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1 //#define DOOR_DEBUGGING
2
3 /*
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
14 */
15
16 #ifdef HAVE_CONFIG_H
17 #include <conf.h>
18 #endif
19
20 #include <stdio.h>
21 #include <stdlib.h>
22 #include <string.h>
23 #include <stdarg.h>
24
25 #include "pstypes.h"
26 #include "console.h"
27 #include "inferno.h"
28 #include "game.h"
29 #include "player.h"
30 #include "key.h"
31 #include "object.h"
32 #include "menu.h"
33 #include "physics.h"
34 #include "error.h"
35 #include "joy.h"
36 #include "mono.h"
37 #include "iff.h"
38 #include "pcx.h"
39 #include "timer.h"
40 #include "render.h"
41 #include "laser.h"
42 #include "screens.h"
43 #include "textures.h"
44 #include "slew.h"
45 #include "gauges.h"
46 #include "texmap.h"
47 #include "3d.h"
48 #include "effects.h"
49 #include "gameseg.h"
50 #include "wall.h"
51 #include "ai.h"
52 #include "digi.h"
53 #include "ibitblt.h"
54 #include "u_mem.h"
55 #include "palette.h"
56 #include "morph.h"
57 #include "lighting.h"
58 #include "newdemo.h"
59 #include "weapon.h"
60 #include "sounds.h"
61 #include "args.h"
62 #include "gameseq.h"
63 #include "automap.h"
64 #include "text.h"
65 #include "powerup.h"
66 #include "newmenu.h"
67 #ifdef NETWORK
68 #include "network.h"
69 #endif
70 #include "gamefont.h"
71 #include "endlevel.h"
72 #include "joydefs.h"
73 #include "kconfig.h"
74 #include "mouse.h"
75 #include "titles.h"
76 #include "gr.h"
77 #include "playsave.h"
78 #include "movie.h"
79 #include "scores.h"
80 #ifdef MACINTOSH
81 #include "songs.h"
82 #endif
83
84 #if defined (TACTILE)
85 #include "tactile.h"
86 #endif
87
88 #include "pa_enabl.h"
89 #include "multi.h"
90 #include "desc_id.h"
91 #include "cntrlcen.h"
92 #include "pcx.h"
93 #include "state.h"
94 #include "piggy.h"
95 #include "multibot.h"
96 #include "ai.h"
97 #include "switch.h"
98 #include "cdrom.h"
99
100 #ifdef POLY_ACC
101         #include "poly_acc.h"
102 #endif
103
104 //#define TEST_TIMER    1               //if this is set, do checking on timer
105
106 #define SHOW_EXIT_PATH  1
107
108 #define Arcade_mode 0
109
110
111 #ifdef EDITOR
112 #include "editor/editor.h"
113 #endif
114
115 //#define _MARK_ON 1
116 #ifdef __WATCOMC__
117 #if __WATCOMC__ < 1000
118 #include <wsample.h>            //should come after inferno.h to get mark setting
119 #endif
120 #endif
121
122 #ifdef SDL_INPUT
123 #include <SDL/SDL.h>
124 #endif
125
126 extern void full_palette_save(void);
127 extern void object_goto_prev_viewer(void);
128
129 // Global Variables -----------------------------------------------------------
130
131 int     redbook_volume = 255;
132
133
134 //      External Variables ---------------------------------------------------------
135
136 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
137 extern int Guided_in_big_window;
138 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
139
140 #ifndef NDEBUG
141 extern int      Mark_count;
142 extern int      Speedtest_start_time;
143 extern int      Speedtest_segnum;
144 extern int      Speedtest_sidenum;
145 extern int      Speedtest_frame_start;
146 extern int      Speedtest_count;
147 #endif
148
149 extern int      Global_missile_firing_count;
150 extern int      Automap_flag;
151 extern int      Config_menu_flag;
152 extern int  EscortHotKeys;
153
154
155 extern int      Game_aborted;
156 extern int      *Toggle_var;
157
158 extern int      Physics_cheat_flag;
159
160 extern int      last_drawn_cockpit[2];
161
162 extern int      Debug_spew;
163 extern int      Debug_pause;
164 extern cvar_t   r_framerate;
165
166 extern fix      Show_view_text_timer;
167
168 extern ubyte DefiningMarkerMessage;
169
170 //      Function prototypes --------------------------------------------------------
171
172
173 extern void CyclePrimary();
174 extern void CycleSecondary();
175 extern void InitMarkerInput();
176 extern void MarkerInputMessage (int);
177 extern void grow_window(void);
178 extern void shrink_window(void);
179 extern int      allowed_to_fire_missile(void);
180 extern int      allowed_to_fire_flare(void);
181 extern void     check_rear_view(void);
182 extern int      create_special_path(void);
183 extern void move_player_2_segment(segment *seg, int side);
184 extern void     kconfig_center_headset(void);
185 extern void game_render_frame_mono(void);
186 extern void newdemo_strip_frames(char *, int);
187 extern void toggle_cockpit(void);
188 extern int  dump_used_textures_all(void);
189 extern void DropMarker();
190 extern void DropSecondaryWeapon();
191 extern void DropCurrentWeapon();
192
193 void FinalCheats(int key);
194
195 #ifndef RELEASE
196 void do_cheat_menu(void);
197 #endif
198
199 void HandleGameKey(int key);
200 int HandleSystemKey(int key);
201 void HandleTestKey(int key);
202 void HandleVRKey(int key);
203
204 void speedtest_init(void);
205 void speedtest_frame(void);
206 void advance_sound(void);
207 void play_test_sound(void);
208
209 #ifdef MACINTOSH
210 extern void macintosh_quit(void);       // dialog-style quit function
211 #endif
212
213 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
214 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
215
216 // Functions ------------------------------------------------------------------
217
218 #define CONVERTER_RATE  20              //10 units per second xfer rate
219 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
220
221 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
222
223 void transfer_energy_to_shield(fix time)
224 {
225         fix e;          //how much energy gets transfered
226         static fix last_play_time=0;
227
228         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
229
230         if (e <= 0) {
231
232                 if (Players[Player_num].energy <= INITIAL_ENERGY)
233                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
234                 else
235                         HUD_init_message("No transfer: Shields already at max");
236                 return;
237         }
238
239         Players[Player_num].energy  -= e;
240         Players[Player_num].shields += e/CONVERTER_SCALE;
241
242         if (last_play_time > GameTime)
243                 last_play_time = 0;
244
245         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
246                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
247                 last_play_time = GameTime;
248         }
249
250 }
251
252 void update_vcr_state();
253 void do_weapon_stuff(void);
254
255
256 // Control Functions
257
258 fix newdemo_single_frame_time;
259
260 void update_vcr_state(void)
261 {
262         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
263                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
264         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
265                 Newdemo_vcr_state = ND_STATE_REWINDING;
266         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
267                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
268         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
269                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
270         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
271                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
272 }
273
274 //returns which bomb will be dropped next time the bomb key is pressed
275 int which_bomb()
276 {
277         int bomb;
278
279         //use the last one selected, unless there aren't any, in which case use
280         //the other if there are any
281
282
283    // If hoard game, only let the player drop smart mines
284    if (Game_mode & GM_HOARD)
285                 return SMART_MINE_INDEX;
286
287         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
288
289         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
290                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
291                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
292                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
293         }
294         
295         
296
297         return bomb;
298 }
299
300
301 void do_weapon_stuff(void)
302 {
303   int i;
304
305         if (Controls.fire_flare_down_count)
306                 if (allowed_to_fire_flare())
307                         Flare_create(ConsoleObject);
308
309         if (allowed_to_fire_missile())
310                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
311
312         if (Global_missile_firing_count) {
313                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
314                 Global_missile_firing_count--;
315         }
316
317    if (Controls.cycle_primary_count)
318          {
319      for (i=0;i<Controls.cycle_primary_count;i++)
320                 CyclePrimary ();
321     }
322    if (Controls.cycle_secondary_count)
323          {
324      for (i=0;i<Controls.cycle_secondary_count;i++)
325                 CycleSecondary ();
326     }
327    if (Controls.headlight_count)
328          {
329      for (i=0;i<Controls.headlight_count;i++)
330                 toggle_headlight_active ();
331     }
332
333         if (Global_missile_firing_count < 0)
334                 Global_missile_firing_count = 0;
335
336         //      Drop proximity bombs.
