107
108 //#define TEST_TIMER    1               //if this is set, do checking on timer
109
110 #define SHOW_EXIT_PATH  1
111
112 #define Arcade_mode 0
113
114
115 #ifdef EDITOR
116 #include "editor/editor.h"
117 #endif
118
119 //#define _MARK_ON 1
120 #ifdef __WATCOMC__
121 #if __WATCOMC__ < 1000
122 #include <wsample.h>            //should come after inferno.h to get mark setting
123 #endif
124 #endif
125
126 #ifdef SDL_INPUT
127 #include <SDL.h>
128 #endif
129
130 extern void full_palette_save(void);
131 extern void object_goto_prev_viewer(void);
132
133 // Global Variables -----------------------------------------------------------
134
135 int     redbook_volume = 255;
136
137
138 //      External Variables ---------------------------------------------------------
139
140 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
141 extern int Guided_in_big_window;
142 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
143
144 #ifndef NDEBUG
145 extern int      Mark_count;
146 extern int      Speedtest_start_time;
147 extern int      Speedtest_segnum;
148 extern int      Speedtest_sidenum;
149 extern int      Speedtest_frame_start;
150 extern int      Speedtest_count;
151 #endif
152
153 extern int      Global_missile_firing_count;
154 extern int      Automap_flag;
155 extern int      Config_menu_flag;
156 extern int  EscortHotKeys;
157
158
159 extern int      Game_aborted;
160 extern int      *Toggle_var;
161
162 extern int      Physics_cheat_flag;
163
164 extern int      last_drawn_cockpit[2];
165
166 extern int      Debug_spew;
167 extern int      Debug_pause;
168 extern cvar_t   r_framerate;
169
170 extern fix      Show_view_text_timer;
171
172 extern ubyte DefiningMarkerMessage;
173
174 //      Function prototypes --------------------------------------------------------
175
176
177 extern void CyclePrimary();
178 extern void CycleSecondary();
179 extern void InitMarkerInput();
180 extern void MarkerInputMessage (int);
181 extern void grow_window(void);
182 extern void shrink_window(void);
183 extern int      allowed_to_fire_missile(void);
184 extern int      allowed_to_fire_flare(void);
185 extern void     check_rear_view(void);
186 extern int      create_special_path(void);
187 extern void move_player_2_segment(segment *seg, int side);
188 extern void     kconfig_center_headset(void);
189 extern void game_render_frame_mono(void);
190 extern void newdemo_strip_frames(char *, int);
191 extern void toggle_cockpit(void);
192 extern int  dump_used_textures_all(void);
193 extern void DropMarker();
194 extern void DropSecondaryWeapon();
195 extern void DropCurrentWeapon();
196
197 void FinalCheats(int key);
198
199 #ifndef RELEASE
200 void do_cheat_menu(void);
201 #endif
202
203 void HandleGameKey(int key);
204 int HandleSystemKey(int key);
205 void HandleTestKey(int key);
206 void HandleVRKey(int key);
207
208 void speedtest_init(void);
209 void speedtest_frame(void);
210 void advance_sound(void);
211 void play_test_sound(void);
212
213 #ifdef MACINTOSH
214 extern void macintosh_quit(void);       // dialog-style quit function
215 #endif
216
217 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
218 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
219
220 // Functions ------------------------------------------------------------------
221
222 #define CONVERTER_RATE  20              //10 units per second xfer rate
223 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
224
225 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
226
227 void transfer_energy_to_shield(fix time)
228 {
229         fix e;          //how much energy gets transfered
230         static fix last_play_time=0;
231
232         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
233
234         if (e <= 0) {
235
236                 if (Players[Player_num].energy <= INITIAL_ENERGY)
237                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
238                 else
239                         HUD_init_message("No transfer: Shields already at max");
240                 return;
241         }
242
243         Players[Player_num].energy  -= e;
244         Players[Player_num].shields += e/CONVERTER_SCALE;
245
246         if (last_play_time > GameTime)
247                 last_play_time = 0;
248
249         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
250                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
251                 last_play_time = GameTime;
252         }
253
254 }
255
256 void update_vcr_state();
257 void do_weapon_stuff(void);
258
259
260 // Control Functions
261
262 fix newdemo_single_frame_time;
263
264 void update_vcr_state(void)
265 {
266         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
267                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
268         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
269                 Newdemo_vcr_state = ND_STATE_REWINDING;
270         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
271                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
272         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
273                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
274         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
275                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
276 }
277
278 //returns which bomb will be dropped next time the bomb key is pressed
279 int which_bomb()
280 {
281         int bomb;
282
283         //use the last one selected, unless there aren't any, in which case use
284         //the other if there are any
285
286
287    // If hoard game, only let the player drop smart mines
288    if (Game_mode & GM_HOARD)
289                 return SMART_MINE_INDEX;
290
291         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
292
293         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
294                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
295                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
296                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
297         }
298         
299         
300
301         return bomb;
302 }
303
304
305 void do_weapon_stuff(void)
306 {
307   int i;
308
309         if (Controls.fire_flare_down_count)
310                 if (allowed_to_fire_flare())
311                         Flare_create(ConsoleObject);
312
313         if (allowed_to_fire_missile())
314                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
315
316         if (Global_missile_firing_count) {
317                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
318                 Global_missile_firing_count--;
319         }
320
321    if (Controls.cycle_primary_count)
322          {
323      for (i=0;i<Controls.cycle_primary_count;i++)
324                 CyclePrimary ();
325     }
326    if (Controls.cycle_secondary_count)
327          {
328      for (i=0;i<Controls.cycle_secondary_count;i++)
329                 CycleSecondary ();
330     }
331    if (Controls.headlight_count)
332          {
333      for (i=0;i<Controls.headlight_count;i++)
334                 toggle_headlight_active ();
335     }
336
337         if (Global_missile_firing_count < 0)
338                 Global_missile_firing_count = 0;
339
340         //      Drop proximity bombs.
341         if (Controls.drop_bomb_down_count) {
342                 int ssw_save = Secondary_weapon;
343
344                 while (Controls.drop_bomb_down_count--) {
345                         int ssw_save2;
346
347                         ssw_save2 = Secondary_weapon = which_bomb();
348
349                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
350
351                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
352                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
353                 }
354
355                 Secondary_weapon = ssw_save;
356         }
357 }
358
359
360 int Game_paused;
361 char *Pause_msg;
362
363 extern void game_render_frame();
364 extern void show_extra_views();
365 extern fix Flash_effect;
366
367 void apply_modified_palette(void)
368 {
369 //@@    int                             k,x,y;
370 //@@    grs_bitmap      *sbp;
371 //@@    grs_canvas      *save_canv;
372 //@@    int                             color_xlate[256];
373 //@@
374 //@@
375 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
376 //@@            return;
377 //@@
378 //@@    reset_cockpit();
379 //@@
380 //@@    save_canv = grd_curcanv;
381 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
382 //@@
383 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
384 //@@
385 //@@    for (x=0; x<256; x++)
386 //@@            color_xlate[x] = -1;
387 //@@
388 //@@    for (k=0; k<4; k++) {
389 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
390 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
391 //@@                                    int     color, new_color;
392 //@@                                    int     r, g, b;
393 //@@                                    int     xcrd, ycrd;
394 //@@
395 //@@                                    ycrd = y+k;
396 //@@                                    xcrd = x;
397 //@@
398 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
399 //@@
400 //@@                                    if (color_xlate[color] == -1) {
401 //@@                                            r = gr_palette[color*3+0];
402 //@@                                            g = gr_palette[color*3+1];
403 //@@                                            b = gr_palette[color*3+2];
404 //@@
405 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
406 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
407 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
408 //@@
409 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
410 //@@
411 //@@                                    }
412 //@@
413 //@@                                    new_color = color_xlate[color];
414 //@@
415 //@@                                    gr_setcolor(new_color);
416 //@@                                    gr_upixel(xcrd, ycrd);
417 //@@                      }
418 //@@            }
419 //@@    }
420 }
421
422 void format_time(char *str, int secs_int)
423 {
424         int h, m, s;
425
426         h = secs_int/3600;
427         s = secs_int%3600;
428         m = s / 60;
429         s = s % 60;
430         sprintf(str, "%1d:%02d:%02d", h, m, s );
431 }
432
433 extern int Redbook_playing;
434 void do_show_netgame_help();
435
436 //Process selected keys until game unpaused. returns key that left pause (p or esc)
437 int do_game_pause()
438 {
439         int key;
440         char msg[1000];
441         char total_time[9],level_time[9];
442
443         key=0;
444
445         if (Game_paused) {              //unpause!
