]> icculus.org git repositories - btb/d2x.git/blob - arch/ogl/gr.c
added Visual C project for opengl, buncha macro fixes and stuff
[btb/d2x.git] / arch / ogl / gr.c
1 /* $Id: gr.c,v 1.15 2003-11-27 00:21:04 btb Exp $ */
2 /*
3  *
4  * OGL video functions. - Added 9/15/99 Matthew Mueller
5  *
6  *
7  */
8
9 #ifdef HAVE_CONFIG_H
10 #include <conf.h>
11 #endif
12
13 #include <stdlib.h>
14 #include <stdio.h>
15 #include <string.h>
16 #ifdef _MSC_VER
17 #include <windows.h>
18 #endif
19
20 #if defined(__APPLE__) && defined(__MACH__)
21 //#include <OpenGL/gl.h>
22 #else
23 //#include <GL/gl.h>
24 #endif
25 #ifndef _MSC_VER
26 #include <unistd.h>
27 #endif
28 #include <sys/types.h>
29 #include <sys/stat.h>
30 #include <fcntl.h>
31 #include <errno.h>
32
33 #include "hudmsg.h"
34 #include "game.h"
35 #include "text.h"
36 #include "gr.h"
37 #include "gamefont.h"
38 #include "grdef.h"
39 #include "palette.h"
40 #include "u_mem.h"
41 #include "error.h"
42
43 #include "inferno.h"
44 #include "screens.h"
45
46 #include "strutil.h"
47 #include "mono.h"
48 #include "args.h"
49 #include "key.h"
50
51 #define DECLARE_VARS
52 #include "ogl_init.h"
53 #if defined(__APPLE__) && defined(__MACH__)
54 #include <OpenGL/glu.h>
55 #undef GL_ARB_multitexture // hack!
56 #else
57 #include <GL/glu.h>
58 #endif
59
60 int ogl_voodoohack=0;
61
62 int gr_installed = 0;
63
64
65 void gr_palette_clear(); // Function prototype for gr_init;
66 int gl_initialized=0;
67 int gl_reticle = 0;
68
69 int ogl_fullscreen=0;
70
71 int gr_check_fullscreen(void){
72         return ogl_fullscreen;
73 }
74
75 void gr_do_fullscreen(int f){
76         if (ogl_voodoohack)
77                 ogl_fullscreen=1;//force fullscreen mode on voodoos.
78         else
79                 ogl_fullscreen=f;
80         if (gl_initialized){
81                 ogl_do_fullscreen_internal();
82         }
83 }
84
85 int gr_toggle_fullscreen(void){
86         gr_do_fullscreen(!ogl_fullscreen);
87         //      grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
88         return ogl_fullscreen;
89 }
90
91 int arch_toggle_fullscreen_menu(void){
92         unsigned char *buf=NULL;
93
94         if (ogl_readpixels_ok){
95                 MALLOC(buf,unsigned char,grd_curscreen->sc_w*grd_curscreen->sc_h*3);
96                 glReadBuffer(GL_FRONT);
97                 glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
98         }
99
100         gr_do_fullscreen(!ogl_fullscreen);
101
102         if (ogl_readpixels_ok){
103 //              glWritePixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
104                 glRasterPos2f(0,0);
105                 glDrawPixels(grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
106                 free(buf);
107         }
108         //      grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
109
110         return ogl_fullscreen;
111 }
112
113 void ogl_init_state(void){
114         /* select clearing (background) color   */
115         glClearColor(0.0, 0.0, 0.0, 0.0);
116         glShadeModel(GL_SMOOTH);
117
118         /* initialize viewing values */
119         glMatrixMode(GL_PROJECTION);
120         glLoadIdentity();
121         glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
122         glScalef(1.0, -1.0, 1.0);
123         glTranslatef(0.0, -1.0, 0.0);
124         gr_palette_step_up(0,0,0);//in case its left over from in game
