1 2005-07-21 Chris Taylor <chris@icculus.org>
3 * d2x.xcode/project.pbxproj: make file paths relative to project,
4 add some files (so it builds), warnings are not errors
5 (ubyte *, sbyte * mismatches found when using gcc 4.0)
7 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
8 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
9 main/newdemo.c: fix pointer mismatches, warnings are errors again
11 2005-07-03 Chris Taylor <chris@icculus.org>
13 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
15 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
16 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
17 draw an "O" in the current radio button
19 2005-07-01 Chris Taylor <chris@icculus.org>
21 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
22 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
24 2005-06-23 Chris Taylor <chris@icculus.org>
26 * installation.txt: describe new directory system
27 and mention recursive mission searching
29 2005-06-22 Chris Taylor <chris@icculus.org>
31 * main/editor/kgame.c: load .rl2 files instead of .lvl files
32 (some editor info could be stored in .rdl / .rl2 files)
34 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
35 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
36 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
37 main/wall.c, main/wall.h: add level component saving functions,
38 which use PhysicsFS and are endian friendly
40 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
41 add function for converting descent 2 texture numbers back to
42 descent 1 texture numbers
44 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
45 levels. Entirely endian friendly and allows saving of .rdl and .rl2
48 2005-06-14 Chris Taylor <chris@icculus.org>
50 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
52 2005-06-13 Chris Taylor <chris@icculus.org>
54 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
55 number 198 to maintain bijectivity, when descent.pig is available
56 (used to return 167, which is also returned for Descent 1 texture
59 * include/physfsx.h: added PHYSFSX_writeVector,
60 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
62 2005-04-05 Bradley Bell <btb@icculus.org>
64 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
65 bugs in joystick initialization
67 2005-04-04 Bradley Bell <btb@icculus.org>
69 * main/kconfig.c: cosmetic fixes to joystick config screen
71 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
72 arch/linux/joystick.c, arch/linux/include/joystick.h,
73 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
74 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
75 MAX_BUTTONS to JOY_MAX_BUTTONS
77 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
78 of joystick buttons/axes
80 * arch/win32/midi.c: don't play midi if -nosound
82 * arch/win32/mingw_init.c: remove redundant joy_init()
84 2005-04-01 Chris Taylor <chris@icculus.org>
86 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
87 main/editor/med.c: "Go to Main Menu" now works in editor
89 * main/editor/segment.c: set Highest_vertex_index and
90 Highest_segment_index to 0 when creating a new mine (avoids
91 problems with saving when another level was previously loaded)
93 2005-03-31 Chris Taylor <chris@icculus.org>
95 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
96 main/editor/eglobal.c, main/editor/eobject.c,
97 main/editor/medrobot.c, main/editor/objpage.c,
98 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
99 OL_ constants; use "object" instead of "robot" in some places;
100 draw and place reactors with correct modelnum
102 * main/editor/texpage.c: no using TmapList, initialise texture
103 category globals, no CurrentTmap (just use CurrentTexture)
105 2005-03-29 Bradley Bell <btb@icculus.org>
107 * mem/mem.c: remove obsolete malloc.h
109 2005-03-20 Bradley Bell <btb@icculus.org>
111 * Makefile.am: add some stuff to dist
113 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
116 * console/CON_console.c: Fixed console cursor positioning.
118 * main/text.c: revert to Error if text file not found.
120 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
122 * ui/.cvsignore: New file
124 2005-03-17 Bradley Bell <btb@icculus.org>
126 * arch/win32/midi.c: Add RCS ID tag
128 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
129 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
132 2005-03-16 Bradley Bell <btb@icculus.org>
134 * main/bm.c, main/bm.h: use hardcoded value instead of
135 sizeof(tmap_info), since size depends on whether editor is built
138 * ui/mouse.c: gcc doesn't like multi-line // comments
140 * main/dumpmine.c: get rid of compiler warnings
142 2005-03-15 Bradley Bell <btb@icculus.org>
144 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
145 Fixes laser and plasma lighting bug, hopefully doesn't break
148 * main/state.c: Fix crash if Num_walls=0
150 2005-03-12 Bradley Bell <btb@icculus.org>
152 * Makefile.am, configure.ac: enable editor in unix-style builds
154 2005-03-12 Chris Taylor <chris@icculus.org>
156 * main/gamesave.c: could check reactor model num, don't check
157 reactor object shields (not used anyway, it's stored/calculated
160 2005-03-06 Chris Taylor <chris@icculus.org>
162 * main/piggy.c: load the descent 1 color palette when NDEBUG is
165 * main/editor/seguvs.c: check the uvs after they're assigned
167 2005-02-27 Chris Taylor <chris@icculus.org>
169 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
170 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
171 gr_update in event loops
173 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
174 file.c, involves modifying the listbox so it can use
175 an array of string pointers
177 2005-02-26 Chris Taylor <chris@icculus.org>
179 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
182 * ui/window.c: only disable the keyboard for MS DOS
184 * main/editor/eswitch.c: add remove_trigger_num
187 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
188 still works if there's no BITMAPS.TBL in a PhysicsFS search path
190 * main/inferno.c: determine properly if 800x600 resolution is
191 available (for editor)
193 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
194 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
195 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
196 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
198 * ui/keypad.c: fix the reading of keypad (.pad) files
200 * ui/menubar.c: use cfile to read the menubar file MED.MNU
202 2005-02-25 Chris Taylor <chris@icculus.org>
204 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
205 allowing Mac OS 9 and X to both use conf.h but one can build for
206 OpenGL while the other doesn't.
208 * main/editor/mine.c: use the Descent 2 definitions for maximum
209 segments and vertices
211 2005-02-25 Bradley Bell <btb@icculus.org>
213 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
214 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
215 d2src system for persistent sounds. Untested, of course.
217 * ChangeLog-old: clean up old changelog a little
219 * ChangeLog-old: converted old changelog to "cvs log" format, so
220 it can be manipulated with cvs2cl and other tools.
222 2005-02-24 Tim Massey <tmassey@obscorp.com>
224 * main/inferno.c: allow -notitles to work in shareware [and
225 non-RELEASE] version too. (d1x r1.35)
227 2005-02-24 Peter Hawkins <peterh@isa.net.au>
229 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
231 2005-02-24 Matthew Mueller <donut@dakotacom.net>
233 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
234 don't do it automatically (eg, ati's fglrx linux driver) (d1x
237 2005-02-24 Bradley Bell <btb@icculus.org>
239 * main/movie.c: change movie Warnings to con_printf, simplify
242 2005-02-24 Chris Taylor <chris@icculus.org>
244 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
245 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
246 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
247 PHYSFSX_openWriteBuffered, where appropriate
249 * main/gauges.c: draw behind the shield number properly with OpenGL
251 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
252 is selected as a secondary weapon
254 * main/titles.c: check properly whether there's a briefing
256 * main/mission.c: recursively search directories in "missions"
259 2005-02-11 Bradley Bell <btb@icculus.org>
261 * debian/control: build-dep on libphysfs-dev
263 * arch/ogl/gr.c: use GLint for arb_max_textures
265 * arch/ogl/Makefile.am: added internal.h to dist
267 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
269 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
271 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
272 dynamically find and load the OpenGL library
274 * main/editor/macro.c: use physfs instead of non-existing cflib.h
276 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
278 * main/editor/medwall.c: include cntrlcen.h
280 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
282 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
284 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
285 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
287 * ui/number.c: s/inputbox/Inputbox/
289 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
291 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
293 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
294 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
295 main/gamesave.c: s/128/PATH_MAX
297 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
299 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
301 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
302 mouse_set_limits and mouse_set_pos (we don't want to limit user)
304 * ui/menubar.c: specify int type for state2_alt_down
306 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
308 * main/piggy.c: call bm_read_all even if EDITOR is defined
310 * main/gamesave.c: if LVL can't be found, try filename that was passed
312 * main/mission.c: ensure mission name is properly terminated
314 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
316 * 2d/font.c: fix bug #2167: some characters would not display because
317 of signed/unsigned errors
319 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
321 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
322 gauge when appropriate
324 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
325 all functions in kfuncs.c to return int instead of void
327 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
328 disable old hostage system in editor (d2 is simpler in this regard)
330 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
332 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
334 * main/editor/centers.c: change curseg2p to Curseg2p
336 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
338 * main/editor/macro.c: remove unused variable "length"
340 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
342 * main/editor/medmisc.c: Pass both arguments to render_frame
344 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
345 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
346 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
347 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
348 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
349 instead of d1-style mem.h and types.h
351 * main/editor/texpage.c: do texture replacement for any mission
353 * main/editor/medwall.c: add prototype for create_removable_wall
355 * main/editor/medrobot.c: don't try to set the removed follow_path
357 2005-01-23 Jason Owen <shannara256@yahoo.com>
359 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
360 may crash printf if the list of extensions is huge
362 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
364 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
365 only on last level of built-in mission.
367 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
370 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
371 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
372 buffers (speeding it up), and use cfopen instead of
373 PHYSFS_openRead/PHYSFS_openWrite where appropriate
375 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
376 sure nocfile.h and cfile.h are never both included
378 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
380 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
381 fix bug #1676 (filling up of OLG texture list)
383 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
385 * main/state.c: fix problems with copying/deleting save files
387 * main/automap.c: make automap fonts transparent.
389 2005-01-07 Bradley Bell <btb@icculus.org>
391 * main/menu.c: In Load Level, if there is no current mission,
394 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
396 * main/gameseq.c: Free polymodel data before reloading ham file.
398 * arch/ogl/gr.c: Implement fading in ogl_urect()
400 * main/gauges.c: Draw ship before shields in HUD.
402 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
404 * main/editor/centers.c: Use both ints with the robot producer
407 2004-12-23 Bradley Bell <btb@icculus.org>
409 * main/editor/centers.c, main/editor/editor.h,
410 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
411 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
412 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
415 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
417 * main/bmread.c: don't duplicate the period in the filename
419 * main/dumpmine.c: Add function prototypes to remove warnings
421 * main/dumpmine.c, ui/window.c: Specify that two functions return
424 * main/editor/autosave.c, main/editor/curves.c,
425 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
426 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
429 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
431 * main/editor/eobject.c, main/editor/kgame.c,
432 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
433 extra two parameters to get_seg_masks.
435 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
436 structs for mine saving functions
438 * main/inferno.c: Use PhysicsFS for making the hoard ham.
440 * main/bmread.c: add missing includes
442 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
444 * main/dumpmine.c: Fix type mismatches
446 2004-12-19 Bradley Bell <btb@icculus.org>
448 * ui/Makefile.am: fix ui Makefile.am
450 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
451 removeext, use it in ds_load instead of splitpath
453 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
455 * include/u_mem.h: prototype for strdup with MPW
457 * main/laser.c: abort weapon fire if unable to create object
459 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
460 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
461 unused/ui/icon.c: replace byte with sbyte
463 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
464 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
465 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
466 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
467 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
468 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
469 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
470 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
471 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
472 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
473 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
474 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
475 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
476 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
477 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
480 * ui/Makefile.am: added Makefile.am for ui
482 * main/editor/Makefile.am, main/editor/autosave.c,
483 main/editor/centers.c, main/editor/centers.h,
484 main/editor/curves.c, main/editor/eglobal.c,
485 main/editor/ehostage.c, main/editor/ehostage.h,
486 main/editor/elight.c, main/editor/eobject.c,
487 main/editor/eobject.h, main/editor/eswitch.c,
488 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
489 main/editor/group.c, main/editor/info.c, main/editor/info.h,
490 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
491 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
492 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
493 main/editor/ksegsel.c, main/editor/ksegsize.c,
494 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
495 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
496 main/editor/medlisp.h, main/editor/medmisc.c,
497 main/editor/medmisc.h, main/editor/medrobot.c,
498 main/editor/medrobot.h, main/editor/medsel.c,
499 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
500 main/editor/objpage.c, main/editor/objpage.h,
501 main/editor/seguvs.c, main/editor/texpage.c,
502 main/editor/texture.c: imported missing editor files from d1x
504 * main/Makefile.am: build dumpmine.c for editor
506 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
507 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
508 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
509 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
510 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
512 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
513 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
514 main/editor/eglobal.c, main/editor/ehostage.c,
515 main/editor/ehostage.h, main/editor/elight.c,
516 main/editor/eobject.c, main/editor/eobject.h,
517 main/editor/eswitch.c, main/editor/eswitch.h,
518 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
519 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
520 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
521 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
522 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
523 main/editor/ksegsel.c, main/editor/ksegsize.c,
524 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
525 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
526 main/editor/meddraw.h, main/editor/medlisp.h,
527 main/editor/medmisc.c, main/editor/medmisc.h,
528 main/editor/medrobot.c, main/editor/medrobot.h,
529 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
530 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
531 main/editor/objpage.h, main/editor/segment.c,
532 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
533 main/editor/texpage.h, main/editor/texture.c: Move old logs to
536 * main/editor/autosave.c main/editor/centers.c
537 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
538 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
539 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
540 main/editor/fixseg.c main/editor/func.c main/editor/group.c
541 main/editor/info.c main/editor/info.h main/editor/kbuild.c
542 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
543 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
544 main/editor/ksegmove.c main/editor/ksegsel.c
545 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
546 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
547 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
548 main/editor/medmisc.h main/editor/medrobot.c
549 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
550 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
551 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
552 main/editor/texpage.h main/editor/texture.c ui/barbox.c
553 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
554 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
555 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
556 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
557 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
558 conf.h in new editor files
560 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
562 * main/state.c: open autosave file for writing, not reading
564 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
565 main/state.c, main/state.h: added fast save
567 * main/gameseq.c, main/inferno.c: force gr_update() so screens
568 always show in OpenGL
570 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
572 * misc/strutil.c: Implement strdup for MPW
574 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
577 * misc/strutil.c: fix MPW compiler errors
579 * main/mission.c, main/mission.h: allocate mission filenames
582 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
584 * 2d/font.c: Initialise the dataptr member correctly.