446                 Game_paused=0;
447       #if defined (TACTILE)
448                         if (TactileStick)
449                           EnableForces();
450                 #endif
451                 return KEY_PAUSE;
452         }
453
454 #ifdef NETWORK
455         if (Game_mode & GM_NETWORK)
456         {
457          do_show_netgame_help();
458     return (KEY_PAUSE);
459         }
460         else if (Game_mode & GM_MULTI)
461          {
462           HUD_init_message ("You cannot pause in a modem/serial game!");
463           return (KEY_PAUSE);
464          }
465 #endif
466
467         digi_pause_all();
468         RBAPause();
469         stop_time();
470
471         palette_save();
472         apply_modified_palette();
473         reset_palette_add();
474
475 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
476 //      We need a new brightening primitive if we want to make this not horribly ugly.
477 //                Gr_scanline_darkening_level = 2;
478 //                gr_rect(0, 0, 319, 199);
479
480         game_flush_inputs();
481
482         Game_paused=1;
483
484    #if defined (TACTILE)
485         if (TactileStick)
486                   DisableForces();
487         #endif
488
489
490 //      set_screen_mode( SCREEN_MENU );
491         set_popup_screen();
492         gr_palette_load( gr_palette );
493
494         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
495         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
496
497    if (Newdemo_state!=ND_STATE_PLAYBACK)
498                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
499    else
500                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
501
502         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
503         gr_update();
504
505 #ifdef SDL_INPUT
506         /* give control back to the WM */
507         if (FindArg("-grabmouse"))
508             SDL_WM_GrabInput(SDL_GRAB_OFF);
509 #endif
510
511         while (Game_paused) 
512         {
513                 int screen_changed;
514
515         #if defined (WINDOWS)
516
517                 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
518                         show_boxed_message(msg);
519                 }
520
521         SkipPauseStuff:
522
523                 while (!(key = key_inkey()))
524                 {
525                         MSG wmsg;
526                         DoMessageStuff(&wmsg);
527                         if (_RedrawScreen) {
528                                 mprintf((0, "Redrawing paused screen.\n"));
529                                 _RedrawScreen = FALSE;
530                                 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) 
531                                         game_render_frame();
532                                 Screen_mode = -1;
533                                 set_popup_screen();
534                                 gr_palette_load(gr_palette);
535                                 show_boxed_message(msg);
536                                 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
537                                         if (!GRMODEINFO(modex)) render_gauges();
538                         }
539                 }
540
541         #else
542                 key = key_getch();
543         #endif
544
545                 #ifndef RELEASE
546                 HandleTestKey(key);
547                 #endif
548                 
549                 screen_changed = HandleSystemKey(key);
550
551         #ifdef WINDOWS
552                 if (screen_changed == -1) {
553                         nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode"); 
554                         goto SkipPauseStuff;
555                 }
556         #endif
557
558                 HandleVRKey(key);
559
560                 if (screen_changed) {
561 //                      game_render_frame();
562                         WIN(set_popup_screen());
563                         show_boxed_message(msg);
564                         //show_extra_views();
565                         if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
566                                 render_gauges();
567                 }
568         }
569
570 #ifdef SDL_INPUT
571         /* keep the mouse from wandering in SDL */
572         if (FindArg("-grabmouse"))
573             SDL_WM_GrabInput(SDL_GRAB_ON);
574 #endif
575
576         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
577                 clear_boxed_message();
578         }
579
580         game_flush_inputs();
581
582         reset_cockpit();
583
584         palette_restore();
585
586         start_time();
587
588         if (Redbook_playing)
589                 RBAResume();
590         digi_resume_all();
591         
592         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
593
594         return key;
595 }
596
597 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
598 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
599 extern int TotalMissedPackets,TotalPacketsGot;
600 extern char Pauseable_menu;
601 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
602 extern char *RankStrings[];
603 extern int PhallicLimit,PhallicMan;
604
605 #ifdef NETWORK
606 void do_show_netgame_help()
607  {
608         newmenu_item m[30];
609    char mtext[30][50];
610         int i,num=0,eff;
611 #ifndef RELEASE
612         int pl;
613 #endif
614         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
615                                                                 "effecting","tarnishing"};
616
617    for (i=0;i<30;i++)
618         {
619          m[i].text=(char *)&mtext[i];
620     m[i].type=NM_TYPE_TEXT;
621         }
622
623    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
624    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
625         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
626         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
627         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
628         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
629    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
630    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
631    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
632
633 #ifndef RELEASE
634                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
635                 if (pl<0)
636                   pl=0;
637                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
638 #endif
639
640    if (Netgame.KillGoal)
641      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
642
643    sprintf (mtext[num]," "); num++;
644    sprintf (mtext[num],"Connected players:"); num++;
645
646    NetPlayers.players[Player_num].rank=GetMyNetRanking();
647
648    for (i=0;i<N_players;i++)
649      if (Players[i].connected)
650           {               
651       if (!FindArg ("-norankings"))
652                  {
653                         if (i==Player_num)
654                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
655                         else
656                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
657                                                         kill_matrix[i][Player_num]); 
658                         num++;
659                  }
660            else
661                  sprintf (mtext[num++],"%s",Players[i].callsign); 
662           }
663
664         
665   sprintf (mtext[num]," "); num++;
666
667   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
668
669   if (eff<0)
670         eff=0;
671   
672   if (Game_mode & GM_HOARD)
673         {
674          if (PhallicMan==-1)
675                  sprintf (mtext[num],"There is no record yet for this level."); 
676          else
677                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
678         num++;
679         }
680   else if (!FindArg ("-norankings"))
681         {
682           if (eff<60)
683            {
684                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
685                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
686                 }
687           else
688            {
689                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
690                  sprintf (mtext[num],"is serving you well."); num++;
691            }
692         }  
693         
694
695         full_palette_save();
696
697    Pauseable_menu=1;
698         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
699
700         palette_restore();
701 }
702 #endif
703
704 void HandleEndlevelKey(int key)
705 {
706
707         #ifdef MACINTOSH
708         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
709                 save_screen_shot(0);
710
711         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
712                 macintosh_quit();
713         #endif
714
715         if (key==KEY_PRINT_SCREEN)
716                 save_screen_shot(0);
717
718         #ifdef MACINTOSH
719         if ( key == (KEY_COMMAND+KEY_P) )
720                 key = do_game_pause();
721         #endif
722         if (key == KEY_PAUSE)
723                 key = do_game_pause();          //so esc from pause will end level
724
725         if (key == KEY_ESC) {
726                 stop_endlevel_sequence();
727                 last_drawn_cockpit[0]=-1;
728                 last_drawn_cockpit[1]=-1;
729                 return;
730         }
731
732         if (key == KEY_BACKSP)
733                 Int3();
734 }
735
736 void HandleDeathKey(int key)
737 {
738 /*
739         Commented out redundant calls because the key used here typically
740         will be passed to HandleSystemKey later.  Note that I do this to pause
741         which is supposed to pass the ESC key to leave the level.  This
742         doesn't work in the DOS version anyway.   -Samir 
743 */
744
745         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
746                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
747
748         #ifdef MACINTOSH
749         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
750 //              save_screen_shot(0);
751                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
752         }
753
754         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
755                 macintosh_quit();
756         #endif
757
758         if (key==KEY_PRINT_SCREEN) {
759 //              save_screen_shot(0);
760                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
761         }
762
763         #ifdef MACINTOSH
764         if ( key == (KEY_COMMAND+KEY_P) ) {
765 //              key = do_game_pause();
766                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
767         }
768         #endif
769
770         if (key == KEY_PAUSE)   {
771 //              key = do_game_pause();          //so esc from pause will end level
772                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
773         }
774
775         if (key == KEY_ESC) {
776                 if (ConsoleObject->flags & OF_EXPLODING)
777                         Death_sequence_aborted = 1;
778         }
779
780         if (key == KEY_BACKSP)  {
781                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
782                 Int3();
783         }
784
785         //don't abort death sequence for netgame join/refuse keys
786         if (    (key == KEY_ALTED + KEY_1) ||
787                         (key == KEY_ALTED + KEY_2))
788                 Death_sequence_aborted  = 0;
789
790         if (Death_sequence_aborted)
791                 game_flush_inputs();
792
793 }
794
795 void HandleDemoKey(int key)
796 {
797         switch (key) {
798
799                 case KEY_F3:
800                                 
801                         #ifdef MACINTOSH
802                                 #ifdef POLY_ACC
803                                         if (PAEnabled)
804                                         {
805                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
806                                                 return;
807                                         }
808                                 #endif
809                         #endif
810                                 
811                          PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
812                          PA_DFX (break);
813                          if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
814                                 toggle_cockpit();
815                          break;
816
817                 case KEY_SHIFTED+KEY_MINUS:
818                 case KEY_MINUS:         shrink_window(); break;
819
820                 case KEY_SHIFTED+KEY_EQUAL:
821                 case KEY_EQUAL:         grow_window(); break;
822
823                 MAC(case KEY_COMMAND+KEY_2:)
824                 case KEY_F2:            Config_menu_flag = 1; break;
825
826                 MAC(case KEY_COMMAND+KEY_7:)
827                 case KEY_F7:
828                         #ifdef NETWORK
829                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
830                         #endif
831                         break;
832                 case KEY_ESC:
833                         Function_mode = FMODE_MENU;
834                         break;
835                 case KEY_UP:
836                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
837                         break;
838                 case KEY_DOWN:
839                         Newdemo_vcr_state = ND_STATE_PAUSED;
840                         break;
841                 case KEY_LEFT:
842                         newdemo_single_frame_time = timer_get_fixed_seconds();
843                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
844                         break;
845                 case KEY_RIGHT:
846                         newdemo_single_frame_time = timer_get_fixed_seconds();
847                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
848                         break;
849                 case KEY_CTRLED + KEY_RIGHT:
850                         newdemo_goto_end();
851                         break;
852                 case KEY_CTRLED + KEY_LEFT:
853                         newdemo_goto_beginning();
854                         break;
855
856                 MAC(case KEY_COMMAND+KEY_P:)
857                 case KEY_PAUSE:
858                         do_game_pause();
859                         break;
860
861                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
862                 case KEY_PRINT_SCREEN: {
863                         int old_state;
864
865                         old_state = Newdemo_vcr_state;
866                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
867                         game_render_frame_mono();
868                         save_screen_shot(0);
869                         Newdemo_vcr_state = old_state;
870                         break;
871                 }
872
873                 #ifdef MACINTOSH
874                 case KEY_COMMAND+KEY_Q:
875                         if ( !(Game_mode & GM_MULTI) )
876                                 macintosh_quit();
877                         break;
878                 #endif
879
880                 #ifndef NDEBUG
881                 case KEY_BACKSP:
882                         Int3();
883                         break;
884                 case KEY_DEBUGGED + KEY_I:
885                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
886                         if (Newdemo_do_interpolate)
887                                 mprintf ((0, "demo playback interpolation now on\n"));
888                         else
889                                 mprintf ((0, "demo playback interpolation now off\n"));
890                         break;
891                 case KEY_DEBUGGED + KEY_K: {
892                         int how_many, c;
893                         char filename[FILENAME_LEN], num[16];
894                         newmenu_item m[6];
895
896                         filename[0] = '\0';
897                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
898                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
899                         c = newmenu_do( NULL, NULL, 2, m, NULL );
900                         if (c == -2)
901                                 break;
902                         strcat(filename, ".dem");
903                         num[0] = '\0';
904                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
905                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
906                         c = newmenu_do( NULL, NULL, 2, m, NULL );
907                         if (c == -2)
908                                 break;
909                         how_many = atoi(num);
910                         if (how_many <= 0)
911                                 break;
912                         newdemo_strip_frames(filename, how_many);
913
914                         break;
915                 }
916                 #endif
917
918         }
919 }
920
921 //switch a cockpit window to the next function
922 int select_next_window_function(int w)
923 {
924         Assert(w==0 || w==1);
925
926         switch (Cockpit_3d_view[w]) {
927                 case CV_NONE:
928                         Cockpit_3d_view[w] = CV_REAR;
929                         break;
930                 case CV_REAR:
931                         if (find_escort()) {
932                                 Cockpit_3d_view[w] = CV_ESCORT;
933                                 break;
934                         }
935                         //if no ecort, fall through
936                 case CV_ESCORT:
937                         Coop_view_player[w] = -1;               //force first player
938 #ifdef NETWORK
939                         //fall through
940                 case CV_COOP:
941                         Marker_viewer_num[w] = -1;
942                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
943                                 Cockpit_3d_view[w] = CV_COOP;
944                                 while (1) {
945                                         Coop_view_player[w]++;
946                                         if (Coop_view_player[w] == N_players) {
947                                                 Cockpit_3d_view[w] = CV_MARKER;
948                                                 goto case_marker;
949                                         }
950                                         if (Coop_view_player[w]==Player_num)
951                                                 continue;
952
953                                         if (Game_mode & GM_MULTI_COOP)
954                                                 break;
955                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
956                                                 break;
957                                 }
958                                 break;
959                         }
960                         //if not multi, fall through
961                 case CV_MARKER:
962                 case_marker:;
963                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
964                                 Cockpit_3d_view[w] = CV_MARKER;
965                                 if (Marker_viewer_num[w] == -1)
966                                         Marker_viewer_num[w] = Player_num * 2;
967                                 else if (Marker_viewer_num[w] == Player_num * 2)
968                                         Marker_viewer_num[w]++;
969                                 else
970                                         Cockpit_3d_view[w] = CV_NONE;
971                         }
972                         else
973 #endif
974                                 Cockpit_3d_view[w] = CV_NONE;
975                         break;
976         }
977         write_player_file();
978
979         return 1;        //screen_changed
980 }
981
982 extern int Game_paused;
983
984 void songs_goto_next_song();
985 void songs_goto_prev_song();
986
987 #ifdef DOOR_DEBUGGING
988 dump_door_debugging_info()
989 {
990         object *obj;
991         vms_vector new_pos;
992         fvi_query fq;
993         fvi_info hit_info;
994         int fate;
995         FILE *dfile;
996         int wall_num;
997
998         obj = &Objects[Players[Player_num].objnum];
999         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
1000
1001         fq.p0                                           = &obj->pos;
1002         fq.startseg                             = obj->segnum;
1003         fq.p1                                           = &new_pos;
1004         fq.rad                                  = 0;
1005         fq.thisobjnum                   = Players[Player_num].objnum;
1006         fq.ignore_obj_list      = NULL;
1007         fq.flags                                        = 0;
1008
1009         fate = find_vector_intersection(&fq,&hit_info);
1010
1011         dfile = fopen("door.out","at");
1012
1013         fprintf(dfile,"FVI hit_type = %d\n",fate);
1014         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
1015         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
1016         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
1017         fprintf(dfile,"\n");
1018
1019         if (fate == HIT_WALL) {
1020
1021                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1022                 fprintf(dfile,"wall_num = %d\n",wall_num);
1023         
1024                 if (wall_num != -1) {
1025                         wall *wall = &Walls[wall_num];
1026                         active_door *d;
1027                         int i;
1028         
1029                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
1030                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
1031                         fprintf(dfile,"    hps = %x\n",wall->hps);
1032                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
1033                         fprintf(dfile,"    type = %d\n",wall->type);
1034                         fprintf(dfile,"    flags = %x\n",wall->flags);
1035                         fprintf(dfile,"    state = %d\n",wall->state);
1036                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
1037                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
1038                         fprintf(dfile,"    keys = %x\n",wall->keys);
1039                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
1040                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
1041                         fprintf(dfile,"\n");
1042         
1043         
1044                         for (i=0;i<Num_open_doors;i++) {                //find door
1045                                 d = &ActiveDoors[i];
1046                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1047                                         break;
1048                         } 
1049         
1050                         if (i>=Num_open_doors)
1051                                 fprintf(dfile,"No active door.\n");
1052                         else {
1053                                 fprintf(dfile,"Active door %d:\n",i);
1054                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
1055                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1056                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1057                                 fprintf(dfile,"    time = %x\n",d->time);
1058                         }
1059         
1060                 }
1061         }
1062
1063         fprintf(dfile,"\n");
1064         fprintf(dfile,"\n");
1065
1066         fclose(dfile);
1067
1068 }
1069 #endif
1070
1071
1072 //this is for system-level keys, such as help, etc.
1073 //returns 1 if screen changed
1074 int HandleSystemKey(int key)
1075 {
1076         int screen_changed=0;
1077
1078         if (!Player_is_dead)
1079                 switch (key) {
1080
1081                         #ifdef DOOR_DEBUGGING
1082                         case KEY_LAPOSTRO+KEY_SHIFTED:
1083                                 dump_door_debugging_info();
1084                                 break;
1085                         #endif
1086
1087                         case KEY_ESC:
1088                                 if (Game_paused)
1089                                         Game_paused=0;
1090                                 else {
1091                                         Game_aborted=1;
1092                                         Function_mode = FMODE_MENU;
1093                                 }
1094                                 break;
1095
1096 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1097
1098                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1099                         case KEY_SHIFTED+KEY_F1:
1100                                 screen_changed = select_next_window_function(0);
1101                                 break;
1102                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1103                         case KEY_SHIFTED+KEY_F2:
1104                                 screen_changed = select_next_window_function(1);
1105                                 break;
1106                 }
1107
1108         switch (key) {
1109
1110                 case KEY_SHIFTED + KEY_ESC:
1111                         con_show();
1112                         break;
1113
1114 #if 0
1115                 case KEY_SHIFTED + KEY_ESC:     //quick exit
1116                         #ifdef EDITOR
1117                                 if (! SafetyCheck()) break;
1118                                 close_editor_screen();
1119                         #endif
1120
1121                         Game_aborted=1;
1122                         Function_mode=FMODE_EXIT;
1123                         break;
1124 #endif
1125
1126                 MAC( case KEY_COMMAND+KEY_P: )
1127                 case KEY_PAUSE: 
1128                         do_game_pause();                                break;
1129
1130                 #ifdef MACINTOSH
1131                 case KEY_COMMAND + KEY_D:
1132                         Scanline_double = !Scanline_double;
1133                         init_cockpit();
1134                         break;
1135                 #endif
1136
1137                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1138                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
1139
1140                 MAC(case KEY_COMMAND+KEY_1:)
1141                 case KEY_F1:                                    do_show_help();                 break;
1142
1143                 MAC(case KEY_COMMAND+KEY_2:)
1144                 case KEY_F2:                                    //Config_menu_flag = 1; break;
1145                         {
1146                                 int scanline_save = Scanline_double;
1147
1148                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1149                                 do_options_menu();
1150                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1151                                 if (scanline_save != Scanline_double)   init_cockpit(); // reset the cockpit after changing...