125 }
126
127 int last_screen_mode=-1;
128
129 void ogl_set_screen_mode(void){
130         if (last_screen_mode==Screen_mode)
131                 return;
132         OGL_VIEWPORT(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h);
133 //      OGL_VIEWPORT(grd_curcanv->cv_bitmap.bm_x,grd_curcanv->cv_bitmap.bm_y,grd_curcanv->cv_bitmap.bm_w,grd_curcanv->cv_bitmap.bm_h);
134         if (Screen_mode==SCREEN_GAME){
135                 glDrawBuffer(GL_BACK);
136         }else{
137                 glClearColor(0.0, 0.0, 0.0, 0.0);
138                 glDrawBuffer(GL_FRONT);
139                 glClear(GL_COLOR_BUFFER_BIT);
140                 glMatrixMode(GL_PROJECTION);
141                 glLoadIdentity();//clear matrix
142                 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
143                 glMatrixMode(GL_MODELVIEW);
144                 glLoadIdentity();//clear matrix
145                 glEnable(GL_BLEND);
146                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
147         }
148         last_screen_mode=Screen_mode;
149 }
150
151 void gr_update()
152 {
153         if (gl_initialized){
154
155                 if(Screen_mode != SCREEN_GAME){
156                         glFlush();
157                 }
158         }
159 }
160
161 const char *gl_vendor,*gl_renderer,*gl_version,*gl_extensions;
162
163 void ogl_get_verinfo(void){
164         int t;
165         gl_vendor=glGetString(GL_VENDOR);
166         gl_renderer=glGetString(GL_RENDERER);
167         gl_version=glGetString(GL_VERSION);
168         gl_extensions=glGetString(GL_EXTENSIONS);
169
170         con_printf(CON_VERBOSE, "gl vendor:%s renderer:%s version:%s extensions:%s\n",gl_vendor,gl_renderer,gl_version,gl_extensions);
171
172         ogl_intensity4_ok=1;ogl_luminance4_alpha4_ok=1;ogl_rgba2_ok=1;ogl_gettexlevelparam_ok=1;
173
174 #if 0 //WGL only, I think
175         dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
176         dglActiveTextureARB = (glActiveTextureARB_fp)wglGetProcAddress("glActiveTextureARB");
177         dglMultiTexCoord2fSGIS = (glMultiTexCoord2fSGIS_fp)wglGetProcAddress("glMultiTexCoord2fSGIS");
178         dglSelectTextureSGIS = (glSelectTextureSGIS_fp)wglGetProcAddress("glSelectTextureSGIS");
179 #endif
180
181         //multitexturing doesn't work yet.
182 #ifdef GL_ARB_multitexture
183         ogl_arb_multitexture_ok=0;//(strstr(gl_extensions,"GL_ARB_multitexture")!=0 && glActiveTextureARB!=0 && 0);
184         mprintf((0,"c:%p d:%p e:%p\n",strstr(gl_extensions,"GL_ARB_multitexture"),glActiveTextureARB,glBegin));
185 #endif
186 #ifdef GL_SGIS_multitexture
187         ogl_sgis_multitexture_ok=0;//(strstr(gl_extensions,"GL_SGIS_multitexture")!=0 && glSelectTextureSGIS!=0 && 0);
188         mprintf((0,"a:%p b:%p\n",strstr(gl_extensions,"GL_SGIS_multitexture"),glSelectTextureSGIS));
189 #endif
190
191         //add driver specific hacks here.  whee.
192         if ((stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && stricmp(gl_version,"1.2 Mesa 3.0")==0){
193                 ogl_intensity4_ok=0;//ignores alpha, always black background instead of transparent.
194                 ogl_readpixels_ok=0;//either just returns all black, or kills the X server entirely
195                 ogl_gettexlevelparam_ok=0;//returns random data..