337         if (Controls.drop_bomb_down_count) {
338                 int ssw_save = Secondary_weapon;
339
340                 while (Controls.drop_bomb_down_count--) {
341                         int ssw_save2;
342
343                         ssw_save2 = Secondary_weapon = which_bomb();
344
345                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
346
347                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
348                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
349                 }
350
351                 Secondary_weapon = ssw_save;
352         }
353 }
354
355
356 int Game_paused;
357 char *Pause_msg;
358
359 extern void game_render_frame();
360 extern void show_extra_views();
361 extern fix Flash_effect;
362
363 void apply_modified_palette(void)
364 {
365 //@@    int                             k,x,y;
366 //@@    grs_bitmap      *sbp;
367 //@@    grs_canvas      *save_canv;
368 //@@    int                             color_xlate[256];
369 //@@
370 //@@
371 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
372 //@@            return;
373 //@@
374 //@@    reset_cockpit();
375 //@@
376 //@@    save_canv = grd_curcanv;
377 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
378 //@@
379 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
380 //@@
381 //@@    for (x=0; x<256; x++)
382 //@@            color_xlate[x] = -1;
383 //@@
384 //@@    for (k=0; k<4; k++) {
385 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
386 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
387 //@@                                    int     color, new_color;
388 //@@                                    int     r, g, b;
389 //@@                                    int     xcrd, ycrd;
390 //@@
391 //@@                                    ycrd = y+k;
392 //@@                                    xcrd = x;
393 //@@
394 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
395 //@@
396 //@@                                    if (color_xlate[color] == -1) {
397 //@@                                            r = gr_palette[color*3+0];
398 //@@                                            g = gr_palette[color*3+1];
399 //@@                                            b = gr_palette[color*3+2];
400 //@@
401 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
402 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
403 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
404 //@@
405 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
406 //@@
407 //@@                                    }
408 //@@
409 //@@                                    new_color = color_xlate[color];
410 //@@
411 //@@                                    gr_setcolor(new_color);
412 //@@                                    gr_upixel(xcrd, ycrd);
413 //@@                      }
414 //@@            }
415 //@@    }
416 }
417
418 void format_time(char *str, int secs_int)
419 {
420         int h, m, s;
421
422         h = secs_int/3600;
423         s = secs_int%3600;
424         m = s / 60;
425         s = s % 60;
426         sprintf(str, "%1d:%02d:%02d", h, m, s );
427 }
428
429 extern int Redbook_playing;
430 void do_show_netgame_help();
431
432 //Process selected keys until game unpaused. returns key that left pause (p or esc)
433 int do_game_pause()
434 {
435         int key;
436         char msg[1000];
437         char total_time[9],level_time[9];
438
439         key=0;
440
441         if (Game_paused) {              //unpause!
442                 Game_paused=0;
443       #if defined (TACTILE)
444                         if (TactileStick)
445                           EnableForces();
446                 #endif
447                 return KEY_PAUSE;
448         }
449
450 #ifdef NETWORK
451         if (Game_mode & GM_NETWORK)
452         {
453          do_show_netgame_help();
454     return (KEY_PAUSE);
455         }
456         else if (Game_mode & GM_MULTI)
457          {
458           HUD_init_message ("You cannot pause in a modem/serial game!");
459           return (KEY_PAUSE);
460          }
461 #endif
462
463         digi_pause_all();
464         RBAPause();
465         stop_time();
466
467         palette_save();
468         apply_modified_palette();
469         reset_palette_add();
470
471 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
472 //      We need a new brightening primitive if we want to make this not horribly ugly.
473 //                Gr_scanline_darkening_level = 2;
474 //                gr_rect(0, 0, 319, 199);
475
476         game_flush_inputs();
477
478         Game_paused=1;
479
480    #if defined (TACTILE)
481         if (TactileStick)
482                   DisableForces();
483         #endif
484
485
486 //      set_screen_mode( SCREEN_MENU );
487         set_popup_screen();
488         gr_palette_load( gr_palette );
489
490         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
491         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
492
493    if (Newdemo_state!=ND_STATE_PLAYBACK)
494                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
495    else
496                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
497
498         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
499         gr_update();
500
501 #ifdef SDL_INPUT
502         /* give control back to the WM */
503         if (FindArg("-grabmouse"))
504             SDL_WM_GrabInput(SDL_GRAB_OFF);
505 #endif
506
507         while (Game_paused) 
508         {
509                 int screen_changed;
510
511         #if defined (WINDOWS)
512
513                 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
514                         show_boxed_message(msg);
515                 }
516
517         SkipPauseStuff:
518
519                 while (!(key = key_inkey()))
520                 {
521                         MSG wmsg;
522                         DoMessageStuff(&wmsg);
523                         if (_RedrawScreen) {
524                                 mprintf((0, "Redrawing paused screen.\n"));
525                                 _RedrawScreen = FALSE;
526                                 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) 
527                                         game_render_frame();
528                                 Screen_mode = -1;
529                                 set_popup_screen();
530                                 gr_palette_load(gr_palette);
531                                 show_boxed_message(msg);
532                                 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
533                                         if (!GRMODEINFO(modex)) render_gauges();
534                         }
535                 }
536
537         #else
538                 key = key_getch();
539         #endif
540
541                 #ifndef RELEASE
542                 HandleTestKey(key);
543                 #endif
544                 
545                 screen_changed = HandleSystemKey(key);
546
547         #ifdef WINDOWS
548                 if (screen_changed == -1) {
549                         nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode"); 
550                         goto SkipPauseStuff;
551                 }
552         #endif
553
554                 HandleVRKey(key);
555
556                 if (screen_changed) {
557 //                      game_render_frame();
558                         WIN(set_popup_screen());
559                         show_boxed_message(msg);
560                         //show_extra_views();
561                         if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
562                                 render_gauges();
563                 }
564         }
565
566 #ifdef SDL_INPUT
567         /* keep the mouse from wandering in SDL */
568         if (FindArg("-grabmouse"))
569             SDL_WM_GrabInput(SDL_GRAB_ON);
570 #endif
571
572         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
573                 clear_boxed_message();
574         }
575
576         game_flush_inputs();
577
578         reset_cockpit();
579
580         palette_restore();
581
582         start_time();
583
584         if (Redbook_playing)
585                 RBAResume();
586         digi_resume_all();
587         
588         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
589
590         return key;
591 }
592
593 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
594 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
595 extern int TotalMissedPackets,TotalPacketsGot;
596 extern char Pauseable_menu;
597 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
598 extern char *RankStrings[];
599 extern int PhallicLimit,PhallicMan;
600
601 #ifdef NETWORK
602 void do_show_netgame_help()
603  {
604         newmenu_item m[30];
605    char mtext[30][50];
606         int i,num=0,eff;
607 #ifndef RELEASE
608         int pl;
609 #endif
610         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
611                                                                 "effecting","tarnishing"};
612
613    for (i=0;i<30;i++)
614         {
615          m[i].text=(char *)&mtext[i];
616     m[i].type=NM_TYPE_TEXT;
617         }
618
619    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
620    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
621         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
622         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
623         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
624         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
625    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
626    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
627    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
628
629 #ifndef RELEASE
630                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
631                 if (pl<0)
632                   pl=0;
633                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
634 #endif
635
636    if (Netgame.KillGoal)
637      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
638
639    sprintf (mtext[num]," "); num++;
640    sprintf (mtext[num],"Connected players:"); num++;
641
642    NetPlayers.players[Player_num].rank=GetMyNetRanking();
643
644    for (i=0;i<N_players;i++)
645      if (Players[i].connected)
646           {               
647       if (!FindArg ("-norankings"))
648                  {
649                         if (i==Player_num)
650                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
651                         else
652                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
653                                                         kill_matrix[i][Player_num]); 
654                         num++;
655                  }
656            else
657                  sprintf (mtext[num++],"%s",Players[i].callsign); 
658           }
659
660         
661   sprintf (mtext[num]," "); num++;
662
663   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
664
665   if (eff<0)
666         eff=0;
667   
668   if (Game_mode & GM_HOARD)
669         {
670          if (PhallicMan==-1)
671                  sprintf (mtext[num],"There is no record yet for this level."); 
672          else
673                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
674         num++;
675         }
676   else if (!FindArg ("-norankings"))
677         {
678           if (eff<60)
679            {
680                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
681                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
682                 }
683           else
684            {
685                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
686                  sprintf (mtext[num],"is serving you well."); num++;
687            }
688         }  
689         
690
691         full_palette_save();
692
693    Pauseable_menu=1;
694         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
695
696         palette_restore();
697 }
698 #endif
699
700 void HandleEndlevelKey(int key)
701 {
702
703         #ifdef MACINTOSH
704         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
705                 save_screen_shot(0);
706
707         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
708                 macintosh_quit();
709         #endif
710
711         if (key==KEY_PRINT_SCREEN)
712                 save_screen_shot(0);
713
714         #ifdef MACINTOSH
715         if ( key == (KEY_COMMAND+KEY_P) )
716                 key = do_game_pause();
717         #endif
718         if (key == KEY_PAUSE)
719                 key = do_game_pause();          //so esc from pause will end level
720
721         if (key == KEY_ESC) {
722                 stop_endlevel_sequence();
723                 last_drawn_cockpit[0]=-1;
724                 last_drawn_cockpit[1]=-1;
725                 return;
726         }
727
728         if (key == KEY_BACKSP)
729                 Int3();
730 }
731
732 void HandleDeathKey(int key)
733 {
734 /*
735         Commented out redundant calls because the key used here typically
736         will be passed to HandleSystemKey later.  Note that I do this to pause
737         which is supposed to pass the ESC key to leave the level.  This
738         doesn't work in the DOS version anyway.   -Samir 
739 */
740
741         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
742                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
743
744         #ifdef MACINTOSH
745         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
746 //              save_screen_shot(0);
747                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
