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1 //#define DOOR_DEBUGGING
2
3 /*
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
14 */
15
16 #ifdef HAVE_CONFIG_H
17 #include <conf.h>
18 #endif
19
20 #include <stdio.h>
21 #include <stdlib.h>
22 #include <string.h>
23 #include <stdarg.h>
24
25 #include "pstypes.h"
26 #include "console.h"
27 #include "inferno.h"
28 #include "game.h"
29 #include "player.h"
30 #include "key.h"
31 #include "object.h"
32 #include "menu.h"
33 #include "physics.h"
34 #include "error.h"
35 #include "joy.h"
36 #include "mono.h"
37 #include "iff.h"
38 #include "pcx.h"
39 #include "timer.h"
40 #include "render.h"
41 #include "laser.h"
42 #include "screens.h"
43 #include "textures.h"
44 #include "slew.h"
45 #include "gauges.h"
46 #include "texmap.h"
47 #include "3d.h"
48 #include "effects.h"
49 #include "gameseg.h"
50 #include "wall.h"
51 #include "ai.h"
52 #include "digi.h"
53 #include "ibitblt.h"
54 #include "u_mem.h"
55 #include "palette.h"
56 #include "morph.h"
57 #include "lighting.h"
58 #include "newdemo.h"
59 #include "weapon.h"
60 #include "sounds.h"
61 #include "args.h"
62 #include "gameseq.h"
63 #include "automap.h"
64 #include "text.h"
65 #include "powerup.h"
66 #include "newmenu.h"
67 #ifdef NETWORK
68 #include "network.h"
69 #endif
70 #include "gamefont.h"
71 #include "endlevel.h"
72 #include "joydefs.h"
73 #include "kconfig.h"
74 #include "mouse.h"
75 #include "titles.h"
76 #include "gr.h"
77 #include "playsave.h"
78 #include "movie.h"
79 #include "scores.h"
80 #ifdef MACINTOSH
81 #include "songs.h"
82 #endif
83
84 #if defined (TACTILE)
85 #include "tactile.h"
86 #endif
87
88 #include "pa_enabl.h"
89 #include "multi.h"
90 #include "desc_id.h"
91 #include "cntrlcen.h"
92 #include "pcx.h"
93 #include "state.h"
94 #include "piggy.h"
95 #include "multibot.h"
96 #include "ai.h"
97 #include "switch.h"
98 #include "cdrom.h"
99
100 #ifdef POLY_ACC
101         #include "poly_acc.h"
102 #endif
103
104 //#define TEST_TIMER    1               //if this is set, do checking on timer
105
106 #define SHOW_EXIT_PATH  1
107
108 #define Arcade_mode 0
109
110
111 #ifdef EDITOR
112 #include "editor/editor.h"
113 #endif
114
115 //#define _MARK_ON 1
116 #ifdef __WATCOMC__
117 #if __WATCOMC__ < 1000
118 #include <wsample.h>            //should come after inferno.h to get mark setting
119 #endif
120 #endif
121
122 #ifdef SDL_INPUT
123 #include <SDL/SDL.h>
124 #endif
125
126 extern void full_palette_save(void);
127 extern void object_goto_prev_viewer(void);
128
129 // Global Variables -----------------------------------------------------------
130
131 int     redbook_volume = 255;
132
133
134 //      External Variables ---------------------------------------------------------
135
136 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
137 extern int Guided_in_big_window;
138 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
139
140 #ifndef NDEBUG
141 extern int      Mark_count;
142 extern int      Speedtest_start_time;
143 extern int      Speedtest_segnum;
144 extern int      Speedtest_sidenum;
145 extern int      Speedtest_frame_start;
146 extern int      Speedtest_count;
147 #endif
148
149 extern int      Global_missile_firing_count;
150 extern int      Automap_flag;
151 extern int      Config_menu_flag;
152 extern int  EscortHotKeys;
153
154
155 extern int      Game_aborted;
156 extern int      *Toggle_var;
157
158 extern int      Physics_cheat_flag;
159
160 extern int      last_drawn_cockpit[2];
161
162 extern int      Debug_spew;
163 extern int      Debug_pause;
164 extern cvar_t   r_framerate;
165
166 extern fix      Show_view_text_timer;
167
168 extern ubyte DefiningMarkerMessage;
169
170 //      Function prototypes --------------------------------------------------------
171
172
173 extern void CyclePrimary();
174 extern void CycleSecondary();
175 extern void InitMarkerInput();
176 extern void MarkerInputMessage (int);
177 extern void grow_window(void);
178 extern void shrink_window(void);
179 extern int      allowed_to_fire_missile(void);
180 extern int      allowed_to_fire_flare(void);
181 extern void     check_rear_view(void);
182 extern int      create_special_path(void);
183 extern void move_player_2_segment(segment *seg, int side);
184 extern void     kconfig_center_headset(void);
185 extern void game_render_frame_mono(void);
186 extern void newdemo_strip_frames(char *, int);
187 extern void toggle_cockpit(void);
188 extern int  dump_used_textures_all(void);
189 extern void DropMarker();
190 extern void DropSecondaryWeapon();
191 extern void DropCurrentWeapon();
192
193 void FinalCheats(int key);
194
195 #ifndef RELEASE
196 void do_cheat_menu(void);
197 #endif
198
199 void HandleGameKey(int key);
200 int HandleSystemKey(int key);
201 void HandleTestKey(int key);
202 void HandleVRKey(int key);
203
204 void speedtest_init(void);
205 void speedtest_frame(void);
206 void advance_sound(void);
207 void play_test_sound(void);
208
209 #ifdef MACINTOSH
210 extern void macintosh_quit(void);       // dialog-style quit function
211 #endif
212
213 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
214 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
215
216 // Functions ------------------------------------------------------------------
217
218 #define CONVERTER_RATE  20              //10 units per second xfer rate
219 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
220
221 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
222
223 void transfer_energy_to_shield(fix time)
224 {
225         fix e;          //how much energy gets transfered
226         static fix last_play_time=0;
227
228         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
229
230         if (e <= 0) {
231
232                 if (Players[Player_num].energy <= INITIAL_ENERGY)
233                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
234                 else
235                         HUD_init_message("No transfer: Shields already at max");
236                 return;
237         }
238
239         Players[Player_num].energy  -= e;
240         Players[Player_num].shields += e/CONVERTER_SCALE;
241
242         if (last_play_time > GameTime)
243                 last_play_time = 0;
244
245         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
246                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
247                 last_play_time = GameTime;
248         }
249
250 }
251
252 void update_vcr_state();
253 void do_weapon_stuff(void);
254
255
256 // Control Functions
257
258 fix newdemo_single_frame_time;
259
260 void update_vcr_state(void)
261 {
262         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
263                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
264         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
265                 Newdemo_vcr_state = ND_STATE_REWINDING;
266         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
267                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
268         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
269                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
270         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
271                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
272 }
273
274 //returns which bomb will be dropped next time the bomb key is pressed
275 int which_bomb()
276 {
277         int bomb;
278
279         //use the last one selected, unless there aren't any, in which case use
280         //the other if there are any
281
282
283    // If hoard game, only let the player drop smart mines
284    if (Game_mode & GM_HOARD)
285                 return SMART_MINE_INDEX;
286
287         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
288
289         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
290                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
291                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
292                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
293         }
294         
295         
296
297         return bomb;
298 }
299
300
301 void do_weapon_stuff(void)
302 {
303   int i;
304
305         if (Controls.fire_flare_down_count)
306                 if (allowed_to_fire_flare())
307                         Flare_create(ConsoleObject);
308
309         if (allowed_to_fire_missile())
310                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
311
312         if (Global_missile_firing_count) {
313                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
314                 Global_missile_firing_count--;
315         }
316
317    if (Controls.cycle_primary_count)
318          {
319      for (i=0;i<Controls.cycle_primary_count;i++)
320                 CyclePrimary ();
321     }
322    if (Controls.cycle_secondary_count)
323          {
324      for (i=0;i<Controls.cycle_secondary_count;i++)
325                 CycleSecondary ();
326     }
327    if (Controls.headlight_count)
328          {
329      for (i=0;i<Controls.headlight_count;i++)
330                 toggle_headlight_active ();
331     }
332
333         if (Global_missile_firing_count < 0)
334                 Global_missile_firing_count = 0;
335
336         //      Drop proximity bombs.