196         }
197         if (stricmp(gl_vendor,"Matrox Graphics Inc.")==0){
198                 //displays garbage. reported by
199                 //  redomen@crcwnet.com (render="Matrox G400" version="1.1.3 5.52.015")
200                 //  orulz (Matrox G200)
201                 ogl_intensity4_ok=0;
202         }
203
204         //allow overriding of stuff.
205 #ifdef GL_ARB_multitexture
206         if ((t=FindArg("-gl_arb_multitexture_ok"))){
207                 ogl_arb_multitexture_ok=atoi(Args[t+1]);
208         }
209 #endif
210 #ifdef GL_SGIS_multitexture
211         if ((t=FindArg("-gl_sgis_multitexture_ok"))){
212                 ogl_sgis_multitexture_ok=atoi(Args[t+1]);
213         }
214 #endif
215         if ((t=FindArg("-gl_intensity4_ok"))){
216                 ogl_intensity4_ok=atoi(Args[t+1]);
217         }
218         if ((t=FindArg("-gl_luminance4_alpha4_ok"))){
219                 ogl_luminance4_alpha4_ok=atoi(Args[t+1]);
220         }
221         if ((t=FindArg("-gl_rgba2_ok"))){
222                 ogl_rgba2_ok=atoi(Args[t+1]);
223         }
224         if ((t=FindArg("-gl_readpixels_ok"))){
225                 ogl_readpixels_ok=atoi(Args[t+1]);
226         }
227         if ((t=FindArg("-gl_gettexlevelparam_ok"))){
228                 ogl_gettexlevelparam_ok=atoi(Args[t+1]);
229         }
230
231         con_printf(CON_VERBOSE, "gl_arb_multitexture:%i gl_sgis_multitexture:%i\n",ogl_arb_multitexture_ok,ogl_sgis_multitexture_ok);
232         con_printf(CON_VERBOSE, "gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i\n",ogl_intensity4_ok,ogl_luminance4_alpha4_ok,ogl_rgba2_ok,ogl_readpixels_ok,ogl_gettexlevelparam_ok);
233 }
234
235 extern int VGA_current_mode; // DPH: kludge - remove at all costs
236
237 int gr_set_mode(u_int32_t mode)
238 {
239         unsigned int w,h;
240         char *gr_bm_data;
241
242 #ifdef NOGRAPH
243 return 0;
244 #endif
245 //      mode=0;
246         if (mode<=0)
247                 return 0;
248
249         w=SM_W(mode);
250         h=SM_H(mode);
251         VGA_current_mode = mode;
252
253         //if (screen != NULL) gr_palette_clear();
254
255 //      ogl_init_state();
256         
257         gr_bm_data=grd_curscreen->sc_canvas.cv_bitmap.bm_data;//since we use realloc, we want to keep this pointer around.