586 * include/mono.h: Print only mildly interesting messages to
587 stderr.txt. (revert earlier carbon changes)
589 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
591 * include/physfsx.h: getRealPath uses the write directory if it
592 can't get the real directory
594 * D2X.make: remove misc/d_io.c
596 2004-12-03 Bradley Bell <btb@icculus.org>
598 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
599 pathname, ensure correct translation of path separators
601 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
603 * misc/strutil.c: fix stricmp and strnicmp
605 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
608 2004-12-02 Bradley Bell <btb@icculus.org>
610 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
611 I couldn't figure out why the previous code kept segfaulting under
614 * main/kconfig.c: disable call to reset_cockpit() which was
615 causing the "letterbox" bug
617 * main/inferno.c: don't die if title screens not found
619 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
621 * configure.ac: require PhysicsFS header and library
623 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
625 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
627 * D2X.make: fix build on Carbon by adding digiobj.c
629 * main/mission.c: set builtin_hogsize for non-built-in missions
631 * main/mission.c: pass individual mission around instead of whole list
633 * main/mission.c: remove mission list from global memory
635 2004-12-02 Bradley Bell <btb@icculus.org>
637 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
638 path separator gets added to hogdir
640 2004-12-01 Bradley Bell <btb@icculus.org>
642 * README, configure.ac, VisualC/d2x/d2x.dsp,
643 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
644 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
645 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
646 uses dynamic opengl loading
648 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
650 * arch/ogl/gr.c: make write_bmp use PhysicsFS
652 * include/args.h, misc/args.c: new AppendArgs function. This
653 separates the copying of the arguments passed to main() from the
654 reading of the arguments file
656 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
657 the flexible cfgets, Fix compiling issues in MPW.
659 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
660 reading into an int, so it's removed completely. PHYSFSX_getc was
661 removed, because it's only use in misc/strio.c was removed. Put
662 in PHYSFSX_getRealPath, which recognises platform-specific
663 separators and doesn't use snprintf (MPW doesn't have it). MPW
666 * main/inferno.c: Remove use of open_movie_file. Read the
667 arguments file from the base directory, if there is one. Set up
668 D2X's write directory, including replacing any tilde at the start
669 of the path (if there is one) with the string returned by
670 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
671 default is still ~/.d2x. Check if the write directory has to be
672 created. Read the arguments file in this write directory if there
673 is one. If there's still no write directory, set it to the base
674 directory. Won't set it to the current directory if this fails,
675 because of the issue of which character to use for which platform.
677 * main/playsave.c: Use PHYSFS_readSLE32 instead of
678 PHYSFS_readULE32 due to compiling issues in MPW. Use
679 cfile_read_short instead of PHYSFS_readULE16 because of both
680 compiling and endian issues. cfile_read_byte instead of
681 PHYSFSX_readU8. Write a dummy structure instead of seeking when
682 NETWORK isn't defined
684 * D2X.make: Don't compile cfile.c on Mac OS 9.
686 * README: add PhysicsFS to the required 'tools' in README, and
687 instructions for building in MPW.
689 * include/cfile.h: Make cfopen into an inline, where a read buffer
690 is set up. This speeds up loading significantly.
692 2004-12-01 Bradley Bell <btb@icculus.org>
694 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
695 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
698 * main/newmenu.c: fix player file deletion
700 * include/physfsx.h: fix statfs includes for OS X
702 * main/inferno.c, main/network.c: misc physfs conversions
704 * arch/linux/Makefile.am, arch/linux/findfile.c,
705 arch/win32/Makefile.am, arch/win32/findfile.c,
706 include/findfile.h, main/kludge.c, main/mission.c,
707 main/newmenu.c, main/piggy.c: get rid of findfile stuff
709 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
712 * main/state.c: improve savegame load/save
714 * main/movie.c: make -nomovies friendlier
716 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
718 * include/d_io.h, include/physfsx.h, main/inferno.c,
719 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
722 * main/scores.c: use physfs for scores file
724 * main/playsave.c: improve player loading
726 * main/movie.c: improve movie loading
728 * main/mission.c: improve mission loading
730 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
731 main/state.c: use physfs for savegames
733 * README: minor update
735 * main/newdemo.c: use physfs for demos
737 * include/physfsx.h: added PHYSFSX_rename function
739 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
740 physfs/rwops, add libmve callbacks
742 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
743 added physfsrwops stuff
745 * include/cfile.h: added cfile_close wrapper
747 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
750 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
753 * main/config.c: use physfs to read config file
755 * include/physfsx.h: added gets and puts functions
757 * include/cfile.h: correct seek return value
759 * main/config.c, main/playsave.c: use physfs to write
762 * include/physfsx.h: added my physfs extensions
764 * main/inferno.c: physfs initialization stuff
766 * configure.ac: add check for physfs lib
768 * include/cfile.h: made cfile into a wrapper for physfs
770 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
771 disabled althogdir stuff (shouldn't be needed w/physfs)
773 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
774 configure.ac: drop cfile stuff
776 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
778 * D2X.make: Don't use D2XFolder, because the userdir can now be
779 specified in Mac OS 9. Putting it in the source code folder is
780 more convenient. Turn debugging on. Don't compile old files,
781 compile new ones. Add the PhysicsFS library.
783 * iff/iff.c: Get rid of MIN redefinition.
785 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
786 MPW doesn't like switches of long longs
788 2004-11-30 Bradley Bell <btb@icculus.org>
790 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
791 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
792 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
793 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
794 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
795 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
796 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
798 2004-11-28 Bradley Bell <btb@icculus.org>
800 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
802 * arch/sdl/digi.c: use d2src system for persistent sounds
804 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
807 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
808 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
809 ripped object stuff out of digi.c, now using digiobj.c. get rid of
810 a bunch of kludges, sound should be more true to original game now
812 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
815 2004-11-27 Bradley Bell <btb@icculus.org>
817 * main/text.c, main/text.h, main/titles.c: added function to
818 properly decode multi-line strings
820 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
821 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
824 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
826 * main/inferno.c: enable logo screens for shareware/oem
828 2004-11-26 Bradley Bell <btb@icculus.org>
830 * main/mission.c, main/titles.c: fix d1 briefing glitches
832 * main/game.c: free up cpu by not calling timer_delay so many
833 times (fixes Bug 2034)
835 * main/gameseq.c: enable briefing screens for mac shareware
837 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
838 doesn't care if it draws offscreen, I guess)
840 * main/credits.c: reduce flickering in credits w/opengl
842 2004-11-25 Bradley Bell <btb@icculus.org>
844 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
845 garbage on windows for some reason.
847 * 2d/font.c: fixed opengl menu font bug, caused by doing
848 arithmetic on signed chars.
850 2004-11-23 Bradley Bell <btb@icculus.org>
852 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
854 2004-11-22 Bradley Bell <btb@icculus.org>
856 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
857 arch/linux/joystick.c, arch/linux/include/joystick.h,
858 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
859 arch use global variable joy_num_axes
861 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
863 * main/gamemine.c, main/piggy.c: compile again on older C compilers
865 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
867 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
868 Vertigo) missions, load add-on ham file at every load, not only the 1st
870 * main/bm.ch: fix bug where loading a hxm would affect other levels too
872 * main/fireball.c: don't Int3() every time explosions don't look best
874 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
876 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
878 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
880 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
882 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
884 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
886 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
887 shareware version of descent.hog. This is not yet bug-free
889 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
891 * main/network.c: fix crash introduced with previous change
893 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
895 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
896 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
897 make mission structre memory allocated
899 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
901 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
902 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
903 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
904 delete file compbit.h, move functionality to text.c, modify all
905 previous users of compbit.h to use existing function in text.h
907 * main/inferno.c: remove warning created by the fix for the cfgets
910 * main/bmread.c: add comment
912 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
914 * cfile/cfile.c: declare variable on top of block
916 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
917 main/multi.h, main/network.c: move mission list handling functionality
918 to mission.c, remove unnecessary load_mission calls in menu.c
920 * main/game.c: remove unnecessary build_mission_list call
922 * main/mission.c, main/mission.h: correct comments about anarchy-only
924 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
925 remove explicit uses of mission list
927 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
929 * libmve/mveplay.c: make it compile on Cygwin
931 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
933 * main/config.c: fix bug uncovered by having fgets cut off ending \n
935 * main/text.c: fix crash on Mac OS X, probably fix bug 738
937 * include/mono.h: add mprintf support for carbon (Mac OS 9)
939 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
941 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
942 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
943 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
944 information about the current mission, for easier code refactorisation.
946 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
948 * main/gamemine.c, main/piggy.c: fix bug 1675:
949 use better d2 textures if d1 hog is present but not loadable
951 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
953 * cfile/cfile.c: simplify, reduce number of global vars
955 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
957 * main/gameseg.c: fix bugfix of 2004-05-15
959 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
961 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
963 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
964 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
965 cfgets now always copies the terminating character to the dest buffer.