1152                  PA_DFX (init_cockpit());
1153                                 break;
1154                         }
1155
1156
1157                 MAC(case KEY_COMMAND+KEY_3:)
1158
1159                 case KEY_F3:
1160                         #ifdef WINDOWS          // HACK! these shouldn't work in 320x200 pause or in letterbox.
1161                                 if (Player_is_dead) break;
1162                                 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1163                                         screen_changed = -1;
1164                                         break;
1165                                 }
1166                         #endif
1167         
1168                         #ifdef MACINTOSH
1169                                 #ifdef POLY_ACC
1170                                         if (PAEnabled)
1171                                         {
1172                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1173                                                 return;
1174                                         }
1175                                 #endif
1176                         #endif
1177
1178                         PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1179                         PA_DFX (break);
1180
1181                         if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1182                         {
1183                                 toggle_cockpit();       screen_changed=1;
1184                         }
1185                         break;
1186
1187                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1188                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1189
1190                 case KEY_SHIFTED+KEY_MINUS:
1191                 case KEY_MINUS: 
1192                 #ifdef WINDOWS
1193                         if (Player_is_dead) break;
1194                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1195                                 screen_changed = -1;
1196                                 break;
1197                         }
1198                 #endif
1199
1200                         shrink_window(); 
1201                         screen_changed=1; 
1202                         break;
1203
1204                 case KEY_SHIFTED+KEY_EQUAL:
1205                 case KEY_EQUAL:                 
1206                 #ifdef WINDOWS
1207                         if (Player_is_dead) break;
1208                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1209                                 screen_changed = -1;
1210                                 break;
1211                         }
1212                 #endif
1213
1214                         grow_window();  
1215                         screen_changed=1; 
1216                         break;
1217
1218                 MAC(case KEY_COMMAND+KEY_5:)
1219                 case KEY_F5:
1220                         if ( Newdemo_state == ND_STATE_RECORDING )
1221                                 newdemo_stop_recording();
1222                         else if ( Newdemo_state == ND_STATE_NORMAL )
1223                                 if (!Game_paused)               //can't start demo while paused
1224                                         newdemo_start_recording();
1225                         break;
1226
1227                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1228                 case KEY_ALTED+KEY_F4:
1229                         #ifdef NETWORK
1230                         Show_reticle_name = (Show_reticle_name+1)%2;
1231                         #endif
1232                         break;
1233
1234                 MAC(case KEY_COMMAND+KEY_7:)
1235                 case KEY_F7:
1236                         #ifdef NETWORK
1237                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1238                         if (Game_mode & GM_MULTI)
1239                                 multi_sort_kill_list();
1240                 #endif
1241                         break;
1242
1243                 MAC(case KEY_COMMAND+KEY_8:)
1244                 case KEY_F8:
1245                         #ifdef NETWORK
1246                         multi_send_message_start();
1247                         #endif
1248                         break;
1249
1250                 case KEY_F9:
1251                 case KEY_F10:
1252                 case KEY_F11:
1253                 case KEY_F12:
1254                         #ifdef NETWORK
1255                         multi_send_macro(key);
1256                         #endif
1257                         break;          // send taunt macros
1258
1259                 #ifdef MACINTOSH
1260                 case KEY_9 + KEY_COMMAND:
1261                         multi_send_macro(KEY_F9);
1262                         break;
1263                 case KEY_0 + KEY_COMMAND:
1264                         multi_send_macro(KEY_F10);
1265                         break;
1266                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1267                         multi_send_macro(KEY_F11);
1268                         break;
1269                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1270                         multi_send_macro(KEY_F12);
1271                         break;
1272                 #endif
1273
1274                 case KEY_SHIFTED + KEY_F9:
1275                 case KEY_SHIFTED + KEY_F10:
1276                 case KEY_SHIFTED + KEY_F11:
1277                 case KEY_SHIFTED + KEY_F12:
1278                         #ifdef NETWORK
1279                         multi_define_macro(key);
1280                         #endif
1281                         break;          // redefine taunt macros
1282
1283                 #ifdef MACINTOSH
1284                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1285                         multi_define_macro(KEY_F9);
1286                         break;
1287                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1288                         multi_define_macro(KEY_F10);
1289                         break;
1290                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1291                         multi_define_macro(KEY_F11);
1292                         break;
1293                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1294                         multi_define_macro(KEY_F12);
1295                         break;
1296                 #endif
1297
1298                 #if defined(MACINTOSH) && defined(POLY_ACC)
1299                         case KEY_COMMAND+KEY_ALTED+KEY_1:
1300                                 if (PAEnabled)
1301                                 {       // hackish, to enable RAVE filtering hotkey,
1302                                         // not widely publicized
1303                                         pa_toggle_filtering();
1304                                 }
1305                                 break;
1306                 #endif
1307
1308
1309                 MAC(case KEY_COMMAND+KEY_S:)
1310                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1311                 case KEY_ALTED+KEY_F2:
1312                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1313                                 int     rsave, gsave, bsave;
1314                                 rsave = PaletteRedAdd;
1315                                 gsave = PaletteGreenAdd;
1316                                 bsave = PaletteBlueAdd;
1317
1318                                 full_palette_save();
1319                                 PaletteRedAdd = rsave;
1320                                 PaletteGreenAdd = gsave;
1321                                 PaletteBlueAdd = bsave;
1322                                 state_save_all( 0, 0, NULL );
1323                                 palette_restore();
1324                         }
1325                         break;  // 0 means not between levels.
1326
1327                 MAC(case KEY_COMMAND+KEY_O:)
1328                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1329                 case KEY_ALTED+KEY_F3:
1330                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1331                                 full_palette_save();
1332                                 state_restore_all(1, 0, NULL);
1333                                 if (Game_paused)
1334                                         do_game_pause();
1335                         }
1336                         break;
1337
1338
1339                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1340                 case KEY_F4 + KEY_SHIFTED:
1341                         do_escort_menu();
1342                         break;
1343
1344
1345                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1346                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1347                         change_guidebot_name();
1348                         break;
1349
1350                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1351                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1352
1353                 #ifdef MACINTOSH
1354                 
1355                 case KEY_COMMAND+KEY_M:
1356                         #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1357                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1358                                 break;
1359
1360                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1361                         stop_time();
1362                         show_boxed_message ("Mounting CD\nESC to quit");        
1363                         RBAMountDisk();         // OS has totaly control of the CD.
1364                         if (Function_mode == FMODE_MENU)
1365                                 songs_play_song(SONG_TITLE,1);
1366                         else if (Function_mode == FMODE_GAME)
1367                                 songs_play_level_song( Current_level_num );
1368                         clear_boxed_message();
1369                         key_init();
1370                         start_time();
1371                         #endif
1372                         
1373                         break;
1374
1375                 case KEY_COMMAND+KEY_E:
1376                         songs_stop_redbook();
1377                         RBAEjectDisk();
1378                         break;
1379
1380                 case KEY_COMMAND+KEY_RIGHT:
1381                         songs_goto_next_song();
1382                         break;
1383                 case KEY_COMMAND+KEY_LEFT:
1384                         songs_goto_prev_song();
1385                         break;
1386                 case KEY_COMMAND+KEY_UP:
1387                         songs_play_level_song(1);
1388                         break;
1389                 case KEY_COMMAND+KEY_DOWN:
1390                         songs_stop_redbook();
1391                         break;
1392
1393                 case KEY_COMMAND+KEY_Q:
1394                         if ( !(Game_mode & GM_MULTI) )
1395                                 macintosh_quit();
1396                         break;
1397                 #endif
1398
1399 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1400                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1401                 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1402                 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1403                         d2x_options_menu();
1404                         break;
1405 #if 0
1406                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1407                 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1408                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1409                         change_res();
1410                         break;
1411                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1412                 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1413                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1414                         //lower res 
1415                         //should we just cycle through the list that is displayed in the res change menu?
1416                         // what if their card/X/etc can't handle that mode? hrm. 
1417                         //well, the quick access to the menu is good enough for now.