337         if (Controls.drop_bomb_down_count) {
338                 int ssw_save = Secondary_weapon;
339
340                 while (Controls.drop_bomb_down_count--) {
341                         int ssw_save2;
342
343                         ssw_save2 = Secondary_weapon = which_bomb();
344
345                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
346
347                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
348                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
349                 }
350
351                 Secondary_weapon = ssw_save;
352         }
353 }
354
355
356 int Game_paused;
357 char *Pause_msg;
358
359 extern void game_render_frame();
360 extern void show_extra_views();
361 extern fix Flash_effect;
362
363 void apply_modified_palette(void)
364 {
365 //@@    int                             k,x,y;
366 //@@    grs_bitmap      *sbp;
367 //@@    grs_canvas      *save_canv;
368 //@@    int                             color_xlate[256];
369 //@@
370 //@@
371 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
372 //@@            return;
373 //@@
374 //@@    reset_cockpit();
375 //@@
376 //@@    save_canv = grd_curcanv;
377 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
378 //@@
379 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
380 //@@
381 //@@    for (x=0; x<256; x++)
382 //@@            color_xlate[x] = -1;
383 //@@
384 //@@    for (k=0; k<4; k++) {
385 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
386 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
387 //@@                                    int     color, new_color;
388 //@@                                    int     r, g, b;
389 //@@                                    int     xcrd, ycrd;
390 //@@
391 //@@                                    ycrd = y+k;
392 //@@                                    xcrd = x;
393 //@@
394 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
395 //@@
396 //@@                                    if (color_xlate[color] == -1) {
397 //@@                                            r = gr_palette[color*3+0];
398 //@@                                            g = gr_palette[color*3+1];
399 //@@                                            b = gr_palette[color*3+2];
400 //@@
401 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
402 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
403 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
404 //@@
405 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
406 //@@
407 //@@                                    }
408 //@@
409 //@@                                    new_color = color_xlate[color];
410 //@@
411 //@@                                    gr_setcolor(new_color);
412 //@@                                    gr_upixel(xcrd, ycrd);
413 //@@                      }
414 //@@            }
415 //@@    }
416 }
417
418 void format_time(char *str, int secs_int)
419 {
420         int h, m, s;
421
422         h = secs_int/3600;
423         s = secs_int%3600;
424         m = s / 60;
425         s = s % 60;
426         sprintf(str, "%1d:%02d:%02d", h, m, s );
427 }
428
429 extern int Redbook_playing;
430 void do_show_netgame_help();
431
432 //Process selected keys until game unpaused. returns key that left pause (p or esc)
433 int do_game_pause()
434 {
435         int key;
436         char msg[1000];
437         char total_time[9],level_time[9];
438
439         key=0;
440
441         if (Game_paused) {              //unpause!
442                 Game_paused=0;
443       #if defined (TACTILE)
444                         if (TactileStick)
445                           EnableForces();
446                 #endif
447                 return KEY_PAUSE;
448         }
449
450 #ifdef NETWORK
451         if (Game_mode & GM_NETWORK)
452         {
453          do_show_netgame_help();
454     return (KEY_PAUSE);
455         }
456         else if (Game_mode & GM_MULTI)
457          {
458           HUD_init_message ("You cannot pause in a modem/serial game!");
459           return (KEY_PAUSE);
460          }
461 #endif
462
463         digi_pause_all();
464         RBAPause();
465         stop_time();
466
467         palette_save();
468         apply_modified_palette();
469         reset_palette_add();
470
471 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
472 //      We need a new brightening primitive if we want to make this not horribly ugly.
473 //                Gr_scanline_darkening_level = 2;
474 //                gr_rect(0, 0, 319, 199);
475
476         game_flush_inputs();
477
478         Game_paused=1;
479
480    #if defined (TACTILE)
481         if (TactileStick)
482                   DisableForces();
483         #endif
484
485
486 //      set_screen_mode( SCREEN_MENU );
487         set_popup_screen();
488         gr_palette_load( gr_palette );
489
490         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
491         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
492
493    if (Newdemo_state!=ND_STATE_PLAYBACK)
494                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
495    else
496                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
497
498         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
499         gr_update();
500
501 #ifdef SDL_INPUT
502         /* give control back to the WM */
503         if (FindArg("-grabmouse"))
504             SDL_WM_GrabInput(SDL_GRAB_OFF);
505 #endif
506
507         while (Game_paused) 
508         {
509                 int screen_changed;
510
511         #if defined (WINDOWS)
512
513                 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
514                         show_boxed_message(msg);
515                 }
516
517         SkipPauseStuff:
518
519                 while (!(key = key_inkey()))
520                 {
521                         MSG wmsg;
522                         DoMessageStuff(&wmsg);
523                         if (_RedrawScreen) {
524                                 mprintf((0, "Redrawing paused screen.\n"));
525                                 _RedrawScreen = FALSE;
526                                 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) 
527                                         game_render_frame();
528                                 Screen_mode = -1;
529                                 set_popup_screen();
530                                 gr_palette_load(gr_palette);
531                                 show_boxed_message(msg);
532                                 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
533                                         if (!GRMODEINFO(modex)) render_gauges();
534                         }
535                 }
536
537         #else
538                 key = key_getch();
539         #endif
540
541                 #ifndef RELEASE
542                 HandleTestKey(key);
543                 #endif
544                 
545                 screen_changed = HandleSystemKey(key);
546
547         #ifdef WINDOWS
548                 if (screen_changed == -1) {
549                         nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode"); 
550                         goto SkipPauseStuff;
551                 }
552         #endif
553
554                 HandleVRKey(key);
555
556                 if (screen_changed) {
557 //                      game_render_frame();
558                         WIN(set_popup_screen());
559                         show_boxed_message(msg);
560                         //show_extra_views();
561                         if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
562                                 render_gauges();
563                 }
564         }
565
566 #ifdef SDL_INPUT
567         /* keep the mouse from wandering in SDL */
568         if (FindArg("-grabmouse"))
569             SDL_WM_GrabInput(SDL_GRAB_ON);
570 #endif
571
572         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
573                 clear_boxed_message();
574         }
575
576         game_flush_inputs();
577
578         reset_cockpit();
579
580         palette_restore();
581
582         start_time();
583
584         if (Redbook_playing)
585                 RBAResume();
586         digi_resume_all();
587         
588         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
589
590         return key;
591 }
592
593 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
594 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
595 extern int TotalMissedPackets,TotalPacketsGot;
596 extern char Pauseable_menu;
597 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
598 extern char *RankStrings[];
599 extern int PhallicLimit,PhallicMan;
600
601 #ifdef NETWORK
602 void do_show_netgame_help()
603  {
604         newmenu_item m[30];
605    char mtext[30][50];
606         int i,num=0,pl,eff;
607         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
608                                                                 "effecting","tarnishing"};
609
610    for (i=0;i<30;i++)
611         {
612          m[i].text=(char *)&mtext[i];
613     m[i].type=NM_TYPE_TEXT;
614         }
615
616    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
617    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
618         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
619         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
620         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
621         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
622    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
623    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
624    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
625
626    #ifndef RELEASE
627                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
628                 if (pl<0)
629                   pl=0;
630                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
631         #endif
632
633    if (Netgame.KillGoal)
634      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
635
636    sprintf (mtext[num]," "); num++;
637    sprintf (mtext[num],"Connected players:"); num++;
638
639    NetPlayers.players[Player_num].rank=GetMyNetRanking();
640
641    for (i=0;i<N_players;i++)
642      if (Players[i].connected)
643           {               
644       if (!FindArg ("-norankings"))
645                  {
646                         if (i==Player_num)
647                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
648                         else
649                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
650                                                         kill_matrix[i][Player_num]); 
651                         num++;
652                  }
653            else
654                  sprintf (mtext[num++],"%s",Players[i].callsign); 
655           }
656
657         
658   sprintf (mtext[num]," "); num++;
659
660   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
661
662   if (eff<0)
663         eff=0;
664   
665   if (Game_mode & GM_HOARD)
666         {
667          if (PhallicMan==-1)
668                  sprintf (mtext[num],"There is no record yet for this level."); 
669          else
670                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
671         num++;
672         }
673   else if (!FindArg ("-norankings"))
674         {
675           if (eff<60)
676            {
677                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
678                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
679                 }
680           else
681            {
682                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
683                  sprintf (mtext[num],"is serving you well."); num++;
684            }
685         }  
686         
687
688         full_palette_save();
689
690    Pauseable_menu=1;
691         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
692
693         palette_restore();
694 }
695 #endif
696
697 void HandleEndlevelKey(int key)
698 {
699
700         #ifdef MACINTOSH
701         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
702                 save_screen_shot(0);
703
704         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
705                 macintosh_quit();
706         #endif
707
708         if (key==KEY_PRINT_SCREEN)
709                 save_screen_shot(0);
710
711         #ifdef MACINTOSH
712         if ( key == (KEY_COMMAND+KEY_P) )
713                 key = do_game_pause();
714         #endif
715         if (key == KEY_PAUSE)
716                 key = do_game_pause();          //so esc from pause will end level
717
718         if (key == KEY_ESC) {
719                 stop_endlevel_sequence();
720                 last_drawn_cockpit[0]=-1;
721                 last_drawn_cockpit[1]=-1;
722                 return;
723         }
724
725         if (key == KEY_BACKSP)
726                 Int3();
727 }
728
729 void HandleDeathKey(int key)
730 {
731 /*
732         Commented out redundant calls because the key used here typically
733         will be passed to HandleSystemKey later.  Note that I do this to pause
734         which is supposed to pass the ESC key to leave the level.  This
735         doesn't work in the DOS version anyway.   -Samir 
736 */
737
738         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
739                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
740
741         #ifdef MACINTOSH
742         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
743 //              save_screen_shot(0);
744                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
745         }
746