748         }
749
750         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
751                 macintosh_quit();
752         #endif
753
754         if (key==KEY_PRINT_SCREEN) {
755 //              save_screen_shot(0);
756                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
757         }
758
759         #ifdef MACINTOSH
760         if ( key == (KEY_COMMAND+KEY_P) ) {
761 //              key = do_game_pause();
762                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
763         }
764         #endif
765
766         if (key == KEY_PAUSE)   {
767 //              key = do_game_pause();          //so esc from pause will end level
768                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
769         }
770
771         if (key == KEY_ESC) {
772                 if (ConsoleObject->flags & OF_EXPLODING)
773                         Death_sequence_aborted = 1;
774         }
775
776         if (key == KEY_BACKSP)  {
777                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
778                 Int3();
779         }
780
781         //don't abort death sequence for netgame join/refuse keys
782         if (    (key == KEY_ALTED + KEY_1) ||
783                         (key == KEY_ALTED + KEY_2))
784                 Death_sequence_aborted  = 0;
785
786         if (Death_sequence_aborted)
787                 game_flush_inputs();
788
789 }
790
791 void HandleDemoKey(int key)
792 {
793         switch (key) {
794
795                 case KEY_F3:
796                                 
797                         #ifdef MACINTOSH
798                                 #ifdef POLY_ACC
799                                         if (PAEnabled)
800                                         {
801                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
802                                                 return;
803                                         }
804                                 #endif
805                         #endif
806                                 
807                          PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
808                          PA_DFX (break);
809                          if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
810                                 toggle_cockpit();
811                          break;
812
813                 case KEY_SHIFTED+KEY_MINUS:
814                 case KEY_MINUS:         shrink_window(); break;
815
816                 case KEY_SHIFTED+KEY_EQUAL:
817                 case KEY_EQUAL:         grow_window(); break;
818
819                 MAC(case KEY_COMMAND+KEY_2:)
820                 case KEY_F2:            Config_menu_flag = 1; break;
821
822                 MAC(case KEY_COMMAND+KEY_7:)
823                 case KEY_F7:
824                         #ifdef NETWORK
825                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
826                         #endif
827                         break;
828                 case KEY_ESC:
829                         Function_mode = FMODE_MENU;
830                         break;
831                 case KEY_UP:
832                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
833                         break;
834                 case KEY_DOWN:
835                         Newdemo_vcr_state = ND_STATE_PAUSED;
836                         break;
837                 case KEY_LEFT:
838                         newdemo_single_frame_time = timer_get_fixed_seconds();
839                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
840                         break;
841                 case KEY_RIGHT:
842                         newdemo_single_frame_time = timer_get_fixed_seconds();
843                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
844                         break;
845                 case KEY_CTRLED + KEY_RIGHT:
846                         newdemo_goto_end();
847                         break;
848                 case KEY_CTRLED + KEY_LEFT:
849                         newdemo_goto_beginning();
850                         break;
851
852                 MAC(case KEY_COMMAND+KEY_P:)
853                 case KEY_PAUSE:
854                         do_game_pause();
855                         break;
856
857                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
858                 case KEY_PRINT_SCREEN: {
859                         int old_state;
860
861                         old_state = Newdemo_vcr_state;
862                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
863                         game_render_frame_mono();
864                         save_screen_shot(0);
865                         Newdemo_vcr_state = old_state;
866                         break;
867                 }
868
869                 #ifdef MACINTOSH
870                 case KEY_COMMAND+KEY_Q:
871                         if ( !(Game_mode & GM_MULTI) )
872                                 macintosh_quit();
873                         break;
874                 #endif
875
876                 #ifndef NDEBUG
877                 case KEY_BACKSP:
878                         Int3();
879                         break;
880                 case KEY_DEBUGGED + KEY_I:
881                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
882                         if (Newdemo_do_interpolate)
883                                 mprintf ((0, "demo playback interpolation now on\n"));
884                         else
885                                 mprintf ((0, "demo playback interpolation now off\n"));
886                         break;
887                 case KEY_DEBUGGED + KEY_K: {
888                         int how_many, c;
889                         char filename[FILENAME_LEN], num[16];
890                         newmenu_item m[6];
891
892                         filename[0] = '\0';
893                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
894                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
895                         c = newmenu_do( NULL, NULL, 2, m, NULL );
896                         if (c == -2)
897                                 break;
898                         strcat(filename, ".dem");
899                         num[0] = '\0';
900                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
901                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
902                         c = newmenu_do( NULL, NULL, 2, m, NULL );
903                         if (c == -2)
904                                 break;
905                         how_many = atoi(num);
906                         if (how_many <= 0)
907                                 break;
908                         newdemo_strip_frames(filename, how_many);
909
910                         break;
911                 }
912                 #endif
913
914         }
915 }
916
917 //switch a cockpit window to the next function
918 int select_next_window_function(int w)
919 {
920         Assert(w==0 || w==1);
921
922         switch (Cockpit_3d_view[w]) {
923                 case CV_NONE:
924                         Cockpit_3d_view[w] = CV_REAR;
925                         break;
926                 case CV_REAR:
927                         if (find_escort()) {
928                                 Cockpit_3d_view[w] = CV_ESCORT;
929                                 break;
930                         }
931                         //if no ecort, fall through
932                 case CV_ESCORT:
933                         Coop_view_player[w] = -1;               //force first player
934 #ifdef NETWORK
935                         //fall through
936                 case CV_COOP:
937                         Marker_viewer_num[w] = -1;
938                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
939                                 Cockpit_3d_view[w] = CV_COOP;
940                                 while (1) {
941                                         Coop_view_player[w]++;
942                                         if (Coop_view_player[w] == N_players) {
943                                                 Cockpit_3d_view[w] = CV_MARKER;
944                                                 goto case_marker;
945                                         }
946                                         if (Coop_view_player[w]==Player_num)
947                                                 continue;
948
949                                         if (Game_mode & GM_MULTI_COOP)
950                                                 break;
951                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
952                                                 break;
953                                 }
954                                 break;
955                         }
956                         //if not multi, fall through
957                 case CV_MARKER:
958                 case_marker:;
959                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
960                                 Cockpit_3d_view[w] = CV_MARKER;
961                                 if (Marker_viewer_num[w] == -1)
962                                         Marker_viewer_num[w] = Player_num * 2;
963                                 else if (Marker_viewer_num[w] == Player_num * 2)
964                                         Marker_viewer_num[w]++;
965                                 else
966                                         Cockpit_3d_view[w] = CV_NONE;
967                         }
968                         else
969 #endif
970                                 Cockpit_3d_view[w] = CV_NONE;
971                         break;
972         }
973         write_player_file();
974
975         return 1;        //screen_changed
976 }
977
978 extern void do_escort_menu(void),change_guidebot_name(void);
979 extern int Game_paused;
980
981 void songs_goto_next_song();
982 void songs_goto_prev_song();
983
984 #ifdef DOOR_DEBUGGING
985 dump_door_debugging_info()
986 {
987         object *obj;
988         vms_vector new_pos;
989         fvi_query fq;
990         fvi_info hit_info;
991         int fate;
992         FILE *dfile;
993         int wall_num;
994
995         obj = &Objects[Players[Player_num].objnum];
996         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
997
998         fq.p0                                           = &obj->pos;
999         fq.startseg                             = obj->segnum;
1000         fq.p1                                           = &new_pos;
1001         fq.rad                                  = 0;
1002         fq.thisobjnum                   = Players[Player_num].objnum;
1003         fq.ignore_obj_list      = NULL;
1004         fq.flags                                        = 0;
1005
1006         fate = find_vector_intersection(&fq,&hit_info);
1007
1008         dfile = fopen("door.out","at");
1009
1010         fprintf(dfile,"FVI hit_type = %d\n",fate);
1011         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
1012         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
1013         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
1014         fprintf(dfile,"\n");
1015
1016         if (fate == HIT_WALL) {
1017
1018                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1019                 fprintf(dfile,"wall_num = %d\n",wall_num);
1020         
1021                 if (wall_num != -1) {
1022                         wall *wall = &Walls[wall_num];
1023                         active_door *d;
1024                         int i;
1025         
1026                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
1027                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
1028                         fprintf(dfile,"    hps = %x\n",wall->hps);
1029                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
1030                         fprintf(dfile,"    type = %d\n",wall->type);
1031                         fprintf(dfile,"    flags = %x\n",wall->flags);
1032                         fprintf(dfile,"    state = %d\n",wall->state);
1033                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
1034                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
1035                         fprintf(dfile,"    keys = %x\n",wall->keys);
1036                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
1037                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
1038                         fprintf(dfile,"\n");
1039         
1040         
1041                         for (i=0;i<Num_open_doors;i++) {                //find door
1042                                 d = &ActiveDoors[i];
1043                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1044                                         break;
1045                         } 
1046         
1047                         if (i>=Num_open_doors)
1048                                 fprintf(dfile,"No active door.\n");
1049                         else {
1050                                 fprintf(dfile,"Active door %d:\n",i);
1051                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
1052                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1053                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1054                                 fprintf(dfile,"    time = %x\n",d->time);
1055                         }
1056         
1057                 }
1058         }
1059
1060         fprintf(dfile,"\n");
1061         fprintf(dfile,"\n");
1062
1063         fclose(dfile);
1064
1065 }
1066 #endif
1067
1068
1069 //this is for system-level keys, such as help, etc.