1418                         break;
1419                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1420                 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1421                 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1422                         //increase res
1423                         break;
1424 #endif
1425                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1426                 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1427                 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1428                         gr_toggle_fullscreen_game();
1429                         break;
1430 //end addition -MM
1431                         
1432 //added 11/01/98 Matt Mueller
1433 #if 0
1434                 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1435                         toggle_hud_log();
1436                         break;
1437 #endif
1438 //end addition -MM
1439
1440                 default:
1441                         break;
1442
1443         }        //switch (key)
1444
1445         return screen_changed;
1446 }
1447
1448
1449 void HandleVRKey(int key)
1450 {
1451         switch( key )   {
1452
1453                 case KEY_ALTED+KEY_F5:
1454                         if ( VR_render_mode != VR_NONE )        {
1455                                 VR_reset_params();
1456                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1457                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1458                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1459                         }
1460                         break;
1461
1462                 case KEY_ALTED+KEY_F6:
1463                         if ( VR_render_mode != VR_NONE )        {
1464                                 VR_low_res++;
1465                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1466                                 switch( VR_low_res )    {
1467                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1468                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1469                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1470                                         case 3: HUD_init_message( "Low Resolution" ); break;
1471                                 }
1472                         }
1473                         break;
1474
1475                 case KEY_ALTED+KEY_F7:
1476                         if ( VR_render_mode != VR_NONE )        {
1477                                 VR_eye_switch = !VR_eye_switch;
1478                                 HUD_init_message( "-Eyes toggled-" );
1479                                 if ( VR_eye_switch )
1480                                         HUD_init_message( "Right Eye -- Left Eye" );
1481                                 else
1482                                         HUD_init_message( "Left Eye -- Right Eye" );
1483                         }
1484                         break;
1485
1486                 case KEY_ALTED+KEY_F8:
1487                         if ( VR_render_mode != VR_NONE )        {
1488                         VR_sensitivity++;
1489                         if (VR_sensitivity > 2 )
1490                                 VR_sensitivity = 0;
1491                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1492                  }
1493                         break;
1494                 case KEY_ALTED+KEY_F9:
1495                         if ( VR_render_mode != VR_NONE )        {
1496                                 VR_eye_width -= F1_0/10;
1497                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1498                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1499                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1500                         }
1501                         break;
1502                 case KEY_ALTED+KEY_F10:
1503                         if ( VR_render_mode != VR_NONE )        {
1504                                 VR_eye_width += F1_0/10;
1505                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1506                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1507                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1508                         }
1509                         break;
1510
1511                 case KEY_ALTED+KEY_F11:
1512                         if ( VR_render_mode != VR_NONE )        {
1513                                 VR_eye_offset--;
1514                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1515                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1516                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1517                                 VR_eye_offset_changed = 2;
1518                         }
1519                         break;
1520                 case KEY_ALTED+KEY_F12:
1521                         if ( VR_render_mode != VR_NONE )        {
1522                                 VR_eye_offset++;
1523                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1524                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1525                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1526                                 VR_eye_offset_changed = 2;
1527                         }
1528                         break;
1529         }
1530 }
1531
1532
1533 extern void DropFlag();
1534
1535 void HandleGameKey(int key)
1536 {
1537         switch (key) {
1538
1539                 #if defined(MACINTOSH)  && !defined(RELEASE)
1540                 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1541                 #endif
1542
1543 #if 0 // weapon selection handled in controls_read_all, d1x-style
1544 // MWA  changed the weapon select cases to have each case call do_weapon_select
1545 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1546                 //      Select primary or secondary weapon.
1547                 case KEY_1:
1548                         do_weapon_select(0 , 0);
1549                         break;
1550                 case KEY_2:
1551                         do_weapon_select(1 , 0);
1552                         break;
1553                 case KEY_3:
1554                         do_weapon_select(2 , 0);
1555                         break;
1556                 case KEY_4:
1557                         do_weapon_select(3 , 0);
1558                         break;
1559                 case KEY_5:
1560                         do_weapon_select(4 , 0);
1561                         break;
1562
1563                 case KEY_6:
1564                         do_weapon_select(0 , 1);
1565                         break;
1566                 case KEY_7:
1567                         do_weapon_select(1 , 1);
1568                         break;
1569                 case KEY_8:
1570                         do_weapon_select(2 , 1);
1571                         break;
1572                 case KEY_9:
1573                         do_weapon_select(3 , 1);
1574                         break;
1575                 case KEY_0:
1576                         do_weapon_select(4 , 1);
1577                         break;
1578 #endif
1579
1580                 case KEY_1 + KEY_SHIFTED:
1581                 case KEY_2 + KEY_SHIFTED:
1582                 case KEY_3 + KEY_SHIFTED:
1583                 case KEY_4 + KEY_SHIFTED:
1584                 case KEY_5 + KEY_SHIFTED:
1585                 case KEY_6 + KEY_SHIFTED:
1586                 case KEY_7 + KEY_SHIFTED:
1587                 case KEY_8 + KEY_SHIFTED:
1588                 case KEY_9 + KEY_SHIFTED:
1589                 case KEY_0 + KEY_SHIFTED:
1590                 if (EscortHotKeys)
1591                 {
1592                         if (!(Game_mode & GM_MULTI))
1593                                 set_escort_special_goal(key);
1594                         else
1595                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1596                         break;
1597                 }
1598
1599                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1600                 case KEY_F5 + KEY_SHIFTED:
1601          DropCurrentWeapon();
1602                         break;
1603
1604                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1605                 case KEY_F6 + KEY_SHIFTED:
1606          DropSecondaryWeapon();
1607          break;
1608
1609 #ifdef NETWORK
1610                 case KEY_0 + KEY_ALTED:
1611                         DropFlag ();
1612                         break;
1613 #endif
1614
1615                 MAC(case KEY_COMMAND+KEY_4:)
1616                 case KEY_F4:
1617                 if (!DefiningMarkerMessage)
1618                   InitMarkerInput();
1619                  break;
1620
1621 #ifdef NETWORK
1622                 MAC(case KEY_COMMAND+KEY_6:)
1623                 case KEY_F6:
1624                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1625                                 {
1626                                         RefuseThisPlayer=1;
1627                                         HUD_init_message ("Player accepted!");
1628                                 }
1629                         break;
1630                 case KEY_ALTED + KEY_1:
1631                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1632                                 {
1633                                         RefuseThisPlayer=1;
1634                                         HUD_init_message ("Player accepted!");
1635                                         RefuseTeam=1;
1636                                 }
1637                         break;
1638                 case KEY_ALTED + KEY_2:
1639                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1640                                 {
1641                                         RefuseThisPlayer=1;
1642                                         HUD_init_message ("Player accepted!");
1643                                         RefuseTeam=2;
1644                                 }
1645                         break;
1646 #endif
1647
1648                 default:
1649                         break;
1650
1651         }        //switch (key)
1652 }
1653
1654 void kill_all_robots(void)
1655 {
1656         int     i, dead_count=0;
1657         //int   boss_index = -1;
1658
1659         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1660         for (i=0; i<=Highest_object_index; i++)
1661                 if (Objects[i].type == OBJ_ROBOT) {
1662                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1663                                 dead_count++;
1664                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1665                         }
1666                 }
1667
1668 // --           // Now, if more than boss and buddy left, un-kill boss.
1669 // --           if ((dead_count > 2) && (boss_index != -1)) {
1670 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1671 // --                   dead_count--;
1672 // --           } else if (boss_index != -1)
1673 // --                   HUD_init_message("Toasted the BOSS!");
1674
1675         // Toast the buddy if nothing else toasted!
1676         if (dead_count == 0)
1677                 for (i=0; i<=Highest_object_index; i++)
1678                         if (Objects[i].type == OBJ_ROBOT)
1679                                 if (Robot_info[Objects[i].id].companion) {
1680                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1681                                         HUD_init_message("Toasted the Buddy! *sniff*");
1682                                         dead_count++;
1683                                 }
1684
1685         HUD_init_message("%i robots toasted!", dead_count);
1686 }
1687
1688 //      --------------------------------------------------------------------------
1689 //      Detonate reactor.
1690 //      Award player all powerups in mine.
1691 //      Place player just outside exit.
1692 //      Kill all bots in mine.
1693 //      Yippee!!
1694 void kill_and_so_forth(void)
1695 {
1696         int     i, j;
1697
1698         HUD_init_message("Killing, awarding, etc.!");
1699
1700         for (i=0; i<=Highest_object_index; i++) {
1701                 switch (Objects[i].type) {
1702                         case OBJ_ROBOT:
1703                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1704                                 break;
1705                         case OBJ_POWERUP:
1706                                 do_powerup(&Objects[i]);
1707                                 break;
1708                 }
1709         }
1710
1711         do_controlcen_destroyed_stuff(NULL);
1712
1713         for (i=0; i<Num_triggers; i++) {
1714                 if (Triggers[i].type == TT_EXIT) {
1715                         for (j=0; j<Num_walls; j++) {
1716                                 if (Walls[j].trigger == i) {
1717                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1718                                         obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1719                                         goto kasf_done;
1720                                 }
1721                         }
1722                 }
1723         }
1724
1725 kasf_done: ;
1726
1727 }
1728
1729 #ifndef RELEASE
1730
1731 void kill_all_snipers(void)
1732 {
1733         int     i, dead_count=0;
1734
1735         //      Kill all snipers.