966 This fixes a bug that occured when reading cmd line args from d2x.ini
968 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
970 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
971 move more old change logs into ChangeLog-old
973 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
974 and Martin Schaffner <maschaffner@gmx.ch>
976 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
977 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
978 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
979 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
980 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
981 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
982 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
983 arch/include/joy.h, arch/win32/include/key.h
984 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
985 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
986 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
987 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
988 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
989 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
990 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
991 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
992 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
993 main/config.c, main/config.h, main/controls.c, main/controls.h
994 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
995 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
996 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
997 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
998 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
999 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1000 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1001 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1002 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1003 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1004 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1005 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1006 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1007 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1008 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1009 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1010 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1011 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1012 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1013 main/powerup.h, main/render.c, main/render.h, main/robot.c
1014 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1015 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1016 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1017 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1018 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1019 main/text.h, main/textures.h, main/titles.c, main/titles.h
1020 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1021 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1022 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1023 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1024 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1025 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1027 move old per-file change logs into new file ChangeLog-old
1029 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1031 * arch/ogl/ogl.c: enable -gl_mipmap switch
1033 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1035 * arch/carbon/descent.r: swap min and max size to correct places
1037 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1039 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1041 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1043 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1045 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1047 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1048 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1050 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1051 link) on MPW on Mac OS 9 (carbon)
1053 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1055 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1057 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1059 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1061 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1063 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1065 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1067 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1068 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1069 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1070 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1071 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1073 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1074 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1075 new files for supporting compilation with MPW for carbon (Mac OS 9)
1077 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1079 * main/playsave.c: do not seek while writing, carbon does not like it
1081 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1083 * cfile/cfile.c: use portable ffilelength in cfile_size
1085 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1086 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1087 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1088 unsigned and signed char, MPW does not like these
1090 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1092 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1095 2004-06-01 Bradley Bell <btb@icculus.org>
1097 * libmve/mve_main.c: cast malloc function pointer
1099 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1100 target to XCode project
1102 2004-05-31 Bradley Bell <btb@icculus.org>
1104 * include/pstypes.h: fix accidental solaris breakage
1106 * main/object.c: fix crash caused by death-cam code
1108 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1109 XCode project simplifications, network enabled
1111 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1112 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1114 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1117 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1118 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1119 d2x.xcode/project.pbxproj: added XCode project files
1121 2004-05-22 Bradley Bell <btb@icculus.org>
1123 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1126 * rpm/d2x.spec.in: Changed descriptions
1128 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1130 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1133 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1135 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1136 the win32 code (d1x r1.8, key_arch.c r1.2)
1138 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1139 use 32bpp screen mode by default, add option to use 16bpp (d1x
1142 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1143 replacement texture paletted->rgb conversion alpha problem (d1x
1146 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1147 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1148 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1151 * arch/ogl/gr.c, include/loadgl.h: fix win32
1152 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1154 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1155 include/ogl_init.h, main/render.c: opengl hardware
1156 super-transparency support using GL_NV_register_combiners (d1x
1157 r1.38, r1.41, r1.6, r1.26, r1.7)
1159 2004-05-22 Bradley Bell <btb@icculus.org>
1161 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1164 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1166 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1167 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1168 fix fonts not having transparent flag set (wouldn't get paletted)
1169 (d1x r1.15, r1.37, r1.40, r1.25)
1171 * arch/ogl/ogl.c: don't try to use paletted textures with
1172 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1174 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1175 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1178 * 2d/font.c: memset ogl font bitmap data since the copy function
1179 leaves some (unused) parts uninitialized, which aggravates
1180 valgrind (d1x r1.14)
1182 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1183 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1186 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1187 screenshots if the entire thing wasn't written in one call to
1190 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1191 info not being updated on win32 (d1x r1.11)
1193 * arch/win32/digi.c: remove some redundancy by not needing to do
1194 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1195 clean up some indenting of DS_release_slot calls. And make
1196 DS_release_slot return 1 when a sound is already not playing, in
1197 addition to when a sound was killed. (d1x r1.10)
1199 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1200 linux version (d1x r1.5)
1202 * main/kconfig.c: make next axis config key skip currently
1203 allocated axes (d1x r1.11)
1205 2004-05-22 David Cleaver <wraithx@morpheus.net>
1207 * main/kconfig.c: joy configuration next axis key from WraithX
1210 2004-05-22 Bradley Bell <btb@icculus.org>
1212 * main/game.c, main/inferno.c: typo
1214 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1216 * main/game.c, main/game.h, main/inferno.c: make rear view
1217 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1220 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1222 * main/inferno.c: change -udp documentation to d2x behaviour
1224 2004-05-21 Bradley Bell <btb@icculus.org>
1226 * include/gr.h: added missing define for menu fullscreen toggle
1228 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1230 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1231 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1233 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1235 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1236 arch/linux/include/joystick.h: patch from Steven Mueller for using
1237 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1239 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1241 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1242 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1243 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1245 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1247 2004-05-21 Bradley Bell <btb@icculus.org>
1249 * main/inferno.c: added -udp documentation from d1x
1251 2004-05-20 Bradley Bell <btb@icculus.org>
1253 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1255 2004-05-20 David Cleaver <wraithx@morpheus.net>
1257 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1258 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1259 game.c r1.21, r1.6, r1.4, r1.3)
1261 2004-05-20 Bradley Bell <btb@icculus.org>
1263 * main/inferno.c: document -ihaveabrokenmouse
1265 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1267 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1269 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1271 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1272 mouse driver problems (d1x r1.2, r1.2)
1274 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1276 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1277 join list score crash (d1x r1.8)
1279 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1281 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1282 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1285 2004-05-20 Bradley Bell <btb@icculus.org>
1287 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1289 * main/inferno.c: integrated some niceautomap stuff from d1x
1291 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1293 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1294 in some weird axis (d1x r1.3)
1296 * arch/win32/init.c: set win32 icon to icon from resource file
1299 * arch/win32/key.c: win32: fixed space key not working in messages
1302 2004-05-20 Bradley Bell <btb@icculus.org>
1304 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1307 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1309 * main/inferno.c: document -gl_refresh (d1x r1.20)
1311 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1312 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1315 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1316 change the arg type for (d1x r1.5)
1318 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1320 * arch/win32/digi.c: altsounds (d1x r1.6)
1322 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1324 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1325 of redundancy (d1x r1.5)
1327 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1328 fix crashing (d1x r1.4)
1330 * arch/win32/digi.c: win32's digi_start_sound was not calling
1331 DS_release_slot after setting .playing=0, resulting in a
1332 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1334 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1335 apparently it was somehow causing some joysticks (Sidewinder
1336 Precision 2) to only turn when the stick was moving, but not when
1337 at turned but held stationary. And it was completely unused
1338 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1341 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1342 previous key combos (d1x r1.29)
1344 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1345 g, and b values (d1x r1.15)
1347 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1348 sometimes (didn't handle negative palette steps) (d1x r1.34)
1350 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1351 shatter effects, robot explosions and weapons, and some more
1352 always present stuff. Also clean up ogl_cache_weapon_textures
1353 calling. (d1x r1.37)
1355 2004-05-20 Bradley Bell <btb@icculus.org>
1357 * main/kludge.c, main/game.c: move gr_renderstats and
1358 gr_badtexture back to game.c
1360 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1362 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1363 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1365 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1367 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1368 loaded after texture caching stage (d1x r1.34)
1370 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1371 for renderstats (d1x r1.33)
1373 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1375 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1376 main/inferno.c: add anisotropic texture filtering suport (d1x
1377 r1.33, r1.32, r1.23, r1.32)
1379 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1382 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1383 include/ogl_init.h: utilize hardware multitexturing support if
1384 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1385 r1.32, r1.30, r1.4, 1.22)
1387 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1390 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1392 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1393 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1394 effects in OGL using SetGammaRamp, much faster than the hack that
1395 was being used. currently SDL only (though not too hard to add to
1396 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1398 * main/menu.c: allow arbitrary (custom) resolution entry in
1399 change_res menu (d1x r1.14)
1401 2004-05-19 Bradley Bell <btb@icculus.org>
1403 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1404 d1x-style res change menu (mostly works)
1406 * misc/args.c: use strnicmp instead of strncasecmp
1408 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1410 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1411 command-line option (d1x r1.27)
1413 * main/inferno.c: restore inferno.c initialization of
1414 screen_compatible and use_double_buffer to 'normal' values, broken
1415 long long ago in one of the high res menu patches (d1x r1.30)
1417 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1418 resolutions to be specified on command line (d1x r1.2, r1.29,
1419 r1.4) -- doesn't work yet
1421 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1423 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1426 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1427 volume song stop/starting (d1x r1.7)
1429 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1431 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1434 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1435 ogl_ulinec (d1x r1.29)
1437 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1439 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1440 bottom are inclusive not exclusive (d1x r1.28)
1442 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1443 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1445 * arch/sdl/digi.c: fix typo
1447 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1449 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1450 creation code from arch_init_start into arch_init to fix weirdness
1451 with --help (d1x r1.5, r1.6)
1453 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1454 sync issues and lack of midi reset (d1x r1.5)
1456 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1459 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1460 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1462 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1465 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1467 2004-05-18 Bradley Bell <btb@icculus.org>
1469 * include/vecmat.h: comments/formatting
1471 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1473 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1474 include/test.lnk: remove unnecessary files
1476 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1477 This enables compilation with gcc 3.1
1479 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1481 * main/switch.c: took care of switches triggering single-sided
1482 walls (don't try to access the nonexistent adjacent wall via NULL
1483 pointers or negative array indices)
1485 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1487 * main/wall.c: fix invalid memory access for d1 levels which
1488 don't have a corresponding wall behind.
1490 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1492 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1493 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1494 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1495 interface header to new header file internal.h
1497 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1499 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1500 bitmask for each joystick axis that has sent input data,
1501 and will not crash Windows anymore during joystick setup because
1502 of for() loop over axis being executed once too often.
1504 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1505 gr_remap_mono_font() and call it after loading saved level.
1507 * main/laser.c: limit homing missile turn rate
1509 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1510 centers (work like fuel centers but provide shield)
1512 * main/gameseg.c: fix endless loop in some levels with a
1513 certain (complicated) structure
1515 2004-05-13 Bradley Bell <btb@icculus.org>
1517 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1518 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1519 updated project files for SDL 1.2.7
1521 * Makefile.am: add VisualC, VisualCE dirs to tarball
1523 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1525 * arch/sdl/digi.c: formatting
1527 2004-05-12 Bradley Bell <btb@icculus.org>
1529 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1532 * 2d/palette.c, include/palette.h: added function to create blend
1535 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1537 2004-05-11 Bradley Bell <btb@icculus.org>
1539 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1541 2004-05-10 Bradley Bell <btb@icculus.org>
1543 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1544 g3_draw_transp_poly had the fade level backwards, decided to just
1545 fix g3_draw_poly so it behaves correctly, transparency or not,
1546 reverted changes to render_face
1548 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1550 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1551 rendering transparent (e.g. cloaked) walls
1553 * main/render.c: render_face now calls g3_draw_transp_poly() for
1554 cloaked walls in OpenGL
1556 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1558 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1559 that from other apps, had "static" distortions.
1561 2004-04-22 Bradley Bell <btb@icculus.org>
1563 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1565 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1566 aligned version of PUT_INTEL_* macros
1568 2004-04-15 Bradley Bell <btb@icculus.org>
1570 * main/inferno.c: comment out unused checksum variable
1572 2004-04-14 Bradley Bell <btb@icculus.org>
1574 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1576 2004-04-14 Terran Melconian <terran@consistent.org>
1578 * main/gameseg.c: use portable rand function (fixes #1118)
1580 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1582 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1584 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1586 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1587 get rid of warnings (now compiles with -Werror on SunOS)
1589 * main/piggy.c: fix (really) wierd SunOS bug
1591 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1592 caused by not allocating enough mem for rle bitmaps
1594 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1596 * include/pstypes.h: sun OS typedef fixes
1598 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1600 * main/piggy.c: fix bug 1067
1602 * main/piggy.c: fix bugfix for 1067
1604 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1605 with descent.pig of mac registered)
1607 2003-12-18 Bradley Bell <btb@icculus.org>
1609 * main/kconfig.c: fixes for linux-native joystick
1611 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1614 * arch/include/joy.h: comments/formatting
1616 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1618 * compilerdefs.txt: added FreeBSD defs
1620 2003-12-08 Bradley Bell <btb@icculus.org>
1622 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1625 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1627 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1628 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1630 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1632 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1633 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1634 get rid of silly ulongs
1636 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1637 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1638 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1639 change relevant __linux__ macros to __ELF__
1641 2003-11-27 Bradley Bell <btb@icculus.org>
1643 * include/ogl_init.h: added proto for ogl_check_mode
1645 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1646 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1649 2003-11-26 Bradley Bell <btb@icculus.org>
1651 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1652 3.3 compiler warnings
1654 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1657 * include/pstypes.h: OS X fixes
1659 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1660 main/newmenu.h: linux fixes
1662 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1663 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1664 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1665 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1666 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1669 * arch/sdl/gr.c: fix sdl gr_update
1671 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1672 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1673 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1674 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1675 include/error.h, include/pstypes.h, include/strutil.h,
1676 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1677 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1678 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1679 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1680 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1683 2003-11-25 Bradley Bell <btb@icculus.org>
1685 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1686 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1687 libmve/VisualC/mveplayer.dsp: updated project files
1689 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1690 working w/Visual C++
1692 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1693 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1694 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1695 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1698 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1699 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1702 2003-11-24 Bradley Bell <btb@icculus.org>
1704 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1705 libmve/mveplay.c: stuff to play mve's in WinCE
1707 * arch/win32/findfile.c: unused functions...