1070 //returns 1 if screen changed
1071 int HandleSystemKey(int key)
1072 {
1073         int screen_changed=0;
1074
1075         if (!Player_is_dead)
1076                 switch (key) {
1077
1078                         #ifdef DOOR_DEBUGGING
1079                         case KEY_LAPOSTRO+KEY_SHIFTED:
1080                                 dump_door_debugging_info();
1081                                 break;
1082                         #endif
1083
1084                         case KEY_ESC:
1085                                 if (Game_paused)
1086                                         Game_paused=0;
1087                                 else {
1088                                         Game_aborted=1;
1089                                         Function_mode = FMODE_MENU;
1090                                 }
1091                                 break;
1092
1093 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1094
1095                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1096                         case KEY_SHIFTED+KEY_F1:
1097                                 screen_changed = select_next_window_function(0);
1098                                 break;
1099                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1100                         case KEY_SHIFTED+KEY_F2:
1101                                 screen_changed = select_next_window_function(1);
1102                                 break;
1103                 }
1104
1105         switch (key) {
1106
1107                 case KEY_SHIFTED + KEY_ESC:     //quick exit
1108                         #ifdef EDITOR
1109                                 if (! SafetyCheck()) break;
1110                                 close_editor_screen();
1111                         #endif
1112
1113                         Game_aborted=1;
1114                         Function_mode=FMODE_EXIT;
1115                         break;
1116
1117                 MAC( case KEY_COMMAND+KEY_P: )
1118                 case KEY_PAUSE: 
1119                         do_game_pause();                                break;
1120
1121                 #ifdef MACINTOSH
1122                 case KEY_COMMAND + KEY_D:
1123                         Scanline_double = !Scanline_double;
1124                         init_cockpit();
1125                         break;
1126                 #endif
1127
1128                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1129                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
1130
1131                 MAC(case KEY_COMMAND+KEY_1:)
1132                 case KEY_F1:                                    do_show_help();                 break;
1133
1134                 MAC(case KEY_COMMAND+KEY_2:)
1135                 case KEY_F2:                                    //Config_menu_flag = 1; break;
1136                         {
1137                                 int scanline_save = Scanline_double;
1138
1139                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1140                                 do_options_menu();
1141                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1142                                 if (scanline_save != Scanline_double)   init_cockpit(); // reset the cockpit after changing...
1143                  PA_DFX (init_cockpit());
1144                                 break;
1145                         }
1146
1147
1148                 MAC(case KEY_COMMAND+KEY_3:)
1149
1150                 case KEY_F3:
1151                         #ifdef WINDOWS          // HACK! these shouldn't work in 320x200 pause or in letterbox.
1152                                 if (Player_is_dead) break;
1153                                 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1154                                         screen_changed = -1;
1155                                         break;
1156                                 }
1157                         #endif
1158         
1159                         #ifdef MACINTOSH
1160                                 #ifdef POLY_ACC
1161                                         if (PAEnabled)
1162                                         {
1163                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1164                                                 return;
1165                                         }
1166                                 #endif
1167                         #endif
1168
1169                         PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1170                         PA_DFX (break);
1171
1172                         if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1173                         {
1174                                 toggle_cockpit();       screen_changed=1;
1175                         }
1176                         break;
1177
1178                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1179                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1180
1181                 case KEY_SHIFTED+KEY_MINUS:
1182                 case KEY_MINUS: 
1183                 #ifdef WINDOWS
1184                         if (Player_is_dead) break;
1185                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1186                                 screen_changed = -1;
1187                                 break;
1188                         }
1189                 #endif
1190
1191                         shrink_window(); 
1192                         screen_changed=1; 
1193                         break;
1194
1195                 case KEY_SHIFTED+KEY_EQUAL:
1196                 case KEY_EQUAL:                 
1197                 #ifdef WINDOWS
1198                         if (Player_is_dead) break;
1199                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1200                                 screen_changed = -1;
1201                                 break;
1202                         }
1203                 #endif
1204
1205                         grow_window();  
1206                         screen_changed=1; 
1207                         break;
1208
1209                 MAC(case KEY_COMMAND+KEY_5:)
1210                 case KEY_F5:
1211                         if ( Newdemo_state == ND_STATE_RECORDING )
1212                                 newdemo_stop_recording();
1213                         else if ( Newdemo_state == ND_STATE_NORMAL )
1214                                 if (!Game_paused)               //can't start demo while paused
1215                                         newdemo_start_recording();
1216                         break;
1217
1218                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1219                 case KEY_ALTED+KEY_F4:
1220                         #ifdef NETWORK
1221                         Show_reticle_name = (Show_reticle_name+1)%2;
1222                         #endif
1223                         break;
1224
1225                 MAC(case KEY_COMMAND+KEY_7:)
1226                 case KEY_F7:
1227                         #ifdef NETWORK
1228                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1229                         if (Game_mode & GM_MULTI)
1230                                 multi_sort_kill_list();
1231                 #endif
1232                         break;
1233
1234                 MAC(case KEY_COMMAND+KEY_8:)
1235                 case KEY_F8:
1236                         #ifdef NETWORK
1237                         multi_send_message_start();
1238                         #endif
1239                         break;
1240
1241                 case KEY_F9:
1242                 case KEY_F10:
1243                 case KEY_F11:
1244                 case KEY_F12:
1245                         #ifdef NETWORK
1246                         multi_send_macro(key);
1247                         #endif
1248                         break;          // send taunt macros
1249
1250                 #ifdef MACINTOSH
1251                 case KEY_9 + KEY_COMMAND:
1252                         multi_send_macro(KEY_F9);
1253                         break;
1254                 case KEY_0 + KEY_COMMAND:
1255                         multi_send_macro(KEY_F10);
1256                         break;
1257                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1258                         multi_send_macro(KEY_F11);
1259                         break;
1260                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1261                         multi_send_macro(KEY_F12);
1262                         break;
1263                 #endif
1264
1265                 case KEY_SHIFTED + KEY_F9:
1266                 case KEY_SHIFTED + KEY_F10:
1267                 case KEY_SHIFTED + KEY_F11:
1268                 case KEY_SHIFTED + KEY_F12:
1269                         #ifdef NETWORK
1270                         multi_define_macro(key);
1271                         #endif
1272                         break;          // redefine taunt macros
1273
1274                 #ifdef MACINTOSH
1275                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1276                         multi_define_macro(KEY_F9);
1277                         break;
1278                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1279                         multi_define_macro(KEY_F10);
1280                         break;
1281                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1282                         multi_define_macro(KEY_F11);
1283                         break;
1284                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1285                         multi_define_macro(KEY_F12);
1286                         break;
1287                 #endif
1288
1289                 #if defined(MACINTOSH) && defined(POLY_ACC)
1290                         case KEY_COMMAND+KEY_ALTED+KEY_1:
1291                                 if (PAEnabled)
1292                                 {       // hackish, to enable RAVE filtering hotkey,
1293                                         // not widely publicized
1294                                         pa_toggle_filtering();
1295                                 }
1296                                 break;
1297                 #endif
1298
1299
1300                 MAC(case KEY_COMMAND+KEY_S:)
1301                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1302                 case KEY_ALTED+KEY_F2:
1303                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1304                                 int     rsave, gsave, bsave;
1305                                 rsave = PaletteRedAdd;
1306                                 gsave = PaletteGreenAdd;
1307                                 bsave = PaletteBlueAdd;
1308
1309                                 full_palette_save();
1310                                 PaletteRedAdd = rsave;
1311                                 PaletteGreenAdd = gsave;
1312                                 PaletteBlueAdd = bsave;
1313                                 state_save_all( 0, 0, NULL );
1314                                 palette_restore();
1315                         }
1316                         break;  // 0 means not between levels.
1317
1318                 MAC(case KEY_COMMAND+KEY_O:)
1319                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1320                 case KEY_ALTED+KEY_F3:
1321                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1322                                 full_palette_save();
1323                                 state_restore_all(1, 0, NULL);
1324                                 if (Game_paused)
1325                                         do_game_pause();
1326                         }
1327                         break;
1328
1329
1330                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1331                 case KEY_F4 + KEY_SHIFTED:
1332                         do_escort_menu();
1333                         break;
1334
1335
1336                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1337                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1338                         change_guidebot_name();
1339                         break;
1340
1341                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1342                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1343
1344                 #ifdef MACINTOSH
1345                 
1346                 case KEY_COMMAND+KEY_M:
1347                         #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1348                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1349                                 break;
1350
1351                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1352                         stop_time();
1353                         show_boxed_message ("Mounting CD\nESC to quit");        
1354                         RBAMountDisk();         // OS has totaly control of the CD.
1355                         if (Function_mode == FMODE_MENU)
1356                                 songs_play_song(SONG_TITLE,1);
1357                         else if (Function_mode == FMODE_GAME)
1358                                 songs_play_level_song( Current_level_num );
1359                         clear_boxed_message();
1360                         key_init();
1361                         start_time();
1362                         #endif
1363                         
1364                         break;
1365
1366                 case KEY_COMMAND+KEY_E:
1367                         songs_stop_redbook();
1368                         RBAEjectDisk();
1369                         break;
1370
1371                 case KEY_COMMAND+KEY_RIGHT:
1372                         songs_goto_next_song();
1373                         break;
1374                 case KEY_COMMAND+KEY_LEFT:
1375                         songs_goto_prev_song();
1376                         break;
1377                 case KEY_COMMAND+KEY_UP:
1378                         songs_play_level_song(1);
1379                         break;
1380                 case KEY_COMMAND+KEY_DOWN:
1381                         songs_stop_redbook();
1382                         break;
1383
1384                 case KEY_COMMAND+KEY_Q:
1385                         if ( !(Game_mode & GM_MULTI) )
1386                                 macintosh_quit();
1387                         break;
1388                 #endif
1389
1390 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1391 #if 0
1392                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1393                 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1394                 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1395                         d1x_options_menu();
1396                         break;
1397                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1398                 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1399                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1400                         change_res();
1401                         break;
1402                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1403                 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1404                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1405                         //lower res 
1406                         //should we just cycle through the list that is displayed in the res change menu?