258         memset( grd_curscreen, 0, sizeof(grs_screen));
259         grd_curscreen->sc_mode = mode;
260         grd_curscreen->sc_w = w;
261         grd_curscreen->sc_h = h;
262         grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
263         grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
264         grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
265         grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
266         grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
267         //grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch;
268         grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w;
269         grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL;
270         //grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels;
271 //      mprintf((0,"ogl/gr.c: reallocing %p to %i\n",grd_curscreen->sc_canvas.cv_bitmap.bm_data,w*h));
272         grd_curscreen->sc_canvas.cv_bitmap.bm_data = d_realloc(gr_bm_data,w*h);
273         gr_set_current_canvas(NULL);
274         //gr_enable_default_palette_loading();
275         
276         ogl_init_window(w,h);//platform specific code
277
278         ogl_get_verinfo();
279
280         OGL_VIEWPORT(0,0,w,h);
281
282         ogl_set_screen_mode();
283
284 //      gamefont_choose_game_font(w,h);
285         
286         return 0;
287 }
288
289 #define GLstrcmptestr(a,b) if (stricmp(a,#b)==0 || stricmp(a,"GL_" #b)==0)return GL_ ## b;
290 int ogl_atotexfilti(char *a,int min){
291         GLstrcmptestr(a,NEAREST);
292         GLstrcmptestr(a,LINEAR);
293         if (min){//mipmaps are valid only for the min filter
294                 GLstrcmptestr(a,NEAREST_MIPMAP_NEAREST);
295                 GLstrcmptestr(a,NEAREST_MIPMAP_LINEAR);
296                 GLstrcmptestr(a,LINEAR_MIPMAP_NEAREST);
297                 GLstrcmptestr(a,LINEAR_MIPMAP_LINEAR);
298         }
299         Error("unknown/invalid texture filter %s\n",a);
300 //      return GL_NEAREST;
301 }
302 int ogl_testneedmipmaps(int i){
303         switch (i){
304                 case GL_NEAREST:
305                 case GL_LINEAR:
306                         return 0;
307                 case GL_NEAREST_MIPMAP_NEAREST:
308                 case GL_NEAREST_MIPMAP_LINEAR:
309                 case GL_LINEAR_MIPMAP_NEAREST:
310                 case GL_LINEAR_MIPMAP_LINEAR:
311                         return 1;
312         }
313         Error("unknown texture filter %x\n",i);
314 //      return -1;
315 }
316 #ifdef OGL_RUNTIME_LOAD
317 #ifdef _WIN32
318 char *OglLibPath="opengl32.dll";
319 #endif
320 #ifdef __unix__
321 char *OglLibPath="libGL.so";
322 #endif
323
324 int ogl_rt_loaded=0;
325 int ogl_init_load_library(void)
326 {
327         int retcode=0;
328         if (!ogl_rt_loaded){
329                 int t;
330                 if ((t=FindArg("-gl_library")))
331                         OglLibPath=Args[t+1];
332
333                 retcode = OpenGL_LoadLibrary(true);
334                 if(retcode)
335                 {
336                         mprintf((0,"Opengl loaded ok\n"));
337         
338                         if(!glEnd)
339                         {
340                                 Error("Opengl: Functions not imported\n");
341                         }
342                 }else{
343                         Error("Opengl: error loading %s\n",OglLibPath);
344                 }
345                 ogl_rt_loaded=1;
346         }
347         return retcode;
348 }
349 #endif
350
351 int gr_init()
352 {
353         int mode = SM(640,480);
354         int retcode, t, glt = 0;
355
356         // Only do this function once!
357         if (gr_installed==1)
358                 return -1;
359
360
361 #ifdef OGL_RUNTIME_LOAD
362         ogl_init_load_library();
363 #endif
364
365 #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
366         if (FindArg("-gl_voodoo")){
367                 ogl_voodoohack=1;
368                 gr_toggle_fullscreen();
369         }
370         if (FindArg("-fullscreen"))
371                 gr_toggle_fullscreen();
372 #endif
373         if ((glt=FindArg("-gl_alttexmerge")))
374                 ogl_alttexmerge=1;
375         if ((t=FindArg("-gl_stdtexmerge")))