1711 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1712 enabled mouse control of menus
1714 * main/mission.h: oops, didn't mean to change this.
1716 2003-11-21 Bradley Bell <btb@icculus.org>
1718 * VisualCE/d2x/d2x.vcp: updated project file
1720 2003-11-20 Bradley Bell <btb@icculus.org>
1722 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1723 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1724 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1727 2003-11-17 Bradley Bell <btb@icculus.org>
1729 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1730 main/menu.c: added option to disable kalinix under unix
1732 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1734 2003-11-14 Bradley Bell <btb@icculus.org>
1736 * main/automap.c: fix automap background image
1738 * main/automap.c, main/automap.h: delete cruft
1740 * main/automap.c: fix level number position
1742 * main/automap.c: simplify g3_draw_line hack
1744 * main/menu.c: stop pointless vid mode changes
1746 2003-11-07 Bradley Bell <btb@icculus.org>
1748 * NEWS, installation.txt: s'more documentation
1750 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1752 * configure.ac: fix .exe extension problems
1754 2003-11-07 Bradley Bell <btb@icculus.org>
1756 * arch/ogl/ogl.c: disable texture format verification for OS X -
1759 2003-11-06 Bradley Bell <btb@icculus.org>
1761 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1762 use more traditional Alt+Enter for toggling fullscreen
1764 * 2d/ibitblt.c, main/mission.h: comments/formatting
1766 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1768 2003-11-06 Bradley Bell <btb@icculus.org>
1770 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
1771 resolution change, use kludge to avoid repetitive res changes
1773 2003-11-04 Bradley Bell <btb@icculus.org>
1775 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
1776 structures and i/o routines back to piggy.c
1778 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
1780 * installation.txt: tell to install d1 .pig for better textures
1782 2003-11-04 Bradley Bell <btb@icculus.org>
1784 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
1785 oem d1 v1.0 and registered d2 v1.0, comments
1787 2003-11-03 Bradley Bell <btb@icculus.org>
1789 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
1790 all d1 shareware - even though files are different!
1792 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1795 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1798 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
1801 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
1803 * main/movie.c: when no movies are found, divide by six the
1804 number of warning lines sent to stdout
1806 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
1808 * include/byteswap.h: fix stupid copy/paste error
1810 2003-10-24 Bradley Bell <btb@icculus.org>
1812 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
1813 gr_linear_rep_movsd_2x instead of almost identical
1814 gr_linear_movsd_double. Better since we have assembly versions.
1816 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
1818 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
1821 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
1823 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
1824 error with --disable-network, move reset_network_objects()
1825 from gameseq.c to multi.c
1827 2003-10-14 Bradley Bell <btb@icculus.org>
1829 * AUTHORS, NEWS: stuff
1831 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
1833 2003-10-12 Bradley Bell <btb@icculus.org>
1835 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
1836 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
1839 2003-10-12 Aaron Plattner <plattner@caltech.edu>
1841 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
1842 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1843 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
1844 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
1845 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
1846 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
1847 arch/win32/ipx_win.c, arch/win32/winnet.c,
1848 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
1849 main/multi.h, main/network.c: add IPv4 multicasting support
1851 2003-10-11 Bradley Bell <btb@icculus.org>
1853 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
1855 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
1856 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
1857 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
1858 main/weapon.h: lots of shareware and oem fixes
1860 2003-10-10 Bradley Bell <btb@icculus.org>
1862 * arch/win32/winnet.c: fixed stupid win32 network bug
1864 2003-10-10 Bradley Bell <btb@icculus.org>
1866 * main/piggy.c: increased D1_MAX_TMAP_NUM
1868 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
1870 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
1871 which are animated in d2, refactorizes d1 texture reading
1873 2003-10-10 Bradley Bell <btb@icculus.org>
1875 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
1876 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
1877 main/collide.h, main/compbit.h, main/config.h, main/console.c,
1878 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
1879 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
1880 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
1881 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
1882 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
1883 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
1884 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
1885 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
1886 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
1887 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
1888 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
1889 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
1890 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
1891 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
1892 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
1893 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
1894 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
1895 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
1896 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
1897 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
1898 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
1899 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
1900 main/wall.h: comments/formatting
1902 2003-10-09 Bradley Bell <btb@icculus.org>
1904 * main/text.c: fix text when using old datafiles
1906 * main/laser.h: comments/whitespace
1908 * main/laser.c, main/weapon.c: fixed smart missiles and smart
1909 mines w/shareware data
1911 * include/DT_drawtext.h: deleted unused file
1913 2003-10-08 Bradley Bell <btb@icculus.org>
1915 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
1917 * arch/win32/ipx_udp.c: use closesocket() instead of close()
1919 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
1920 main/menu.c: Disabled 'd2x keys' weapon selection
1922 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
1924 * main/object.h, main/multi.h: get rid of most warnings issued by
1925 cpp-precomp of gcc from Mac OS X dev tools
1927 2003-10-05 Bradley Bell <btb@icculus.org>
1929 * NEWS, configure.ac: increment version number
1931 * cfile/cfile.c: better handling of CRLF text files (when that is
1934 * utilities/hogcreate.c, utilities/hogextract.c,
1935 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
1936 reading/writing files
1938 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
1939 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
1942 2003-10-04 Bradley Bell <btb@icculus.org>
1944 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
1946 * main/netmisc.c: change byte to sbyte, comments/whitespace
1948 2003-10-03 Bradley Bell <btb@icculus.org>
1950 * cfile/cfile.c, main/config.c: fix win32 eof bug.
1952 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
1955 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
1956 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
1957 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
1958 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
1959 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
1960 main/object.c, main/object.h, main/paging.c, main/player.h,
1961 main/robot.h, main/segment.h, main/state.c, main/switch.c,
1962 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
1963 main/weapon.c, main/weapon.h: change byte to sbyte,
1966 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
1967 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
1968 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
1969 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
1971 * configure.ac: better checking for timeval
1973 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
1975 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
1976 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
1977 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
1978 arch/win32/winnet.c, configure.ac, include/byteswap.h,
1979 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
1980 main/multibot.c, main/network.c: Make network architecture
1981 choosable from game menu, add support for UDP/IP on Mac OS X and
1984 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
1986 * include/byteswap.h: added macros for coping with alignment
1989 2003-10-02 Bradley Bell <btb@icculus.org>
1991 * main/multi.h: added padding to little-endian version of
1994 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
1996 * main/netmisc.c: delete duplicate function
1998 2003-10-01 Bradley Bell <btb@icculus.org>
2000 * main/bm.c: make sure d1_texture_indices gets freed between
2003 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2005 * main/piggy.h: fix size of d1 shareware descent.pig
2007 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2009 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2010 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2011 replacements for non-animated textures
2013 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2015 * main/controls.c: use fixed 20fps wiggle
2017 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2019 * Makefile.am, debian/changelog.in, debian/control,
2020 debian/d2x-common.dirs, debian/d2x-common.install,
2021 debian/d2x-common.manpages, debian/d2x-gl.files,
2022 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2023 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2024 utilities/Makefile.am, utilities/hogcreate.1,
2025 utilities/hogextract.1, utilities/mvlcreate.1,
2026 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2027 add man pages, distribute utility programs in new d2x-common deb
2029 * rpm/d2x.spec.in: updated rpm spec file
2031 2003-08-02 Bradley Bell <btb@icculus.org>
2033 * cfile/cfile.c: update raw_position in cfputc and cfputs
2035 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2037 * main/piggy.c: make error message more friendly
2039 * main/piggy.c: simplify copying of bitmap flags
2041 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2044 * cfile/cfile.c: revert to always using custom fgets
2046 * main/endlevel.c, main/mission.c: handle missing exit sequence
2047 components gracefully
2049 * main/playsave.c: comments
2051 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2053 * cfile/cfile.c: update raw_position in cfwrite
2055 * main/network.c: comments/formatting
2057 2003-06-22 Bradley Bell <btb@icculus.org>
2059 * cfile/cfile.c: use standard fgets for non-archive files
2061 * main/movie.c: use con_printf for missing movie warning
2063 2003-06-18 Bradley Bell <btb@icculus.org>
2065 * main/movie.c: fixed cfile conversion of movielib code
2067 * main/console.c, main/hud.c: strip out colors, etc when printing
2070 * include/u_mem.h: fix NDEBUG calloc macro
2072 2003-06-15 Bradley Bell <btb@icculus.org>
2074 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2077 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2078 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2079 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2080 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2081 main/scores.c, main/state.c, main/text.c, misc/args.c,
2082 misc/strio.c: convert file i/o to cfile
2084 2003-06-14 Bradley Bell <btb@icculus.org>
2086 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2087 writing and other modes besides "rb" (mostly taken from
2090 2003-06-09 Bradley Bell <btb@icculus.org>
2092 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2095 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2096 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2099 2003-06-07 Taylor Richards <taylor@icculus.org>
2101 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2103 2003-06-07 Bradley Bell <btb@icculus.org>
2105 * main/console.c: fix non-console build
2107 * main/gamesave.c: comments
2109 * main/bm.c: remove redundant break
2111 2003-06-06 Bradley Bell <btb@icculus.org>
2113 * main/gauges.c, main/kconfig.c: comments/formatting
2115 * console/.cvsignore: added .cvsignore
2117 * main/console.c: can't write to console after it's closed
2119 2003-06-05 Bradley Bell <btb@icculus.org>
2121 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2122 console/internal.c, console/internal.h, include/CON_console.h,
2123 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2124 finish console conversion away from SDL
2126 2003-06-04 Bradley Bell <btb@icculus.org>
2128 * console/CON_console.c, include/CON.console.h, include/console.h,
2129 main/console.c, main/game.c: console conversion to native gr,
2132 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2133 put prototype for gr_bm_bitblt in gr.h
2135 2003-06-03 Bradley Bell <btb@icculus.org>
2137 * console/CON_console.c, console/DT_drawtext.c,
2138 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2139 main/console.c: use native fonts for console
2141 * main/playsave.c: use shorts for short data
2143 2003-06-02 Bradley Bell <btb@icculus.org>
2145 * configure.ac, main/console.c: set console background, fix
2148 2003-06-01 Bradley Bell <btb@icculus.org>
2150 * Makefile.am, arch/sdl/event.c, configure.ac,
2151 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2152 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2153 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2154 main/gamerend.c: added console code (from SDL_console)
2156 2003-05-30 Bradley Bell <btb@icculus.org>
2158 * README: minor update
2160 2003-05-28 Bradley Bell <btb@icculus.org>
2162 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2167 2003-06-06 Bradley Bell <btb@icculus.org>
2169 * main/kconfig.c: fix crash in control menus
2171 * main/gauges.c: force cockpit redraw in opengl
2173 * main/gamerend.c: move ogl swap, so cockpit and console get
2176 2003-06-01 Bradley Bell <btb@icculus.org>
2178 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2182 2003-05-12 Bradley Bell <btb@icculus.org>
2184 * configure.ac: increment version number
2186 * main/bm.c: use con_printf for exit model warnings
2188 * configure.ac: must check for timespec after setting -mno-cygwin
2190 * main/inferno.c: added -nohogdir and -userdir options
2192 * NEWS, main/titles.c: use briefings with no extension
2196 2003-04-30 Bradley Bell <btb@icculus.org>
2198 * configure.ac: have to include time.h when checking for nanosleep
2200 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2203 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2204 increment version number
2206 * main/Makefile.am: make dist fix
2210 2003-04-29 Bradley Bell <btb@icculus.org>
2212 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2215 2003-04-24 Bradley Bell <btb@icculus.org>
2217 * configure.ac: increment version number
2219 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2222 2003-04-24 Ingo van Lil <inguin@gmx.de>
2224 * main/render.c: fix misspellings of NDEBUG
2228 2003-04-14 Bradley Bell <btb@icculus.org>
2230 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2232 2003-04-11 Bradley Bell <btb@icculus.org>
2234 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2239 2003-04-11 Bradley Bell <btb@icculus.org>
2241 * libmve/mveplay.c: use _sleep instead of sleep on win32
2243 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2244 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2245 include/cfile.h, include/error.h, libmve/Makefile.am,
2246 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2247 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2248 utilities/Makefile.am: comments/formatting/dist problems
2250 * configure.ac: use different defines for os x
2252 2003-04-07 Bradley Bell <btb@icculus.org>
2254 * include/error.h, misc/error.c: put some old stuff back in,
2255 eliminate duplicate error messages
2257 * main/text.c: don't die on text not found
2260 * main/inferno.c: print some useful info if hog not found, allow
2261 -help to work if no text available
2263 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2265 * arch/linux/Makefile.am: revert to previous version, so linux
2268 2003-04-03 Bradley Bell <btb@icculus.org>
2270 * main/endlevel.c: fixed exit model scheme yet again
2272 2003-04-02 Bradley Bell <btb@icculus.org>
2274 * misc/error.c: call Int3 on Assert
2276 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2279 * main/wall.c: don't die when trying to toggle nonexistent
2280 segment... vertigo level 10 is buggy!
