1 2006-11-26 Chris Taylor <chris@icculus.org>
3 * main/game.c, main/gamerend.c: small brace tidy up to allow
4 a source code editor to list all the functions
6 2006-07-27 Chris Taylor <chris@icculus.org>
8 * main/inferno.c, main/titles.c, main/titles.h:
9 move titles, loading screen and order form showing to titles.c
11 * include/physfsx.h, main/inferno.c: move PhysicsFS
12 initialisation, search path setup and argument reading to physfsx.h
14 * main/gauges.c: always show bomb count if player has them,
15 bombs may be the selected secondary weapon but the right view can
16 be a camera view (http://dxx-rebirth.de/smf/index.php?topic=58.0)
18 2006-07-27 Chris Taylor <chris@icculus.org>
20 * main/inferno.c, main/multi.c, main/multi.h:
21 move hoard data saving from main to save_hoard_data
23 2006-07-24 Chris Taylor <chris@icculus.org>
25 * main/state.c: make the thumbnail properly when doing fast save
28 2006-07-12 Chris Taylor <chris@icculus.org>
30 * d2x.xcode/project.pbxproj: add references to headers in main
31 for SCM and batch find
33 2006-07-09 Chris Taylor <chris@icculus.org>
35 * main/laser.c, main/object.c: fix crash when a robot's guided
38 * arch/carbon/descent.r: don't allow MPW build to run in OS X
39 (it won't work and doesn't need to)
41 * main/gauges.c: only free the gauge canvases when they exist
43 2006-06-05 Chris Taylor <chris@icculus.org>
45 * main/slew.h: fix error when building editor with RELEASE
47 2006-06-03 Chris Taylor <chris@icculus.org>
49 * main/game.c, main/gauges.c: the gauges work in 320xXXX (sdl)
50 again. It needs to create gauge canvases in the game when they're
51 sub-canvases, which they were made into on 2005-08-13
53 2006-03-05 Chris Taylor <chris@icculus.org>
55 * main/inferno.c: create write directory if it doesn't exist
58 * main/gamesave.c, main/object.c, main/render.c,
59 main/editor/kfuncs.c, main/editor/med.c: allow the editor to be
62 2006-02-26 Chris Taylor <chris@icculus.org>
64 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
65 main/movie.c, main/piggy.c, misc/strutil.c:
66 move change_filename_ext to strutil.c, rename to (and remove old)
67 change_filename_extension, add an assert and make it use strrchr
69 * main/gamerend.c: show the death sequence for d2x-gl
72 * main/gamesave.c: with the editor built, don't make .txm files
73 when a level is loaded (only make them when saving levels)
75 2006-02-25 Chris Taylor <chris@icculus.org>
77 * main/menu.c: complete removal of 7th option in Options menu,
78 hopefully fixing bug #2514
80 * main/gameseg.c: when breaking a light, allow segment light to
81 change by more than F1_0
83 2006-02-24 Chris Taylor <chris@icculus.org>
85 * main/gauges.c: make sure the correct font is used (whoops)
87 * main/newmenu.c: restore the old canvas after showing a menu,
88 avoiding potential problems
90 2005-11-29 Chris Taylor <chris@icculus.org>
92 * main/titles.c: for Descent 1 briefings, look for briefings no
93 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
95 2005-11-07 Chris Taylor <chris@icculus.org>
97 * arch/ogl/ogl.c: make super transparent textures have alpha
99 2005-08-13 Chris Taylor <chris@icculus.org>
101 * main/gauges.c: draw all gauges properly when using the cockpit
102 in d2x-gl, including the energy bars when empty
104 2005-08-07 Chris Taylor <chris@icculus.org>
106 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
107 get the cockpit to show with d2x-gl (actually committed!)
109 2005-08-06 Chris Taylor <chris@icculus.org>
111 * main/automap.c: must_free_canvas isn't used when
112 AUTOMAP_DIRECT_RENDER is defined (whoops)
114 * main/inferno.c: print the command line help properly
116 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
117 get the cockpit to show with d2x-gl
119 2005-08-02 Chris Taylor <chris@icculus.org>
121 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
122 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
124 include/3d.h, include/palette.h,
125 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
126 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
127 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
128 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
129 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
130 main/state.c, main/titles.c:
131 remove DirectDraw use and Windows mouse stuff made redundant by SDL
132 (lots of WINDOWS code).
133 Makes cockpit draw properly in SDL
135 2005-07-30 Chris Taylor <chris@icculus.org>
137 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
138 2d/palette.c, 2d/pcx.c, 2d/rle.c,
140 main/automap.c, main/config.c, main/credits.c, main/escort.c,
141 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
142 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
143 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
144 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
145 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
146 remove all the redundant Polygon Acceleration stuff
149 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
150 main/polyobj.c: remove old _3DFX code
152 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
153 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
154 main/gauges.c, main/hud.c: remove pixel double code
156 2005-07-29 Chris Taylor <chris@icculus.org>
158 * 2d/font.c: show some missing wide 1's (bug #2269)
160 * main/game.c: only shoot when fire button down (fix bug #2271)
162 2005-07-28 Chris Taylor <chris@icculus.org>
164 * main/gauges.c: show gauges in SDL (help fix bug #2267)
166 2005-07-27 Chris Taylor <chris@icculus.org>
168 * d2x.xcode/project.pbxproj: build the editor by default
170 2005-07-25 Chris Taylor <chris@icculus.org>
172 * main/bmread.c: cast some fprintf arguments to int, to fix
175 * main/editor/medrobot.c: no checking if obj->id > -1
178 * main/editor/ksegsize.c, main/editor/segment.c,
179 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
180 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
182 2005-07-24 Chris Taylor <chris@icculus.org>
184 * main/bmread.c: call file static var 'time' 'play_time' instead,
185 because of conflict with function 'time' in /usr/include/time.h
188 2005-07-22 Chris Taylor <chris@icculus.org>
190 * main/editor/group.c: remove duplicate tmap_xlate_table
192 2005-07-21 Chris Taylor <chris@icculus.org>
194 * d2x.xcode/project.pbxproj: make file paths relative to project,
195 add some files (so it builds), warnings are not errors
196 (ubyte *, sbyte * mismatches found when using gcc 4.0)
198 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
199 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
200 main/newdemo.c: fix pointer mismatches, warnings are errors again
202 2005-07-03 Chris Taylor <chris@icculus.org>
204 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
206 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
207 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
208 draw an "O" in the current radio button
210 2005-07-01 Chris Taylor <chris@icculus.org>
212 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
213 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
215 2005-06-23 Chris Taylor <chris@icculus.org>
217 * installation.txt: describe new directory system
218 and mention recursive mission searching
220 2005-06-22 Chris Taylor <chris@icculus.org>
222 * main/editor/kgame.c: load .rl2 files instead of .lvl files
223 (some editor info could be stored in .rdl / .rl2 files)
225 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
226 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
227 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
228 main/wall.c, main/wall.h: add level component saving functions,
229 which use PhysicsFS and are endian friendly
231 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
232 add function for converting descent 2 texture numbers back to
233 descent 1 texture numbers
235 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
236 levels. Entirely endian friendly and allows saving of .rdl and .rl2
239 2005-06-14 Chris Taylor <chris@icculus.org>
241 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
243 2005-06-13 Chris Taylor <chris@icculus.org>
245 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
246 number 198 to maintain bijectivity, when descent.pig is available
247 (used to return 167, which is also returned for Descent 1 texture
250 * include/physfsx.h: added PHYSFSX_writeVector,
251 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
253 2005-04-05 Bradley Bell <btb@icculus.org>
255 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
256 bugs in joystick initialization
258 2005-04-04 Bradley Bell <btb@icculus.org>
260 * main/kconfig.c: cosmetic fixes to joystick config screen
262 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
263 arch/linux/joystick.c, arch/linux/include/joystick.h,
264 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
265 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
266 MAX_BUTTONS to JOY_MAX_BUTTONS
268 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
269 of joystick buttons/axes
271 * arch/win32/midi.c: don't play midi if -nosound
273 * arch/win32/mingw_init.c: remove redundant joy_init()
275 2005-04-01 Chris Taylor <chris@icculus.org>
277 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
278 main/editor/med.c: "Go to Main Menu" now works in editor
280 * main/editor/segment.c: set Highest_vertex_index and
281 Highest_segment_index to 0 when creating a new mine (avoids
282 problems with saving when another level was previously loaded)
284 2005-03-31 Chris Taylor <chris@icculus.org>
286 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
287 main/editor/eglobal.c, main/editor/eobject.c,
288 main/editor/medrobot.c, main/editor/objpage.c,
289 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
290 OL_ constants; use "object" instead of "robot" in some places;
291 draw and place reactors with correct modelnum
293 * main/editor/texpage.c: no using TmapList, initialise texture
294 category globals, no CurrentTmap (just use CurrentTexture)
296 2005-03-29 Bradley Bell <btb@icculus.org>
298 * mem/mem.c: remove obsolete malloc.h
300 2005-03-20 Bradley Bell <btb@icculus.org>
302 * Makefile.am: add some stuff to dist
304 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
307 * console/CON_console.c: Fixed console cursor positioning.
309 * main/text.c: revert to Error if text file not found.
311 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
313 * ui/.cvsignore: New file
315 2005-03-17 Bradley Bell <btb@icculus.org>
317 * arch/win32/midi.c: Add RCS ID tag
319 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
320 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
323 2005-03-16 Bradley Bell <btb@icculus.org>
325 * main/bm.c, main/bm.h: use hardcoded value instead of
326 sizeof(tmap_info), since size depends on whether editor is built
329 * ui/mouse.c: gcc doesn't like multi-line // comments
331 * main/dumpmine.c: get rid of compiler warnings
333 2005-03-15 Bradley Bell <btb@icculus.org>
335 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
336 Fixes laser and plasma lighting bug, hopefully doesn't break
339 * main/state.c: Fix crash if Num_walls=0
341 2005-03-12 Bradley Bell <btb@icculus.org>
343 * Makefile.am, configure.ac: enable editor in unix-style builds
345 2005-03-12 Chris Taylor <chris@icculus.org>
347 * main/gamesave.c: could check reactor model num, don't check
348 reactor object shields (not used anyway, it's stored/calculated
351 2005-03-06 Chris Taylor <chris@icculus.org>
353 * main/piggy.c: load the descent 1 color palette when NDEBUG is
356 * main/editor/seguvs.c: check the uvs after they're assigned
358 2005-02-27 Chris Taylor <chris@icculus.org>
360 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
361 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
362 gr_update in event loops
364 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
365 file.c, involves modifying the listbox so it can use
366 an array of string pointers
368 2005-02-26 Chris Taylor <chris@icculus.org>
370 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
373 * ui/window.c: only disable the keyboard for MS DOS
375 * main/editor/eswitch.c: add remove_trigger_num
378 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
379 still works if there's no BITMAPS.TBL in a PhysicsFS search path
381 * main/inferno.c: determine properly if 800x600 resolution is
382 available (for editor)
384 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
385 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
386 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
387 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
389 * ui/keypad.c: fix the reading of keypad (.pad) files
391 * ui/menubar.c: use cfile to read the menubar file MED.MNU
393 2005-02-25 Chris Taylor <chris@icculus.org>
395 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
396 allowing Mac OS 9 and X to both use conf.h but one can build for
397 OpenGL while the other doesn't.
399 * main/editor/mine.c: use the Descent 2 definitions for maximum
400 segments and vertices
402 2005-02-25 Bradley Bell <btb@icculus.org>
404 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
405 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
406 d2src system for persistent sounds. Untested, of course.