1407                         // what if their card/X/etc can't handle that mode? hrm. 
1408                         //well, the quick access to the menu is good enough for now.
1409                         break;
1410                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1411                 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1412                 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1413                         //increase res
1414                         break;
1415 #endif
1416                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1417                 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1418                 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1419                         gr_toggle_fullscreen_game();
1420                         break;
1421 //end addition -MM
1422                         
1423 //added 11/01/98 Matt Mueller
1424 #if 0
1425                 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1426                         toggle_hud_log();
1427                         break;
1428 #endif
1429 //end addition -MM
1430
1431                 default:
1432                         break;
1433
1434         }        //switch (key)
1435
1436         return screen_changed;
1437 }
1438
1439
1440 void HandleVRKey(int key)
1441 {
1442         switch( key )   {
1443
1444                 case KEY_ALTED+KEY_F5:
1445                         if ( VR_render_mode != VR_NONE )        {
1446                                 VR_reset_params();
1447                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1448                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1449                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1450                         }
1451                         break;
1452
1453                 case KEY_ALTED+KEY_F6:
1454                         if ( VR_render_mode != VR_NONE )        {
1455                                 VR_low_res++;
1456                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1457                                 switch( VR_low_res )    {
1458                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1459                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1460                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1461                                         case 3: HUD_init_message( "Low Resolution" ); break;
1462                                 }
1463                         }
1464                         break;
1465
1466                 case KEY_ALTED+KEY_F7:
1467                         if ( VR_render_mode != VR_NONE )        {
1468                                 VR_eye_switch = !VR_eye_switch;
1469                                 HUD_init_message( "-Eyes toggled-" );
1470                                 if ( VR_eye_switch )
1471                                         HUD_init_message( "Right Eye -- Left Eye" );
1472                                 else
1473                                         HUD_init_message( "Left Eye -- Right Eye" );
1474                         }
1475                         break;
1476
1477                 case KEY_ALTED+KEY_F8:
1478                         if ( VR_render_mode != VR_NONE )        {
1479                         VR_sensitivity++;
1480                         if (VR_sensitivity > 2 )
1481                                 VR_sensitivity = 0;
1482                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1483                  }
1484                         break;
1485                 case KEY_ALTED+KEY_F9:
1486                         if ( VR_render_mode != VR_NONE )        {
1487                                 VR_eye_width -= F1_0/10;
1488                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1489                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1490                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1491                         }
1492                         break;
1493                 case KEY_ALTED+KEY_F10:
1494                         if ( VR_render_mode != VR_NONE )        {
1495                                 VR_eye_width += F1_0/10;
1496                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1497                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1498                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1499                         }
1500                         break;
1501
1502                 case KEY_ALTED+KEY_F11:
1503                         if ( VR_render_mode != VR_NONE )        {
1504                                 VR_eye_offset--;
1505                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1506                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1507                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1508                                 VR_eye_offset_changed = 2;
1509                         }
1510                         break;
1511                 case KEY_ALTED+KEY_F12:
1512                         if ( VR_render_mode != VR_NONE )        {
1513                                 VR_eye_offset++;
1514                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1515                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1516                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1517                                 VR_eye_offset_changed = 2;
1518                         }
1519                         break;
1520         }
1521 }
1522
1523
1524 extern void DropFlag();
1525
1526 void HandleGameKey(int key)
1527 {
1528         switch (key) {
1529
1530                 #if defined(MACINTOSH)  && !defined(RELEASE)
1531                 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1532                 #endif
1533
1534 // MWA  changed the weapon select cases to have each case call do_weapon_select
1535 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1536                 //      Select primary or secondary weapon.
1537                 case KEY_1:
1538                         do_weapon_select(0 , 0);
1539                         break;
1540                 case KEY_2:
1541                         do_weapon_select(1 , 0);
1542                         break;
1543                 case KEY_3:
1544                         do_weapon_select(2 , 0);
1545                         break;
1546                 case KEY_4:
1547                         do_weapon_select(3 , 0);
1548                         break;
1549                 case KEY_5:
1550                         do_weapon_select(4 , 0);
1551                         break;
1552
1553                 case KEY_6:
1554                         do_weapon_select(0 , 1);
1555                         break;
1556                 case KEY_7:
1557                         do_weapon_select(1 , 1);
1558                         break;
1559                 case KEY_8:
1560                         do_weapon_select(2 , 1);
1561                         break;
1562                 case KEY_9:
1563                         do_weapon_select(3 , 1);
1564                         break;
1565                 case KEY_0:
1566                         do_weapon_select(4 , 1);
1567                         break;
1568
1569                 case KEY_1 + KEY_SHIFTED:
1570                 case KEY_2 + KEY_SHIFTED:
1571                 case KEY_3 + KEY_SHIFTED:
1572                 case KEY_4 + KEY_SHIFTED:
1573                 case KEY_5 + KEY_SHIFTED:
1574                 case KEY_6 + KEY_SHIFTED:
1575                 case KEY_7 + KEY_SHIFTED:
1576                 case KEY_8 + KEY_SHIFTED:
1577                 case KEY_9 + KEY_SHIFTED:
1578                 case KEY_0 + KEY_SHIFTED:
1579                 if (EscortHotKeys)
1580                 {
1581                         if (!(Game_mode & GM_MULTI))
1582                                 set_escort_special_goal(key);
1583                         else
1584                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1585                         break;
1586                 }
1587
1588                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1589                 case KEY_F5 + KEY_SHIFTED:
1590          DropCurrentWeapon();
1591                         break;
1592
1593                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1594                 case KEY_F6 + KEY_SHIFTED:
1595          DropSecondaryWeapon();
1596          break;
1597
1598 #ifdef NETWORK
1599                 case KEY_0 + KEY_ALTED:
1600                         DropFlag ();
1601                         break;
1602 #endif
1603
1604                 MAC(case KEY_COMMAND+KEY_4:)
1605                 case KEY_F4:
1606                 if (!DefiningMarkerMessage)
1607                   InitMarkerInput();
1608                  break;
1609
1610 #ifdef NETWORK
1611                 MAC(case KEY_COMMAND+KEY_6:)
1612                 case KEY_F6:
1613                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1614                                 {
1615                                         RefuseThisPlayer=1;
1616                                         HUD_init_message ("Player accepted!");
1617                                 }
1618                         break;
1619                 case KEY_ALTED + KEY_1:
1620                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1621                                 {
1622                                         RefuseThisPlayer=1;
1623                                         HUD_init_message ("Player accepted!");
1624                                         RefuseTeam=1;
1625                                 }
1626                         break;
1627                 case KEY_ALTED + KEY_2:
1628                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1629                                 {
1630                                         RefuseThisPlayer=1;
1631                                         HUD_init_message ("Player accepted!");
1632                                         RefuseTeam=2;
1633                                 }
1634                         break;
1635 #endif
1636
1637                 default:
1638                         break;
1639
1640         }        //switch (key)
1641 }
1642
1643 void kill_all_robots(void)
1644 {
1645         int     i, dead_count=0;
1646         //int   boss_index = -1;
1647
1648         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1649         for (i=0; i<=Highest_object_index; i++)
1650                 if (Objects[i].type == OBJ_ROBOT) {
1651                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1652                                 dead_count++;
1653                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1654                         }
1655                 }
1656
1657 // --           // Now, if more than boss and buddy left, un-kill boss.
1658 // --           if ((dead_count > 2) && (boss_index != -1)) {
1659 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1660 // --                   dead_count--;
1661 // --           } else if (boss_index != -1)
1662 // --                   HUD_init_message("Toasted the BOSS!");
1663
1664         // Toast the buddy if nothing else toasted!
1665         if (dead_count == 0)
1666                 for (i=0; i<=Highest_object_index; i++)
1667                         if (Objects[i].type == OBJ_ROBOT)
1668                                 if (Robot_info[Objects[i].id].companion) {
1669                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1670                                         HUD_init_message("Toasted the Buddy! *sniff*");
1671                                         dead_count++;
1672                                 }
1673
1674         HUD_init_message("%i robots toasted!", dead_count);
1675 }
1676
1677 //      --------------------------------------------------------------------------
1678 //      Detonate reactor.
1679 //      Award player all powerups in mine.