2282 * main/gamemine.c: comments/formatting
2284 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2286 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2287 main/inferno.c: Allow use of 22K sound samples
2289 2003-03-29 Bradley Bell <btb@icculus.org>
2291 * arch/ogl/gr.c: default to bitmapped reticle
2293 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2294 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2297 * arch/sdl/joy.c: fixed text seen for hats in control config
2300 2003-03-28 Bradley Bell <btb@icculus.org>
2302 * main/bm.c: heh, model nums in vertigo are hardcoded,
2303 N_D2_POLYGON_MODELS can't change
2305 * configure.ac, include/d1x.xpm, include/descent.xpm,
2306 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2309 2003-03-27 Bradley Bell <btb@icculus.org>
2311 * main/text.h: fixed text references for hat directions
2313 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2315 2003-03-26 Bradley Bell <btb@icculus.org>
2317 * main/playsave.c: make d2x keys backward compatible
2319 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2321 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2324 2003-03-26 Bradley Bell <btb@icculus.org>
2326 * main/piggy.c: fix crash when d1 data not present
2328 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2329 read/write from plr file
2331 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2332 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2333 added escort.h header
2335 2003-03-25 Bradley Bell <btb@icculus.org>
2337 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2338 D1_PIGFILE ("descent.pig") macro
2340 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2341 models from d1 pig file
2343 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2344 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2345 really) from d1 pig file
2347 2003-03-23 Bradley Bell <btb@icculus.org>
2349 * main/bm.c: stop extra robots from overwriting exit models
2351 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2352 texture list doesn't get full
2354 * main/bm.c: fix mem leak when reading extra robots
2356 2003-03-21 Bradley Bell <btb@icculus.org>
2358 * main/menu.c: Added option to set movie resolution (mostly works)
2360 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2362 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2363 replacement functions to piggy.c
2365 * main/gameseq.c: attempt to support mac d1 descent.pig
2367 * main/bm.c: fix mem leak
2369 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2370 files, both d1 and d2 oem briefing where showed
2372 * main/inferno.c, main/movie.c: Change the default movie
2373 resolution to "high", implement the option -lowresmovies
2375 2003-03-20 Bradley Bell <btb@icculus.org>
2377 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2379 * main/piggy.c: comments
2381 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2383 * main/gameseq.c: delete duplicate function
2385 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2387 2003-03-19 Bradley Bell <btb@icculus.org>
2389 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2390 (cddb discid) support
2392 * arch/sdl/digi.c, main/kludge.c: implemented
2393 digi_link_sound_to_object3 for looping sounds, other looping stuff
2395 * arch/sdl/gr.c: removing dependencies on stuff in main/
2397 * arch/linux/Makefile.am, arch/linux/init.c,
2398 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2399 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2400 other header cleanups
2402 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2404 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2406 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2407 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2408 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2409 load d1 textures for d1 levels
2411 2003-03-19 Bradley Bell <btb@icculus.org>
2413 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2414 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2415 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2416 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2419 * README: added some OS X info
2421 2003-03-17 Bradley Bell <btb@icculus.org>
2423 * main/newdemo.c: simplify DEMO_FILENAME macro
2425 * main/console.c, main/game.c: enable experimental console support
2427 * main/gamerend.c: fixed location of fps meter in multi
2429 2003-03-16 Bradley Bell <btb@icculus.org>
2431 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2432 also look in shared data dir for demos
2434 * main/newdemo.c, main/newdemo.h: comments/formatting
2436 2003-03-15 Christopher Thielen <chris@luethy.net>
2438 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2439 thinking d2 cd is always present
2441 2003-03-15 Bradley Bell <btb@icculus.org>
2443 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2446 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2449 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2450 gr_init. don't really know why this works, though
2452 2003-03-14 Bradley Bell <btb@icculus.org>
2454 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2456 * unused/bios/rbaudio.h: removed duplicate file
2458 2003-03-14 Christopher Thielen <chris@luethy.net>
2460 * arch/sdl/rbaudio.c: stop cd audio when exiting
2462 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2464 * main/gamecntl.c: add comments to the "only matt knows" cheats
2466 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2468 * main/gamemine.c: formatting, better texture conversion for d1
2471 2003-03-14 Bradley Bell <btb@icculus.org>
2473 * main/piggy.c: must swap all mac version pigfiles
2475 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2476 main/multi.c: formatting, minor cleanups
2478 * 2d/rle.c: need to swap line_size on bigendian machines
2480 * main/mission.c, main/mission.h: detect mac full version hogfile
2482 2003-03-13 Bradley Bell <btb@icculus.org>
2484 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2485 added joy/mouse sensitivity slider, increased range to 16, and
2488 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2491 * arch/linux/Makefile.am: removed extra backslash
2493 * TODO, installation.txt: updated some documentation
2495 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2496 menu, with maxfps option
2498 2003-03-12 Bradley Bell <btb@icculus.org>
2500 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2502 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2503 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2504 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2505 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2506 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2507 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2508 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2509 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2510 arch/linux/include/music.h, arch/linux/include/serial.h,
2511 arch/linux/include/ukali.h: formatting
2513 2003-03-11 Chris Arena <ccarena@cox.net>
2515 * main/menu.c: fixed brightness slider
2517 2003-03-01 Bradley Bell <btb@icculus.org>
2519 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2520 robots and animated bitmaps work, but colors are messed up
2522 2003-02-28 Bradley Bell <btb@icculus.org>
2524 * main/player.h: whitespace
2526 * main/automap.c, main/cntrlcen.c, main/collide.c,
2527 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2528 descent.hog is present, d1 becomes mission 0)
2530 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2531 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2532 arch/win32/winnet.c: MinGW compiles with network enabled again,
2533 but still doesn't work
2537 2003-02-28 Bradley Bell <btb@icculus.org>
2539 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2540 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2541 many opengl glitches
2543 2003-02-27 Bradley Bell <btb@icculus.org>
2545 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2546 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2547 main/network.c, main/network.h: noted that hoard.ham is only needed
2548 for multiplayer HOARD games, and should not be equated with
2549 "vertigo". put HoardEquipped() back in network.c.
2551 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2552 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2553 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2554 use timer_delay instead of d_delay
2556 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2558 * main/render.c: added replacement qsort for solaris
2560 2003-02-26 Bradley Bell <btb@icculus.org>
2562 * main/gamemine.c: texture conversion for d1 shareware
2564 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2566 * main/gamemine.c: better texture conversion for d1 levels
2568 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2570 * main/kconfig.c: fix joystick support under MinGW
2572 2003-02-26 Bradley Bell <btb@icculus.org>
2574 * main/playsave.c: fix swapping glitch
2576 * configure.ac, readme.txt: clean stuff up, getting ready for
2579 * main/titles.c: begin support for rendering spinning robots in
2582 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2585 * main/gamemine.c: load d1 shareware levels!
2587 2003-02-25 Bradley Bell <btb@icculus.org>
2591 * autogen.sh: add warning about old auto* versions, use
2594 2003-02-24 Bradley Bell <btb@icculus.org>
2596 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2597 briefings mostly working
2599 * main/movie.c, main/titles.c: fixed some more briefing glitches
2601 2003-02-23 Bradley Bell <btb@icculus.org>
2603 * main/movie.c: fixed crash when using shareware data files
2606 * arch/sdl/digi.c: fix crash on non-existent sounds
2607 (i.e. shareware data)
2609 2003-02-22 Bradley Bell <btb@icculus.org>
2611 * main/titles.c: fixed fullscreen toggle in briefings
2613 2003-02-21 Bradley Bell <btb@icculus.org>
2615 * configure.ac: check for mingw when enabling nasm
2617 * main/playsave.c: enable loading player files of either byte
2620 2003-02-20 Bradley Bell <btb@icculus.org>
2622 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2624 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2625 #343, not "rest of solution to bug #344"
2627 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2630 * main/kludge.c: partial solution to bug #344
2632 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2634 * compilerdefs.txt: added linux/mips info
2636 * ChangeLog: clean up changelog
2638 2003-02-19 Bradley Bell <btb@icculus.org>
2640 * libmve/mveplay.c: os x needs nanosleep prototype.
2642 2003-02-18 Bradley Bell <btb@icculus.org>
2644 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2646 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2647 to disable/enable audio
2649 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2651 * main/: movie.h, titles.c: make sure movie's palette is set before
2652 writing briefing text. Fixes bug #359
2654 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2657 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2658 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2661 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2664 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2665 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2666 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2669 * include/libmve.h: blah
2671 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2673 * main/render.c: 2nd attempt to fix solaris qsort bug
2675 2003-02-18 Bradley Bell <btb@icculus.org>
2677 * configure.ac, include/pstypes.h: put alignment detection in
2680 2003-02-17 Bradley Bell <btb@icculus.org>
2682 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2683 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2684 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2685 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2686 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2687 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2688 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2689 moved mve stuff to separate subdir
2691 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2692 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2693 mve code. Fixes (at least) bugs #41, #348, and #350.
2695 2003-02-14 Bradley Bell <btb@icculus.org>
2697 * main/Makefile.am: no more Makefile.mveplay. again
2699 * main/mveplay.c: typo
2701 2003-02-13 Bradley Bell <btb@icculus.org>
2703 * utilities/mvlextract.c: uint -> unsigned int
2705 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2706 standalone mveplayer, win32 support
2708 * main/movie.c: random bugfixes, win32 support
2710 * arch/sdl/Makefile.am: formatting
2712 * configure.ac: disable networking on mac/win for now
2714 * main/newmenu.c: comments
2716 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2718 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2719 redundant swap functions.
2721 2003-02-13 Bradley Bell <btb@icculus.org>
2723 * ChangeLog: update changelog
2725 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2727 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2728 polymodel alignment issues.
2730 2003-02-13 Bradley Bell <btb@icculus.org>
2732 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2733 fix various little bugs
2735 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2736 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2738 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2741 * README.utils: new file
2743 * main/: mve_main.c, mveplay.c: more movie fixes
2745 * README: updated README
2747 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2749 2003-02-12 Bradley Bell <btb@icculus.org>
2751 * utilities/mvlextract.c: bigendian mvl support
2753 * main/mveplay.c: formatting, stuff
2755 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2756 truecolor mve support, standalone mveplayer
2758 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2759 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2760 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2761 standalone mveplayer
2763 2003-01-22 Bradley Bell <btb@icculus.org>
2765 * include/: interp.h, interp.h: restore prototype for
2766 swap_polygon_model_data
2768 2003-01-21 Bradley Bell <btb@icculus.org>
2770 * main/piggy.c: use memcpy to avoid alignment problem
2772 * compilerdefs.txt: updated some defs, added sunos/sparc
2774 2003-01-15 Bradley Bell <btb@icculus.org>
2776 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
2778 * main/gamemine.c: attempting to support d1 shareware
2780 * compilerdefs.txt: update defs
2782 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
2784 * main/mveplay.c: fix several bugs, comments, formatting.