1736         for (i=0; i<=Highest_object_index; i++)
1737                 if (Objects[i].type == OBJ_ROBOT)
1738                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1739                                 dead_count++;
1740                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1741                         }
1742
1743         HUD_init_message("%i robots toasted!", dead_count);
1744 }
1745
1746 void kill_thief(void)
1747 {
1748         int     i;
1749
1750         //      Kill thief.
1751         for (i=0; i<=Highest_object_index; i++)
1752                 if (Objects[i].type == OBJ_ROBOT)
1753                         if (Robot_info[Objects[i].id].thief) {
1754                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1755                                 HUD_init_message("Thief toasted!");
1756                         }
1757 }
1758
1759 void kill_buddy(void)
1760 {
1761         int     i;
1762
1763         //      Kill buddy.
1764         for (i=0; i<=Highest_object_index; i++)
1765                 if (Objects[i].type == OBJ_ROBOT)
1766                         if (Robot_info[Objects[i].id].companion) {
1767                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1768                                 HUD_init_message("Buddy toasted!");
1769                         }
1770 }
1771
1772 void toggle_movie_saving(void);
1773 extern char Language[];
1774
1775 void HandleTestKey(int key)
1776 {
1777         switch (key) {
1778
1779                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1780
1781                 #ifdef SHOW_EXIT_PATH
1782                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1783                 #endif
1784
1785                 case KEY_DEBUGGED+KEY_Y:
1786                         do_controlcen_destroyed_stuff(NULL);
1787                         break;
1788
1789 #ifdef NETWORK
1790         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1791                         Netlife_kills=4000; Netlife_killed=5;
1792                         multi_add_lifetime_kills();
1793                         break;
1794 #endif
1795
1796                 case KEY_BACKSP:
1797                 case KEY_CTRLED+KEY_BACKSP:
1798                 case KEY_ALTED+KEY_BACKSP:
1799                 case KEY_SHIFTED+KEY_BACKSP:
1800                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1801                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1802                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1803                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1804
1805                                 Int3(); break;
1806
1807                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1808
1809                 case KEY_DEBUGGED+KEY_P:
1810                         if (Game_suspended & SUSP_ROBOTS)
1811                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1812                         else
1813                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1814                         break;
1815
1816
1817
1818                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1819                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1820                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1821                 case KEY_DEBUGGED+KEY_H:
1822 //                              if (!(Game_mode & GM_MULTI) )   {
1823                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1824                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1825                                         #ifdef NETWORK
1826                                         if (Game_mode & GM_MULTI)
1827                                                 multi_send_cloak();
1828                                         #endif
1829                                         ai_do_cloak_stuff();
1830                                         Players[Player_num].cloak_time = GameTime;
1831                                         mprintf((0, "You are cloaked!\n"));
1832                                 } else
1833                                         mprintf((0, "You are DE-cloaked!\n"));
1834 //                              }
1835                         break;
1836
1837
1838                 case KEY_DEBUGGED+KEY_R:
1839                         Robot_firing_enabled = !Robot_firing_enabled;
1840                         break;
1841
1842                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1843                         kill_all_robots();
1844                         break;
1845
1846                 #ifdef EDITOR           //editor-specific functions
1847
1848                 case KEY_E + KEY_DEBUGGED:
1849 #ifdef NETWORK
1850                         network_leave_game();
1851 #endif
1852                         Function_mode = FMODE_EDITOR;
1853                         break;
1854         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1855                 {
1856                         char pal_save[768];
1857                         memcpy(pal_save,gr_palette,768);
1858                         init_subtitles("end.tex");      //ingore errors
1859                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1860                         close_subtitles();
1861                         Screen_mode = -1;
1862                         set_screen_mode(SCREEN_GAME);
1863                         reset_cockpit();
1864                         memcpy(gr_palette,pal_save,768);
1865                         gr_palette_load(gr_palette);
1866                         break;
1867                 }
1868                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1869                         if (!( Game_mode & GM_MULTI ))
1870                                 move_player_2_segment(Cursegp,Curside);
1871                         break;   //move eye to curseg
1872
1873
1874                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1875
1876                 #endif  //#ifdef EDITOR
1877
1878                 //flythrough keys
1879                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1880                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1881                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1882                 // case KEY_UP:         ft_preference=FP_UP; break;
1883                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1884
1885 #ifndef NDEBUG
1886                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1887                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1888 #endif
1889                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1890
1891         #ifndef NDEBUG
1892                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1893         #endif
1894                 case KEY_DEBUGGED+KEY_T:
1895                         *Toggle_var = !*Toggle_var;
1896                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1897                         break;
1898                 case KEY_DEBUGGED + KEY_L:
1899                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1900                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1901                         Beam_brightness=0x38000-Beam_brightness; break;
1902                 case KEY_PAD5: slew_stop(); break;
1903
1904 #ifndef NDEBUG
1905                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1906                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1907 #endif
1908
1909                 case KEY_DEBUGGED +KEY_F4: {
1910                         //fvi_info hit_data;
1911                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1912                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1913                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1914                         break;
1915                 }
1916
1917                 case KEY_DEBUGGED + KEY_M:
1918                         Debug_spew = !Debug_spew;
1919                         if (Debug_spew) {
1920                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1921                                 HUD_init_message( "Debug Spew: ON" );
1922                         } else {
1923                                 mclose( 0 );
1924                                 HUD_init_message( "Debug Spew: OFF" );
1925                         }
1926                         break;
1927
1928                 case KEY_DEBUGGED + KEY_C:
1929
1930                         full_palette_save();
1931                         do_cheat_menu();
1932                         palette_restore();
1933                         break;
1934                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1935                         do_megawow_powerup(10);
1936                         break;
1937                 case KEY_DEBUGGED + KEY_A:      {
1938                         do_megawow_powerup(200);
1939 //                                                              if ( Game_mode & GM_MULTI )     {
1940 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1941 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1942 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1943 //                                                              } else {
1944 //                                                                      do_megawow_powerup();
1945 //                                                              }
1946                                                 break;
1947                 }
1948
1949                 case KEY_DEBUGGED+KEY_F:        r_framerate.value = !r_framerate.value; break;
1950
1951                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1952                         slew_stop();
1953                         game_flush_inputs();
1954                         if ( ConsoleObject->control_type != CT_FLYING ) {
1955                                 fly_init(ConsoleObject);
1956                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1957                         } else {
1958                                 slew_init(ConsoleObject);                       //start player slewing
1959                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1960                         }
1961                         break;
1962
1963                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1964                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1965
1966                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1967
1968                 //case KEY_F7: {
1969                 //      char mystr[30];
1970                 //      sprintf(mystr,"mark %i start",Mark_count);
1971                 //      _MARK_(mystr);
1972                 //      break;
1973                 //}
1974                 //case KEY_SHIFTED+KEY_F7: {
1975                 //      char mystr[30];
1976                 //      sprintf(mystr,"mark %i end",Mark_count);
1977                 //      Mark_count++;
1978                 //      _MARK_(mystr);
1979                 //      break;
1980                 //}
1981
1982
1983                 #ifndef NDEBUG
1984                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1985                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1986
1987                 case KEY_DEBUGGED+KEY_D:
1988                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1989                                 init_cockpit();
1990                         break;
1991                 #endif
1992
1993                 #ifdef EDITOR
1994                 case KEY_DEBUGGED+KEY_Q:
1995                         stop_time();
1996                         dump_used_textures_all();
1997                         start_time();
1998                         break;
1999                 #endif
2000
2001                 case KEY_DEBUGGED+KEY_B: {
2002                         newmenu_item m;
2003                         char text[FILENAME_LEN]="";
2004                         int item;
2005                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
2006                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
2007                         if (item != -1) {
2008                                 do_briefing_screens(text,1);
2009                                 reset_cockpit();
2010                         }
2011                         break;
2012                 }
2013
2014                 case KEY_DEBUGGED+KEY_F5:
2015                         toggle_movie_saving();
2016                         break;
2017
2018                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