747         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
748                 macintosh_quit();
749         #endif
750
751         if (key==KEY_PRINT_SCREEN) {
752 //              save_screen_shot(0);
753                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
754         }
755
756         #ifdef MACINTOSH
757         if ( key == (KEY_COMMAND+KEY_P) ) {
758 //              key = do_game_pause();
759                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
760         }
761         #endif
762
763         if (key == KEY_PAUSE)   {
764 //              key = do_game_pause();          //so esc from pause will end level
765                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
766         }
767
768         if (key == KEY_ESC) {
769                 if (ConsoleObject->flags & OF_EXPLODING)
770                         Death_sequence_aborted = 1;
771         }
772
773         if (key == KEY_BACKSP)  {
774                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
775                 Int3();
776         }
777
778         //don't abort death sequence for netgame join/refuse keys
779         if (    (key == KEY_ALTED + KEY_1) ||
780                         (key == KEY_ALTED + KEY_2))
781                 Death_sequence_aborted  = 0;
782
783         if (Death_sequence_aborted)
784                 game_flush_inputs();
785
786 }
787
788 void HandleDemoKey(int key)
789 {
790         switch (key) {
791
792                 case KEY_F3:
793                                 
794                         #ifdef MACINTOSH
795                                 #ifdef POLY_ACC
796                                         if (PAEnabled)
797                                         {
798                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
799                                                 return;
800                                         }
801                                 #endif
802                         #endif
803                                 
804                          PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
805                          PA_DFX (break);
806                          if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
807                                 toggle_cockpit();
808                          break;
809
810                 case KEY_SHIFTED+KEY_MINUS:
811                 case KEY_MINUS:         shrink_window(); break;
812
813                 case KEY_SHIFTED+KEY_EQUAL:
814                 case KEY_EQUAL:         grow_window(); break;
815
816                 MAC(case KEY_COMMAND+KEY_2:)
817                 case KEY_F2:            Config_menu_flag = 1; break;
818
819                 MAC(case KEY_COMMAND+KEY_7:)
820                 case KEY_F7:
821                         #ifdef NETWORK
822                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
823                         #endif
824                         break;
825                 case KEY_ESC:
826                         Function_mode = FMODE_MENU;
827                         break;
828                 case KEY_UP:
829                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
830                         break;
831                 case KEY_DOWN:
832                         Newdemo_vcr_state = ND_STATE_PAUSED;
833                         break;
834                 case KEY_LEFT:
835                         newdemo_single_frame_time = timer_get_fixed_seconds();
836                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
837                         break;
838                 case KEY_RIGHT:
839                         newdemo_single_frame_time = timer_get_fixed_seconds();
840                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
841                         break;
842                 case KEY_CTRLED + KEY_RIGHT:
843                         newdemo_goto_end();
844                         break;
845                 case KEY_CTRLED + KEY_LEFT:
846                         newdemo_goto_beginning();
847                         break;
848
849                 MAC(case KEY_COMMAND+KEY_P:)
850                 case KEY_PAUSE:
851                         do_game_pause();
852                         break;
853
854                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
855                 case KEY_PRINT_SCREEN: {
856                         int old_state;
857
858                         old_state = Newdemo_vcr_state;
859                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
860                         game_render_frame_mono();
861                         save_screen_shot(0);
862                         Newdemo_vcr_state = old_state;
863                         break;
864                 }
865
866                 #ifdef MACINTOSH
867                 case KEY_COMMAND+KEY_Q:
868                         if ( !(Game_mode & GM_MULTI) )
869                                 macintosh_quit();
870                         break;
871                 #endif
872
873                 #ifndef NDEBUG
874                 case KEY_BACKSP:
875                         Int3();
876                         break;
877                 case KEY_DEBUGGED + KEY_I:
878                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
879                         if (Newdemo_do_interpolate)
880                                 mprintf ((0, "demo playback interpolation now on\n"));
881                         else
882                                 mprintf ((0, "demo playback interpolation now off\n"));
883                         break;
884                 case KEY_DEBUGGED + KEY_K: {
885                         int how_many, c;
886                         char filename[FILENAME_LEN], num[16];
887                         newmenu_item m[6];
888
889                         filename[0] = '\0';
890                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
891                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
892                         c = newmenu_do( NULL, NULL, 2, m, NULL );
893                         if (c == -2)
894                                 break;
895                         strcat(filename, ".dem");
896                         num[0] = '\0';
897                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
898                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
899                         c = newmenu_do( NULL, NULL, 2, m, NULL );
900                         if (c == -2)
901                                 break;
902                         how_many = atoi(num);
903                         if (how_many <= 0)
904                                 break;
905                         newdemo_strip_frames(filename, how_many);
906
907                         break;
908                 }
909                 #endif
910
911         }
912 }
913
914 //switch a cockpit window to the next function
915 int select_next_window_function(int w)
916 {
917         Assert(w==0 || w==1);
918
919         switch (Cockpit_3d_view[w]) {
920                 case CV_NONE:
921                         Cockpit_3d_view[w] = CV_REAR;
922                         break;
923                 case CV_REAR:
924                         if (find_escort()) {
925                                 Cockpit_3d_view[w] = CV_ESCORT;
926                                 break;
927                         }
928                         //if no ecort, fall through
929                 case CV_ESCORT:
930                         Coop_view_player[w] = -1;               //force first player
931 #ifdef NETWORK
932                         //fall through
933                 case CV_COOP:
934                         Marker_viewer_num[w] = -1;
935                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
936                                 Cockpit_3d_view[w] = CV_COOP;
937                                 while (1) {
938                                         Coop_view_player[w]++;
939                                         if (Coop_view_player[w] == N_players) {
940                                                 Cockpit_3d_view[w] = CV_MARKER;
941                                                 goto case_marker;
942                                         }
943                                         if (Coop_view_player[w]==Player_num)
944                                                 continue;
945
946                                         if (Game_mode & GM_MULTI_COOP)
947                                                 break;
948                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
949                                                 break;
950                                 }
951                                 break;
952                         }
953                         //if not multi, fall through
954                 case CV_MARKER:
955                 case_marker:;
956                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
957                                 Cockpit_3d_view[w] = CV_MARKER;
958                                 if (Marker_viewer_num[w] == -1)
959                                         Marker_viewer_num[w] = Player_num * 2;
960                                 else if (Marker_viewer_num[w] == Player_num * 2)
961                                         Marker_viewer_num[w]++;
962                                 else
963                                         Cockpit_3d_view[w] = CV_NONE;
964                         }
965                         else
966 #endif
967                                 Cockpit_3d_view[w] = CV_NONE;
968                         break;
969         }
970         write_player_file();
971
972         return 1;        //screen_changed
973 }
974
975 extern void do_escort_menu(void),change_guidebot_name(void);
976 extern int Game_paused;
977
978 void songs_goto_next_song();
979 void songs_goto_prev_song();
980
981 #ifdef DOOR_DEBUGGING
982 dump_door_debugging_info()
983 {
984         object *obj;
985         vms_vector new_pos;
986         fvi_query fq;
987         fvi_info hit_info;
988         int fate;
989         FILE *dfile;
990         int wall_num;
991
992         obj = &Objects[Players[Player_num].objnum];
993         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
994
995         fq.p0                                           = &obj->pos;
996         fq.startseg                             = obj->segnum;
997         fq.p1                                           = &new_pos;
998         fq.rad                                  = 0;
999         fq.thisobjnum                   = Players[Player_num].objnum;
1000         fq.ignore_obj_list      = NULL;
1001         fq.flags                                        = 0;
1002
1003         fate = find_vector_intersection(&fq,&hit_info);
1004
1005         dfile = fopen("door.out","at");
1006
1007         fprintf(dfile,"FVI hit_type = %d\n",fate);
1008         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
1009         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
1010         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
1011         fprintf(dfile,"\n");
1012
1013         if (fate == HIT_WALL) {
1014
1015                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1016                 fprintf(dfile,"wall_num = %d\n",wall_num);
1017         
1018                 if (wall_num != -1) {
1019                         wall *wall = &Walls[wall_num];
1020                         active_door *d;
1021                         int i;
1022         
1023                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
1024                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
1025                         fprintf(dfile,"    hps = %x\n",wall->hps);
1026                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
1027                         fprintf(dfile,"    type = %d\n",wall->type);
1028                         fprintf(dfile,"    flags = %x\n",wall->flags);
1029                         fprintf(dfile,"    state = %d\n",wall->state);
1030                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
1031                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
1032                         fprintf(dfile,"    keys = %x\n",wall->keys);
1033                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
1034                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
1035                         fprintf(dfile,"\n");
1036         
1037         
1038                         for (i=0;i<Num_open_doors;i++) {                //find door
1039                                 d = &ActiveDoors[i];
1040                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1041                                         break;
1042                         } 
1043         
1044                         if (i>=Num_open_doors)
1045                                 fprintf(dfile,"No active door.\n");
1046                         else {
1047                                 fprintf(dfile,"Active door %d:\n",i);
1048                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
1049                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1050                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1051                                 fprintf(dfile,"    time = %x\n",d->time);
1052                         }
1053         
1054                 }
1055         }
1056
1057         fprintf(dfile,"\n");
1058         fprintf(dfile,"\n");
1059
1060         fclose(dfile);
1061
1062 }
1063 #endif
1064
1065
1066 //this is for system-level keys, such as help, etc.