2786 2003-01-15 Bradley Bell <btb@icculus.org>
2788 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
2789 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
2790 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
2791 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
2794 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
2795 formatting, comments
2797 2003-01-11 Bradley Bell <btb@icculus.org>
2799 * main/: mission.c, mission.h: attempt to support d1 for mac
2802 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
2804 * main/object.h: foo
2806 2003-01-09 Bradley Bell <btb@icculus.org>
2808 * main/movie.c: use ifdef around gr_toggle_fullscreen
2810 2003-01-07 Bradley Bell <btb@icculus.org>
2812 * Makefile.am, descent.msn, installation.txt, main/mission.c,
2813 main/mission.h: don't need .msn file for descent.hog anymore
2817 2003-01-06 Bradley Bell <btb@icculus.org>
2819 * main/mission.h, main/mission.c: comments
2821 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
2824 2003-01-03 Bradley Bell <btb@icculus.org>
2826 * utilities/: txb2txt.c, txt2txb.c: remove old files
2828 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
2830 * main/polyobj.c: attempt to make read_model_file
2833 * main/menu.c: move vertigo text
2835 2003-01-02 Bradley Bell <btb@icculus.org>
2837 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
2838 main/polyobj.h: cleanup alignment changes
2840 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
2841 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
2842 main/object.h: fix alignment issues on sparc
2844 * cvshowto.txt: update cvs info
2848 * 2d/rle.c: make rle_swap handle RLE_BIG
2850 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
2852 * main/render.c: workaround solaris qsort bug
2854 2003-01-01 Steffen Pohle <stpohle@gmx.net>
2856 * arch/linux/linuxnet.c, arch/linux/ukali.c,
2857 arch/linux/include/ukali.h, main/inferno.c: enabled kali
2859 * arch/linux/Makefile.am: enabled linux joystick, kali
2861 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
2862 arch/sdl/event.c: enabled linux joystick
2864 2002-12-31 Bradley Bell <btb@icculus.org>
2866 * main/gamemine.c: simplified warning msg
2868 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
2870 * main/render.h: fix compiler warning
2872 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
2874 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
2876 2002-12-24 Bradley Bell <btb@icculus.org>
2878 * main/mission.c: fixes an infinite loop which was caused by d2x
2879 thinking d2demo was a descent 1 mission
2881 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
2883 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
2885 2002-12-24 Bradley Bell <btb@icculus.org>
2887 * main/render.c: comments
2889 2002-10-30 Bradley Bell <btb@icculus.org>
2891 * main/inferno.c: add help for -hogdir option
2893 * main/inferno.c: added -hogdir option
2895 2002-10-28 Bradley Bell <btb@icculus.org>
2897 * main/: inferno.c, menu.c: enabled Vertigo displays
2899 * include/3d.h: typo
2901 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
2903 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
2904 main/netmisc.c, main/network.c: simplify and eliminate redundant
2907 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
2909 * maths/fixc.c: fix infinite loop in quad_sqrt.
2911 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
2912 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
2914 2002-10-12 Bradley Bell <btb@icculus.org>
2916 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
2918 2002-10-11 Bradley Bell <btb@icculus.org>
2920 * main/hud.c: make hud_message work correctly
2922 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
2925 * main/network.c: formatting, small fixes
2927 2002-10-10 Bradley Bell <btb@icculus.org>
2929 * main/netmisc.h: no swap_object for little-endian
2931 * main/: netmisc.h, network.c: use macros to simplify network
2934 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
2937 * main/inferno.c: enable loading screen for mac shareware with
2940 * main/netmisc.c: whitespace
2942 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
2945 * main/hud.c: whitespace
2947 * configure.ac: remove shareware build, add macdata build
2949 * main/songs.c: whitespace
2951 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
2952 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
2955 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
2958 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
2960 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
2961 comments, formatting, etc.
2963 * iff/iff.c: fix bigendian iff loading.
2965 2002-10-03 Bradley Bell <btb@icculus.org>
2967 * utilities/txb2tex.c: typo
2969 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
2970 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
2973 * arch/sdl/mouse.c: whitespace
2975 2002-09-19 Bradley Bell <btb@icculus.org>
2977 * main/kconfig.c: fix a oops, add old logs
2979 * main/kconfig.c: support for >3 mouse buttons
2981 2002-09-18 Bradley Bell <btb@icculus.org>
2983 * include/gr.h: fix palette swap define
2985 2002-09-14 Bradley Bell <btb@icculus.org>
2987 * main/titles.c: load hires briefing screen if lores doesn't exist
2988 (i.e. vertigo) and MenuHires=0
2990 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
2992 * main/: multi.h, network.h: pack some structures for ipx
2995 2002-09-14 Bradley Bell <btb@icculus.org>
2997 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
2998 and load_endlevel_data() to expect newline-terminated strings, fix
2999 load_game_data to read null-terminated string for
3002 2002-09-07 Bradley Bell <btb@icculus.org>
3004 * main/newmenu.c: added error message
3006 * main/menu.h: enable -nohires with mac shareware
3008 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3010 * 2d/font.c: enable 0/255 palette swap for fonts
3012 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3015 * 2d/2dsline.c: fix ogl blooper
3017 2002-09-05 Bradley Bell <btb@icculus.org>
3019 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3022 * include/strutil.h: need string.h for strcasecmp
3024 * include/rle.h: okay, maybe it needs to be this way
3026 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3028 * 2d/scalec.c: more stuff from d2src
3030 * 2d/rle.c: more stuff from d2src, formatting
3032 * 2d/font.c: useless cruft
3034 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3036 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3039 2002-09-04 Bradley Bell <btb@icculus.org>
3041 * include/grdef.h: fix compiler warnings
3043 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3045 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3048 * main/game.c: we want the mac ibitblt for everything but dos and
3051 * main/texmerge.c: these routines are in tmerge.c
3053 * main/credits.c: enable credits for mac and oem data
3055 * main/bm.c: use either exit.ham or exit.pofs
3057 * include/ibitblt.h: enable some more code from d2src
3059 * include/gr.h: enable mac ubitblt_double
3061 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3063 * include/grdef.h: moved some inline asm from linear.h
3065 * 2d/ibitblt.c: brought in line with original d2 version
3067 * 2d/bitblt.c: reverted to original d2 version of this file, then
3068 added d1x enhancements
3070 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3072 * 2d/linear.h: moved these back to their original locations
3075 * main/mveplay.c: close some memory holes, speed up palette loading
3077 * main/movie.c: added fullscreen toggle while playing movies
3079 * main/inferno.c: comment out -superhires help text (always on)
3081 * include/timer.h: added approx_fsec_to_usec macro
3083 * arch/sdl/joy.c: fix compiler warning
3085 2002-09-01 Bradley Bell <btb@icculus.org>
3087 * main/network.c: oops
3089 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3091 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3092 timer_get_fixed_seconds
3096 2002-08-31 Bradley Bell <btb@icculus.org>
3098 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3101 * main/multi.h: network endian stuff
3103 * 2d/font.c, include/gr.h: fast file i/o for font headers
3105 * arch/win32/arch_ip.cpp: unused file
3107 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3108 bigendian networking fixes
3110 * main/menu.c: make net menu more accurate, also make superhires
3113 * include/pstypes.h: better to have __pack__ all the time, I think.
3114 needed for networking, e.g.
3116 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3119 * arch/win32/Makefile.am: unused file
3123 2002-08-30 Bradley Bell <btb@icculus.org>
3125 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3127 * main/: newmenu.h, titles.c: formatting
3129 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3130 main/multi.h: networking works, finally
3132 * TODO: added TODO file
3134 * arch/linux/arch_ip.cpp: unused fine
3136 * README: network sorta working
3138 * main/: Makefile.am, multi.c, network.c, network.h: more
3141 * main/menu.c: load builtin mission correctly
3143 * main/inferno.c: documentation
3145 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3148 * main/Makefile.mveplay: don't need no more
3150 2002-08-29 Bradley Bell <btb@icculus.org>
3152 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3153 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3154 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3157 * include/ipx_drv.h: more network fixing
3159 * arch/linux/include/ipx_drv.h: more network fixing
3161 * include/ipx.h: formatting
3163 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3165 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3166 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3167 main/inferno.c: fixed networking fuck-up?
3169 * Makefile.am: moved mingw info to README
3171 * README, mingw32.txt: moved mingw info to README
3173 2002-08-27 Bradley Bell <btb@icculus.org>
3175 * utilities/mvlextract.c: allow specifying file to extract
3177 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3180 * utilities/hogextract.c: allow specifying file to extract
3182 * main/mission.c: Have to get mission_num _after_ promoting...
3184 * main/: gameseq.c, titles.c: beginning d1 briefing support
3186 * descent.msn: beginning d1 briefing support
3188 * main/: titles.c, titles.h: d1-style mission briefings
3190 * main/piggy.h: whitespace
3192 * main/movie.c: beginning robot movie support, fall back on lo/hi
3193 res if hi/lo not available
3195 * main/mission.c: added Builtin_mission_num for builtin mission,
3196 D1Hogdir, d1-style mission briefings
3198 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3201 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3202 (for d1 missions that need d1 data)
3204 * 2d/ibitblt.c: whitespace
3206 2002-08-26 Bradley Bell <btb@icculus.org>
3208 * utilities/mvlcreate.c: oops
3210 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3213 * utilities/hogextract.c: added [v]iew option
3215 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3217 * main/titles.c: fix writable string, disable DumbAdjust thing
3219 * main/polyobj.h: whitespace
3221 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3224 * main/movie.c: read movies from AltHogDir, other fixes
3226 * main/: mission.c, mission.h: fix bug w/mission filename
3228 * main/gameseq.c: comments
3230 * main/digi.h: whitespace n stuff
3232 * include/mve_audio.h: added audio flag macros
3234 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3239 2002-08-23 Bradley Bell <btb@icculus.org>
3241 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3244 * Makefile.am: remove d2demo.mn2
3246 * cfile/cfile.c, include/cfile.h: add cfile_size function
3248 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3249 eliminate need for .mn2 files for oem and demo
3251 2002-08-22 Bradley Bell <btb@icculus.org>
3253 * main/bm.c: fix for vertigo
3255 * main/menu.h: make OEM menu pcx available
3257 * 2d/rle.c: merge with original d2 file
3259 * Makefile.am, configure.ac: let mission files get installed by
3262 2002-08-17 Bradley Bell <btb@icculus.org>
3264 * configure.ac: make FAST_FILE_IO the default on little-endian
3267 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3269 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3272 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3274 * main/: game.c, menu.c, mission.c: promote builtin missions.
3276 2002-08-15 Bradley Bell <btb@icculus.org>
3278 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3279 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3281 * utilities/.cvsignore: added cvsignore
3283 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3286 * main/piggy.c: mac data file loading
3288 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3289 transparency and swap 0/255 correctly for mac data files
3291 2002-08-13 Bradley Bell <btb@icculus.org>
3293 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3294 to utilities to avoid conflict with c++ std lib <utility>
3296 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3297 txt2txb.c: moved utility to utilities to avoid conflict with c++
3300 * Makefile.am, configure.ac: add utilities
3302 2002-08-09 Bradley Bell <btb@icculus.org>
3304 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3307 2002-08-08 Bradley Bell <btb@icculus.org>
3309 * main/inferno.c: comments
3311 * main/: newmenu.c, songs.c: mac demo datafile support
3313 * installation.txt: update
3315 * main/gamesave.c: use lowercase for consistency
3317 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3318 models for other than d2demo
3320 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3322 * main/gamemine.c: formatting, better d1 texture conversion
3324 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3325 main/mission.h: recognize .msn mission files.