2019                         extern int Movie_fixed_frametime;
2020                         Movie_fixed_frametime = !Movie_fixed_frametime;
2021                         break;
2022                 }
2023
2024                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
2025                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
2026                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2027                         break;
2028
2029                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2030                         kill_and_so_forth();
2031                         break;
2032         }
2033 }
2034 #endif          //#ifndef RELEASE
2035
2036 //      Cheat functions ------------------------------------------------------------
2037 extern char *jcrypt (char *);
2038
2039 char *LamerCheats[]={   "!UyN#E$I",     // gabba-gabbahey
2040                                                                 "ei5cQ-ZQ", // mo-therlode
2041                                                                 "q^EpZxs8", // c-urrygoat
2042                                                                 "mxk(DyyP", // zi-ngermans
2043                                                                 "cBo#@y@P", // ea-tangelos
2044                                                                 "CLygLBGQ", // e-ricaanne
2045                                                                 "xAnHQxZX", // jos-huaakira
2046                                                                 "cKc[KUWo", // wh-ammazoom
2047                                                         };
2048
2049 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2050
2051 char *WowieCheat        ="F_JMO3CV";    //only Matt knows / h-onestbob
2052 char *AllKeysCheat      ="%v%MrgbU";    //only Matt knows / or-algroove
2053 char *InvulCheat        ="Wv_\\JJ\\Z";  //only Matt knows / almighty
2054 char *HomingCheatString ="t\\LIhSB[";   //only Matt knows / l-pnlizard
2055 char *BouncyCheat       ="bGbiChQJ";    //only Matt knows / duddaboo
2056 char *FullMapCheat      ="PI<XQHRI";    //only Matt knows / rockrgrl
2057 char *LevelWarpCheat    ="ZQHtqbb\"";   //only Matt knows / f-reespace
2058 char *MonsterCheat      ="nfpEfRQp";    //only Matt knows / godzilla
2059 char *BuddyLifeCheat    ="%A-BECuY";    //only Matt knows / he-lpvishnu
2060 char *BuddyDudeCheat    ="u#uzIr%e";    //only Matt knows / g-owingnut
2061 char *KillRobotsCheat   ="&wxbs:5O";    //only Matt knows / spaniard
2062 char *FinishLevelCheat  ="%bG_bZ<D";    //only Matt knows / d-elshiftb
2063 char *RapidFireCheat    ="*jLgHi'J";    //only Matt knows / wildfire
2064
2065 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
2066 char *AhimsaCheat       ="!Uscq_yc";    // New for 1.1 / im-agespace 
2067
2068 char *AccessoryCheat    ="dWdz[kCK";    // al-ifalafel
2069 char *JohnHeadCheat     ="ou]];H:%";    // p-igfarmer
2070 char *AcidCheat         ="qPmwxz\"S";   // bit-tersweet
2071 char *FramerateCheat    ="rQ60#ZBN";    // f-rametime
2072
2073 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2074
2075 #define CHEATSPOT 14
2076 #define CHEATEND 15
2077
2078 void do_cheat_penalty ()
2079  {
2080   digi_play_sample( SOUND_CHEATER, F1_0);
2081   Cheats_enabled=1;
2082   Players[Player_num].score=0;
2083  }
2084
2085
2086 //      Main Cheat function
2087
2088 char BounceCheat=0;
2089 char HomingCheat=0;
2090 char john_head_on=0;
2091 char AcidCheatOn=0;
2092 char old_IntMethod;
2093 char OldHomingState[20];
2094 extern char Monster_mode;
2095
2096 void fill_background();
2097 void load_background_bitmap();
2098
2099 extern int Robots_kill_robots_cheat;
2100
2101 void FinalCheats(int key)
2102 {
2103   int i;
2104   char *cryptstring;
2105
2106   key=key_to_ascii(key);
2107
2108   for (i=0;i<15;i++)
2109    CheatBuffer[i]=CheatBuffer[i+1];
2110
2111   CheatBuffer[CHEATSPOT]=key;
2112
2113   cryptstring=jcrypt(&CheatBuffer[7]);
2114
2115         for (i=0;i<N_LAMER_CHEATS;i++)
2116           if (!(strcmp (cryptstring,LamerCheats[i])))
2117                         {
2118                                  do_cheat_penalty();
2119                                  Players[Player_num].shields=i2f(1);
2120                                  Players[Player_num].energy=i2f(1);
2121 #ifdef NETWORK
2122                   if (Game_mode & GM_MULTI)
2123                         {
2124                          Network_message_reciever = 100;                // Send to everyone...
2125                                 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2126                         }
2127 #endif
2128                         HUD_init_message ("Take that...cheater!");
2129                 }
2130
2131   if (!(strcmp (cryptstring,JohnHeadCheat)))
2132                 {
2133                                 john_head_on = !john_head_on;
2134                                 load_background_bitmap();
2135                                 fill_background();
2136                                 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2137                 }
2138   if (!(strcmp (cryptstring,AcidCheat)))
2139                 {
2140                                 if (AcidCheatOn)
2141                                 {
2142                                  AcidCheatOn=0;
2143                                  Interpolation_method=old_IntMethod;
2144                                  HUD_init_message ("Coming down...");
2145                                 }
2146                                 else
2147                                 {
2148                                  AcidCheatOn=1;
2149                                  old_IntMethod=Interpolation_method;
2150                                  Interpolation_method=1;
2151                                  HUD_init_message ("Going up!");
2152                                 }
2153
2154                 }
2155
2156   if (!(strcmp (cryptstring,FramerateCheat)))
2157                 {
2158                         r_framerate.value = !r_framerate.value;
2159                 }
2160
2161   if (Game_mode & GM_MULTI)
2162    return;
2163
2164   if (!(strcmp (&CheatBuffer[8],"blueorb")))
2165    {
2166                 if (Players[Player_num].shields < MAX_SHIELDS) {
2167                         fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2168                         if (Difficulty_level == 0)
2169                                 boost += boost/2;
2170                         Players[Player_num].shields += boost;
2171                         if (Players[Player_num].shields > MAX_SHIELDS)
2172                                 Players[Player_num].shields = MAX_SHIELDS;
2173                         powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2174                         do_cheat_penalty();
2175                 } else
2176                         HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2177    }
2178
2179   if (!(strcmp(cryptstring,BuddyLifeCheat)))
2180    {
2181          do_cheat_penalty();
2182          HUD_init_message ("What's this? Another buddy bot!");
2183          create_buddy_bot();
2184    }
2185
2186
2187   if (!(strcmp(cryptstring,BuddyDudeCheat)))
2188    {
2189          do_cheat_penalty();
2190          Buddy_dude_cheat = !Buddy_dude_cheat;
2191          if (Buddy_dude_cheat) {
2192                 HUD_init_message ("%s gets angry!",guidebot_name);
2193                 strcpy(guidebot_name,"Wingnut");
2194          }
2195          else {
2196                 strcpy(guidebot_name,real_guidebot_name);
2197                 HUD_init_message ("%s calms down",guidebot_name);
2198          }
2199   }
2200
2201
2202   if (!(strcmp(cryptstring,MonsterCheat)))
2203    {
2204     Monster_mode=1-Monster_mode;
2205          do_cheat_penalty();
2206          HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2207    }
2208
2209
2210   if (!(strcmp (cryptstring,BouncyCheat)))
2211         {
2212                 do_cheat_penalty();
2213                 HUD_init_message ("Bouncing weapons!");
2214                 BounceCheat=1;
2215         }
2216
2217         if (!(strcmp(cryptstring,LevelWarpCheat)))
2218          {
2219                 newmenu_item m;
2220                 char text[10]="";
2221                 int new_level_num;
2222                 int item;
2223                 //digi_play_sample( SOUND_CHEATER, F1_0);
2224                 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2225                 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2226                 if (item != -1) {
2227                         new_level_num = atoi(m.text);
2228                         if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2229                                 StartNewLevel(new_level_num, 0);
2230                                 do_cheat_penalty();
2231                         }
2232                 }
2233          }
2234
2235   if (!(strcmp (cryptstring,WowieCheat)))
2236         {
2237
2238                                 HUD_init_message(TXT_WOWIE_ZOWIE);
2239                 do_cheat_penalty();
2240
2241                         #ifdef SHAREWARE
2242                                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2243                                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2244                         #else
2245                                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX);                //no super laser
2246                                 Players[Player_num].secondary_weapon_flags = 0xffff;
2247                         #endif
2248
2249                         for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2250                                         Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2251
2252                                 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2253                                         Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2254
2255                         #ifdef SHAREWARE
2256                                         Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2257                                         Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2258                                         Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2259                         #endif
2260                                                 
2261                                 if (Game_mode & GM_HOARD)
2262                                         Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2263
2264                                 if (Newdemo_state == ND_STATE_RECORDING)
2265                                         newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2266
2267                                 Players[Player_num].energy = MAX_ENERGY;
2268                                 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2269                                 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2270                                 update_laser_weapon_info();
2271         }
2272
2273
2274   if (!(strcmp (cryptstring,AllKeysCheat)))
2275         {
2276                 do_cheat_penalty();
2277                                 HUD_init_message(TXT_ALL_KEYS);
2278                                 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2279         }
2280
2281
2282   if (!(strcmp (cryptstring,InvulCheat)))
2283                 {
2284                 do_cheat_penalty();
2285                                 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2286                                 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2287                                 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2288                 }
2289   if (!(strcmp (cryptstring,AccessoryCheat)))
2290                 {
2291                                 do_cheat_penalty();
2292                                 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2293                                 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2294                                 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2295                                 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2296
2297                                 HUD_init_message ("Accessories!!");
2298                 }
2299   if (!(strcmp (cryptstring,FullMapCheat)))
2300                 {
2301                                 do_cheat_penalty();
2302                                 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2303