1067 //returns 1 if screen changed
1068 int HandleSystemKey(int key)
1069 {
1070         int screen_changed=0;
1071
1072         if (!Player_is_dead)
1073                 switch (key) {
1074
1075                         #ifdef DOOR_DEBUGGING
1076                         case KEY_LAPOSTRO+KEY_SHIFTED:
1077                                 dump_door_debugging_info();
1078                                 break;
1079                         #endif
1080
1081                         case KEY_ESC:
1082                                 if (Game_paused)
1083                                         Game_paused=0;
1084                                 else {
1085                                         Game_aborted=1;
1086                                         Function_mode = FMODE_MENU;
1087                                 }
1088                                 break;
1089
1090 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1091
1092                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1093                         case KEY_SHIFTED+KEY_F1:
1094                                 screen_changed = select_next_window_function(0);
1095                                 break;
1096                         MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1097                         case KEY_SHIFTED+KEY_F2:
1098                                 screen_changed = select_next_window_function(1);
1099                                 break;
1100                 }
1101
1102         switch (key) {
1103
1104                 case KEY_SHIFTED + KEY_ESC:     //quick exit
1105                         #ifdef EDITOR
1106                                 if (! SafetyCheck()) break;
1107                                 close_editor_screen();
1108                         #endif
1109
1110                         Game_aborted=1;
1111                         Function_mode=FMODE_EXIT;
1112                         break;
1113
1114                 MAC( case KEY_COMMAND+KEY_P: )
1115                 case KEY_PAUSE: 
1116                         do_game_pause();                                break;
1117
1118                 #ifdef MACINTOSH
1119                 case KEY_COMMAND + KEY_D:
1120                         Scanline_double = !Scanline_double;
1121                         init_cockpit();
1122                         break;
1123                 #endif
1124
1125                 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1126                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
1127
1128                 MAC(case KEY_COMMAND+KEY_1:)
1129                 case KEY_F1:                                    do_show_help();                 break;
1130
1131                 MAC(case KEY_COMMAND+KEY_2:)
1132                 case KEY_F2:                                    //Config_menu_flag = 1; break;
1133                         {
1134                                 int scanline_save = Scanline_double;
1135
1136                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1137                                 do_options_menu();
1138                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1139                                 if (scanline_save != Scanline_double)   init_cockpit(); // reset the cockpit after changing...
1140                  PA_DFX (init_cockpit());
1141                                 break;
1142                         }
1143
1144
1145                 MAC(case KEY_COMMAND+KEY_3:)
1146
1147                 case KEY_F3:
1148                         #ifdef WINDOWS          // HACK! these shouldn't work in 320x200 pause or in letterbox.
1149                                 if (Player_is_dead) break;
1150                                 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1151                                         screen_changed = -1;
1152                                         break;
1153                                 }
1154                         #endif
1155         
1156                         #ifdef MACINTOSH
1157                                 #ifdef POLY_ACC
1158                                         if (PAEnabled)
1159                                         {
1160                                                 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1161                                                 return;
1162                                         }
1163                                 #endif
1164                         #endif
1165
1166                         PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1167                         PA_DFX (break);
1168
1169                         if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1170                         {
1171                                 toggle_cockpit();       screen_changed=1;
1172                         }
1173                         break;
1174
1175                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1176                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1177
1178                 case KEY_SHIFTED+KEY_MINUS:
1179                 case KEY_MINUS: 
1180                 #ifdef WINDOWS
1181                         if (Player_is_dead) break;
1182                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1183                                 screen_changed = -1;
1184                                 break;
1185                         }
1186                 #endif
1187
1188                         shrink_window(); 
1189                         screen_changed=1; 
1190                         break;
1191
1192                 case KEY_SHIFTED+KEY_EQUAL:
1193                 case KEY_EQUAL:                 
1194                 #ifdef WINDOWS
1195                         if (Player_is_dead) break;
1196                         if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1197                                 screen_changed = -1;
1198                                 break;
1199                         }
1200                 #endif
1201
1202                         grow_window();  
1203                         screen_changed=1; 
1204                         break;
1205
1206                 MAC(case KEY_COMMAND+KEY_5:)
1207                 case KEY_F5:
1208                         if ( Newdemo_state == ND_STATE_RECORDING )
1209                                 newdemo_stop_recording();
1210                         else if ( Newdemo_state == ND_STATE_NORMAL )
1211                                 if (!Game_paused)               //can't start demo while paused
1212                                         newdemo_start_recording();
1213                         break;
1214
1215                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1216                 case KEY_ALTED+KEY_F4:
1217                         #ifdef NETWORK
1218                         Show_reticle_name = (Show_reticle_name+1)%2;
1219                         #endif
1220                         break;
1221
1222                 MAC(case KEY_COMMAND+KEY_7:)
1223                 case KEY_F7:
1224                         #ifdef NETWORK
1225                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1226                         if (Game_mode & GM_MULTI)
1227                                 multi_sort_kill_list();
1228                 #endif
1229                         break;
1230
1231                 MAC(case KEY_COMMAND+KEY_8:)
1232                 case KEY_F8:
1233                         #ifdef NETWORK
1234                         multi_send_message_start();
1235                         #endif
1236                         break;
1237
1238                 case KEY_F9:
1239                 case KEY_F10:
1240                 case KEY_F11:
1241                 case KEY_F12:
1242                         #ifdef NETWORK
1243                         multi_send_macro(key);
1244                         #endif
1245                         break;          // send taunt macros
1246
1247                 #ifdef MACINTOSH
1248                 case KEY_9 + KEY_COMMAND:
1249                         multi_send_macro(KEY_F9);
1250                         break;
1251                 case KEY_0 + KEY_COMMAND:
1252                         multi_send_macro(KEY_F10);
1253                         break;
1254                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1255                         multi_send_macro(KEY_F11);
1256                         break;
1257                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1258                         multi_send_macro(KEY_F12);
1259                         break;
1260                 #endif
1261
1262                 case KEY_SHIFTED + KEY_F9:
1263                 case KEY_SHIFTED + KEY_F10:
1264                 case KEY_SHIFTED + KEY_F11:
1265                 case KEY_SHIFTED + KEY_F12:
1266                         #ifdef NETWORK
1267                         multi_define_macro(key);
1268                         #endif
1269                         break;          // redefine taunt macros
1270
1271                 #ifdef MACINTOSH
1272                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1273                         multi_define_macro(KEY_F9);
1274                         break;
1275                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1276                         multi_define_macro(KEY_F10);
1277                         break;
1278                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1279                         multi_define_macro(KEY_F11);
1280                         break;
1281                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1282                         multi_define_macro(KEY_F12);
1283                         break;
1284                 #endif
1285
1286                 #if defined(MACINTOSH) && defined(POLY_ACC)
1287                         case KEY_COMMAND+KEY_ALTED+KEY_1:
1288                                 if (PAEnabled)
1289                                 {       // hackish, to enable RAVE filtering hotkey,
1290                                         // not widely publicized
1291                                         pa_toggle_filtering();
1292                                 }
1293                                 break;
1294                 #endif
1295
1296
1297                 MAC(case KEY_COMMAND+KEY_S:)
1298                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1299                 case KEY_ALTED+KEY_F2:
1300                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1301                                 int     rsave, gsave, bsave;
1302                                 rsave = PaletteRedAdd;
1303                                 gsave = PaletteGreenAdd;
1304                                 bsave = PaletteBlueAdd;
1305
1306                                 full_palette_save();
1307                                 PaletteRedAdd = rsave;
1308                                 PaletteGreenAdd = gsave;
1309                                 PaletteBlueAdd = bsave;
1310                                 state_save_all( 0, 0, NULL );
1311                                 palette_restore();
1312                         }
1313                         break;  // 0 means not between levels.