376                 if (t>=glt)//allow overriding of earlier args
377                         ogl_alttexmerge=0;
378                         
379         if ((glt=FindArg("-gl_16bittextures")))
380                 ogl_rgba_format=GL_RGB5_A1;
381
382         if ((glt=FindArg("-gl_mipmap"))){
383                 GL_texmagfilt=GL_LINEAR;
384                 GL_texminfilt=GL_LINEAR_MIPMAP_NEAREST;
385         }
386         if ((t=FindArg("-gl_simple"))){
387                 if (t>=glt){//allow overriding of earlier args
388                         glt=t;
389                         GL_texmagfilt=GL_NEAREST;
390                         GL_texminfilt=GL_NEAREST;
391                 }
392         }
393         if ((t=FindArg("-gl_texmagfilt")) || (t=FindArg("-gl_texmagfilter"))){
394                 if (t>=glt)//allow overriding of earlier args
395                         GL_texmagfilt=ogl_atotexfilti(Args[t+1],0);
396         }
397         if ((t=FindArg("-gl_texminfilt")) || (t=FindArg("-gl_texminfilter"))){
398                 if (t>=glt)//allow overriding of earlier args
399                         GL_texminfilt=ogl_atotexfilti(Args[t+1],1);
400         }
401         GL_needmipmaps=ogl_testneedmipmaps(GL_texminfilt);
402         mprintf((0,"gr_init: texmagfilt:%x texminfilt:%x needmipmaps=%i\n",GL_texmagfilt,GL_texminfilt,GL_needmipmaps));
403         
404         if ((t=FindArg("-gl_vidmem"))){
405                 ogl_mem_target=atoi(Args[t+1])*1024*1024;
406         }
407         if ((t=FindArg("-gl_reticle"))){
408                 gl_reticle=atoi(Args[t+1]);
409         }
410         //printf("ogl_mem_target=%i\n",ogl_mem_target);
411         
412         ogl_init();//platform specific initialization
413
414         ogl_init_texture_list_internal();
415                 
416         MALLOC( grd_curscreen,grs_screen,1 );
417         memset( grd_curscreen, 0, sizeof(grs_screen));
418         grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL;
419
420         // Set the mode.
421         if ((retcode=gr_set_mode(mode)))
422         {
423                 return retcode;
424         }
425
426         grd_curscreen->sc_canvas.cv_color = 0;
427         grd_curscreen->sc_canvas.cv_drawmode = 0;
428         grd_curscreen->sc_canvas.cv_font = NULL;
429         grd_curscreen->sc_canvas.cv_font_fg_color = 0;
430         grd_curscreen->sc_canvas.cv_font_bg_color = 0;
431         gr_set_current_canvas( &grd_curscreen->sc_canvas );
432
433         gr_installed = 1;
434         
435         atexit(gr_close);
436
437         return 0;
438 }
439
440 void gr_close()
441 {
442 //      mprintf((0,"ogl init: %s %s %s - %s\n",glGetString(GL_VENDOR),glGetString(GL_RENDERER),glGetString(GL_VERSION),glGetString,(GL_EXTENSIONS)));
443
444         ogl_close();//platform specific code
445         if (grd_curscreen){
446                 if (grd_curscreen->sc_canvas.cv_bitmap.bm_data)
447                         d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_data);
448                 d_free(grd_curscreen);
449         }
450 #ifdef OGL_RUNTIME_LOAD
451         if (ogl_rt_loaded)
452                 OpenGL_LoadLibrary(false);
453 #endif
454 }
455 extern int r_upixelc;
456 void ogl_upixelc(int x, int y, int c){
457         r_upixelc++;
458 //      printf("gr_upixelc(%i,%i,%i)%i\n",x,y,c,Function_mode==FMODE_GAME);
459 //      if(Function_mode != FMODE_GAME){
460 //              grd_curcanv->cv_bitmap.bm_data[y*grd_curscreen->sc_canvas.cv_bitmap.bm_w+x]=c;
461 //      }else{
462                 OGL_DISABLE(TEXTURE_2D);
463                 glPointSize(1.0);
464                 glBegin(GL_POINTS);
465 //              glBegin(GL_LINES);
466 //      ogl_pal=gr_current_pal;
467                 glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
468 //      ogl_pal=gr_palette;
469                 glVertex2f((x+grd_curcanv->cv_bitmap.bm_x)/(float)last_width,1.0-(y+grd_curcanv->cv_bitmap.bm_y)/(float)last_height);
470 //              glVertex2f(x/((float)last_width+1),1.0-y/((float)last_height+1));
471                 glEnd();
472 //      }
473 }
474 void ogl_urect(int left,int top,int right,int bot){
475         GLfloat xo,yo,xf,yf;
476         int c=COLOR;