408 * ChangeLog-old: clean up old changelog a little
410 * ChangeLog-old: converted old changelog to "cvs log" format, so
411 it can be manipulated with cvs2cl and other tools.
413 2005-02-24 Tim Massey <tmassey@obscorp.com>
415 * main/inferno.c: allow -notitles to work in shareware [and
416 non-RELEASE] version too. (d1x r1.35)
418 2005-02-24 Peter Hawkins <peterh@isa.net.au>
420 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
422 2005-02-24 Matthew Mueller <donut@dakotacom.net>
424 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
425 don't do it automatically (eg, ati's fglrx linux driver) (d1x
428 2005-02-24 Bradley Bell <btb@icculus.org>
430 * main/movie.c: change movie Warnings to con_printf, simplify
433 2005-02-24 Chris Taylor <chris@icculus.org>
435 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
436 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
437 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
438 PHYSFSX_openWriteBuffered, where appropriate
440 * main/gauges.c: draw behind the shield number properly with OpenGL
442 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
443 is selected as a secondary weapon
445 * main/titles.c: check properly whether there's a briefing
447 * main/mission.c: recursively search directories in "missions"
450 2005-02-11 Bradley Bell <btb@icculus.org>
452 * debian/control: build-dep on libphysfs-dev
454 * arch/ogl/gr.c: use GLint for arb_max_textures
456 * arch/ogl/Makefile.am: added internal.h to dist
458 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
460 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
462 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
463 dynamically find and load the OpenGL library
465 * main/editor/macro.c: use physfs instead of non-existing cflib.h
467 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
469 * main/editor/medwall.c: include cntrlcen.h
471 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
473 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
475 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
476 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
478 * ui/number.c: s/inputbox/Inputbox/
480 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
482 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
484 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
485 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
486 main/gamesave.c: s/128/PATH_MAX
488 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
490 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
492 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
493 mouse_set_limits and mouse_set_pos (we don't want to limit user)
495 * ui/menubar.c: specify int type for state2_alt_down
497 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
499 * main/piggy.c: call bm_read_all even if EDITOR is defined
501 * main/gamesave.c: if LVL can't be found, try filename that was passed
503 * main/mission.c: ensure mission name is properly terminated
505 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
507 * 2d/font.c: fix bug #2167: some characters would not display because
508 of signed/unsigned errors
510 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
512 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
513 gauge when appropriate
515 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
516 all functions in kfuncs.c to return int instead of void
518 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
519 disable old hostage system in editor (d2 is simpler in this regard)
521 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
523 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
525 * main/editor/centers.c: change curseg2p to Curseg2p
527 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
529 * main/editor/macro.c: remove unused variable "length"
531 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
533 * main/editor/medmisc.c: Pass both arguments to render_frame
535 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
536 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
537 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
538 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
539 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
540 instead of d1-style mem.h and types.h
542 * main/editor/texpage.c: do texture replacement for any mission
544 * main/editor/medwall.c: add prototype for create_removable_wall
546 * main/editor/medrobot.c: don't try to set the removed follow_path
548 2005-01-23 Jason Owen <shannara256@yahoo.com>
550 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
551 may crash printf if the list of extensions is huge
553 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
555 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
556 only on last level of built-in mission.
558 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
561 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
562 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
563 buffers (speeding it up), and use cfopen instead of
564 PHYSFS_openRead/PHYSFS_openWrite where appropriate
566 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
567 sure nocfile.h and cfile.h are never both included
569 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
571 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
572 fix bug #1676 (filling up of OLG texture list)
574 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
576 * main/state.c: fix problems with copying/deleting save files
578 * main/automap.c: make automap fonts transparent.
580 2005-01-07 Bradley Bell <btb@icculus.org>
582 * main/menu.c: In Load Level, if there is no current mission,
585 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
587 * main/gameseq.c: Free polymodel data before reloading ham file.
589 * arch/ogl/gr.c: Implement fading in ogl_urect()
591 * main/gauges.c: Draw ship before shields in HUD.
593 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
595 * main/editor/centers.c: Use both ints with the robot producer
598 2004-12-23 Bradley Bell <btb@icculus.org>
600 * main/editor/centers.c, main/editor/editor.h,
601 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
602 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
603 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
606 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
608 * main/bmread.c: don't duplicate the period in the filename
610 * main/dumpmine.c: Add function prototypes to remove warnings
612 * main/dumpmine.c, ui/window.c: Specify that two functions return
615 * main/editor/autosave.c, main/editor/curves.c,
616 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
617 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
620 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
622 * main/editor/eobject.c, main/editor/kgame.c,
623 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
624 extra two parameters to get_seg_masks.
626 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
627 structs for mine saving functions
629 * main/inferno.c: Use PhysicsFS for making the hoard ham.
631 * main/bmread.c: add missing includes
633 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
635 * main/dumpmine.c: Fix type mismatches
637 2004-12-19 Bradley Bell <btb@icculus.org>
639 * ui/Makefile.am: fix ui Makefile.am
641 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
642 removeext, use it in ds_load instead of splitpath
644 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
646 * include/u_mem.h: prototype for strdup with MPW
648 * main/laser.c: abort weapon fire if unable to create object
650 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
651 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
652 unused/ui/icon.c: replace byte with sbyte
654 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
655 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
656 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
657 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
658 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
659 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
660 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
661 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
662 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
663 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
664 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
665 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
666 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
667 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
668 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
671 * ui/Makefile.am: added Makefile.am for ui
673 * main/editor/Makefile.am, main/editor/autosave.c,
674 main/editor/centers.c, main/editor/centers.h,
675 main/editor/curves.c, main/editor/eglobal.c,
676 main/editor/ehostage.c, main/editor/ehostage.h,
677 main/editor/elight.c, main/editor/eobject.c,
678 main/editor/eobject.h, main/editor/eswitch.c,
679 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
680 main/editor/group.c, main/editor/info.c, main/editor/info.h,
681 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
682 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
683 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
684 main/editor/ksegsel.c, main/editor/ksegsize.c,
685 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
686 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
687 main/editor/medlisp.h, main/editor/medmisc.c,
688 main/editor/medmisc.h, main/editor/medrobot.c,
689 main/editor/medrobot.h, main/editor/medsel.c,
690 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
691 main/editor/objpage.c, main/editor/objpage.h,
692 main/editor/seguvs.c, main/editor/texpage.c,
693 main/editor/texture.c: imported missing editor files from d1x
695 * main/Makefile.am: build dumpmine.c for editor
697 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
698 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
699 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
700 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
701 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
703 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
704 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
705 main/editor/eglobal.c, main/editor/ehostage.c,
706 main/editor/ehostage.h, main/editor/elight.c,
707 main/editor/eobject.c, main/editor/eobject.h,
708 main/editor/eswitch.c, main/editor/eswitch.h,
709 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
710 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
711 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
712 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
713 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
714 main/editor/ksegsel.c, main/editor/ksegsize.c,
715 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
716 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
717 main/editor/meddraw.h, main/editor/medlisp.h,
718 main/editor/medmisc.c, main/editor/medmisc.h,
719 main/editor/medrobot.c, main/editor/medrobot.h,
720 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
721 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
722 main/editor/objpage.h, main/editor/segment.c,
723 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
724 main/editor/texpage.h, main/editor/texture.c: Move old logs to
727 * main/editor/autosave.c main/editor/centers.c
728 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
729 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
730 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
731 main/editor/fixseg.c main/editor/func.c main/editor/group.c
732 main/editor/info.c main/editor/info.h main/editor/kbuild.c
733 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
734 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
735 main/editor/ksegmove.c main/editor/ksegsel.c
736 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
737 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
738 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
739 main/editor/medmisc.h main/editor/medrobot.c
740 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
741 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
742 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
743 main/editor/texpage.h main/editor/texture.c ui/barbox.c
744 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
745 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
746 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
747 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
748 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
749 conf.h in new editor files
751 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
753 * main/state.c: open autosave file for writing, not reading
755 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
756 main/state.c, main/state.h: added fast save
758 * main/gameseq.c, main/inferno.c: force gr_update() so screens
759 always show in OpenGL
761 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
763 * misc/strutil.c: Implement strdup for MPW
765 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
768 * misc/strutil.c: fix MPW compiler errors
770 * main/mission.c, main/mission.h: allocate mission filenames
773 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
775 * 2d/font.c: Initialise the dataptr member correctly.
777 * include/mono.h: Print only mildly interesting messages to
778 stderr.txt. (revert earlier carbon changes)
780 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
782 * include/physfsx.h: getRealPath uses the write directory if it
783 can't get the real directory
785 * D2X.make: remove misc/d_io.c
787 2004-12-03 Bradley Bell <btb@icculus.org>
789 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
790 pathname, ensure correct translation of path separators
792 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
794 * misc/strutil.c: fix stricmp and strnicmp
796 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
799 2004-12-02 Bradley Bell <btb@icculus.org>
801 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
802 I couldn't figure out why the previous code kept segfaulting under
805 * main/kconfig.c: disable call to reset_cockpit() which was
806 causing the "letterbox" bug
808 * main/inferno.c: don't die if title screens not found
810 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
812 * configure.ac: require PhysicsFS header and library
814 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
816 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
818 * D2X.make: fix build on Carbon by adding digiobj.c
820 * main/mission.c: set builtin_hogsize for non-built-in missions
822 * main/mission.c: pass individual mission around instead of whole list
824 * main/mission.c: remove mission list from global memory
826 2004-12-02 Bradley Bell <btb@icculus.org>
828 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
829 path separator gets added to hogdir
831 2004-12-01 Bradley Bell <btb@icculus.org>
833 * README, configure.ac, VisualC/d2x/d2x.dsp,
834 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
835 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
836 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
837 uses dynamic opengl loading
839 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
841 * arch/ogl/gr.c: make write_bmp use PhysicsFS
843 * include/args.h, misc/args.c: new AppendArgs function. This
844 separates the copying of the arguments passed to main() from the
845 reading of the arguments file
847 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
848 the flexible cfgets, Fix compiling issues in MPW.