1314
1315                 MAC(case KEY_COMMAND+KEY_O:)
1316                 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1317                 case KEY_ALTED+KEY_F3:
1318                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1319                                 full_palette_save();
1320                                 state_restore_all(1, 0, NULL);
1321                                 if (Game_paused)
1322                                         do_game_pause();
1323                         }
1324                         break;
1325
1326
1327                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1328                 case KEY_F4 + KEY_SHIFTED:
1329                         do_escort_menu();
1330                         break;
1331
1332
1333                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1334                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1335                         change_guidebot_name();
1336                         break;
1337
1338                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1339                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1340
1341                 #ifdef MACINTOSH
1342                 
1343                 case KEY_COMMAND+KEY_M:
1344                         #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1345                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1346                                 break;
1347
1348                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1349                         stop_time();
1350                         show_boxed_message ("Mounting CD\nESC to quit");        
1351                         RBAMountDisk();         // OS has totaly control of the CD.
1352                         if (Function_mode == FMODE_MENU)
1353                                 songs_play_song(SONG_TITLE,1);
1354                         else if (Function_mode == FMODE_GAME)
1355                                 songs_play_level_song( Current_level_num );
1356                         clear_boxed_message();
1357                         key_init();
1358                         start_time();
1359                         #endif
1360                         
1361                         break;
1362
1363                 case KEY_COMMAND+KEY_E:
1364                         songs_stop_redbook();
1365                         RBAEjectDisk();
1366                         break;
1367
1368                 case KEY_COMMAND+KEY_RIGHT:
1369                         songs_goto_next_song();
1370                         break;
1371                 case KEY_COMMAND+KEY_LEFT:
1372                         songs_goto_prev_song();
1373                         break;
1374                 case KEY_COMMAND+KEY_UP:
1375                         songs_play_level_song(1);
1376                         break;
1377                 case KEY_COMMAND+KEY_DOWN:
1378                         songs_stop_redbook();
1379                         break;
1380
1381                 case KEY_COMMAND+KEY_Q:
1382                         if ( !(Game_mode & GM_MULTI) )
1383                                 macintosh_quit();
1384                         break;
1385                 #endif
1386
1387                 default:                                                                break;
1388
1389         }        //switch (key)
1390
1391         return screen_changed;
1392 }
1393
1394
1395 void HandleVRKey(int key)
1396 {
1397         switch( key )   {
1398
1399                 case KEY_ALTED+KEY_F5:
1400                         if ( VR_render_mode != VR_NONE )        {
1401                                 VR_reset_params();
1402                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1403                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1404                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1405                         }
1406                         break;
1407
1408                 case KEY_ALTED+KEY_F6:
1409                         if ( VR_render_mode != VR_NONE )        {
1410                                 VR_low_res++;
1411                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1412                                 switch( VR_low_res )    {
1413                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1414                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1415                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1416                                         case 3: HUD_init_message( "Low Resolution" ); break;
1417                                 }
1418                         }
1419                         break;
1420
1421                 case KEY_ALTED+KEY_F7:
1422                         if ( VR_render_mode != VR_NONE )        {
1423                                 VR_eye_switch = !VR_eye_switch;
1424                                 HUD_init_message( "-Eyes toggled-" );
1425                                 if ( VR_eye_switch )
1426                                         HUD_init_message( "Right Eye -- Left Eye" );
1427                                 else
1428                                         HUD_init_message( "Left Eye -- Right Eye" );
1429                         }
1430                         break;
1431
1432                 case KEY_ALTED+KEY_F8:
1433                         if ( VR_render_mode != VR_NONE )        {
1434                         VR_sensitivity++;
1435                         if (VR_sensitivity > 2 )
1436                                 VR_sensitivity = 0;
1437                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1438                  }
1439                         break;
1440                 case KEY_ALTED+KEY_F9:
1441                         if ( VR_render_mode != VR_NONE )        {
1442                                 VR_eye_width -= F1_0/10;
1443                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1444                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1445                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1446                         }
1447                         break;
1448                 case KEY_ALTED+KEY_F10:
1449                         if ( VR_render_mode != VR_NONE )        {
1450                                 VR_eye_width += F1_0/10;
1451                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1452                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1453                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1454                         }
1455                         break;
1456
1457                 case KEY_ALTED+KEY_F11:
1458                         if ( VR_render_mode != VR_NONE )        {
1459                                 VR_eye_offset--;
1460                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1461                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1462                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1463                                 VR_eye_offset_changed = 2;
1464                         }
1465                         break;
1466                 case KEY_ALTED+KEY_F12:
1467                         if ( VR_render_mode != VR_NONE )        {
1468                                 VR_eye_offset++;
1469                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1470                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1471                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1472                                 VR_eye_offset_changed = 2;
1473                         }
1474                         break;
1475         }
1476 }
1477
1478
1479 extern void DropFlag();
1480
1481 void HandleGameKey(int key)
1482 {
1483         switch (key) {
1484
1485                 #if defined(MACINTOSH)  && !defined(RELEASE)
1486                 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1487                 #endif
1488
1489 // MWA  changed the weapon select cases to have each case call do_weapon_select
1490 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1491                 //      Select primary or secondary weapon.
1492                 case KEY_1:
1493                         do_weapon_select(0 , 0);
1494                         break;
1495                 case KEY_2:
1496                         do_weapon_select(1 , 0);
1497                         break;
1498                 case KEY_3:
1499                         do_weapon_select(2 , 0);
1500                         break;
1501                 case KEY_4:
1502                         do_weapon_select(3 , 0);
1503                         break;
1504                 case KEY_5:
1505                         do_weapon_select(4 , 0);
1506                         break;
1507
1508                 case KEY_6:
1509                         do_weapon_select(0 , 1);
1510                         break;
1511                 case KEY_7:
1512                         do_weapon_select(1 , 1);
1513                         break;
1514                 case KEY_8:
1515                         do_weapon_select(2 , 1);
1516                         break;
1517                 case KEY_9:
1518                         do_weapon_select(3 , 1);
1519                         break;
1520                 case KEY_0:
1521                         do_weapon_select(4 , 1);
1522                         break;
1523
1524                 case KEY_1 + KEY_SHIFTED:
1525                 case KEY_2 + KEY_SHIFTED:
1526                 case KEY_3 + KEY_SHIFTED:
1527                 case KEY_4 + KEY_SHIFTED:
1528                 case KEY_5 + KEY_SHIFTED:
1529                 case KEY_6 + KEY_SHIFTED:
1530                 case KEY_7 + KEY_SHIFTED:
1531                 case KEY_8 + KEY_SHIFTED:
1532                 case KEY_9 + KEY_SHIFTED:
1533                 case KEY_0 + KEY_SHIFTED:
1534                 if (EscortHotKeys)
1535                 {
1536                         if (!(Game_mode & GM_MULTI))
1537                                 set_escort_special_goal(key);
1538                         else
1539                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1540                         break;
1541                 }
1542
1543                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1544                 case KEY_F5 + KEY_SHIFTED:
1545          DropCurrentWeapon();
1546                         break;
1547
1548                 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1549                 case KEY_F6 + KEY_SHIFTED:
1550          DropSecondaryWeapon();
1551          break;
1552
1553 #ifdef NETWORK
1554                 case KEY_0 + KEY_ALTED:
1555                         DropFlag ();
1556                         break;
1557 #endif
1558
1559                 MAC(case KEY_COMMAND+KEY_4:)
1560                 case KEY_F4:
1561                 if (!DefiningMarkerMessage)
1562                   InitMarkerInput();
1563                  break;
1564
1565 #ifdef NETWORK
1566                 MAC(case KEY_COMMAND+KEY_6:)
1567                 case KEY_F6:
1568                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1569                                 {
1570                                         RefuseThisPlayer=1;
1571                                         HUD_init_message ("Player accepted!");
1572                                 }
1573                         break;
1574                 case KEY_ALTED + KEY_1:
1575                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1576                                 {
1577                                         RefuseThisPlayer=1;
1578                                         HUD_init_message ("Player accepted!");
1579                                         RefuseTeam=1;
1580                                 }
1581                         break;
1582                 case KEY_ALTED + KEY_2:
1583                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1584                                 {
1585                                         RefuseThisPlayer=1;
1586                                         HUD_init_message ("Player accepted!");
1587                                         RefuseTeam=2;
1588                                 }
1589                         break;
1590 #endif
1591
1592                 default:
1593                         break;
1594
1595         }        //switch (key)
1596 }
1597
1598 void kill_all_robots(void)
1599 {
1600         int     i, dead_count=0;
1601         //int   boss_index = -1;
1602
1603         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1604         for (i=0; i<=Highest_object_index; i++)
1605                 if (Objects[i].type == OBJ_ROBOT) {
1606                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1607                                 dead_count++;
1608                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1609                         }
1610                 }
1611
1612 // --           // Now, if more than boss and buddy left, un-kill boss.
1613 // --           if ((dead_count > 2) && (boss_index != -1)) {
1614 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1615 // --                   dead_count--;
1616 // --           } else if (boss_index != -1)
1617 // --                   HUD_init_message("Toasted the BOSS!");
1618
1619         // Toast the buddy if nothing else toasted!
1620         if (dead_count == 0)
1621                 for (i=0; i<=Highest_object_index; i++)
1622                         if (Objects[i].type == OBJ_ROBOT)
1623                                 if (Robot_info[Objects[i].id].companion) {
1624                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1625                                         HUD_init_message("Toasted the Buddy! *sniff*");
1626                                         dead_count++;
1627                                 }
1628
1629         HUD_init_message("%i robots toasted!", dead_count);
1630 }
1631
1632 //      --------------------------------------------------------------------------
1633 //      Detonate reactor.
1634 //      Award player all powerups in mine.
1635 //      Place player just outside exit.
1636 //      Kill all bots in mine.
1637 //      Yippee!!