1680 //      Place player just outside exit.
1681 //      Kill all bots in mine.
1682 //      Yippee!!
1683 void kill_and_so_forth(void)
1684 {
1685         int     i, j;
1686
1687         HUD_init_message("Killing, awarding, etc.!");
1688
1689         for (i=0; i<=Highest_object_index; i++) {
1690                 switch (Objects[i].type) {
1691                         case OBJ_ROBOT:
1692                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1693                                 break;
1694                         case OBJ_POWERUP:
1695                                 do_powerup(&Objects[i]);
1696                                 break;
1697                 }
1698         }
1699
1700         do_controlcen_destroyed_stuff(NULL);
1701
1702         for (i=0; i<Num_triggers; i++) {
1703                 if (Triggers[i].type == TT_EXIT) {
1704                         for (j=0; j<Num_walls; j++) {
1705                                 if (Walls[j].trigger == i) {
1706                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1707                                         obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1708                                         goto kasf_done;
1709                                 }
1710                         }
1711                 }
1712         }
1713
1714 kasf_done: ;
1715
1716 }
1717
1718 #ifndef RELEASE
1719
1720 void kill_all_snipers(void)
1721 {
1722         int     i, dead_count=0;
1723
1724         //      Kill all snipers.
1725         for (i=0; i<=Highest_object_index; i++)
1726                 if (Objects[i].type == OBJ_ROBOT)
1727                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1728                                 dead_count++;
1729                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1730                         }
1731
1732         HUD_init_message("%i robots toasted!", dead_count);
1733 }
1734
1735 void kill_thief(void)
1736 {
1737         int     i;
1738
1739         //      Kill thief.
1740         for (i=0; i<=Highest_object_index; i++)
1741                 if (Objects[i].type == OBJ_ROBOT)
1742                         if (Robot_info[Objects[i].id].thief) {
1743                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1744                                 HUD_init_message("Thief toasted!");
1745                         }
1746 }
1747
1748 void kill_buddy(void)
1749 {
1750         int     i;
1751
1752         //      Kill buddy.
1753         for (i=0; i<=Highest_object_index; i++)
1754                 if (Objects[i].type == OBJ_ROBOT)
1755                         if (Robot_info[Objects[i].id].companion) {
1756                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1757                                 HUD_init_message("Buddy toasted!");
1758                         }
1759 }
1760
1761 void toggle_movie_saving(void);
1762 extern char Language[];
1763
1764 void HandleTestKey(int key)
1765 {
1766         switch (key) {
1767
1768                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1769
1770                 #ifdef SHOW_EXIT_PATH
1771                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1772                 #endif
1773
1774                 case KEY_DEBUGGED+KEY_Y:
1775                         do_controlcen_destroyed_stuff(NULL);
1776                         break;
1777
1778 #ifdef NETWORK
1779         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1780                         Netlife_kills=4000; Netlife_killed=5;
1781                         multi_add_lifetime_kills();
1782                         break;
1783 #endif
1784
1785                 case KEY_BACKSP:
1786                 case KEY_CTRLED+KEY_BACKSP:
1787                 case KEY_ALTED+KEY_BACKSP:
1788                 case KEY_SHIFTED+KEY_BACKSP:
1789                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1790                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1791                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1792                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1793
1794                                 Int3(); break;
1795
1796                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1797
1798                 case KEY_DEBUGGED+KEY_P:
1799                         if (Game_suspended & SUSP_ROBOTS)
1800                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1801                         else
1802                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1803                         break;
1804
1805
1806
1807                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1808                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1809                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1810                 case KEY_DEBUGGED+KEY_H:
1811 //                              if (!(Game_mode & GM_MULTI) )   {
1812                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1813                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1814                                         #ifdef NETWORK
1815                                         if (Game_mode & GM_MULTI)
1816                                                 multi_send_cloak();
1817                                         #endif
1818                                         ai_do_cloak_stuff();
1819                                         Players[Player_num].cloak_time = GameTime;
1820                                         mprintf((0, "You are cloaked!\n"));
1821                                 } else
1822                                         mprintf((0, "You are DE-cloaked!\n"));
1823 //                              }
1824                         break;
1825
1826
1827                 case KEY_DEBUGGED+KEY_R:
1828                         Robot_firing_enabled = !Robot_firing_enabled;
1829                         break;
1830
1831                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1832                         kill_all_robots();
1833                         break;
1834
1835                 #ifdef EDITOR           //editor-specific functions
1836
1837                 case KEY_E + KEY_DEBUGGED:
1838 #ifdef NETWORK
1839                         network_leave_game();
1840 #endif
1841                         Function_mode = FMODE_EDITOR;
1842                         break;
1843         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1844                 {
1845                         char pal_save[768];
1846                         memcpy(pal_save,gr_palette,768);
1847                         init_subtitles("end.tex");      //ingore errors
1848                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1849                         close_subtitles();
1850                         Screen_mode = -1;
1851                         set_screen_mode(SCREEN_GAME);
1852                         reset_cockpit();
1853                         memcpy(gr_palette,pal_save,768);
1854                         gr_palette_load(gr_palette);
1855                         break;
1856                 }
1857                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1858                         if (!( Game_mode & GM_MULTI ))
1859                                 move_player_2_segment(Cursegp,Curside);
1860                         break;   //move eye to curseg
1861
1862
1863                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1864
1865                 #endif  //#ifdef EDITOR
1866
1867                 //flythrough keys
1868                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1869                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1870                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1871                 // case KEY_UP:         ft_preference=FP_UP; break;
1872                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1873
1874 #ifndef NDEBUG
1875                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1876                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1877 #endif
1878                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1879
1880         #ifndef NDEBUG
1881                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1882         #endif
1883                 case KEY_DEBUGGED+KEY_T:
1884                         *Toggle_var = !*Toggle_var;
1885                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1886                         break;
1887                 case KEY_DEBUGGED + KEY_L:
1888                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1889                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1890                         Beam_brightness=0x38000-Beam_brightness; break;
1891                 case KEY_PAD5: slew_stop(); break;
1892
1893 #ifndef NDEBUG
1894                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1895                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1896 #endif
1897
1898                 case KEY_DEBUGGED +KEY_F4: {
1899                         //fvi_info hit_data;
1900                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1901                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1902                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1903                         break;
1904                 }
1905
1906                 case KEY_DEBUGGED + KEY_M:
1907                         Debug_spew = !Debug_spew;
1908                         if (Debug_spew) {
1909                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1910                                 HUD_init_message( "Debug Spew: ON" );
1911                         } else {
1912                                 mclose( 0 );
1913                                 HUD_init_message( "Debug Spew: OFF" );
1914                         }
1915                         break;
1916
1917                 case KEY_DEBUGGED + KEY_C:
1918
1919                         full_palette_save();
1920                         do_cheat_menu();
1921                         palette_restore();
1922                         break;
1923                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1924                         do_megawow_powerup(10);
1925                         break;
1926                 case KEY_DEBUGGED + KEY_A:      {
1927                         do_megawow_powerup(200);
1928 //                                                              if ( Game_mode & GM_MULTI )     {
1929 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1930 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1931 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1932 //                                                              } else {
1933 //                                                                      do_megawow_powerup();
1934 //                                                              }
1935                                                 break;
1936                 }
1937
1938                 case KEY_DEBUGGED+KEY_F:        r_framerate.value = !r_framerate.value; break;
1939
1940                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1941                         slew_stop();
1942                         game_flush_inputs();
1943                         if ( ConsoleObject->control_type != CT_FLYING ) {
1944                                 fly_init(ConsoleObject);
1945                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1946                         } else {
1947                                 slew_init(ConsoleObject);                       //start player slewing
1948                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1949                         }
1950                         break;
1951
1952                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1953                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1954
1955                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1956
1957                 //case KEY_F7: {
1958                 //      char mystr[30];
1959                 //      sprintf(mystr,"mark %i start",Mark_count);
1960                 //      _MARK_(mystr);
1961                 //      break;
1962                 //}
1963                 //case KEY_SHIFTED+KEY_F7: {
1964                 //      char mystr[30];
1965                 //      sprintf(mystr,"mark %i end",Mark_count);
1966                 //      Mark_count++;
1967                 //      _MARK_(mystr);
1968                 //      break;
1969                 //}
1970
1971
1972                 #ifndef NDEBUG
1973                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1974                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1975
1976                 case KEY_DEBUGGED+KEY_D:
1977                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1978                                 init_cockpit();
1979                         break;
1980                 #endif
1981
1982                 #ifdef EDITOR
1983                 case KEY_DEBUGGED+KEY_Q:
1984                         stop_time();