2304                                 HUD_init_message ("Full Map!!");
2305                 }
2306
2307
2308   if (!(strcmp (cryptstring,HomingCheatString)))
2309                 {
2310                         if (!HomingCheat) {
2311                                 do_cheat_penalty();
2312                                 HomingCheat=1;
2313                                 for (i=0;i<20;i++)
2314                                  {
2315                                   OldHomingState[i]=Weapon_info[i].homing_flag;
2316                                   Weapon_info[i].homing_flag=1;
2317                                  }
2318                                 HUD_init_message ("Homing weapons!");
2319                         }
2320                 }
2321
2322   if (!(strcmp (cryptstring,KillRobotsCheat)))
2323                 {
2324                                 do_cheat_penalty();
2325                                 kill_all_robots();
2326                 }
2327
2328   if (!(strcmp (cryptstring,FinishLevelCheat)))
2329                 {
2330                                 do_cheat_penalty();
2331                                 kill_and_so_forth();
2332                 }
2333
2334         if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2335                 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2336                 if (Robots_kill_robots_cheat) {
2337                         HUD_init_message ("Rabid robots!");
2338                         do_cheat_penalty();
2339                 }
2340                 else
2341                         HUD_init_message ("Kill the player!");
2342         }
2343
2344         if (!(strcmp (cryptstring,AhimsaCheat))) {
2345                 Robot_firing_enabled = !Robot_firing_enabled;
2346                 if (!Robot_firing_enabled) {
2347                         HUD_init_message("%s", "Robot firing OFF!");
2348                         do_cheat_penalty();
2349                 }
2350                 else
2351                         HUD_init_message("%s", "Robot firing ON!");
2352         }
2353
2354         if (!(strcmp (cryptstring,RapidFireCheat))) {
2355                 if (Laser_rapid_fire) {
2356                         Laser_rapid_fire = 0;
2357                         HUD_init_message("%s", "Rapid fire OFF!");
2358                 }
2359                 else {
2360                         Laser_rapid_fire = 0xbada55;
2361                         do_cheat_penalty();
2362                         HUD_init_message("%s", "Rapid fire ON!");
2363                 }
2364         }
2365
2366 }
2367
2368
2369 // Internal Cheat Menu
2370 #ifndef RELEASE
2371 void do_cheat_menu()
2372 {
2373         int mmn;
2374         newmenu_item mm[16];
2375         char score_text[21];
2376
2377         sprintf( score_text, "%d", Players[Player_num].score );
2378
2379         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2380         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2381         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2382         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2383         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2384         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2385         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2386         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2387         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2388         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2389         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2390
2391         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2392         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2393
2394         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2395
2396         if (mmn > -1 )  {
2397                 if ( mm[0].value )  {
2398                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2399                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2400                 } else
2401                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2402                 if ( mm[1].value ) {
2403                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2404                         #ifdef NETWORK
2405                         if (Game_mode & GM_MULTI)
2406                                 multi_send_cloak();
2407                         #endif
2408                         ai_do_cloak_stuff();
2409                         Players[Player_num].cloak_time = GameTime;
2410                 }
2411                 else
2412                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2413
2414                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2415                 Players[Player_num].energy=i2f(mm[3].value);
2416                 Players[Player_num].shields=i2f(mm[4].value);
2417                 Players[Player_num].score = atoi(mm[6].text);
2418                 //if (mm[7].value) Players[Player_num].laser_level=0;
2419                 //if (mm[8].value) Players[Player_num].laser_level=1;
2420                 //if (mm[9].value) Players[Player_num].laser_level=2;
2421                 //if (mm[10].value) Players[Player_num].laser_level=3;
2422                 Players[Player_num].laser_level = mm[7].value-1;
2423                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2424                 init_gauges();
2425         }
2426 }
2427 #endif
2428
2429
2430
2431 //      Testing functions ----------------------------------------------------------
2432
2433 #ifndef NDEBUG
2434 void speedtest_init(void)
2435 {
2436         Speedtest_start_time = timer_get_fixed_seconds();
2437         Speedtest_on = 1;
2438         Speedtest_segnum = 0;
2439         Speedtest_sidenum = 0;
2440         Speedtest_frame_start = FrameCount;
2441
2442         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2443 }
2444
2445 void speedtest_frame(void)
2446 {
2447         vms_vector      view_dir, center_point;
2448
2449         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2450
2451         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2452         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2453
2454         obj_relink(Viewer-Objects, Speedtest_segnum);
2455         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2456         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2457         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2458
2459         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2460                 mprintf((0, "."));
2461
2462         Speedtest_segnum++;
2463
2464         if (Speedtest_segnum > Highest_segment_index) {
2465                 char    msg[128];
2466
2467                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2468                         FrameCount-Speedtest_frame_start,
2469                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2470                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2471
2472                 mprintf((0, "%s", msg));
2473                 HUD_init_message(msg);
2474
2475                 Speedtest_count--;
2476                 if (Speedtest_count == 0)
2477                         Speedtest_on = 0;
2478                 else
2479                         speedtest_init();
2480         }
2481
2482 }
2483
2484
2485 //      Sounds for testing
2486
2487 int test_sound_num = 0;
2488 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2489
2490 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2491
2492
2493 void advance_sound()
2494 {
2495         if (++test_sound_num == N_TEST_SOUNDS)
2496                 test_sound_num=0;
2497
2498 }
2499
2500
2501 int     Test_sound = 251;
2502
2503 void play_test_sound()
2504 {
2505
2506         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2507         digi_play_sample(Test_sound, F1_0);
2508 }
2509
2510 #endif  //ifndef NDEBUG
2511
2512
2513
2514
2515
2516 void ReadControls()
2517 {
2518         int key;
2519         fix key_time;
2520         static ubyte exploding_flag=0;
2521
2522         Player_fired_laser_this_frame=-1;
2523
2524         if (!Endlevel_sequence && !Player_is_dead) {
2525
2526                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2527                                 #ifdef NETWORK
2528                                 || multi_sending_message || multi_defining_message
2529                                 #endif
2530                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2531                                 memset( &Controls, 0, sizeof(control_info) );
2532                         else
2533                                 #ifdef WINDOWS
2534                                         controls_read_all_win();
2535                                 #else
2536                                         controls_read_all();            //NOTE LINK TO ABOVE!!!
2537                                 #endif
2538
2539                 check_rear_view();
2540
2541                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2542                 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2543                         Automap_flag = 1;
2544
2545                 do_weapon_stuff();
2546
2547         }
2548
2549         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2550
2551                 if (exploding_flag==0)  {
2552                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2553                         game_flush_inputs();
2554                 } else {
2555                         int i;
2556                         //if (key_down_count(KEY_BACKSP))
2557                         //      Int3();
2558                         //if (key_down_count(KEY_PRINT_SCREEN))
2559                         //      save_screen_shot(0);
2560
2561                         #ifndef MACINTOSH
2562                         for (i=0; i<4; i++ )
2563                                 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2564                         #else
2565                                 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2566                         #endif
2567                         for (i=0; i<3; i++ )
2568                                 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2569
2570                         //for (i=0; i<256; i++ )
2571                         //      if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2572
2573                         if (Death_sequence_aborted)
2574                                 game_flush_inputs();
2575                 }
2576         } else {
2577                 exploding_flag=0;
2578         }
2579
2580         if (Newdemo_state == ND_STATE_PLAYBACK )
2581                 update_vcr_state();
2582
2583         while ((key=key_inkey_time(&key_time)) != 0)    {
2584
2585                 if (DefiningMarkerMessage)
2586                  {
2587                         MarkerInputMessage (key);
2588                         continue;
2589                  }
2590
2591                 #ifdef NETWORK
2592                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2593                         multi_message_input_sub( key );
2594                         continue;               //get next key
2595                 }
2596                 #endif
2597
2598                 #ifndef RELEASE
2599                 #ifdef NETWORK
2600                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2601                         Network_message_reciever = 100;         // Send to everyone...
2602                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2603                 }
2604                 #endif
2605                 #endif
2606
2607                 if (Player_is_dead)
2608                         HandleDeathKey(key);
2609
2610                 if (Endlevel_sequence)
2611                         HandleEndlevelKey(key);
2612                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2613                         HandleDemoKey(key);
2614
2615                         #ifndef RELEASE
2616                         HandleTestKey(key);
2617                         #endif
2618                 } else {
2619                         FinalCheats(key);
2620
2621                         HandleSystemKey(key);
2622                         HandleVRKey(key);
2623                         HandleGameKey(key);
2624
2625                         #ifndef RELEASE
2626                         HandleTestKey(key);
2627                         #endif
2628                 }
2629         }
2630
2631
2632 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2633   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2634 }
2635