1638 void kill_and_so_forth(void)
1639 {
1640         int     i, j;
1641
1642         HUD_init_message("Killing, awarding, etc.!");
1643
1644         for (i=0; i<=Highest_object_index; i++) {
1645                 switch (Objects[i].type) {
1646                         case OBJ_ROBOT:
1647                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1648                                 break;
1649                         case OBJ_POWERUP:
1650                                 do_powerup(&Objects[i]);
1651                                 break;
1652                 }
1653         }
1654
1655         do_controlcen_destroyed_stuff(NULL);
1656
1657         for (i=0; i<Num_triggers; i++) {
1658                 if (Triggers[i].type == TT_EXIT) {
1659                         for (j=0; j<Num_walls; j++) {
1660                                 if (Walls[j].trigger == i) {
1661                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1662                                         obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1663                                         goto kasf_done;
1664                                 }
1665                         }
1666                 }
1667         }
1668
1669 kasf_done: ;
1670
1671 }
1672
1673 #ifndef RELEASE
1674
1675 void kill_all_snipers(void)
1676 {
1677         int     i, dead_count=0;
1678
1679         //      Kill all snipers.
1680         for (i=0; i<=Highest_object_index; i++)
1681                 if (Objects[i].type == OBJ_ROBOT)
1682                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1683                                 dead_count++;
1684                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1685                         }
1686
1687         HUD_init_message("%i robots toasted!", dead_count);
1688 }
1689
1690 void kill_thief(void)
1691 {
1692         int     i;
1693
1694         //      Kill thief.
1695         for (i=0; i<=Highest_object_index; i++)
1696                 if (Objects[i].type == OBJ_ROBOT)
1697                         if (Robot_info[Objects[i].id].thief) {
1698                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1699                                 HUD_init_message("Thief toasted!");
1700                         }
1701 }
1702
1703 void kill_buddy(void)
1704 {
1705         int     i;
1706
1707         //      Kill buddy.
1708         for (i=0; i<=Highest_object_index; i++)
1709                 if (Objects[i].type == OBJ_ROBOT)
1710                         if (Robot_info[Objects[i].id].companion) {
1711                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1712                                 HUD_init_message("Buddy toasted!");
1713                         }
1714 }
1715
1716 void toggle_movie_saving(void);
1717 extern char Language[];
1718
1719 void HandleTestKey(int key)
1720 {
1721         switch (key) {
1722
1723                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1724
1725                 #ifdef SHOW_EXIT_PATH
1726                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1727                 #endif
1728
1729                 case KEY_DEBUGGED+KEY_Y:
1730                         do_controlcen_destroyed_stuff(NULL);
1731                         break;
1732
1733 #ifdef NETWORK
1734         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1735                         Netlife_kills=4000; Netlife_killed=5;
1736                         multi_add_lifetime_kills();
1737                         break;
1738 #endif
1739
1740                 case KEY_BACKSP:
1741                 case KEY_CTRLED+KEY_BACKSP:
1742                 case KEY_ALTED+KEY_BACKSP:
1743                 case KEY_SHIFTED+KEY_BACKSP:
1744                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1745                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1746                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1747                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1748
1749                                 Int3(); break;
1750
1751                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1752
1753                 case KEY_DEBUGGED+KEY_P:
1754                         if (Game_suspended & SUSP_ROBOTS)
1755                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1756                         else
1757                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1758                         break;
1759
1760
1761
1762                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1763                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1764                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1765                 case KEY_DEBUGGED+KEY_H:
1766 //                              if (!(Game_mode & GM_MULTI) )   {
1767                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1768                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1769                                         #ifdef NETWORK
1770                                         if (Game_mode & GM_MULTI)
1771                                                 multi_send_cloak();
1772                                         #endif
1773                                         ai_do_cloak_stuff();
1774                                         Players[Player_num].cloak_time = GameTime;
1775                                         mprintf((0, "You are cloaked!\n"));
1776                                 } else
1777                                         mprintf((0, "You are DE-cloaked!\n"));
1778 //                              }
1779                         break;
1780
1781
1782                 case KEY_DEBUGGED+KEY_R:
1783                         Robot_firing_enabled = !Robot_firing_enabled;
1784                         break;
1785
1786                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1787                         kill_all_robots();
1788                         break;
1789
1790                 #ifdef EDITOR           //editor-specific functions
1791
1792                 case KEY_E + KEY_DEBUGGED:
1793 #ifdef NETWORK
1794                         network_leave_game();
1795 #endif
1796                         Function_mode = FMODE_EDITOR;
1797                         break;
1798         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1799                 {
1800                         char pal_save[768];
1801                         memcpy(pal_save,gr_palette,768);
1802                         init_subtitles("end.tex");      //ingore errors
1803                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1804                         close_subtitles();
1805                         Screen_mode = -1;
1806                         set_screen_mode(SCREEN_GAME);
1807                         reset_cockpit();
1808                         memcpy(gr_palette,pal_save,768);
1809                         gr_palette_load(gr_palette);
1810                         break;
1811                 }
1812                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1813                         if (!( Game_mode & GM_MULTI ))
1814                                 move_player_2_segment(Cursegp,Curside);
1815                         break;   //move eye to curseg
1816
1817
1818                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1819
1820                 #endif  //#ifdef EDITOR
1821
1822                 //flythrough keys
1823                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1824                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1825                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1826                 // case KEY_UP:         ft_preference=FP_UP; break;
1827                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1828
1829 #ifndef NDEBUG
1830                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1831                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1832 #endif
1833                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1834
1835         #ifndef NDEBUG
1836                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1837         #endif
1838                 case KEY_DEBUGGED+KEY_T:
1839                         *Toggle_var = !*Toggle_var;
1840                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1841                         break;
1842                 case KEY_DEBUGGED + KEY_L:
1843                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1844                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1845                         Beam_brightness=0x38000-Beam_brightness; break;
1846                 case KEY_PAD5: slew_stop(); break;
1847
1848 #ifndef NDEBUG
1849                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1850                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1851 #endif
1852
1853                 case KEY_DEBUGGED +KEY_F4: {
1854                         //fvi_info hit_data;
1855                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1856                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1857                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1858                         break;
1859                 }
1860
1861                 case KEY_DEBUGGED + KEY_M:
1862                         Debug_spew = !Debug_spew;
1863                         if (Debug_spew) {
1864                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1865                                 HUD_init_message( "Debug Spew: ON" );
1866                         } else {
1867                                 mclose( 0 );
1868                                 HUD_init_message( "Debug Spew: OFF" );
1869                         }
1870                         break;
1871
1872                 case KEY_DEBUGGED + KEY_C:
1873
1874                         full_palette_save();
1875                         do_cheat_menu();
1876                         palette_restore();
1877                         break;
1878                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1879                         do_megawow_powerup(10);
1880                         break;
1881                 case KEY_DEBUGGED + KEY_A:      {
1882                         do_megawow_powerup(200);
1883 //                                                              if ( Game_mode & GM_MULTI )     {
1884 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1885 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1886 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1887 //                                                              } else {
1888 //                                                                      do_megawow_powerup();
1889 //                                                              }
1890                                                 break;
1891                 }
1892
1893                 case KEY_DEBUGGED+KEY_F:        r_framerate.value = !r_framerate.value; break;
1894
1895                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1896                         slew_stop();
1897                         game_flush_inputs();
1898                         if ( ConsoleObject->control_type != CT_FLYING ) {
1899                                 fly_init(ConsoleObject);
1900                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1901                         } else {
1902                                 slew_init(ConsoleObject);                       //start player slewing
1903                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1904                         }
1905                         break;
1906
1907                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1908                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1909
1910                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1911
1912                 //case KEY_F7: {
1913                 //      char mystr[30];
1914                 //      sprintf(mystr,"mark %i start",Mark_count);
1915                 //      _MARK_(mystr);
1916                 //      break;
1917                 //}
1918                 //case KEY_SHIFTED+KEY_F7: {
1919                 //      char mystr[30];
1920                 //      sprintf(mystr,"mark %i end",Mark_count);
1921                 //      Mark_count++;
1922                 //      _MARK_(mystr);
1923                 //      break;
1924                 //}
1925
1926
1927                 #ifndef NDEBUG
1928                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1929                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1930
1931                 case KEY_DEBUGGED+KEY_D:
1932                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1933                                 init_cockpit();
1934                         break;
1935                 #endif
1936
1937                 #ifdef EDITOR
1938                 case KEY_DEBUGGED+KEY_Q:
1939                         stop_time();
1940                         dump_used_textures_all();