850 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
851 reading into an int, so it's removed completely. PHYSFSX_getc was
852 removed, because it's only use in misc/strio.c was removed. Put
853 in PHYSFSX_getRealPath, which recognises platform-specific
854 separators and doesn't use snprintf (MPW doesn't have it). MPW
857 * main/inferno.c: Remove use of open_movie_file. Read the
858 arguments file from the base directory, if there is one. Set up
859 D2X's write directory, including replacing any tilde at the start
860 of the path (if there is one) with the string returned by
861 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
862 default is still ~/.d2x. Check if the write directory has to be
863 created. Read the arguments file in this write directory if there
864 is one. If there's still no write directory, set it to the base
865 directory. Won't set it to the current directory if this fails,
866 because of the issue of which character to use for which platform.
868 * main/playsave.c: Use PHYSFS_readSLE32 instead of
869 PHYSFS_readULE32 due to compiling issues in MPW. Use
870 cfile_read_short instead of PHYSFS_readULE16 because of both
871 compiling and endian issues. cfile_read_byte instead of
872 PHYSFSX_readU8. Write a dummy structure instead of seeking when
873 NETWORK isn't defined
875 * D2X.make: Don't compile cfile.c on Mac OS 9.
877 * README: add PhysicsFS to the required 'tools' in README, and
878 instructions for building in MPW.
880 * include/cfile.h: Make cfopen into an inline, where a read buffer
881 is set up. This speeds up loading significantly.
883 2004-12-01 Bradley Bell <btb@icculus.org>
885 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
886 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
889 * main/newmenu.c: fix player file deletion
891 * include/physfsx.h: fix statfs includes for OS X
893 * main/inferno.c, main/network.c: misc physfs conversions
895 * arch/linux/Makefile.am, arch/linux/findfile.c,
896 arch/win32/Makefile.am, arch/win32/findfile.c,
897 include/findfile.h, main/kludge.c, main/mission.c,
898 main/newmenu.c, main/piggy.c: get rid of findfile stuff
900 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
903 * main/state.c: improve savegame load/save
905 * main/movie.c: make -nomovies friendlier
907 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
909 * include/d_io.h, include/physfsx.h, main/inferno.c,
910 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
913 * main/scores.c: use physfs for scores file
915 * main/playsave.c: improve player loading
917 * main/movie.c: improve movie loading
919 * main/mission.c: improve mission loading
921 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
922 main/state.c: use physfs for savegames
924 * README: minor update
926 * main/newdemo.c: use physfs for demos
928 * include/physfsx.h: added PHYSFSX_rename function
930 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
931 physfs/rwops, add libmve callbacks
933 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
934 added physfsrwops stuff
936 * include/cfile.h: added cfile_close wrapper
938 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
941 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
944 * main/config.c: use physfs to read config file
946 * include/physfsx.h: added gets and puts functions
948 * include/cfile.h: correct seek return value
950 * main/config.c, main/playsave.c: use physfs to write
953 * include/physfsx.h: added my physfs extensions
955 * main/inferno.c: physfs initialization stuff
957 * configure.ac: add check for physfs lib
959 * include/cfile.h: made cfile into a wrapper for physfs
961 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
962 disabled althogdir stuff (shouldn't be needed w/physfs)
964 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
965 configure.ac: drop cfile stuff
967 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
969 * D2X.make: Don't use D2XFolder, because the userdir can now be
970 specified in Mac OS 9. Putting it in the source code folder is
971 more convenient. Turn debugging on. Don't compile old files,
972 compile new ones. Add the PhysicsFS library.
974 * iff/iff.c: Get rid of MIN redefinition.
976 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
977 MPW doesn't like switches of long longs
979 2004-11-30 Bradley Bell <btb@icculus.org>
981 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
982 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
983 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
984 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
985 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
986 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
987 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
989 2004-11-28 Bradley Bell <btb@icculus.org>
991 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
993 * arch/sdl/digi.c: use d2src system for persistent sounds
995 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
998 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
999 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
1000 ripped object stuff out of digi.c, now using digiobj.c. get rid of
1001 a bunch of kludges, sound should be more true to original game now
1003 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
1006 2004-11-27 Bradley Bell <btb@icculus.org>
1008 * main/text.c, main/text.h, main/titles.c: added function to
1009 properly decode multi-line strings
1011 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
1012 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
1015 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
1017 * main/inferno.c: enable logo screens for shareware/oem
1019 2004-11-26 Bradley Bell <btb@icculus.org>
1021 * main/mission.c, main/titles.c: fix d1 briefing glitches
1023 * main/game.c: free up cpu by not calling timer_delay so many
1024 times (fixes Bug 2034)
1026 * main/gameseq.c: enable briefing screens for mac shareware
1028 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
1029 doesn't care if it draws offscreen, I guess)
1031 * main/credits.c: reduce flickering in credits w/opengl
1033 2004-11-25 Bradley Bell <btb@icculus.org>
1035 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
1036 garbage on windows for some reason.
1038 * 2d/font.c: fixed opengl menu font bug, caused by doing
1039 arithmetic on signed chars.
1041 2004-11-23 Bradley Bell <btb@icculus.org>
1043 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
1045 2004-11-22 Bradley Bell <btb@icculus.org>
1047 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
1048 arch/linux/joystick.c, arch/linux/include/joystick.h,
1049 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
1050 arch use global variable joy_num_axes
1052 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
1054 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1056 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1058 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1059 Vertigo) missions, load add-on ham file at every load, not only the 1st
1061 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1063 * main/fireball.c: don't Int3() every time explosions don't look best
1065 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1067 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1069 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1071 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1073 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1075 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1077 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1078 shareware version of descent.hog. This is not yet bug-free
1080 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1082 * main/network.c: fix crash introduced with previous change
1084 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1086 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1087 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1088 make mission structre memory allocated
1090 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1092 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1093 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1094 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1095 delete file compbit.h, move functionality to text.c, modify all
1096 previous users of compbit.h to use existing function in text.h
1098 * main/inferno.c: remove warning created by the fix for the cfgets
1101 * main/bmread.c: add comment
1103 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1105 * cfile/cfile.c: declare variable on top of block
1107 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1108 main/multi.h, main/network.c: move mission list handling functionality
1109 to mission.c, remove unnecessary load_mission calls in menu.c
1111 * main/game.c: remove unnecessary build_mission_list call
1113 * main/mission.c, main/mission.h: correct comments about anarchy-only
1115 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1116 remove explicit uses of mission list
1118 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1120 * libmve/mveplay.c: make it compile on Cygwin
1122 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1124 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1126 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1128 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1130 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1132 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1133 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1134 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1135 information about the current mission, for easier code refactorisation.
1137 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1139 * main/gamemine.c, main/piggy.c: fix bug 1675:
1140 use better d2 textures if d1 hog is present but not loadable
1142 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1144 * cfile/cfile.c: simplify, reduce number of global vars
1146 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1148 * main/gameseg.c: fix bugfix of 2004-05-15
1150 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1152 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1154 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1155 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1156 cfgets now always copies the terminating character to the dest buffer.