477         
478         xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
479         xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
480         yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
481         yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
482         
483         OGL_DISABLE(TEXTURE_2D);
484         glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
485         glBegin(GL_QUADS);
486         glVertex2f(xo,yo);
487         glVertex2f(xo,yf);
488         glVertex2f(xf,yf);
489         glVertex2f(xf,yo);
490         glEnd();
491 }
492 void ogl_ulinec(int left,int top,int right,int bot,int c){
493         GLfloat xo,yo,xf,yf;
494         
495         xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
496         xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
497         yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
498         yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
499         
500         OGL_DISABLE(TEXTURE_2D);
501         glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
502         glBegin(GL_LINES);
503         glVertex2f(xo,yo);
504         glVertex2f(xf,yf);
505         glEnd();
506 }
507         
508
509 GLfloat last_r=0, last_g=0, last_b=0;
510 int do_pal_step=0;
511 void ogl_do_palfx(void){
512 //      GLfloat r,g,b,a;
513         OGL_DISABLE(TEXTURE_2D);
514         if (gr_palette_faded_out){
515 /*              glEnable(GL_BLEND);
516                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
517                 glColor3f(0,0,0);
518 //              r=g=b=0.0;a=1.0;
519         }else{
520                 if (do_pal_step){
521                         //glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
522                         glEnable(GL_BLEND);
523                         glBlendFunc(GL_ONE,GL_ONE);
524                         glColor3f(last_r,last_g,last_b);
525 //                      r=f2fl(last_r);g=f2fl(last_g);b=f2fl(last_b);a=0.5;
526                 }else
527                         return;
528         }
529         
530         
531         glBegin(GL_QUADS);
532         glVertex2f(0,0);
533         glVertex2f(0,1);
534         glVertex2f(1,1);
535         glVertex2f(1,0);
536         glEnd();
537         
538         glEnable(GL_BLEND);     
539         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
540 }
541
542 void gr_palette_clear()
543 {
544         gr_palette_faded_out=1;
545 }
546
547
548 void gr_palette_step_up( int r, int g, int b )
549 {
550         if (gr_palette_faded_out) return;
551
552 //      if ( (r==last_r) && (g==last_g) && (b==last_b) ) return;
553
554 /*      last_r = r/63.0;
555         last_g = g/63.0;
556         last_b = b/63.0;
557         do_pal_step=(r || g || b);*/
558         
559         last_r = (r+gr_palette_gamma)/63.0;
560         last_g = (g+gr_palette_gamma)/63.0;
561         last_b = (b+gr_palette_gamma)/63.0;
562
563         do_pal_step=(r || g || b || gr_palette_gamma);
564         
565 }
566
567 //added on 980913 by adb to fix palette problems
568 // need a min without side effects...
569 #undef min
570 static inline int min(int x, int y) { return x < y ? x : y; }
571 //end changes by adb
572
573 void gr_palette_load( ubyte *pal )      
574 {
575  int i;//, j;
576
577  for (i=0; i<768; i++ ) {
578      gr_current_pal[i] = pal[i];
579      if (gr_current_pal[i] > 63) gr_current_pal[i] = 63;
580  }
581  //palette = screen->format->palette;
582
583  gr_palette_faded_out=0;
584
585  init_computed_colors();
586 }
587
588
589
590 int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys)
591 {
592         gr_palette_faded_out=1;
593         return 0;
594 }
595
596
597
598 int gr_palette_fade_in(ubyte *pal, int nsteps, int allow_keys)
599 {
600         gr_palette_faded_out=0;
601         return 0;
602 }
603
604
605
606 void gr_palette_read(ubyte * pal)
607 {
608         int i;
609         for (i=0; i<768; i++ ) {
610                 pal[i]=gr_current_pal[i];
611                 if (pal[i] > 63) pal[i] = 63;
612         }
613 }
614
615 //writes out an uncompressed RGB .tga file
616 //if we got really spiffy, we could optionally link in libpng or something, and use that.