1985                         dump_used_textures_all();
1986                         start_time();
1987                         break;
1988                 #endif
1989
1990                 case KEY_DEBUGGED+KEY_B: {
1991                         newmenu_item m;
1992                         char text[FILENAME_LEN]="";
1993                         int item;
1994                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1995                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1996                         if (item != -1) {
1997                                 do_briefing_screens(text,1);
1998                                 reset_cockpit();
1999                         }
2000                         break;
2001                 }
2002
2003                 case KEY_DEBUGGED+KEY_F5:
2004                         toggle_movie_saving();
2005                         break;
2006
2007                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
2008                         extern int Movie_fixed_frametime;
2009                         Movie_fixed_frametime = !Movie_fixed_frametime;
2010                         break;
2011                 }
2012
2013                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
2014                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
2015                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2016                         break;
2017
2018                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2019                         kill_and_so_forth();
2020                         break;
2021         }
2022 }
2023 #endif          //#ifndef RELEASE
2024
2025 //      Cheat functions ------------------------------------------------------------
2026 extern char *jcrypt (char *);
2027
2028 char *LamerCheats[]={   "!UyN#E$I",     // gabba-gabbahey
2029                                                                 "ei5cQ-ZQ", // mo-therlode
2030                                                                 "q^EpZxs8", // c-urrygoat
2031                                                                 "mxk(DyyP", // zi-ngermans
2032                                                                 "cBo#@y@P", // ea-tangelos
2033                                                                 "CLygLBGQ", // e-ricaanne
2034                                                                 "xAnHQxZX", // jos-huaakira
2035                                                                 "cKc[KUWo", // wh-ammazoom
2036                                                         };
2037
2038 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2039
2040 char *WowieCheat                        ="F_JMO3CV";    //only Matt knows
2041 char *AllKeysCheat              ="%v%MrgbU";    //only Matt knows
2042 char *InvulCheat                        ="Wv_\\JJ\\Z";  //only Matt knows
2043 char *HomingCheatString ="t\\LIhSB[";   //only Matt knows
2044 char *BouncyCheat                       ="bGbiChQJ";    //only Matt knows
2045 char *FullMapCheat              ="PI<XQHRI";    //only Matt knows
2046 char *LevelWarpCheat            ="ZQHtqbb\"";   //only Matt knows
2047 char *MonsterCheat              ="nfpEfRQp";    //only Matt knows
2048 char *BuddyLifeCheat            ="%A-BECuY";    //only Matt knows
2049 char *BuddyDudeCheat            ="u#uzIr%e";    //only Matt knows
2050 char *KillRobotsCheat   ="&wxbs:5O";    //only Matt knows
2051 char *FinishLevelCheat  ="%bG_bZ<D";    //only Matt knows
2052 char *RapidFireCheat    ="*jLgHi'J";    //only Matt knows
2053
2054 char *RobotsKillRobotsCheat     ="rT6xD__S";    // New for 1.1
2055 char *AhimsaCheat                                       ="!Uscq_yc";    // New for 1.1
2056
2057 char *AccessoryCheat            ="dWdz[kCK";    // al-ifalafel
2058 char *JohnHeadCheat             ="ou]];H:%";    // p-igfarmer
2059 char *AcidCheat                 ="qPmwxz\"S";   // bit-tersweet
2060 char *FramerateCheat            ="rQ60#ZBN";    // f-rametime
2061
2062 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2063
2064 #define CHEATSPOT 14
2065 #define CHEATEND 15
2066
2067 void do_cheat_penalty ()
2068  {
2069   digi_play_sample( SOUND_CHEATER, F1_0);
2070   Cheats_enabled=1;
2071   Players[Player_num].score=0;
2072  }
2073
2074
2075 //      Main Cheat function
2076
2077 char BounceCheat=0;
2078 char HomingCheat=0;
2079 char john_head_on=0;
2080 char AcidCheatOn=0;
2081 char old_IntMethod;
2082 char OldHomingState[20];
2083 extern char Monster_mode;
2084
2085 void fill_background();
2086 void load_background_bitmap();
2087
2088 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2089 extern char guidebot_name[];
2090 extern char real_guidebot_name[];
2091
2092 void FinalCheats(int key)
2093 {
2094   int i;
2095   char *cryptstring;
2096
2097   key=key_to_ascii(key);
2098
2099   for (i=0;i<15;i++)
2100    CheatBuffer[i]=CheatBuffer[i+1];
2101
2102   CheatBuffer[CHEATSPOT]=key;
2103
2104   cryptstring=jcrypt(&CheatBuffer[7]);
2105
2106         for (i=0;i<N_LAMER_CHEATS;i++)
2107           if (!(strcmp (cryptstring,LamerCheats[i])))
2108                         {
2109                                  do_cheat_penalty();
2110                                  Players[Player_num].shields=i2f(1);
2111                                  Players[Player_num].energy=i2f(1);
2112 #ifdef NETWORK
2113                   if (Game_mode & GM_MULTI)
2114                         {
2115                          Network_message_reciever = 100;                // Send to everyone...
2116                                 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2117                         }
2118 #endif
2119                         HUD_init_message ("Take that...cheater!");
2120                 }
2121
2122   if (!(strcmp (cryptstring,JohnHeadCheat)))
2123                 {
2124                                 john_head_on = !john_head_on;
2125                                 load_background_bitmap();
2126                                 fill_background();
2127                                 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2128                 }
2129   if (!(strcmp (cryptstring,AcidCheat)))
2130                 {
2131                                 if (AcidCheatOn)
2132                                 {
2133                                  AcidCheatOn=0;
2134                                  Interpolation_method=old_IntMethod;
2135                                  HUD_init_message ("Coming down...");
2136                                 }
2137                                 else
2138                                 {
2139                                  AcidCheatOn=1;
2140                                  old_IntMethod=Interpolation_method;
2141                                  Interpolation_method=1;
2142                                  HUD_init_message ("Going up!");
2143                                 }
2144
2145                 }
2146
2147   if (!(strcmp (cryptstring,FramerateCheat)))
2148                 {
2149                         r_framerate.value = !r_framerate.value;
2150                 }
2151
2152   if (Game_mode & GM_MULTI)
2153    return;
2154
2155   if (!(strcmp (&CheatBuffer[8],"blueorb")))
2156    {
2157                 if (Players[Player_num].shields < MAX_SHIELDS) {
2158                         fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2159                         if (Difficulty_level == 0)
2160                                 boost += boost/2;
2161                         Players[Player_num].shields += boost;
2162                         if (Players[Player_num].shields > MAX_SHIELDS)
2163                                 Players[Player_num].shields = MAX_SHIELDS;
2164                         powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2165                         do_cheat_penalty();
2166                 } else
2167                         HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2168    }
2169
2170   if (!(strcmp(cryptstring,BuddyLifeCheat)))
2171    {
2172          do_cheat_penalty();
2173          HUD_init_message ("What's this? Another buddy bot!");
2174          create_buddy_bot();
2175    }
2176
2177
2178   if (!(strcmp(cryptstring,BuddyDudeCheat)))
2179    {
2180          do_cheat_penalty();
2181          Buddy_dude_cheat = !Buddy_dude_cheat;
2182          if (Buddy_dude_cheat) {
2183                 HUD_init_message ("%s gets angry!",guidebot_name);
2184                 strcpy(guidebot_name,"Wingnut");
2185          }
2186          else {
2187                 strcpy(guidebot_name,real_guidebot_name);
2188                 HUD_init_message ("%s calms down",guidebot_name);
2189          }
2190   }
2191
2192
2193   if (!(strcmp(cryptstring,MonsterCheat)))
2194    {
2195     Monster_mode=1-Monster_mode;
2196          do_cheat_penalty();
2197          HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2198    }
2199
2200
2201   if (!(strcmp (cryptstring,BouncyCheat)))
2202         {
2203                 do_cheat_penalty();
2204                 HUD_init_message ("Bouncing weapons!");
2205                 BounceCheat=1;
2206         }
2207
2208         if (!(strcmp(cryptstring,LevelWarpCheat)))
2209          {
2210                 newmenu_item m;
2211                 char text[10]="";
2212                 int new_level_num;
2213                 int item;
2214                 //digi_play_sample( SOUND_CHEATER, F1_0);
2215                 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2216                 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2217                 if (item != -1) {
2218                         new_level_num = atoi(m.text);
2219                         if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2220                                 StartNewLevel(new_level_num, 0);
2221                                 do_cheat_penalty();
2222                         }
2223                 }
2224          }
2225
2226   if (!(strcmp (cryptstring,WowieCheat)))
2227         {
2228
2229                                 HUD_init_message(TXT_WOWIE_ZOWIE);
2230                 do_cheat_penalty();
2231
2232                         #ifdef SHAREWARE
2233                                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2234                                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2235                         #else
2236                                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX);                //no super laser
2237                                 Players[Player_num].secondary_weapon_flags = 0xffff;
2238                         #endif
2239
2240                         for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2241                                         Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2242
2243                                 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2244                                         Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2245
2246                         #ifdef SHAREWARE
2247                                         Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2248                                         Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2249                                         Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2250                         #endif
2251                                                 
2252                                 if (Game_mode & GM_HOARD)
2253                                         Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2254
2255                                 if (Newdemo_state == ND_STATE_RECORDING)
2256                                         newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2257
2258                                 Players[Player_num].energy = MAX_ENERGY;
2259                                 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2260                                 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2261                                 update_laser_weapon_info();
2262         }
2263
2264
2265   if (!(strcmp (cryptstring,AllKeysCheat)))
2266         {
2267                 do_cheat_penalty();
2268                                 HUD_init_message(TXT_ALL_KEYS);
2269                                 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2270         }
2271
2272
2273   if (!(strcmp (cryptstring,InvulCheat)))
2274                 {
2275                 do_cheat_penalty();
2276                                 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2277                                 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2278                                 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2279                 }
2280   if (!(strcmp (cryptstring,AccessoryCheat)))
2281                 {
2282                                 do_cheat_penalty();
2283                                 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2284                                 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2285                                 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2286                                 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2287