1157 This fixes a bug that occured when reading cmd line args from d2x.ini
1159 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1161 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1162 move more old change logs into ChangeLog-old
1164 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1165 and Martin Schaffner <maschaffner@gmx.ch>
1167 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1168 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1169 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1170 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1171 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1172 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1173 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1174 arch/include/joy.h, arch/win32/include/key.h
1175 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1176 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1177 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1178 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1179 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1180 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1181 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1182 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1183 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1184 main/config.c, main/config.h, main/controls.c, main/controls.h
1185 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1186 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1187 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1188 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1189 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1190 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1191 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1192 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1193 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1194 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1195 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1196 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1197 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1198 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1199 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1200 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1201 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1202 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1203 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1204 main/powerup.h, main/render.c, main/render.h, main/robot.c
1205 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1206 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1207 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1208 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1209 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1210 main/text.h, main/textures.h, main/titles.c, main/titles.h
1211 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1212 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1213 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1214 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1215 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1216 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1218 move old per-file change logs into new file ChangeLog-old
1220 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1222 * arch/ogl/ogl.c: enable -gl_mipmap switch
1224 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1226 * arch/carbon/descent.r: swap min and max size to correct places
1228 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1230 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1232 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1234 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1236 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1238 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1239 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1241 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1242 link) on MPW on Mac OS 9 (carbon)
1244 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1246 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1248 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1250 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1252 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1254 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1256 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1258 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1259 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1260 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1261 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1262 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1264 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1265 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1266 new files for supporting compilation with MPW for carbon (Mac OS 9)
1268 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1270 * main/playsave.c: do not seek while writing, carbon does not like it
1272 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1274 * cfile/cfile.c: use portable ffilelength in cfile_size
1276 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1277 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1278 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1279 unsigned and signed char, MPW does not like these
1281 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1283 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1286 2004-06-01 Bradley Bell <btb@icculus.org>
1288 * libmve/mve_main.c: cast malloc function pointer
1290 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1291 target to XCode project
1293 2004-05-31 Bradley Bell <btb@icculus.org>
1295 * include/pstypes.h: fix accidental solaris breakage
1297 * main/object.c: fix crash caused by death-cam code
1299 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1300 XCode project simplifications, network enabled
1302 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1303 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1305 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1308 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1309 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1310 d2x.xcode/project.pbxproj: added XCode project files
1312 2004-05-22 Bradley Bell <btb@icculus.org>
1314 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1317 * rpm/d2x.spec.in: Changed descriptions
1319 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1321 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1324 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1326 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1327 the win32 code (d1x r1.8, key_arch.c r1.2)
1329 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1330 use 32bpp screen mode by default, add option to use 16bpp (d1x
1333 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1334 replacement texture paletted->rgb conversion alpha problem (d1x
1337 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1338 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1339 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1342 * arch/ogl/gr.c, include/loadgl.h: fix win32
1343 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1345 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1346 include/ogl_init.h, main/render.c: opengl hardware
1347 super-transparency support using GL_NV_register_combiners (d1x
1348 r1.38, r1.41, r1.6, r1.26, r1.7)
1350 2004-05-22 Bradley Bell <btb@icculus.org>
1352 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1355 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1357 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1358 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1359 fix fonts not having transparent flag set (wouldn't get paletted)
1360 (d1x r1.15, r1.37, r1.40, r1.25)
1362 * arch/ogl/ogl.c: don't try to use paletted textures with
1363 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1365 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1366 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1369 * 2d/font.c: memset ogl font bitmap data since the copy function
1370 leaves some (unused) parts uninitialized, which aggravates
1371 valgrind (d1x r1.14)
1373 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1374 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1377 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1378 screenshots if the entire thing wasn't written in one call to
1381 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1382 info not being updated on win32 (d1x r1.11)
1384 * arch/win32/digi.c: remove some redundancy by not needing to do
1385 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1386 clean up some indenting of DS_release_slot calls. And make
1387 DS_release_slot return 1 when a sound is already not playing, in
1388 addition to when a sound was killed. (d1x r1.10)
1390 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1391 linux version (d1x r1.5)
1393 * main/kconfig.c: make next axis config key skip currently
1394 allocated axes (d1x r1.11)
1396 2004-05-22 David Cleaver <wraithx@morpheus.net>
1398 * main/kconfig.c: joy configuration next axis key from WraithX
1401 2004-05-22 Bradley Bell <btb@icculus.org>
1403 * main/game.c, main/inferno.c: typo
1405 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1407 * main/game.c, main/game.h, main/inferno.c: make rear view
1408 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1411 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1413 * main/inferno.c: change -udp documentation to d2x behaviour
1415 2004-05-21 Bradley Bell <btb@icculus.org>
1417 * include/gr.h: added missing define for menu fullscreen toggle
1419 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1421 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1422 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1424 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1426 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1427 arch/linux/include/joystick.h: patch from Steven Mueller for using
1428 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1430 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1432 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1433 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1434 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1436 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1438 2004-05-21 Bradley Bell <btb@icculus.org>
1440 * main/inferno.c: added -udp documentation from d1x
1442 2004-05-20 Bradley Bell <btb@icculus.org>
1444 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1446 2004-05-20 David Cleaver <wraithx@morpheus.net>
1448 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1449 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1450 game.c r1.21, r1.6, r1.4, r1.3)
1452 2004-05-20 Bradley Bell <btb@icculus.org>
1454 * main/inferno.c: document -ihaveabrokenmouse
1456 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1458 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1460 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1462 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1463 mouse driver problems (d1x r1.2, r1.2)
1465 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1467 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1468 join list score crash (d1x r1.8)
1470 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1472 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1473 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1476 2004-05-20 Bradley Bell <btb@icculus.org>
1478 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1480 * main/inferno.c: integrated some niceautomap stuff from d1x
1482 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1484 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1485 in some weird axis (d1x r1.3)
1487 * arch/win32/init.c: set win32 icon to icon from resource file
1490 * arch/win32/key.c: win32: fixed space key not working in messages
1493 2004-05-20 Bradley Bell <btb@icculus.org>
1495 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1498 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1500 * main/inferno.c: document -gl_refresh (d1x r1.20)
1502 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1503 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1506 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1507 change the arg type for (d1x r1.5)
1509 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1511 * arch/win32/digi.c: altsounds (d1x r1.6)
1513 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1515 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1516 of redundancy (d1x r1.5)
1518 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1519 fix crashing (d1x r1.4)
1521 * arch/win32/digi.c: win32's digi_start_sound was not calling
1522 DS_release_slot after setting .playing=0, resulting in a
1523 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1525 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1526 apparently it was somehow causing some joysticks (Sidewinder
1527 Precision 2) to only turn when the stick was moving, but not when
1528 at turned but held stationary. And it was completely unused
1529 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1532 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1533 previous key combos (d1x r1.29)
1535 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1536 g, and b values (d1x r1.15)
1538 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1539 sometimes (didn't handle negative palette steps) (d1x r1.34)
1541 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1542 shatter effects, robot explosions and weapons, and some more
1543 always present stuff. Also clean up ogl_cache_weapon_textures
1544 calling. (d1x r1.37)
1546 2004-05-20 Bradley Bell <btb@icculus.org>
1548 * main/kludge.c, main/game.c: move gr_renderstats and
1549 gr_badtexture back to game.c
1551 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1553 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1554 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1556 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1558 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1559 loaded after texture caching stage (d1x r1.34)
1561 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1562 for renderstats (d1x r1.33)
1564 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1566 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1567 main/inferno.c: add anisotropic texture filtering suport (d1x
1568 r1.33, r1.32, r1.23, r1.32)
1570 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1573 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1574 include/ogl_init.h: utilize hardware multitexturing support if
1575 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1576 r1.32, r1.30, r1.4, 1.22)
1578 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1581 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1583 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1584 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1585 effects in OGL using SetGammaRamp, much faster than the hack that
1586 was being used. currently SDL only (though not too hard to add to
1587 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1589 * main/menu.c: allow arbitrary (custom) resolution entry in
1590 change_res menu (d1x r1.14)
1592 2004-05-19 Bradley Bell <btb@icculus.org>
1594 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1595 d1x-style res change menu (mostly works)
1597 * misc/args.c: use strnicmp instead of strncasecmp
1599 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1601 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1602 command-line option (d1x r1.27)
1604 * main/inferno.c: restore inferno.c initialization of
1605 screen_compatible and use_double_buffer to 'normal' values, broken
1606 long long ago in one of the high res menu patches (d1x r1.30)
1608 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1609 resolutions to be specified on command line (d1x r1.2, r1.29,
1610 r1.4) -- doesn't work yet
1612 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1614 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1617 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1618 volume song stop/starting (d1x r1.7)
1620 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1622 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1625 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1626 ogl_ulinec (d1x r1.29)
1628 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1630 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1631 bottom are inclusive not exclusive (d1x r1.28)
1633 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1634 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1636 * arch/sdl/digi.c: fix typo
1638 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1640 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1641 creation code from arch_init_start into arch_init to fix weirdness
1642 with --help (d1x r1.5, r1.6)
1644 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1645 sync issues and lack of midi reset (d1x r1.5)
1647 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1650 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1651 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1653 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1656 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1658 2004-05-18 Bradley Bell <btb@icculus.org>
1660 * include/vecmat.h: comments/formatting
1662 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1664 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1665 include/test.lnk: remove unnecessary files
1667 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1668 This enables compilation with gcc 3.1
1670 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1672 * main/switch.c: took care of switches triggering single-sided
1673 walls (don't try to access the nonexistent adjacent wall via NULL
1674 pointers or negative array indices)
1676 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1678 * main/wall.c: fix invalid memory access for d1 levels which
1679 don't have a corresponding wall behind.
1681 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1683 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1684 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1685 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1686 interface header to new header file internal.h
1688 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1690 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1691 bitmask for each joystick axis that has sent input data,
1692 and will not crash Windows anymore during joystick setup because
1693 of for() loop over axis being executed once too often.
1695 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1696 gr_remap_mono_font() and call it after loading saved level.
1698 * main/laser.c: limit homing missile turn rate
1700 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1701 centers (work like fuel centers but provide shield)
1703 * main/gameseg.c: fix endless loop in some levels with a
1704 certain (complicated) structure
1706 2004-05-13 Bradley Bell <btb@icculus.org>
1708 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1709 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1710 updated project files for SDL 1.2.7
1712 * Makefile.am: add VisualC, VisualCE dirs to tarball
1714 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1716 * arch/sdl/digi.c: formatting
1718 2004-05-12 Bradley Bell <btb@icculus.org>
1720 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1723 * 2d/palette.c, include/palette.h: added function to create blend
1726 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1728 2004-05-11 Bradley Bell <btb@icculus.org>
1730 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1732 2004-05-10 Bradley Bell <btb@icculus.org>
1734 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1735 g3_draw_transp_poly had the fade level backwards, decided to just
1736 fix g3_draw_poly so it behaves correctly, transparency or not,
1737 reverted changes to render_face
1739 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1741 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1742 rendering transparent (e.g. cloaked) walls
1744 * main/render.c: render_face now calls g3_draw_transp_poly() for
1745 cloaked walls in OpenGL
1747 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1749 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1750 that from other apps, had "static" distortions.
1752 2004-04-22 Bradley Bell <btb@icculus.org>
1754 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1756 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1757 aligned version of PUT_INTEL_* macros
1759 2004-04-15 Bradley Bell <btb@icculus.org>
1761 * main/inferno.c: comment out unused checksum variable
1763 2004-04-14 Bradley Bell <btb@icculus.org>
1765 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1767 2004-04-14 Terran Melconian <terran@consistent.org>
1769 * main/gameseg.c: use portable rand function (fixes #1118)
1771 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1773 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1775 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1777 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1778 get rid of warnings (now compiles with -Werror on SunOS)
1780 * main/piggy.c: fix (really) wierd SunOS bug
1782 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1783 caused by not allocating enough mem for rle bitmaps
1785 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1787 * include/pstypes.h: sun OS typedef fixes
1789 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1791 * main/piggy.c: fix bug 1067
1793 * main/piggy.c: fix bugfix for 1067
1795 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1796 with descent.pig of mac registered)
1798 2003-12-18 Bradley Bell <btb@icculus.org>
1800 * main/kconfig.c: fixes for linux-native joystick
1802 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1805 * arch/include/joy.h: comments/formatting
1807 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1809 * compilerdefs.txt: added FreeBSD defs
1811 2003-12-08 Bradley Bell <btb@icculus.org>
1813 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1816 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1818 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1819 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1821 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1823 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1824 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1825 get rid of silly ulongs
1827 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1828 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1829 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1830 change relevant __linux__ macros to __ELF__
1832 2003-11-27 Bradley Bell <btb@icculus.org>
1834 * include/ogl_init.h: added proto for ogl_check_mode
1836 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1837 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1840 2003-11-26 Bradley Bell <btb@icculus.org>
1842 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1843 3.3 compiler warnings
1845 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1848 * include/pstypes.h: OS X fixes
1850 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1851 main/newmenu.h: linux fixes
1853 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1854 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1855 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1856 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1857 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1860 * arch/sdl/gr.c: fix sdl gr_update
1862 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1863 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1864 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1865 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1866 include/error.h, include/pstypes.h, include/strutil.h,
1867 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1868 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1869 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1870 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1871 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1874 2003-11-25 Bradley Bell <btb@icculus.org>
1876 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1877 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1878 libmve/VisualC/mveplayer.dsp: updated project files
1880 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1881 working w/Visual C++
1883 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1884 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1885 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1886 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1889 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1890 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1893 2003-11-24 Bradley Bell <btb@icculus.org>
1895 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1896 libmve/mveplay.c: stuff to play mve's in WinCE
1898 * arch/win32/findfile.c: unused functions...