3327 2002-08-07 Bradley Bell <btb@icculus.org>
3329 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3330 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3331 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3332 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3333 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3334 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3337 2002-08-06 Bradley Bell <btb@icculus.org>
3339 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3341 * main/Makefile.am: formatting
3343 * 2d/font.c: make gr_remap_font just reload the whole thing
3345 * configure.ac: formatting
3347 * Makefile.am: added d2demo.mn2
3349 * d2demo.mn2: mission file for shareware
3351 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3352 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3354 * main/sounds.h: shareware stuff, whitespace
3356 * main/: polyobj.c, polyobj.h: more fast i/o macros
3358 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3361 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3362 endlevel stuff to non-shareware, allow movies/endlevel for
3365 * main/cntrlcen.c: typo
3367 * main/bm.h: use global Piggy_hamfile_version
3369 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3370 macros, use global Piggy_hamfile_version
3372 * main/Makefile.am: terrain and movie stuff always used now
3374 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3377 * main/: gamemine.c, gamesave.c: load DMB levels
3379 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3380 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3382 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3384 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3386 2002-08-04 Bradley Bell <btb@icculus.org>
3388 * main/inferno.c: shareware stuff, formatting
3390 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3392 * arch/sdl/gr.c: don't need to set mode in gr_init
3394 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3396 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3399 * Makefile.am, descent.mn2: added mission file for descent 1
3401 2002-08-02 Bradley Bell <btb@icculus.org>
3403 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3404 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3405 main/piggy.h, misc/error.c: junk
3407 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3408 render.h, scores.c, scores.h, terrain.c: shareware stuff
3410 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3411 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3412 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3413 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3414 main/weapon.c, main/weapon.h: fast i/o macros
3416 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3418 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3419 main/gamemine.h, main/gamesave.c: load d1 levels
3421 2002-07-30 Bradley Bell <btb@icculus.org>
3423 * configure.ac: oops
3425 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3428 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3429 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3430 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3431 main/piggy.c, main/titles.c: support shareware datafiles!
3433 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3434 piggy.c: SHAREWARE fixes
3436 2002-07-29 Bradley Bell <btb@icculus.org>
3438 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3439 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3440 misc/fileutil.c: Portability - OS X support
3442 2002-07-27 Bradley Bell <btb@icculus.org>
3444 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3445 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3446 segment.h: portability
3448 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3449 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3450 main/wall.h: portabilization
3452 * 2d/font.c, include/gr.h: portability
3454 2002-07-26 Bradley Bell <btb@icculus.org>
3456 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3458 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3460 * main/player.c: foo
3462 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3464 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3465 misc/fileutil.h: portable file i/o utils
3467 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3468 writable string anymore... / formatting
3470 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3471 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3472 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3473 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3474 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3475 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3476 portable-izing file loading routines
3478 2002-07-24 Bradley Bell <btb@icculus.org>
3480 * main/mveplay.c: correctly play files with 16bit uncompressed
3481 audio, mem checking, etc
3483 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3486 2002-07-23 Bradley Bell <btb@icculus.org>
3488 * misc/Makefile.am: unused file
3490 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3491 main/sounds.h: remove experimental nmovie stuff
3493 * main/movie.c: add some debugging output
3495 2002-07-22 Bradley Bell <btb@icculus.org>
3497 * main/: console.c, state.c: simplified header
3499 * main/movie.c: enable mveplay audio
3501 * main/old/movie.c: moved to main/
3503 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3504 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3505 main/mvelib.c, main/mveplay.c: initial movie support
3507 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3508 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3509 include/ogl_init.h, include/pstypes.h, main/console.c,
3510 main/state.c, mem/mem.c: OS X stuff
3512 * configure.ac: OS X and movie stuff
3514 2002-07-19 Bradley Bell <btb@icculus.org>
3516 * compilerdefs.txt: OSX defs
3518 2002-07-18 Bradley Bell <btb@icculus.org>
3520 * main/inferno.c: use simpler rcs tags
3522 * autogen.sh: keep Changelog in cvs (and use --accum)
3524 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3525 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3526 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3527 main/songs.c: changed cdrom->rbaudio
3529 * include/rbaudio.h: moved to /include
3531 2002-07-17 Bradley Bell <btb@icculus.org>
3533 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3534 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3535 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3536 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3537 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3538 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3539 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3540 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3541 3d/setup.c: use simpler rcs tags
3546 2002-07-17 Bradley Bell <btb@icculus.org>
3548 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3550 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3552 * debian/rules: don't need readme's
3554 * debian/rules: move d1x license to COPYING, license clarifications
3556 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3557 license to COPYING, license clarifications
3559 * debian/rules: fix debian docs
3561 * debian/rules: fix debian manpages
3563 * debian/d2x-sdl.menu: fix debian menu
3565 * debian/rules: link to undocumented man page for debs
3567 * Makefile.am, configure.ac, debian/control, debian/copyright,
3568 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3569 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3570 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3573 2002-07-16 Bradley Bell <btb@icculus.org>
3575 * debian/: rules, changelog.in: deb stuff
3577 * configure.ac: cleaner nasm detection
3579 * debian/: changelog.in, control, rules: deb stuff
3581 * README, installation.txt: typos, stuff
3583 * configure.ac: better #defines
3585 * configure.ac: whitespace
3587 * configure.ac: better documentation
3589 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3590 SDL_JOYSTICK not needed
3592 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3594 * configure.ac: need higher SDL for joystick
3596 * debian/: control, rules: deb stuff
3598 * arch/sdl/joy.c: old junk
3600 * Makefile.am, configure.ac: automake updates
3602 * main/: inferno.c, text.c: don't use althogdir on non-unix
3604 * configure.ac: more autoconf updates
3606 * misc/strutil.c: better strrev
3608 * main/inferno.c: need limits.h on mingw also
3610 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3613 2002-04-19 Bradley Bell <btb@icculus.org>
3615 * main/network.c: let hoard.ham be a cfile
3617 * main/text.c: better error message when hog not found
3621 2002-03-23 Bradley Bell <btb@icculus.org>
3623 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3624 arch/sdl/Makefile.am: Use SDL joystick automatically
3626 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3628 2002-03-05 Bradley Bell <btb@icculus.org>
3630 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3633 2002-02-23 Bradley Bell <btb@icculus.org>
3635 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3637 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3638 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3639 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3640 main/editor/Makefile.am: moved includes to include
3642 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3644 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3645 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3646 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3649 * main/game.c: disabled cockpit for OGL, formatting
3651 * 2d/ibitblt.c: formatting
3653 2002-02-16 Bradley Bell <btb@icculus.org>
3655 * include/oldsdl.h: check for older macros
3657 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3658 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3659 allow older sdl versions
3661 2002-02-15 Bradley Bell <btb@icculus.org>
3663 * main/: automap.c, automap.h, inferno.c: automap resolution now
3666 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3668 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3669 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3670 win32/include/key_arch.h: never mind - that would be pointless
3672 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3673 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3674 win32/include/key_arch.h: copied files from d1x
3676 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3677 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3679 * main/multipow.c: need conf.h
3681 * arch/win32/Makefile.am: new file
3683 * include/pstypes.h: added u_int16_t (needed in base_ip)
3685 * arch/win32/arch_ip.cpp: copied from d1x
3687 2002-02-14 Bradley Bell <btb@icculus.org>
3689 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3691 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3692 main/netlist.c: Added hotkeys to toggle fullscreen mode
3694 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3695 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3697 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3698 reorder.h: Lotsa networking stuff from d1x
3700 2002-02-13 Bradley Bell <btb@icculus.org>
3702 * include/gr.h, main/game.c: Fullscreen toggle stuff
3704 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3707 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3708 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3711 2002-02-11 Bradley Bell <btb@icculus.org>
3713 * main/bm.c: use portable loader if bigendian
3715 * include/pstypes.h: don't define bool for c++
3717 * include/cfile.h: extern AltHogDir stuff
3719 * include/byteswap.h: use WORDS_BIGENDIAN
3721 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3723 * main/vers_id.h: added D2X_IVER
3725 * misc/args.c: don't use d1x.ini
3727 * Makefile.am: rpm stuff
3729 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3732 2002-02-09 Bradley Bell <btb@icculus.org>
3734 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3736 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3738 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3741 2002-02-06 Bradley Bell <btb@icculus.org>
3743 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3744 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3745 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3747 * debian/: changelog.in, control, copyright, d2x-gl.files,
3748 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3752 2002-02-02 Bradley Bell <btb@icculus.org>
3754 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3756 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3757 Enabled RELEASE option
3759 2002-01-31 Bradley Bell <btb@icculus.org>
3761 * Makefile.am, configure.ac: specify prerequisite versions of
3762 autoconf and automake
3764 2002-01-29 Bradley Bell <btb@icculus.org>
3766 * main/mission.c: RCS header added
3768 * main/inferno.c: update copyright date
3770 * main/mission.c: allow missions to be in AltHogDir
3772 * configure.ac: Display results of configure
3774 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
3777 2002-01-28 Bradley Bell <btb@icculus.org>
3779 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
3780 Data files now go in DATADIR/games/d2x, user files now go in
3783 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
3785 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
3786 files now go in ~/.d2x
3788 2002-01-24 Bradley Bell <btb@icculus.org>
3790 * configure.ac: fix nasm not found error message
3792 2002-01-18 Bradley Bell <btb@icculus.org>
3794 * configure.in: getting rid of old configure.in
3796 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
3797 main/movie.c: Movie playing kludgey stuff
3799 * misc/args.c: formatting
3801 * main/inferno.c: allow -h for help
3803 * include/error.h: don't die on int3, unless -debug given
3805 * mingw32.txt: more stuff
3807 2001-12-29 Bradley Bell <btb@icculus.org>
3809 * Makefile.am: Got rid of thinking.txt
3811 * main/inferno.c: document -nomovies option
3813 2001-12-28 Bradley Bell <btb@icculus.org>
3815 * main/titles.c: formatting, put some code into place for rendering
3816 of robots during briefings
3818 2001-12-27 Bradley Bell <btb@icculus.org>
3822 2001-12-23 Craig Hadady <chadady@iglou.com>
3824 * 2d/rle.c: fixed bug in dummy array.
3826 2001-12-03 Bradley Bell <btb@icculus.org>
3828 * arch/sdl/init.c: fix formatting
3830 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
3831 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
3832 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
3833 and sdl joystick stuff
3835 2001-11-30 Bradley Bell <btb@icculus.org>
3837 * thinking.txt: not needed
3839 2001-11-27 Bradley Bell <btb@icculus.org>
3841 * cygconf, mingw32.txt: use sdl from source on cygwin
3843 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
3844 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
3845 SDL_CFLAGS to CFLAGS
3847 2001-11-27 Bradley Bell <btb@icculus.org>
3851 2001-11-14 Bradley Bell <btb@icculus.org>
3853 * texmap/scanline.c: use optimization flags as texmap default
3855 * NEWS: mouse wheel, etc
3857 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
3858 wheel to emulate 3rd axis
3860 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
3862 * include/error.h: kludge to ungrab mouse when we hit an int3
3864 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
3865 __ENV_MSDOS__ to __MSDOS__
3867 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
3870 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
3873 * arch/sdl/digi.c: implemented digi_set_volume
3875 * include/grdef.h, main/config.c, misc/d_io.c: change
3876 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
3878 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
3879 main/piggy.c: use MAKE_SIG
3881 * installation.txt: update
3883 * configure.ac: new file
3885 * arch/sdl/joydefs.c: #include pstypes.h
3887 * arch/sdl/init.c: SDL joystick stuff
3889 * acconfig.h: adjust MINGW defines
3891 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
3892 controls menu now works
3894 2001-11-13 Bradley Bell <btb@icculus.org>
3896 * main/Makefile.am: Make sure bmread.c and terrain.c get included
3899 * Makefile.am: New file
3901 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
3904 * compilerdefs.txt: New file
3906 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
3908 2001-11-12 Bradley Bell <btb@icculus.org>
3910 * main/playsave.c: load player files regardless of byte order of
3913 2001-11-11 Bradley Bell <btb@icculus.org>
3915 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
3918 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
3920 * NEWS: GL savegame thumbnails
3922 * acconfig.h, configure.in: make option for NMOVIES, default to off
3924 2001-11-09 Bradley Bell <btb@icculus.org>
3926 * main/state.c: Enabled savegame thumbnails under OpenGL
3928 * unused/pa_null/pa_enabl.h: remove duplicate header
3930 * misc/args.c: use d2x.ini for option file
3932 * mem/mem.c: Move mem_realloc inside the ifdef
3934 * main/menu.c: fix 640x400 menu text
3936 * main/inferno.c: added documentation
3938 * main/endlevel.c: fix warnings
3940 * arch/ogl/gr.c: Get rid of gl spew
3942 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
3944 * acconfig.h: Define __SDL__ for mingw
3946 2001-11-08 Bradley Bell <btb@icculus.org>
3948 * 2d/font.c: free OGL font data when rereading
3950 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
3951 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
3952 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
3953 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
3954 main/weapon.h: Enabled shareware build, endlevel flythrough
3957 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
3958 of use for shareware build
3960 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
3963 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
3965 2001-11-05 Bradley Bell <btb@icculus.org>
3967 * include/args.h, main/inferno.c, misc/args.c: Change args_init
3970 * include/3d.h: Add comment
3972 2001-11-04 Bradley Bell <btb@icculus.org>
3974 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
3977 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
3980 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
3982 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
3983 main/hudmsg.h: Enable d1x-style hud_message
3985 * arch/ogl/: glx.c, wgl.c: Sync with d1x
3987 * 2d/font.c: re-init ogl fonts after remapping colors.