2288                                 HUD_init_message ("Accessories!!");
2289                 }
2290   if (!(strcmp (cryptstring,FullMapCheat)))
2291                 {
2292                                 do_cheat_penalty();
2293                                 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2294
2295                                 HUD_init_message ("Full Map!!");
2296                 }
2297
2298
2299   if (!(strcmp (cryptstring,HomingCheatString)))
2300                 {
2301                         if (!HomingCheat) {
2302                                 do_cheat_penalty();
2303                                 HomingCheat=1;
2304                                 for (i=0;i<20;i++)
2305                                  {
2306                                   OldHomingState[i]=Weapon_info[i].homing_flag;
2307                                   Weapon_info[i].homing_flag=1;
2308                                  }
2309                                 HUD_init_message ("Homing weapons!");
2310                         }
2311                 }
2312
2313   if (!(strcmp (cryptstring,KillRobotsCheat)))
2314                 {
2315                                 do_cheat_penalty();
2316                                 kill_all_robots();
2317                 }
2318
2319   if (!(strcmp (cryptstring,FinishLevelCheat)))
2320                 {
2321                                 do_cheat_penalty();
2322                                 kill_and_so_forth();
2323                 }
2324
2325         if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2326                 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2327                 if (Robots_kill_robots_cheat) {
2328                         HUD_init_message ("Rabid robots!");
2329                         do_cheat_penalty();
2330                 }
2331                 else
2332                         HUD_init_message ("Kill the player!");
2333         }
2334
2335         if (!(strcmp (cryptstring,AhimsaCheat))) {
2336                 Robot_firing_enabled = !Robot_firing_enabled;
2337                 if (!Robot_firing_enabled) {
2338                         HUD_init_message("%s", "Robot firing OFF!");
2339                         do_cheat_penalty();
2340                 }
2341                 else
2342                         HUD_init_message("%s", "Robot firing ON!");
2343         }
2344
2345         if (!(strcmp (cryptstring,RapidFireCheat))) {
2346                 if (Laser_rapid_fire) {
2347                         Laser_rapid_fire = 0;
2348                         HUD_init_message("%s", "Rapid fire OFF!");
2349                 }
2350                 else {
2351                         Laser_rapid_fire = 0xbada55;
2352                         do_cheat_penalty();
2353                         HUD_init_message("%s", "Rapid fire ON!");
2354                 }
2355         }
2356
2357 }
2358
2359
2360 // Internal Cheat Menu
2361 #ifndef RELEASE
2362 void do_cheat_menu()
2363 {
2364         int mmn;
2365         newmenu_item mm[16];
2366         char score_text[21];
2367
2368         sprintf( score_text, "%d", Players[Player_num].score );
2369
2370         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2371         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2372         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2373         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2374         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2375         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2376         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2377         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2378         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2379         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2380         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2381
2382         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2383         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2384
2385         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2386
2387         if (mmn > -1 )  {
2388                 if ( mm[0].value )  {
2389                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2390                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2391                 } else
2392                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2393                 if ( mm[1].value ) {
2394                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2395                         #ifdef NETWORK
2396                         if (Game_mode & GM_MULTI)
2397                                 multi_send_cloak();
2398                         #endif
2399                         ai_do_cloak_stuff();
2400                         Players[Player_num].cloak_time = GameTime;
2401                 }
2402                 else
2403                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2404
2405                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2406                 Players[Player_num].energy=i2f(mm[3].value);
2407                 Players[Player_num].shields=i2f(mm[4].value);
2408                 Players[Player_num].score = atoi(mm[6].text);
2409                 //if (mm[7].value) Players[Player_num].laser_level=0;
2410                 //if (mm[8].value) Players[Player_num].laser_level=1;
2411                 //if (mm[9].value) Players[Player_num].laser_level=2;
2412                 //if (mm[10].value) Players[Player_num].laser_level=3;
2413                 Players[Player_num].laser_level = mm[7].value-1;
2414                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2415                 init_gauges();
2416         }
2417 }
2418 #endif
2419
2420
2421
2422 //      Testing functions ----------------------------------------------------------
2423
2424 #ifndef NDEBUG
2425 void speedtest_init(void)
2426 {
2427         Speedtest_start_time = timer_get_fixed_seconds();
2428         Speedtest_on = 1;
2429         Speedtest_segnum = 0;
2430         Speedtest_sidenum = 0;
2431         Speedtest_frame_start = FrameCount;
2432
2433         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2434 }
2435
2436 void speedtest_frame(void)
2437 {
2438         vms_vector      view_dir, center_point;
2439
2440         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2441
2442         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2443         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2444
2445         obj_relink(Viewer-Objects, Speedtest_segnum);
2446         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2447         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2448         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2449
2450         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2451                 mprintf((0, "."));
2452
2453         Speedtest_segnum++;
2454
2455         if (Speedtest_segnum > Highest_segment_index) {
2456                 char    msg[128];
2457
2458                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2459                         FrameCount-Speedtest_frame_start,
2460                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2461                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2462
2463                 mprintf((0, "%s", msg));
2464                 HUD_init_message(msg);
2465
2466                 Speedtest_count--;
2467                 if (Speedtest_count == 0)
2468                         Speedtest_on = 0;
2469                 else
2470                         speedtest_init();
2471         }
2472
2473 }
2474
2475
2476 //      Sounds for testing
2477
2478 int test_sound_num = 0;
2479 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2480
2481 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2482
2483
2484 void advance_sound()
2485 {
2486         if (++test_sound_num == N_TEST_SOUNDS)
2487                 test_sound_num=0;
2488
2489 }
2490
2491
2492 int     Test_sound = 251;
2493
2494 void play_test_sound()
2495 {
2496
2497         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2498         digi_play_sample(Test_sound, F1_0);
2499 }
2500
2501 #endif  //ifndef NDEBUG
2502
2503
2504
2505
2506
2507 void ReadControls()
2508 {
2509         int key;
2510         fix key_time;
2511         static ubyte exploding_flag=0;
2512
2513         Player_fired_laser_this_frame=-1;
2514
2515         if (!Endlevel_sequence && !Player_is_dead) {
2516
2517                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2518                                 #ifdef NETWORK
2519                                 || multi_sending_message || multi_defining_message
2520                                 #endif
2521                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2522                                 memset( &Controls, 0, sizeof(control_info) );
2523                         else
2524                                 #ifdef WINDOWS
2525                                         controls_read_all_win();
2526                                 #else
2527                                         controls_read_all();            //NOTE LINK TO ABOVE!!!
2528                                 #endif
2529
2530                 check_rear_view();
2531
2532                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2533                 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2534                         Automap_flag = 1;
2535
2536                 do_weapon_stuff();
2537
2538         }
2539
2540         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2541
2542                 if (exploding_flag==0)  {
2543                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2544                         game_flush_inputs();
2545                 } else {
2546                         int i;
2547                         //if (key_down_count(KEY_BACKSP))
2548                         //      Int3();
2549                         //if (key_down_count(KEY_PRINT_SCREEN))
2550                         //      save_screen_shot(0);
2551
2552                         #ifndef MACINTOSH
2553                         for (i=0; i<4; i++ )
2554                                 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2555                         #else
2556                                 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2557                         #endif
2558                         for (i=0; i<3; i++ )
2559                                 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2560
2561                         //for (i=0; i<256; i++ )
2562                         //      if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2563
2564                         if (Death_sequence_aborted)
2565                                 game_flush_inputs();
2566                 }
2567         } else {
2568                 exploding_flag=0;
2569         }
2570
2571         if (Newdemo_state == ND_STATE_PLAYBACK )
2572                 update_vcr_state();
2573
2574         while ((key=key_inkey_time(&key_time)) != 0)    {
2575
2576                 if (DefiningMarkerMessage)
2577                  {
2578                         MarkerInputMessage (key);
2579                         continue;
2580                  }
2581
2582                 #ifdef NETWORK
2583                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2584                         multi_message_input_sub( key );
2585                         continue;               //get next key
2586                 }
2587                 #endif
2588
2589                 #ifndef RELEASE
2590                 #ifdef NETWORK
2591                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2592                         Network_message_reciever = 100;         // Send to everyone...
2593                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2594                 }
2595                 #endif
2596                 #endif
2597
2598                 if (Player_is_dead)
2599                         HandleDeathKey(key);
2600
2601                 if (Endlevel_sequence)
2602                         HandleEndlevelKey(key);
2603                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2604                         HandleDemoKey(key);
2605
2606                         #ifndef RELEASE
2607                         HandleTestKey(key);
2608                         #endif
2609                 } else {
2610                         FinalCheats(key);
2611
2612                         HandleSystemKey(key);
2613                         HandleVRKey(key);
2614                         HandleGameKey(key);
2615
2616                         #ifndef RELEASE
2617                         HandleTestKey(key);
2618                         #endif
2619                 }
2620         }
2621
2622
2623 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2624   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2625 }
2626