1902 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1903 enabled mouse control of menus
1905 * main/mission.h: oops, didn't mean to change this.
1907 2003-11-21 Bradley Bell <btb@icculus.org>
1909 * VisualCE/d2x/d2x.vcp: updated project file
1911 2003-11-20 Bradley Bell <btb@icculus.org>
1913 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1914 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1915 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1918 2003-11-17 Bradley Bell <btb@icculus.org>
1920 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1921 main/menu.c: added option to disable kalinix under unix
1923 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1925 2003-11-14 Bradley Bell <btb@icculus.org>
1927 * main/automap.c: fix automap background image
1929 * main/automap.c, main/automap.h: delete cruft
1931 * main/automap.c: fix level number position
1933 * main/automap.c: simplify g3_draw_line hack
1935 * main/menu.c: stop pointless vid mode changes
1937 2003-11-07 Bradley Bell <btb@icculus.org>
1939 * NEWS, installation.txt: s'more documentation
1941 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1943 * configure.ac: fix .exe extension problems
1945 2003-11-07 Bradley Bell <btb@icculus.org>
1947 * arch/ogl/ogl.c: disable texture format verification for OS X -
1950 2003-11-06 Bradley Bell <btb@icculus.org>
1952 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
1953 use more traditional Alt+Enter for toggling fullscreen
1955 * 2d/ibitblt.c, main/mission.h: comments/formatting
1957 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
1959 2003-11-06 Bradley Bell <btb@icculus.org>
1961 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
1962 resolution change, use kludge to avoid repetitive res changes
1964 2003-11-04 Bradley Bell <btb@icculus.org>
1966 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
1967 structures and i/o routines back to piggy.c
1969 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
1971 * installation.txt: tell to install d1 .pig for better textures
1973 2003-11-04 Bradley Bell <btb@icculus.org>
1975 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
1976 oem d1 v1.0 and registered d2 v1.0, comments
1978 2003-11-03 Bradley Bell <btb@icculus.org>
1980 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
1981 all d1 shareware - even though files are different!
1983 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1986 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
1989 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
1992 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
1994 * main/movie.c: when no movies are found, divide by six the
1995 number of warning lines sent to stdout
1997 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
1999 * include/byteswap.h: fix stupid copy/paste error
2001 2003-10-24 Bradley Bell <btb@icculus.org>
2003 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
2004 gr_linear_rep_movsd_2x instead of almost identical
2005 gr_linear_movsd_double. Better since we have assembly versions.
2007 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
2009 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
2012 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
2014 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
2015 error with --disable-network, move reset_network_objects()
2016 from gameseq.c to multi.c
2018 2003-10-14 Bradley Bell <btb@icculus.org>
2020 * AUTHORS, NEWS: stuff
2022 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2024 2003-10-12 Bradley Bell <btb@icculus.org>
2026 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
2027 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
2030 2003-10-12 Aaron Plattner <plattner@caltech.edu>
2032 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
2033 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
2034 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
2035 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
2036 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2037 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
2038 arch/win32/ipx_win.c, arch/win32/winnet.c,
2039 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
2040 main/multi.h, main/network.c: add IPv4 multicasting support
2042 2003-10-11 Bradley Bell <btb@icculus.org>
2044 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
2046 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
2047 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
2048 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
2049 main/weapon.h: lots of shareware and oem fixes
2051 2003-10-10 Bradley Bell <btb@icculus.org>
2053 * arch/win32/winnet.c: fixed stupid win32 network bug
2055 2003-10-10 Bradley Bell <btb@icculus.org>
2057 * main/piggy.c: increased D1_MAX_TMAP_NUM
2059 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2061 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2062 which are animated in d2, refactorizes d1 texture reading
2064 2003-10-10 Bradley Bell <btb@icculus.org>
2066 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2067 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2068 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2069 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2070 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2071 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2072 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2073 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2074 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2075 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2076 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2077 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2078 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2079 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2080 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2081 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2082 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2083 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2084 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2085 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2086 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2087 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2088 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2089 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2090 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2091 main/wall.h: comments/formatting
2093 2003-10-09 Bradley Bell <btb@icculus.org>
2095 * main/text.c: fix text when using old datafiles
2097 * main/laser.h: comments/whitespace
2099 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2100 mines w/shareware data
2102 * include/DT_drawtext.h: deleted unused file
2104 2003-10-08 Bradley Bell <btb@icculus.org>
2106 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2108 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2110 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2111 main/menu.c: Disabled 'd2x keys' weapon selection
2113 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2115 * main/object.h, main/multi.h: get rid of most warnings issued by
2116 cpp-precomp of gcc from Mac OS X dev tools
2118 2003-10-05 Bradley Bell <btb@icculus.org>
2120 * NEWS, configure.ac: increment version number
2122 * cfile/cfile.c: better handling of CRLF text files (when that is
2125 * utilities/hogcreate.c, utilities/hogextract.c,
2126 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2127 reading/writing files
2129 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2130 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2133 2003-10-04 Bradley Bell <btb@icculus.org>
2135 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2137 * main/netmisc.c: change byte to sbyte, comments/whitespace
2139 2003-10-03 Bradley Bell <btb@icculus.org>
2141 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2143 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2146 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2147 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2148 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2149 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2150 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2151 main/object.c, main/object.h, main/paging.c, main/player.h,
2152 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2153 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2154 main/weapon.c, main/weapon.h: change byte to sbyte,
2157 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2158 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2159 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2160 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2162 * configure.ac: better checking for timeval
2164 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2166 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2167 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2168 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2169 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2170 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2171 main/multibot.c, main/network.c: Make network architecture
2172 choosable from game menu, add support for UDP/IP on Mac OS X and
2175 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2177 * include/byteswap.h: added macros for coping with alignment
2180 2003-10-02 Bradley Bell <btb@icculus.org>
2182 * main/multi.h: added padding to little-endian version of
2185 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2187 * main/netmisc.c: delete duplicate function
2189 2003-10-01 Bradley Bell <btb@icculus.org>
2191 * main/bm.c: make sure d1_texture_indices gets freed between
2194 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2196 * main/piggy.h: fix size of d1 shareware descent.pig
2198 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2200 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2201 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2202 replacements for non-animated textures
2204 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2206 * main/controls.c: use fixed 20fps wiggle
2208 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2210 * Makefile.am, debian/changelog.in, debian/control,
2211 debian/d2x-common.dirs, debian/d2x-common.install,
2212 debian/d2x-common.manpages, debian/d2x-gl.files,
2213 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2214 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2215 utilities/Makefile.am, utilities/hogcreate.1,
2216 utilities/hogextract.1, utilities/mvlcreate.1,
2217 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2218 add man pages, distribute utility programs in new d2x-common deb
2220 * rpm/d2x.spec.in: updated rpm spec file
2222 2003-08-02 Bradley Bell <btb@icculus.org>
2224 * cfile/cfile.c: update raw_position in cfputc and cfputs
2226 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2228 * main/piggy.c: make error message more friendly
2230 * main/piggy.c: simplify copying of bitmap flags
2232 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2235 * cfile/cfile.c: revert to always using custom fgets
2237 * main/endlevel.c, main/mission.c: handle missing exit sequence
2238 components gracefully
2240 * main/playsave.c: comments
2242 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2244 * cfile/cfile.c: update raw_position in cfwrite
2246 * main/network.c: comments/formatting
2248 2003-06-22 Bradley Bell <btb@icculus.org>
2250 * cfile/cfile.c: use standard fgets for non-archive files
2252 * main/movie.c: use con_printf for missing movie warning
2254 2003-06-18 Bradley Bell <btb@icculus.org>
2256 * main/movie.c: fixed cfile conversion of movielib code
2258 * main/console.c, main/hud.c: strip out colors, etc when printing
2261 * include/u_mem.h: fix NDEBUG calloc macro
2263 2003-06-15 Bradley Bell <btb@icculus.org>
2265 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2268 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2269 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2270 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2271 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2272 main/scores.c, main/state.c, main/text.c, misc/args.c,
2273 misc/strio.c: convert file i/o to cfile
2275 2003-06-14 Bradley Bell <btb@icculus.org>
2277 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2278 writing and other modes besides "rb" (mostly taken from
2281 2003-06-09 Bradley Bell <btb@icculus.org>
2283 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2286 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2287 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2290 2003-06-07 Taylor Richards <taylor@icculus.org>
2292 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2294 2003-06-07 Bradley Bell <btb@icculus.org>
2296 * main/console.c: fix non-console build
2298 * main/gamesave.c: comments
2300 * main/bm.c: remove redundant break
2302 2003-06-06 Bradley Bell <btb@icculus.org>
2304 * main/gauges.c, main/kconfig.c: comments/formatting
2306 * console/.cvsignore: added .cvsignore
2308 * main/console.c: can't write to console after it's closed
2310 2003-06-05 Bradley Bell <btb@icculus.org>
2312 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2313 console/internal.c, console/internal.h, include/CON_console.h,
2314 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2315 finish console conversion away from SDL
2317 2003-06-04 Bradley Bell <btb@icculus.org>
2319 * console/CON_console.c, include/CON.console.h, include/console.h,
2320 main/console.c, main/game.c: console conversion to native gr,
2323 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2324 put prototype for gr_bm_bitblt in gr.h
2326 2003-06-03 Bradley Bell <btb@icculus.org>
2328 * console/CON_console.c, console/DT_drawtext.c,
2329 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2330 main/console.c: use native fonts for console
2332 * main/playsave.c: use shorts for short data
2334 2003-06-02 Bradley Bell <btb@icculus.org>
2336 * configure.ac, main/console.c: set console background, fix
2339 2003-06-01 Bradley Bell <btb@icculus.org>
2341 * Makefile.am, arch/sdl/event.c, configure.ac,
2342 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2343 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2344 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2345 main/gamerend.c: added console code (from SDL_console)
2347 2003-05-30 Bradley Bell <btb@icculus.org>
2349 * README: minor update
2351 2003-05-28 Bradley Bell <btb@icculus.org>
2353 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2358 2003-06-06 Bradley Bell <btb@icculus.org>
2360 * main/kconfig.c: fix crash in control menus
2362 * main/gauges.c: force cockpit redraw in opengl
2364 * main/gamerend.c: move ogl swap, so cockpit and console get
2367 2003-06-01 Bradley Bell <btb@icculus.org>
2369 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2373 2003-05-12 Bradley Bell <btb@icculus.org>
2375 * configure.ac: increment version number
2377 * main/bm.c: use con_printf for exit model warnings
2379 * configure.ac: must check for timespec after setting -mno-cygwin
2381 * main/inferno.c: added -nohogdir and -userdir options
2383 * NEWS, main/titles.c: use briefings with no extension
2387 2003-04-30 Bradley Bell <btb@icculus.org>
2389 * configure.ac: have to include time.h when checking for nanosleep
2391 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2394 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2395 increment version number
2397 * main/Makefile.am: make dist fix
2401 2003-04-29 Bradley Bell <btb@icculus.org>
2403 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2406 2003-04-24 Bradley Bell <btb@icculus.org>
2408 * configure.ac: increment version number
2410 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2413 2003-04-24 Ingo van Lil <inguin@gmx.de>
2415 * main/render.c: fix misspellings of NDEBUG
2419 2003-04-14 Bradley Bell <btb@icculus.org>
2421 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2423 2003-04-11 Bradley Bell <btb@icculus.org>
2425 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2430 2003-04-11 Bradley Bell <btb@icculus.org>
2432 * libmve/mveplay.c: use _sleep instead of sleep on win32
2434 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2435 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2436 include/cfile.h, include/error.h, libmve/Makefile.am,
2437 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2438 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2439 utilities/Makefile.am: comments/formatting/dist problems
2441 * configure.ac: use different defines for os x
2443 2003-04-07 Bradley Bell <btb@icculus.org>
2445 * include/error.h, misc/error.c: put some old stuff back in,
2446 eliminate duplicate error messages
2448 * main/text.c: don't die on text not found
2451 * main/inferno.c: print some useful info if hog not found, allow
2452 -help to work if no text available
2454 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2456 * arch/linux/Makefile.am: revert to previous version, so linux
2459 2003-04-03 Bradley Bell <btb@icculus.org>
2461 * main/endlevel.c: fixed exit model scheme yet again
2463 2003-04-02 Bradley Bell <btb@icculus.org>
2465 * misc/error.c: call Int3 on Assert
2467 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2470 * main/wall.c: don't die when trying to toggle nonexistent
2471 segment... vertigo level 10 is buggy!