3989 2001-11-02 Bradley Bell <btb@icculus.org>
3991 * misc/Makefile.am: remove byteswap.h (duplicate header)
3993 * 2d/font.c: fixed gr_remap_font, minor stuff
3995 * configure.in: take out -O2 if doing debug build
3997 * main/bm.c: formatting
3999 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4001 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4002 macros, get rid of functions
4004 2001-11-01 Bradley Bell <btb@icculus.org>
4006 * misc/byteswap.h: removed duplicate header
4008 2001-10-31 Bradley Bell <btb@icculus.org>
4010 * NEWS, main/automap.c: automap works in opengl
4012 * NEWS, configure.in: Added news
4014 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4016 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4018 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4019 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4020 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4022 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4024 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4026 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4027 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4029 2001-10-27 Bradley Bell <btb@icculus.org>
4031 * main/inferno.c: added some documentation
4033 2001-10-25 Bradley Bell <btb@icculus.org>
4035 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4038 * Makefile.am, configure.in, arch/Makefile.am,
4039 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4040 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4041 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4042 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4043 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4044 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4045 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4046 it's ugly, but It'll be easier to sync with d1x.
4048 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4049 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4050 main/editor/Makefile.am: attempt at support for editor, makefile
4053 * misc/d_delay.c: formatting fix
4055 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4056 tmappent.S, tmapppro.S: adding support for runtime selection of
4059 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4060 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4061 including multi.h and network.h, fix backslashes, fix compiler
4064 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4065 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4066 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4067 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4068 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4069 including multi.h and network.h, fix backslashes
4071 * include/pstypes.h: added typedef for u_int64_t on mingw
4073 * include/3d.h: added prototype for g3_uninit_polygon_model
4075 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4077 2001-10-24 Bradley Bell <btb@icculus.org>
4079 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4080 arch subdirs, as in d1x.
4082 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4083 earlier style until i understand automake 1.5 better. remove input
4086 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4087 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4088 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4089 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4090 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4091 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4092 Moved input stuff to arch subdirs, as in d1x.
4094 * NEWS, configure.in: blah blah
4096 2001-10-23 Bradley Bell <btb@icculus.org>
4098 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4100 * texmap/tmapppro.S: no need for #include <conf.h> here
4102 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4105 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4106 file. RCS header added
4108 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4109 #ifdef'ing out the whole file. RCS header added
4111 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4112 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4113 fixes. Now works with automake 1.5 and autoconf 2.52.
4114 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4115 mingw (-grabmouse now works on win32).
4117 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4118 These don't belong in cvs
4122 2001-10-20 Bradley Bell <btb@icculus.org>
4124 * 2d/font.c: Don't free unused variables...
4126 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4129 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4130 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4131 main/Makefile.am: make dist more sensible
4133 * Makefile.am: Kludge for linking on mingw
4135 2001-10-19 Bradley Bell <btb@icculus.org>
4137 * Makefile.am, configure.in, arch/win32/Makefile.am,
4138 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4140 * include/ipx_drv.h: Check for __MINGW32__
4142 * include/i86.h: Imported from d1x
4144 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4146 * arch/dos/modex.asm: Fixed %include
4148 * main/console.c: RCS headers added
4150 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4153 * Makefile.am, main/Makefile.am: Moved final link to top-level
4154 directory instead of main/
4156 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4157 __ENV_LINUX__ to __linux__
4159 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4160 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4161 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4162 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4163 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4164 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4165 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4166 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4167 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4168 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4171 * configure.in: add --enable-xploader, support arch/linux subdir,
4174 * main/inferno.c: conditionalize conf.h
4176 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4178 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4179 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4180 misc/fileutil.h: Partial application of linux/alpha patch.
4182 2001-10-19 Bradley Bell <btb@icculus.org>
4184 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4185 networking in line with d1x, moved some arch/linux_* stuff to
4188 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4189 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4190 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4191 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4194 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4195 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4196 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4197 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4198 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4199 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4200 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4201 linux/include/ukali.h: Brought linux networking in line with d1x,
4202 moved some arch/linux_* stuff to arch/linux/*
4204 * include/ipx_drv.h: Imported from d1x
4206 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4208 * main/ipx_drv.c: Imported from d1x
4210 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4211 main/network.h, main/Makefile.am: Trying to get network working on
4214 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4215 main/Makefile.am: build fixes
4217 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4218 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4219 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4220 starting to get net working.
4222 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4223 conditionalized min,max macros
4225 2001-10-18 Bradley Bell <btb@icculus.org>
4227 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4228 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4229 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4230 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4233 * 2d/2dsline.c: RCS headers added/changed
4235 * configure.in: fix NASMFLAGS bug
4237 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4240 2001-10-17 Bradley Bell <btb@icculus.org>
4242 * NEWS: Fixed the invulnerable robots bug!
4244 * main/collide.c: Fixed the invulnerable robots bug!
4246 2001-10-14 Bradley Bell <btb@icculus.org>
4248 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4251 2001-10-13 Bradley Bell <btb@icculus.org>
4253 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4254 arch/Makefile.am, arch/dos/Makefile.am,
4255 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4256 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4257 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4258 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4259 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4260 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4261 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4262 arch/win32/include/Makefile.am, iff/Makefile.am,
4263 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4264 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4265 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4266 unused/bios/Makefile.am, unused/lib/Makefile.am,
4267 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4268 unused/ui/Makefile.am, unused/vga/Makefile.am,
4269 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4270 automake stuff from "inert" subdirs. And there was much rejoicing.
4272 * Makefile.am, NEWS, configure.in: Stuff
4274 * ChangeLog: removing auto-generated file
4276 * cygconf: Added instructions for mingw32 build
4278 * Makefile.am: renamed INSTALL to installation.txt
4280 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4282 * mingw32.txt: Added instructions for mingw32 build
4284 * configure.in: Enable assembly under mingw32
4286 2001-10-12 Bradley Bell <btb@icculus.org>
4288 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4290 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4291 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4292 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4293 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4294 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4295 to __DJGPP__, since it's built-in.
4297 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4299 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4300 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4304 2001-10-12 Bradley Bell <btb@icculus.org>
4306 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4308 * Makefile.am: make sure cygconf gets archived
4310 * configure.in: Increment version number in preparation for release
4312 * configure.in: Fix detection of opengl
4314 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4315 cygconf, arch/Makefile.am, arch/include/joy.h,
4316 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4317 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4318 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4319 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4320 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4321 Vastly improved compilability.
4323 2001-10-11 Bradley Bell <btb@icculus.org>
4325 * Makefile.am: Added macros/sdl.m4
4327 * autogen.sh: Added macros/sdl.m4
4329 2001-10-09 Bradley Bell <btb@icculus.org>
4331 * main/vers_id.h: Added DESCENT_VERSION constant
4333 * main/inferno.c: Added command-line help.
4335 * include/ogl_init.h: opengl improvments (following d1x changes)
4337 2001-10-07 Bradley Bell <btb@icculus.org>
4339 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4340 arch/ogl/Makefile.am: Remove duplicate headers.
4342 2001-08-02 Thimo Neubauer <thimo@debian.org>
4344 * mem/mem.c: totally crippled the memory manager because it does
4345 not make sense for non-DOS-systems and it would have been too
4346 complicated to get it 64bit clean
4348 2001-06-19 Bradley Bell <btb@icculus.org>
4350 * cvshowto.txt: updated anonymous password
4352 2001-02-08 Bradley Bell <btb@icculus.org>
4354 * COPYING, license.txt: Added d1x license
4356 2001-02-01 Bradley Bell <btb@icculus.org>
4358 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4360 2001-01-31 Bradley Bell <btb@icculus.org>
4362 * configure.in, arch/include/mouse.h, include/pstypes.h,
4363 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4365 * main/polyobj.c: fix typo
4367 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4368 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4369 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4370 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4371 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4372 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4373 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4374 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4375 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4376 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4377 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4378 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4379 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4380 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4381 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4382 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4383 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4384 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4385 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4386 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4387 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4388 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4389 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4390 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4391 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4392 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4395 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4396 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4397 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4398 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4401 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4404 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4405 cross-compiling, and cygwin fixes
4407 2001-01-30 Bradley Bell <btb@icculus.org>
4409 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4410 include/pstypes.h, include/strutil.h, main/Makefile.am,
4411 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4412 needs --without-assembler and --without-network to compile
4414 2001-01-29 Bradley Bell <btb@icculus.org>
4416 * configure.in, main/Makefile.am: Fixes to build system
4418 * main/kconfig.c: fix for non-linux joysticks
4420 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4421 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4422 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4423 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4424 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4425 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4426 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4427 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4428 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4429 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4431 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4432 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4433 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4434 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4435 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4436 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4439 * arch/dos/include/joy.h, arch/dos/include/key.h,
4440 arch/dos/include/mouse.h: Unified input headers.
4442 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4444 2001-01-28 Bradley Bell <btb@icculus.org>
4446 * conf.h.in, configure.in, arch/Makefile.am,
4447 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4448 arch/include/key.h, main/Makefile.am: More header unification...
4450 * main/newdemo.c: Added <ctype.h>
4452 * arch/include/event.h, arch/include/joy.h: unified input headers.
4454 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4455 OpenGL now uses SDL-GL instead of gii
4457 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4459 2001-01-25 Bradley Bell <btb@icculus.org>
4461 * autogen.sh: use "set -e" so execution stops if something goes
4464 2001-01-24 Bradley Bell <btb@icculus.org>
4468 * Makefile.am: Add ChangeLog to dist
4472 2001-01-24 Bradley Bell <btb@icculus.org>
4474 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4476 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4477 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4480 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4481 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4482 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4483 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4484 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4485 arch/Makefile.am, arch/dos/Makefile.am,
4486 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4487 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4488 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4489 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4490 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4491 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4492 unused/Makefile.am, unused/bios/Makefile.am,
4493 unused/lib/Makefile.am, unused/novga/Makefile.am,
4494 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4495 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4496 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4497 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4498 make dist, VPATH builds, ...
4500 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4501 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4502 arch/dos/Makefile.in, arch/linux/Makefile.in,
4503 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4504 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4505 misc/Makefile.in, texmap/Makefile.in: cruft removal
4507 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4510 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4512 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4514 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4517 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4518 added -grabmouse option
4520 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4521 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4522 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4523 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4524 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4525 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4526 main/songs.c, misc/args.c: changed args_find to FindArg
4528 2001-01-22 Bradley Bell <btb@icculus.org>
4530 * configure, main/Makefile.am, main/Makefile.in: configuration
4533 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4534 fix compiler warnings w/opengl
4536 * include/console.h: ggi support
4538 * arch/linux_init.c: svgalib support
4540 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4541 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4542 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4543 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4544 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4545 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4548 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4550 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4551 main/render.c: fix warnings and enable NDEBUG *
4552 arch/svgalib_init.c: svgalib support
4554 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4556 * main/kconfig.c: joystick support
4558 2001-01-21 Bradley Bell <btb@icculus.org>
4560 * cvshowto.txt: new file, taken from d1x webpage
4562 * AUTHORS, README: Taking over as maintainer of d2x
4564 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4566 2001-01-20 Bradley Bell <btb@icculus.org>
4568 * configure, configure.in: Turned -Werror back off by default
4570 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4571 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4572 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4573 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4574 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4575 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4576 main/laser.c, main/multi.c, main/network.c, main/network.h,
4577 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4578 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4579 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4580 warnings, for non-OpenGL on linux, anyway...
4582 2001-01-19 Bradley Bell <btb@icculus.org>
4584 * copying: remove duplicate file
4586 * Import of d2x-0.0.9-pre1
4588 * Import of d2x-0.0.8