617 void write_bmp(char *savename,int w,int h,unsigned char *buf){
618         int f;
619 #ifdef _WIN32
620         f=open(savename,O_CREAT|O_EXCL|O_WRONLY,S_IREAD|S_IWRITE);
621 #else
622         f=open(savename,O_CREAT|O_EXCL|O_WRONLY,S_IRUSR|S_IWUSR|S_IRGRP|S_IROTH);
623 #endif
624         if (f>=0){
625                 GLubyte    targaMagic[12] = { 0, //no identification field
626                          0,//no colormap
627                          2,//RGB image (well, BGR, actually)
628                          0, 0, 0, 0, 0, 0, 0, 0, 0 };//no colormap or image origin stuff.
629                 GLubyte blah;
630                 int r;
631                 GLubyte *s;
632                 int x,y;
633                 
634                 //write .TGA header.
635                 write (f,targaMagic,sizeof(targaMagic));
636                 blah=w%256;write (f,&blah,1);//w, low
637                 blah=w/256;write (f,&blah,1);//w, high
638                 blah=h%256;write (f,&blah,1);//h, low
639                 blah=h/256;write (f,&blah,1);//h, high
640                 blah=24;write (f,&blah,1);//24 bpp
641                 blah=0;write (f,&blah,1);//no attribute bits, origin is lowerleft, no interleave
642                 
643                 s=buf;
644                 for (y=0;y<h;y++){//TGAs use BGR ordering of data.
645                         for (x=0;x<w;x++){
646                                 blah=s[0];
647                                 s[0]=s[2];
648                                 s[2]=blah;
649                                 s+=3;                           
650                         }
651                 }
652                 x=0;y=w*h*3;
653                 while (x<y){
654                         r=write(f,buf+x,y);
655                         if (r<=0){
656                                 mprintf((0,"screenshot error, couldn't write to %s (err %i)\n",savename,errno));
657                                 break;
658                         }
659                         x+=r;y-=r;
660                 }
661                 close(f);
662         }else{
663                 mprintf((0,"screenshot error, couldn't open %s (err %i)\n",savename,errno));
664         }
665 }
666 void save_screen_shot(int automap_flag)
667 {
668 //      fix t1;
669         char message[100];
670         static int savenum=0;
671         char savename[13];
672         unsigned char *buf;
673         
674         if (!ogl_readpixels_ok){
675                 if (!automap_flag)
676                         hud_message(MSGC_GAME_FEEDBACK,"glReadPixels not supported on your configuration");
677                 return;
678         }
679
680         stop_time();
681
682 //added/changed on 10/31/98 by Victor Rachels to fix overwrite each new game
683         if ( savenum == 9999 ) savenum = 0;
684         sprintf(savename,"scrn%04d.tga",savenum++);
685
686         while(!access(savename,0))
687         {
688                 if ( savenum == 9999 ) savenum = 0;
689                 sprintf(savename,"scrn%04d.tga",savenum++);
690         }
691         sprintf( message, "%s '%s'", TXT_DUMPING_SCREEN, savename );
692 //end this section addition/change - Victor Rachels
693
694         if (automap_flag) {
695 //      save_font = grd_curcanv->cv_font;
696 //      gr_set_curfont(GAME_FONT);
697 //      gr_set_fontcolor(gr_find_closest_color_current(0,31,0),-1);
698 //      gr_get_string_size(message,&w,&h,&aw);
699 //              modex_print_message(32, 2, message);
700         } else {
701                 hud_message(MSGC_GAME_FEEDBACK,message);
702         }
703         
704         buf = d_malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3);
705         glReadBuffer(GL_FRONT);
706         glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
707         write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf);
708         d_free(buf);
709
710         key_flush();
711         start_time();
712 }