1941                         start_time();
1942                         break;
1943                 #endif
1944
1945                 case KEY_DEBUGGED+KEY_B: {
1946                         newmenu_item m;
1947                         char text[FILENAME_LEN]="";
1948                         int item;
1949                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1950                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1951                         if (item != -1) {
1952                                 do_briefing_screens(text,1);
1953                                 reset_cockpit();
1954                         }
1955                         break;
1956                 }
1957
1958                 case KEY_DEBUGGED+KEY_F5:
1959                         toggle_movie_saving();
1960                         break;
1961
1962                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1963                         extern int Movie_fixed_frametime;
1964                         Movie_fixed_frametime = !Movie_fixed_frametime;
1965                         break;
1966                 }
1967
1968                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1969                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
1970                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1971                         break;
1972
1973                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1974                         kill_and_so_forth();
1975                         break;
1976         }
1977 }
1978 #endif          //#ifndef RELEASE
1979
1980 //      Cheat functions ------------------------------------------------------------
1981 extern char *jcrypt (char *);
1982
1983 char *LamerCheats[]={   "!UyN#E$I",     // gabba-gabbahey
1984                                                                 "ei5cQ-ZQ", // mo-therlode
1985                                                                 "q^EpZxs8", // c-urrygoat
1986                                                                 "mxk(DyyP", // zi-ngermans
1987                                                                 "cBo#@y@P", // ea-tangelos
1988                                                                 "CLygLBGQ", // e-ricaanne
1989                                                                 "xAnHQxZX", // jos-huaakira
1990                                                                 "cKc[KUWo", // wh-ammazoom
1991                                                         };
1992
1993 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1994
1995 char *WowieCheat                        ="F_JMO3CV";    //only Matt knows
1996 char *AllKeysCheat              ="%v%MrgbU";    //only Matt knows
1997 char *InvulCheat                        ="Wv_\\JJ\\Z";  //only Matt knows
1998 char *HomingCheatString ="t\\LIhSB[";   //only Matt knows
1999 char *BouncyCheat                       ="bGbiChQJ";    //only Matt knows
2000 char *FullMapCheat              ="PI<XQHRI";    //only Matt knows
2001 char *LevelWarpCheat            ="ZQHtqbb\"";   //only Matt knows
2002 char *MonsterCheat              ="nfpEfRQp";    //only Matt knows
2003 char *BuddyLifeCheat            ="%A-BECuY";    //only Matt knows
2004 char *BuddyDudeCheat            ="u#uzIr%e";    //only Matt knows
2005 char *KillRobotsCheat   ="&wxbs:5O";    //only Matt knows
2006 char *FinishLevelCheat  ="%bG_bZ<D";    //only Matt knows
2007 char *RapidFireCheat    ="*jLgHi'J";    //only Matt knows
2008
2009 char *RobotsKillRobotsCheat     ="rT6xD__S";    // New for 1.1
2010 char *AhimsaCheat                                       ="!Uscq_yc";    // New for 1.1
2011
2012 char *AccessoryCheat            ="dWdz[kCK";    // al-ifalafel
2013 char *JohnHeadCheat             ="ou]];H:%";    // p-igfarmer
2014 char *AcidCheat                 ="qPmwxz\"S";   // bit-tersweet
2015 char *FramerateCheat            ="rQ60#ZBN";    // f-rametime
2016
2017 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2018
2019 #define CHEATSPOT 14
2020 #define CHEATEND 15
2021
2022 void do_cheat_penalty ()
2023  {
2024   digi_play_sample( SOUND_CHEATER, F1_0);
2025   Cheats_enabled=1;
2026   Players[Player_num].score=0;
2027  }
2028
2029
2030 //      Main Cheat function
2031
2032 char BounceCheat=0;
2033 char HomingCheat=0;
2034 char john_head_on=0;
2035 char AcidCheatOn=0;
2036 char old_IntMethod;
2037 char OldHomingState[20];
2038 extern char Monster_mode;
2039
2040 void fill_background();
2041 void load_background_bitmap();
2042
2043 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2044 extern char guidebot_name[];
2045 extern char real_guidebot_name[];
2046
2047 void FinalCheats(int key)
2048 {
2049   int i;
2050   char *cryptstring;
2051
2052   key=key_to_ascii(key);
2053
2054   for (i=0;i<15;i++)
2055    CheatBuffer[i]=CheatBuffer[i+1];
2056
2057   CheatBuffer[CHEATSPOT]=key;
2058
2059   cryptstring=jcrypt(&CheatBuffer[7]);
2060
2061         for (i=0;i<N_LAMER_CHEATS;i++)
2062           if (!(strcmp (cryptstring,LamerCheats[i])))
2063                         {
2064                                  do_cheat_penalty();
2065                                  Players[Player_num].shields=i2f(1);
2066                                  Players[Player_num].energy=i2f(1);
2067 #ifdef NETWORK
2068                   if (Game_mode & GM_MULTI)
2069                         {
2070                          Network_message_reciever = 100;                // Send to everyone...
2071                                 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2072                         }
2073 #endif
2074                         HUD_init_message ("Take that...cheater!");
2075                 }
2076
2077   if (!(strcmp (cryptstring,JohnHeadCheat)))
2078                 {
2079                                 john_head_on = !john_head_on;
2080                                 load_background_bitmap();
2081                                 fill_background();
2082                                 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2083                 }
2084   if (!(strcmp (cryptstring,AcidCheat)))
2085                 {
2086                                 if (AcidCheatOn)
2087                                 {
2088                                  AcidCheatOn=0;
2089                                  Interpolation_method=old_IntMethod;
2090                                  HUD_init_message ("Coming down...");
2091                                 }
2092                                 else
2093                                 {
2094                                  AcidCheatOn=1;
2095                                  old_IntMethod=Interpolation_method;
2096                                  Interpolation_method=1;
2097                                  HUD_init_message ("Going up!");
2098                                 }
2099
2100                 }
2101
2102   if (!(strcmp (cryptstring,FramerateCheat)))
2103                 {
2104                         r_framerate.value = !r_framerate.value;
2105                 }
2106
2107   if (Game_mode & GM_MULTI)
2108    return;
2109
2110   if (!(strcmp (&CheatBuffer[8],"blueorb")))
2111    {
2112                 if (Players[Player_num].shields < MAX_SHIELDS) {
2113                         fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2114                         if (Difficulty_level == 0)
2115                                 boost += boost/2;
2116                         Players[Player_num].shields += boost;
2117                         if (Players[Player_num].shields > MAX_SHIELDS)
2118                                 Players[Player_num].shields = MAX_SHIELDS;
2119                         powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2120                         do_cheat_penalty();
2121                 } else
2122                         HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2123    }
2124
2125   if (!(strcmp(cryptstring,BuddyLifeCheat)))
2126    {
2127          do_cheat_penalty();
2128          HUD_init_message ("What's this? Another buddy bot!");
2129          create_buddy_bot();
2130    }
2131
2132
2133   if (!(strcmp(cryptstring,BuddyDudeCheat)))
2134    {
2135          do_cheat_penalty();
2136          Buddy_dude_cheat = !Buddy_dude_cheat;
2137          if (Buddy_dude_cheat) {
2138                 HUD_init_message ("%s gets angry!",guidebot_name);
2139                 strcpy(guidebot_name,"Wingnut");
2140          }
2141          else {
2142                 strcpy(guidebot_name,real_guidebot_name);
2143                 HUD_init_message ("%s calms down",guidebot_name);
2144          }
2145   }
2146
2147
2148   if (!(strcmp(cryptstring,MonsterCheat)))
2149    {
2150     Monster_mode=1-Monster_mode;
2151          do_cheat_penalty();
2152          HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2153    }
2154
2155
2156   if (!(strcmp (cryptstring,BouncyCheat)))
2157         {
2158                 do_cheat_penalty();
2159                 HUD_init_message ("Bouncing weapons!");
2160                 BounceCheat=1;
2161         }
2162
2163         if (!(strcmp(cryptstring,LevelWarpCheat)))
2164          {
2165                 newmenu_item m;
2166                 char text[10]="";
2167                 int new_level_num;
2168                 int item;
2169                 //digi_play_sample( SOUND_CHEATER, F1_0);
2170                 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2171                 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2172                 if (item != -1) {
2173                         new_level_num = atoi(m.text);
2174                         if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2175                                 StartNewLevel(new_level_num, 0);
2176                                 do_cheat_penalty();
2177                         }
2178                 }
2179          }
2180
2181   if (!(strcmp (cryptstring,WowieCheat)))
2182         {
2183
2184                                 HUD_init_message(TXT_WOWIE_ZOWIE);
2185                 do_cheat_penalty();
2186
2187                         #ifdef SHAREWARE
2188                                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2189                                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2190                         #else
2191                                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX);                //no super laser
2192                                 Players[Player_num].secondary_weapon_flags = 0xffff;
2193                         #endif
2194
2195                         for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2196                                         Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2197
2198                                 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2199                                         Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2200
2201                         #ifdef SHAREWARE
2202                                         Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2203                                         Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2204                                         Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2205                         #endif
2206                                                 
2207                                 if (Game_mode & GM_HOARD)
2208                                         Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2209
2210                                 if (Newdemo_state == ND_STATE_RECORDING)
2211                                         newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2212
2213                                 Players[Player_num].energy = MAX_ENERGY;
2214                                 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2215                                 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2216                                 update_laser_weapon_info();
2217         }
2218
2219
2220   if (!(strcmp (cryptstring,AllKeysCheat)))
2221         {
2222                 do_cheat_penalty();
2223                                 HUD_init_message(TXT_ALL_KEYS);
2224                                 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2225         }
2226
2227
2228   if (!(strcmp (cryptstring,InvulCheat)))
2229                 {
2230                 do_cheat_penalty();
2231                                 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2232                                 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2233                                 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2234                 }
2235   if (!(strcmp (cryptstring,AccessoryCheat)))
2236                 {
2237                                 do_cheat_penalty();
2238                                 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2239                                 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2240                                 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2241                                 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2242