2473 * main/gamemine.c: comments/formatting
2475 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2477 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2478 main/inferno.c: Allow use of 22K sound samples
2480 2003-03-29 Bradley Bell <btb@icculus.org>
2482 * arch/ogl/gr.c: default to bitmapped reticle
2484 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2485 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2488 * arch/sdl/joy.c: fixed text seen for hats in control config
2491 2003-03-28 Bradley Bell <btb@icculus.org>
2493 * main/bm.c: heh, model nums in vertigo are hardcoded,
2494 N_D2_POLYGON_MODELS can't change
2496 * configure.ac, include/d1x.xpm, include/descent.xpm,
2497 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2500 2003-03-27 Bradley Bell <btb@icculus.org>
2502 * main/text.h: fixed text references for hat directions
2504 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2506 2003-03-26 Bradley Bell <btb@icculus.org>
2508 * main/playsave.c: make d2x keys backward compatible
2510 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2512 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2515 2003-03-26 Bradley Bell <btb@icculus.org>
2517 * main/piggy.c: fix crash when d1 data not present
2519 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2520 read/write from plr file
2522 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2523 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2524 added escort.h header
2526 2003-03-25 Bradley Bell <btb@icculus.org>
2528 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2529 D1_PIGFILE ("descent.pig") macro
2531 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2532 models from d1 pig file
2534 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2535 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2536 really) from d1 pig file
2538 2003-03-23 Bradley Bell <btb@icculus.org>
2540 * main/bm.c: stop extra robots from overwriting exit models
2542 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2543 texture list doesn't get full
2545 * main/bm.c: fix mem leak when reading extra robots
2547 2003-03-21 Bradley Bell <btb@icculus.org>
2549 * main/menu.c: Added option to set movie resolution (mostly works)
2551 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2553 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2554 replacement functions to piggy.c
2556 * main/gameseq.c: attempt to support mac d1 descent.pig
2558 * main/bm.c: fix mem leak
2560 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2561 files, both d1 and d2 oem briefing where showed
2563 * main/inferno.c, main/movie.c: Change the default movie
2564 resolution to "high", implement the option -lowresmovies
2566 2003-03-20 Bradley Bell <btb@icculus.org>
2568 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2570 * main/piggy.c: comments
2572 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2574 * main/gameseq.c: delete duplicate function
2576 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2578 2003-03-19 Bradley Bell <btb@icculus.org>
2580 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2581 (cddb discid) support
2583 * arch/sdl/digi.c, main/kludge.c: implemented
2584 digi_link_sound_to_object3 for looping sounds, other looping stuff
2586 * arch/sdl/gr.c: removing dependencies on stuff in main/
2588 * arch/linux/Makefile.am, arch/linux/init.c,
2589 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2590 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2591 other header cleanups
2593 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2595 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2597 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2598 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2599 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2600 load d1 textures for d1 levels
2602 2003-03-19 Bradley Bell <btb@icculus.org>
2604 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2605 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2606 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2607 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2610 * README: added some OS X info
2612 2003-03-17 Bradley Bell <btb@icculus.org>
2614 * main/newdemo.c: simplify DEMO_FILENAME macro
2616 * main/console.c, main/game.c: enable experimental console support
2618 * main/gamerend.c: fixed location of fps meter in multi
2620 2003-03-16 Bradley Bell <btb@icculus.org>
2622 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2623 also look in shared data dir for demos
2625 * main/newdemo.c, main/newdemo.h: comments/formatting
2627 2003-03-15 Christopher Thielen <chris@luethy.net>
2629 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2630 thinking d2 cd is always present
2632 2003-03-15 Bradley Bell <btb@icculus.org>
2634 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2637 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2640 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2641 gr_init. don't really know why this works, though
2643 2003-03-14 Bradley Bell <btb@icculus.org>
2645 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2647 * unused/bios/rbaudio.h: removed duplicate file
2649 2003-03-14 Christopher Thielen <chris@luethy.net>
2651 * arch/sdl/rbaudio.c: stop cd audio when exiting
2653 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2655 * main/gamecntl.c: add comments to the "only matt knows" cheats
2657 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2659 * main/gamemine.c: formatting, better texture conversion for d1
2662 2003-03-14 Bradley Bell <btb@icculus.org>
2664 * main/piggy.c: must swap all mac version pigfiles
2666 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2667 main/multi.c: formatting, minor cleanups
2669 * 2d/rle.c: need to swap line_size on bigendian machines
2671 * main/mission.c, main/mission.h: detect mac full version hogfile
2673 2003-03-13 Bradley Bell <btb@icculus.org>
2675 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2676 added joy/mouse sensitivity slider, increased range to 16, and
2679 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2682 * arch/linux/Makefile.am: removed extra backslash
2684 * TODO, installation.txt: updated some documentation
2686 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2687 menu, with maxfps option
2689 2003-03-12 Bradley Bell <btb@icculus.org>
2691 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2693 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2694 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2695 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2696 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2697 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2698 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2699 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2700 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2701 arch/linux/include/music.h, arch/linux/include/serial.h,
2702 arch/linux/include/ukali.h: formatting
2704 2003-03-11 Chris Arena <ccarena@cox.net>
2706 * main/menu.c: fixed brightness slider
2708 2003-03-01 Bradley Bell <btb@icculus.org>
2710 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2711 robots and animated bitmaps work, but colors are messed up
2713 2003-02-28 Bradley Bell <btb@icculus.org>
2715 * main/player.h: whitespace
2717 * main/automap.c, main/cntrlcen.c, main/collide.c,
2718 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2719 descent.hog is present, d1 becomes mission 0)
2721 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2722 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2723 arch/win32/winnet.c: MinGW compiles with network enabled again,
2724 but still doesn't work
2728 2003-02-28 Bradley Bell <btb@icculus.org>
2730 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2731 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2732 many opengl glitches
2734 2003-02-27 Bradley Bell <btb@icculus.org>
2736 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2737 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2738 main/network.c, main/network.h: noted that hoard.ham is only needed
2739 for multiplayer HOARD games, and should not be equated with
2740 "vertigo". put HoardEquipped() back in network.c.
2742 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2743 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2744 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2745 use timer_delay instead of d_delay
2747 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2749 * main/render.c: added replacement qsort for solaris
2751 2003-02-26 Bradley Bell <btb@icculus.org>
2753 * main/gamemine.c: texture conversion for d1 shareware
2755 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2757 * main/gamemine.c: better texture conversion for d1 levels
2759 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2761 * main/kconfig.c: fix joystick support under MinGW
2763 2003-02-26 Bradley Bell <btb@icculus.org>
2765 * main/playsave.c: fix swapping glitch
2767 * configure.ac, readme.txt: clean stuff up, getting ready for
2770 * main/titles.c: begin support for rendering spinning robots in
2773 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2776 * main/gamemine.c: load d1 shareware levels!
2778 2003-02-25 Bradley Bell <btb@icculus.org>
2782 * autogen.sh: add warning about old auto* versions, use
2785 2003-02-24 Bradley Bell <btb@icculus.org>
2787 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2788 briefings mostly working
2790 * main/movie.c, main/titles.c: fixed some more briefing glitches
2792 2003-02-23 Bradley Bell <btb@icculus.org>
2794 * main/movie.c: fixed crash when using shareware data files
2797 * arch/sdl/digi.c: fix crash on non-existent sounds
2798 (i.e. shareware data)
2800 2003-02-22 Bradley Bell <btb@icculus.org>
2802 * main/titles.c: fixed fullscreen toggle in briefings
2804 2003-02-21 Bradley Bell <btb@icculus.org>
2806 * configure.ac: check for mingw when enabling nasm
2808 * main/playsave.c: enable loading player files of either byte
2811 2003-02-20 Bradley Bell <btb@icculus.org>
2813 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2815 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2816 #343, not "rest of solution to bug #344"
2818 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2821 * main/kludge.c: partial solution to bug #344
2823 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2825 * compilerdefs.txt: added linux/mips info
2827 * ChangeLog: clean up changelog
2829 2003-02-19 Bradley Bell <btb@icculus.org>
2831 * libmve/mveplay.c: os x needs nanosleep prototype.
