3 * SVGALib mouse support
20 #define MOUSE_MAX_BUTTONS 8
32 static struct mouseinfo {
33 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
34 //added on 10/17/98 by Hans de Goede for mouse functionality
39 //end this section addition - Hans
42 void mouse_handler (int vga_button, int dx, int dy, int dz, int drx, int dry, int drz)
48 /* map bit 0,1,2 (R,M,L) to 1,2,0 */
49 button = ((vga_button & 1) << 1) | ((vga_button & 2) << 1) |
50 ((vga_button & 4) >> 2);
52 for (i = 0; i < 8; i++)
54 state = button & (1 << i);
55 if (!Mouse.buttons[i].pressed && state)
57 Mouse.buttons[i].time_went_down = timer_get_fixed_seconds();
58 Mouse.buttons[i].num_downs++;
60 else if (Mouse.buttons[i].pressed && !state)
62 Mouse.buttons[i].num_ups++;
65 Mouse.buttons[i].pressed = state;
72 if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
73 else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
74 if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
75 else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
78 void d_mouse_close(void)
81 vga_setmousesupport(0);
86 d_mouse_init(int enable_cyberman)
88 memset(&Mouse,0,sizeof(Mouse));
89 vga_setmousesupport(1);
91 atexit(d_mouse_close);
93 return 0; /* should return # of buttons... dunno how w/svgalib */
97 mouse_set_limits( int x1, int y1, int x2, int y2 )
106 void mouse_flush() // clears all mice events...
113 current_time = timer_get_fixed_seconds();
114 for (i=0; i<MOUSE_MAX_BUTTONS; i++)
116 Mouse.buttons[i].pressed=0;
117 Mouse.buttons[i].time_went_down=current_time;
118 Mouse.buttons[i].time_held_down=0;
119 Mouse.buttons[i].num_ups=0;
120 Mouse.buttons[i].num_downs=0;
122 //added on 10/17/98 by Hans de Goede for mouse functionality
127 //end this section addition - Hans
130 //========================================================================
131 void mouse_get_pos( int *x, int *y)
138 void mouse_get_delta( int *dx, int *dy, int *dz )
156 for (i=0; i<MOUSE_MAX_BUTTONS; i++ )
158 if (Mouse.buttons[i].pressed)
165 void mouse_set_pos( int x, int y)
170 if (Mouse.x > Mouse.max_x) Mouse.x = Mouse.max_x;
171 else if (Mouse.x < Mouse.min_x) Mouse.x = Mouse.min_x;
172 if (Mouse.y > Mouse.max_y) Mouse.y = Mouse.max_y;
173 else if (Mouse.y < Mouse.min_y) Mouse.y = Mouse.min_y;
174 //end this section change - Hans
177 void mouse_get_cyberman_pos( int *x, int *y )
183 // Returns how long this button has been down since last call.
184 fix mouse_button_down_time(int button)
190 if (!Mouse.buttons[button].pressed) {
191 time_down = Mouse.buttons[button].time_held_down;
192 Mouse.buttons[button].time_held_down = 0;
194 time = timer_get_fixed_seconds();
195 time_down = time - Mouse.buttons[button].time_held_down;
196 Mouse.buttons[button].time_held_down = time;
201 // Returns how many times this button has went down since last call
202 int mouse_button_down_count(int button)
208 count = Mouse.buttons[button].num_downs;
209 Mouse.buttons[button].num_downs = 0;
214 // Returns 1 if this button is currently down
215 int mouse_button_state(int button)
218 return Mouse.buttons[button].pressed;