2243                                 HUD_init_message ("Accessories!!");
2244                 }
2245   if (!(strcmp (cryptstring,FullMapCheat)))
2246                 {
2247                                 do_cheat_penalty();
2248                                 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2249
2250                                 HUD_init_message ("Full Map!!");
2251                 }
2252
2253
2254   if (!(strcmp (cryptstring,HomingCheatString)))
2255                 {
2256                         if (!HomingCheat) {
2257                                 do_cheat_penalty();
2258                                 HomingCheat=1;
2259                                 for (i=0;i<20;i++)
2260                                  {
2261                                   OldHomingState[i]=Weapon_info[i].homing_flag;
2262                                   Weapon_info[i].homing_flag=1;
2263                                  }
2264                                 HUD_init_message ("Homing weapons!");
2265                         }
2266                 }
2267
2268   if (!(strcmp (cryptstring,KillRobotsCheat)))
2269                 {
2270                                 do_cheat_penalty();
2271                                 kill_all_robots();
2272                 }
2273
2274   if (!(strcmp (cryptstring,FinishLevelCheat)))
2275                 {
2276                                 do_cheat_penalty();
2277                                 kill_and_so_forth();
2278                 }
2279
2280         if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2281                 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2282                 if (Robots_kill_robots_cheat) {
2283                         HUD_init_message ("Rabid robots!");
2284                         do_cheat_penalty();
2285                 }
2286                 else
2287                         HUD_init_message ("Kill the player!");
2288         }
2289
2290         if (!(strcmp (cryptstring,AhimsaCheat))) {
2291                 Robot_firing_enabled = !Robot_firing_enabled;
2292                 if (!Robot_firing_enabled) {
2293                         HUD_init_message("%s", "Robot firing OFF!");
2294                         do_cheat_penalty();
2295                 }
2296                 else
2297                         HUD_init_message("%s", "Robot firing ON!");
2298         }
2299
2300         if (!(strcmp (cryptstring,RapidFireCheat))) {
2301                 if (Laser_rapid_fire) {
2302                         Laser_rapid_fire = 0;
2303                         HUD_init_message("%s", "Rapid fire OFF!");
2304                 }
2305                 else {
2306                         Laser_rapid_fire = 0xbada55;
2307                         do_cheat_penalty();
2308                         HUD_init_message("%s", "Rapid fire ON!");
2309                 }
2310         }
2311
2312 }
2313
2314
2315 // Internal Cheat Menu
2316 #ifndef RELEASE
2317 void do_cheat_menu()
2318 {
2319         int mmn;
2320         newmenu_item mm[16];
2321         char score_text[21];
2322
2323         sprintf( score_text, "%d", Players[Player_num].score );
2324
2325         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2326         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2327         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2328         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2329         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2330         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2331         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2332         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2333         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2334         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2335         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2336
2337         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2338         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2339
2340         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2341
2342         if (mmn > -1 )  {
2343                 if ( mm[0].value )  {
2344                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2345                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2346                 } else
2347                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2348                 if ( mm[1].value ) {
2349                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2350                         #ifdef NETWORK
2351                         if (Game_mode & GM_MULTI)
2352                                 multi_send_cloak();
2353                         #endif
2354                         ai_do_cloak_stuff();
2355                         Players[Player_num].cloak_time = GameTime;
2356                 }
2357                 else
2358                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2359
2360                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2361                 Players[Player_num].energy=i2f(mm[3].value);
2362                 Players[Player_num].shields=i2f(mm[4].value);
2363                 Players[Player_num].score = atoi(mm[6].text);
2364                 //if (mm[7].value) Players[Player_num].laser_level=0;
2365                 //if (mm[8].value) Players[Player_num].laser_level=1;
2366                 //if (mm[9].value) Players[Player_num].laser_level=2;
2367                 //if (mm[10].value) Players[Player_num].laser_level=3;
2368                 Players[Player_num].laser_level = mm[7].value-1;
2369                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2370                 init_gauges();
2371         }
2372 }
2373 #endif
2374
2375
2376
2377 //      Testing functions ----------------------------------------------------------
2378
2379 #ifndef NDEBUG
2380 void speedtest_init(void)
2381 {
2382         Speedtest_start_time = timer_get_fixed_seconds();
2383         Speedtest_on = 1;
2384         Speedtest_segnum = 0;
2385         Speedtest_sidenum = 0;
2386         Speedtest_frame_start = FrameCount;
2387
2388         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2389 }
2390
2391 void speedtest_frame(void)
2392 {
2393         vms_vector      view_dir, center_point;
2394
2395         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2396
2397         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2398         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2399
2400         obj_relink(Viewer-Objects, Speedtest_segnum);
2401         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2402         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2403         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2404
2405         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2406                 mprintf((0, "."));
2407
2408         Speedtest_segnum++;
2409
2410         if (Speedtest_segnum > Highest_segment_index) {
2411                 char    msg[128];
2412
2413                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2414                         FrameCount-Speedtest_frame_start,
2415                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2416                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2417
2418                 mprintf((0, "%s", msg));
2419                 HUD_init_message(msg);
2420
2421                 Speedtest_count--;
2422                 if (Speedtest_count == 0)
2423                         Speedtest_on = 0;
2424                 else
2425                         speedtest_init();
2426         }
2427
2428 }
2429
2430
2431 //      Sounds for testing
2432
2433 int test_sound_num = 0;
2434 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2435
2436 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2437
2438
2439 void advance_sound()
2440 {
2441         if (++test_sound_num == N_TEST_SOUNDS)
2442                 test_sound_num=0;
2443
2444 }
2445
2446
2447 int     Test_sound = 251;
2448
2449 void play_test_sound()
2450 {
2451
2452         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2453         digi_play_sample(Test_sound, F1_0);
2454 }
2455
2456 #endif  //ifndef NDEBUG
2457
2458
2459
2460
2461
2462 void ReadControls()
2463 {
2464         int key;
2465         fix key_time;
2466         static ubyte exploding_flag=0;
2467
2468         Player_fired_laser_this_frame=-1;
2469
2470         if (!Endlevel_sequence && !Player_is_dead) {
2471
2472                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2473                                 #ifdef NETWORK
2474                                 || multi_sending_message || multi_defining_message
2475                                 #endif
2476                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2477                                 memset( &Controls, 0, sizeof(control_info) );
2478                         else
2479                                 #ifdef WINDOWS
2480                                         controls_read_all_win();
2481                                 #else
2482                                         controls_read_all();            //NOTE LINK TO ABOVE!!!
2483                                 #endif
2484
2485                 check_rear_view();
2486
2487                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2488                 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2489                         Automap_flag = 1;
2490
2491                 do_weapon_stuff();
2492
2493         }
2494
2495         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2496
2497                 if (exploding_flag==0)  {
2498                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2499                         game_flush_inputs();
2500                 } else {
2501                         int i;
2502                         //if (key_down_count(KEY_BACKSP))
2503                         //      Int3();
2504                         //if (key_down_count(KEY_PRINT_SCREEN))
2505                         //      save_screen_shot(0);
2506
2507                         #ifndef MACINTOSH
2508                         for (i=0; i<4; i++ )
2509                                 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2510                         #else
2511                                 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2512                         #endif
2513                         for (i=0; i<3; i++ )
2514                                 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2515
2516                         //for (i=0; i<256; i++ )
2517                         //      if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2518
2519                         if (Death_sequence_aborted)
2520                                 game_flush_inputs();
2521                 }
2522         } else {
2523                 exploding_flag=0;
2524         }
2525
2526         if (Newdemo_state == ND_STATE_PLAYBACK )
2527                 update_vcr_state();
2528
2529         while ((key=key_inkey_time(&key_time)) != 0)    {
2530
2531                 if (DefiningMarkerMessage)
2532                  {
2533                         MarkerInputMessage (key);
2534                         continue;
2535                  }
2536
2537                 #ifdef NETWORK
2538                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2539                         multi_message_input_sub( key );
2540                         continue;               //get next key
2541                 }
2542                 #endif
2543
2544                 #ifndef RELEASE
2545                 #ifdef NETWORK
2546                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2547                         Network_message_reciever = 100;         // Send to everyone...
2548                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2549                 }
2550                 #endif
2551                 #endif
2552
2553                 if (Player_is_dead)
2554                         HandleDeathKey(key);
2555
2556                 if (Endlevel_sequence)
2557                         HandleEndlevelKey(key);
2558                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2559                         HandleDemoKey(key);
2560
2561                         #ifndef RELEASE
2562                         HandleTestKey(key);
2563                         #endif
2564                 } else {
2565                         FinalCheats(key);
2566
2567                         HandleSystemKey(key);
2568                         HandleVRKey(key);
2569                         HandleGameKey(key);
2570
2571                         #ifndef RELEASE
2572                         HandleTestKey(key);
2573                         #endif
2574                 }
2575         }
2576
2577
2578 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2579   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2580 }
2581