2833 2003-02-18 Bradley Bell <btb@icculus.org>
2835 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2837 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2838 to disable/enable audio
2840 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2842 * main/: movie.h, titles.c: make sure movie's palette is set before
2843 writing briefing text. Fixes bug #359
2845 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2848 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2849 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2852 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2855 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2856 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2857 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2860 * include/libmve.h: blah
2862 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2864 * main/render.c: 2nd attempt to fix solaris qsort bug
2866 2003-02-18 Bradley Bell <btb@icculus.org>
2868 * configure.ac, include/pstypes.h: put alignment detection in
2871 2003-02-17 Bradley Bell <btb@icculus.org>
2873 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2874 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2875 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2876 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2877 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2878 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2879 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2880 moved mve stuff to separate subdir
2882 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2883 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2884 mve code. Fixes (at least) bugs #41, #348, and #350.
2886 2003-02-14 Bradley Bell <btb@icculus.org>
2888 * main/Makefile.am: no more Makefile.mveplay. again
2890 * main/mveplay.c: typo
2892 2003-02-13 Bradley Bell <btb@icculus.org>
2894 * utilities/mvlextract.c: uint -> unsigned int
2896 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2897 standalone mveplayer, win32 support
2899 * main/movie.c: random bugfixes, win32 support
2901 * arch/sdl/Makefile.am: formatting
2903 * configure.ac: disable networking on mac/win for now
2905 * main/newmenu.c: comments
2907 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2909 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2910 redundant swap functions.
2912 2003-02-13 Bradley Bell <btb@icculus.org>
2914 * ChangeLog: update changelog
2916 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2918 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2919 polymodel alignment issues.
2921 2003-02-13 Bradley Bell <btb@icculus.org>
2923 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2924 fix various little bugs
2926 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2927 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2929 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2932 * README.utils: new file
2934 * main/: mve_main.c, mveplay.c: more movie fixes
2936 * README: updated README
2938 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2940 2003-02-12 Bradley Bell <btb@icculus.org>
2942 * utilities/mvlextract.c: bigendian mvl support
2944 * main/mveplay.c: formatting, stuff
2946 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2947 truecolor mve support, standalone mveplayer
2949 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
2950 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
2951 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
2952 standalone mveplayer
2954 2003-01-22 Bradley Bell <btb@icculus.org>
2956 * include/: interp.h, interp.h: restore prototype for
2957 swap_polygon_model_data
2959 2003-01-21 Bradley Bell <btb@icculus.org>
2961 * main/piggy.c: use memcpy to avoid alignment problem
2963 * compilerdefs.txt: updated some defs, added sunos/sparc
2965 2003-01-15 Bradley Bell <btb@icculus.org>
2967 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
2969 * main/gamemine.c: attempting to support d1 shareware
2971 * compilerdefs.txt: update defs
2973 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
2975 * main/mveplay.c: fix several bugs, comments, formatting.
2977 2003-01-15 Bradley Bell <btb@icculus.org>
2979 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
2980 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
2981 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
2982 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
2985 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
2986 formatting, comments
2988 2003-01-11 Bradley Bell <btb@icculus.org>
2990 * main/: mission.c, mission.h: attempt to support d1 for mac
2993 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
2995 * main/object.h: foo
2997 2003-01-09 Bradley Bell <btb@icculus.org>
2999 * main/movie.c: use ifdef around gr_toggle_fullscreen
3001 2003-01-07 Bradley Bell <btb@icculus.org>
3003 * Makefile.am, descent.msn, installation.txt, main/mission.c,
3004 main/mission.h: don't need .msn file for descent.hog anymore
3008 2003-01-06 Bradley Bell <btb@icculus.org>
3010 * main/mission.h, main/mission.c: comments
3012 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
3015 2003-01-03 Bradley Bell <btb@icculus.org>
3017 * utilities/: txb2txt.c, txt2txb.c: remove old files
3019 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
3021 * main/polyobj.c: attempt to make read_model_file
3024 * main/menu.c: move vertigo text
3026 2003-01-02 Bradley Bell <btb@icculus.org>
3028 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
3029 main/polyobj.h: cleanup alignment changes
3031 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
3032 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
3033 main/object.h: fix alignment issues on sparc
3035 * cvshowto.txt: update cvs info
3039 * 2d/rle.c: make rle_swap handle RLE_BIG
3041 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
3043 * main/render.c: workaround solaris qsort bug
3045 2003-01-01 Steffen Pohle <stpohle@gmx.net>
3047 * arch/linux/linuxnet.c, arch/linux/ukali.c,
3048 arch/linux/include/ukali.h, main/inferno.c: enabled kali
3050 * arch/linux/Makefile.am: enabled linux joystick, kali
3052 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
3053 arch/sdl/event.c: enabled linux joystick
3055 2002-12-31 Bradley Bell <btb@icculus.org>
3057 * main/gamemine.c: simplified warning msg
3059 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3061 * main/render.h: fix compiler warning
3063 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3065 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3067 2002-12-24 Bradley Bell <btb@icculus.org>
3069 * main/mission.c: fixes an infinite loop which was caused by d2x
3070 thinking d2demo was a descent 1 mission
3072 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3074 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3076 2002-12-24 Bradley Bell <btb@icculus.org>
3078 * main/render.c: comments
3080 2002-10-30 Bradley Bell <btb@icculus.org>
3082 * main/inferno.c: add help for -hogdir option
3084 * main/inferno.c: added -hogdir option
3086 2002-10-28 Bradley Bell <btb@icculus.org>
3088 * main/: inferno.c, menu.c: enabled Vertigo displays
3090 * include/3d.h: typo
3092 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3094 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3095 main/netmisc.c, main/network.c: simplify and eliminate redundant
3098 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3100 * maths/fixc.c: fix infinite loop in quad_sqrt.
3102 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3103 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3105 2002-10-12 Bradley Bell <btb@icculus.org>
3107 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3109 2002-10-11 Bradley Bell <btb@icculus.org>
3111 * main/hud.c: make hud_message work correctly
3113 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3116 * main/network.c: formatting, small fixes
3118 2002-10-10 Bradley Bell <btb@icculus.org>
3120 * main/netmisc.h: no swap_object for little-endian
3122 * main/: netmisc.h, network.c: use macros to simplify network
3125 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3128 * main/inferno.c: enable loading screen for mac shareware with
3131 * main/netmisc.c: whitespace
3133 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3136 * main/hud.c: whitespace
3138 * configure.ac: remove shareware build, add macdata build
3140 * main/songs.c: whitespace
3142 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3143 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3146 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3149 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3151 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3152 comments, formatting, etc.
3154 * iff/iff.c: fix bigendian iff loading.
3156 2002-10-03 Bradley Bell <btb@icculus.org>
3158 * utilities/txb2tex.c: typo
3160 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3161 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3164 * arch/sdl/mouse.c: whitespace
3166 2002-09-19 Bradley Bell <btb@icculus.org>
3168 * main/kconfig.c: fix a oops, add old logs
3170 * main/kconfig.c: support for >3 mouse buttons
3172 2002-09-18 Bradley Bell <btb@icculus.org>
3174 * include/gr.h: fix palette swap define
3176 2002-09-14 Bradley Bell <btb@icculus.org>
3178 * main/titles.c: load hires briefing screen if lores doesn't exist
3179 (i.e. vertigo) and MenuHires=0
3181 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3183 * main/: multi.h, network.h: pack some structures for ipx
3186 2002-09-14 Bradley Bell <btb@icculus.org>
3188 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3189 and load_endlevel_data() to expect newline-terminated strings, fix
3190 load_game_data to read null-terminated string for
3193 2002-09-07 Bradley Bell <btb@icculus.org>
3195 * main/newmenu.c: added error message
3197 * main/menu.h: enable -nohires with mac shareware
3199 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3201 * 2d/font.c: enable 0/255 palette swap for fonts
3203 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3206 * 2d/2dsline.c: fix ogl blooper
3208 2002-09-05 Bradley Bell <btb@icculus.org>
3210 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3213 * include/strutil.h: need string.h for strcasecmp
3215 * include/rle.h: okay, maybe it needs to be this way
3217 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3219 * 2d/scalec.c: more stuff from d2src
3221 * 2d/rle.c: more stuff from d2src, formatting
3223 * 2d/font.c: useless cruft
3225 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3227 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3230 2002-09-04 Bradley Bell <btb@icculus.org>
3232 * include/grdef.h: fix compiler warnings
3234 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3236 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3239 * main/game.c: we want the mac ibitblt for everything but dos and
3242 * main/texmerge.c: these routines are in tmerge.c
3244 * main/credits.c: enable credits for mac and oem data
3246 * main/bm.c: use either exit.ham or exit.pofs
3248 * include/ibitblt.h: enable some more code from d2src
3250 * include/gr.h: enable mac ubitblt_double
3252 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3254 * include/grdef.h: moved some inline asm from linear.h
3256 * 2d/ibitblt.c: brought in line with original d2 version
3258 * 2d/bitblt.c: reverted to original d2 version of this file, then
3259 added d1x enhancements
3261 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3263 * 2d/linear.h: moved these back to their original locations
3266 * main/mveplay.c: close some memory holes, speed up palette loading
3268 * main/movie.c: added fullscreen toggle while playing movies
3270 * main/inferno.c: comment out -superhires help text (always on)
3272 * include/timer.h: added approx_fsec_to_usec macro
3274 * arch/sdl/joy.c: fix compiler warning
3276 2002-09-01 Bradley Bell <btb@icculus.org>
3278 * main/network.c: oops
3280 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3282 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3283 timer_get_fixed_seconds
3287 2002-08-31 Bradley Bell <btb@icculus.org>
3289 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3292 * main/multi.h: network endian stuff
3294 * 2d/font.c, include/gr.h: fast file i/o for font headers
3296 * arch/win32/arch_ip.cpp: unused file
3298 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3299 bigendian networking fixes
3301 * main/menu.c: make net menu more accurate, also make superhires
3304 * include/pstypes.h: better to have __pack__ all the time, I think.
3305 needed for networking, e.g.
3307 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3310 * arch/win32/Makefile.am: unused file
3314 2002-08-30 Bradley Bell <btb@icculus.org>
3316 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3318 * main/: newmenu.h, titles.c: formatting
3320 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3321 main/multi.h: networking works, finally
3323 * TODO: added TODO file
3325 * arch/linux/arch_ip.cpp: unused fine
3327 * README: network sorta working
3329 * main/: Makefile.am, multi.c, network.c, network.h: more
3332 * main/menu.c: load builtin mission correctly
3334 * main/inferno.c: documentation
3336 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3339 * main/Makefile.mveplay: don't need no more
3341 2002-08-29 Bradley Bell <btb@icculus.org>
3343 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3344 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3345 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3348 * include/ipx_drv.h: more network fixing
3350 * arch/linux/include/ipx_drv.h: more network fixing
3352 * include/ipx.h: formatting
3354 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3356 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3357 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3358 main/inferno.c: fixed networking fuck-up?
3360 * Makefile.am: moved mingw info to README
3362 * README, mingw32.txt: moved mingw info to README
3364 2002-08-27 Bradley Bell <btb@icculus.org>
3366 * utilities/mvlextract.c: allow specifying file to extract
3368 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3371 * utilities/hogextract.c: allow specifying file to extract
3373 * main/mission.c: Have to get mission_num _after_ promoting...
3375 * main/: gameseq.c, titles.c: beginning d1 briefing support
3377 * descent.msn: beginning d1 briefing support
3379 * main/: titles.c, titles.h: d1-style mission briefings
3381 * main/piggy.h: whitespace
3383 * main/movie.c: beginning robot movie support, fall back on lo/hi
3384 res if hi/lo not available
3386 * main/mission.c: added Builtin_mission_num for builtin mission,
3387 D1Hogdir, d1-style mission briefings
3389 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3392 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3393 (for d1 missions that need d1 data)
3395 * 2d/ibitblt.c: whitespace
3397 2002-08-26 Bradley Bell <btb@icculus.org>
3399 * utilities/mvlcreate.c: oops
3401 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3404 * utilities/hogextract.c: added [v]iew option
3406 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3408 * main/titles.c: fix writable string, disable DumbAdjust thing
3410 * main/polyobj.h: whitespace
3412 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3415 * main/movie.c: read movies from AltHogDir, other fixes
3417 * main/: mission.c, mission.h: fix bug w/mission filename
3419 * main/gameseq.c: comments
3421 * main/digi.h: whitespace n stuff
3423 * include/mve_audio.h: added audio flag macros
3425 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3430 2002-08-23 Bradley Bell <btb@icculus.org>
3432 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3435 * Makefile.am: remove d2demo.mn2
3437 * cfile/cfile.c, include/cfile.h: add cfile_size function
3439 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3440 eliminate need for .mn2 files for oem and demo
3442 2002-08-22 Bradley Bell <btb@icculus.org>
3444 * main/bm.c: fix for vertigo
3446 * main/menu.h: make OEM menu pcx available
3448 * 2d/rle.c: merge with original d2 file
3450 * Makefile.am, configure.ac: let mission files get installed by
3453 2002-08-17 Bradley Bell <btb@icculus.org>
3455 * configure.ac: make FAST_FILE_IO the default on little-endian
3458 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3460 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3463 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3465 * main/: game.c, menu.c, mission.c: promote builtin missions.
3467 2002-08-15 Bradley Bell <btb@icculus.org>
3469 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3470 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3472 * utilities/.cvsignore: added cvsignore
3474 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3477 * main/piggy.c: mac data file loading
3479 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3480 transparency and swap 0/255 correctly for mac data files
3482 2002-08-13 Bradley Bell <btb@icculus.org>
3484 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3485 to utilities to avoid conflict with c++ std lib <utility>
3487 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3488 txt2txb.c: moved utility to utilities to avoid conflict with c++
3491 * Makefile.am, configure.ac: add utilities
3493 2002-08-09 Bradley Bell <btb@icculus.org>
3495 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3498 2002-08-08 Bradley Bell <btb@icculus.org>
3500 * main/inferno.c: comments
3502 * main/: newmenu.c, songs.c: mac demo datafile support
3504 * installation.txt: update
3506 * main/gamesave.c: use lowercase for consistency
3508 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3509 models for other than d2demo
3511 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3513 * main/gamemine.c: formatting, better d1 texture conversion
3515 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3516 main/mission.h: recognize .msn mission files.
3518 2002-08-07 Bradley Bell <btb@icculus.org>
3520 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3521 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3522 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3523 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3524 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3525 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3528 2002-08-06 Bradley Bell <btb@icculus.org>
3530 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3532 * main/Makefile.am: formatting
3534 * 2d/font.c: make gr_remap_font just reload the whole thing
3536 * configure.ac: formatting
3538 * Makefile.am: added d2demo.mn2
3540 * d2demo.mn2: mission file for shareware
3542 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3543 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3545 * main/sounds.h: shareware stuff, whitespace
3547 * main/: polyobj.c, polyobj.h: more fast i/o macros
3549 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3552 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3553 endlevel stuff to non-shareware, allow movies/endlevel for
3556 * main/cntrlcen.c: typo
3558 * main/bm.h: use global Piggy_hamfile_version
3560 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3561 macros, use global Piggy_hamfile_version
3563 * main/Makefile.am: terrain and movie stuff always used now
3565 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3568 * main/: gamemine.c, gamesave.c: load DMB levels
3570 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3571 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3573 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3575 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3577 2002-08-04 Bradley Bell <btb@icculus.org>
3579 * main/inferno.c: shareware stuff, formatting
3581 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3583 * arch/sdl/gr.c: don't need to set mode in gr_init
3585 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3587 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3590 * Makefile.am, descent.mn2: added mission file for descent 1
3592 2002-08-02 Bradley Bell <btb@icculus.org>
3594 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3595 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3596 main/piggy.h, misc/error.c: junk
3598 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3599 render.h, scores.c, scores.h, terrain.c: shareware stuff
3601 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3602 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3603 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3604 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3605 main/weapon.c, main/weapon.h: fast i/o macros
3607 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3609 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3610 main/gamemine.h, main/gamesave.c: load d1 levels
3612 2002-07-30 Bradley Bell <btb@icculus.org>
3614 * configure.ac: oops
3616 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3619 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3620 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3621 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3622 main/piggy.c, main/titles.c: support shareware datafiles!
3624 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3625 piggy.c: SHAREWARE fixes
3627 2002-07-29 Bradley Bell <btb@icculus.org>
3629 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3630 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3631 misc/fileutil.c: Portability - OS X support
3633 2002-07-27 Bradley Bell <btb@icculus.org>
3635 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3636 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3637 segment.h: portability
3639 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3640 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3641 main/wall.h: portabilization
3643 * 2d/font.c, include/gr.h: portability
3645 2002-07-26 Bradley Bell <btb@icculus.org>
3647 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3649 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3651 * main/player.c: foo
3653 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3655 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3656 misc/fileutil.h: portable file i/o utils
3658 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3659 writable string anymore... / formatting
3661 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3662 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3663 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3664 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3665 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3666 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3667 portable-izing file loading routines
3669 2002-07-24 Bradley Bell <btb@icculus.org>
3671 * main/mveplay.c: correctly play files with 16bit uncompressed
3672 audio, mem checking, etc
3674 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3677 2002-07-23 Bradley Bell <btb@icculus.org>
3679 * misc/Makefile.am: unused file
3681 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3682 main/sounds.h: remove experimental nmovie stuff
3684 * main/movie.c: add some debugging output
3686 2002-07-22 Bradley Bell <btb@icculus.org>
3688 * main/: console.c, state.c: simplified header
3690 * main/movie.c: enable mveplay audio
3692 * main/old/movie.c: moved to main/
3694 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3695 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3696 main/mvelib.c, main/mveplay.c: initial movie support
3698 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3699 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3700 include/ogl_init.h, include/pstypes.h, main/console.c,
3701 main/state.c, mem/mem.c: OS X stuff
3703 * configure.ac: OS X and movie stuff
3705 2002-07-19 Bradley Bell <btb@icculus.org>
3707 * compilerdefs.txt: OSX defs
3709 2002-07-18 Bradley Bell <btb@icculus.org>
3711 * main/inferno.c: use simpler rcs tags
3713 * autogen.sh: keep Changelog in cvs (and use --accum)
3715 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3716 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3717 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3718 main/songs.c: changed cdrom->rbaudio
3720 * include/rbaudio.h: moved to /include
3722 2002-07-17 Bradley Bell <btb@icculus.org>
3724 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3725 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3726 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3727 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3728 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3729 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3730 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3731 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3732 3d/setup.c: use simpler rcs tags
3737 2002-07-17 Bradley Bell <btb@icculus.org>
3739 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3741 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3743 * debian/rules: don't need readme's
3745 * debian/rules: move d1x license to COPYING, license clarifications
3747 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3748 license to COPYING, license clarifications
3750 * debian/rules: fix debian docs
3752 * debian/rules: fix debian manpages
3754 * debian/d2x-sdl.menu: fix debian menu
3756 * debian/rules: link to undocumented man page for debs
3758 * Makefile.am, configure.ac, debian/control, debian/copyright,
3759 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3760 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3761 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3764 2002-07-16 Bradley Bell <btb@icculus.org>
3766 * debian/: rules, changelog.in: deb stuff
3768 * configure.ac: cleaner nasm detection
3770 * debian/: changelog.in, control, rules: deb stuff
3772 * README, installation.txt: typos, stuff
3774 * configure.ac: better #defines
3776 * configure.ac: whitespace
3778 * configure.ac: better documentation
3780 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3781 SDL_JOYSTICK not needed
3783 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3785 * configure.ac: need higher SDL for joystick
3787 * debian/: control, rules: deb stuff
3789 * arch/sdl/joy.c: old junk
3791 * Makefile.am, configure.ac: automake updates
3793 * main/: inferno.c, text.c: don't use althogdir on non-unix
3795 * configure.ac: more autoconf updates
3797 * misc/strutil.c: better strrev
3799 * main/inferno.c: need limits.h on mingw also
3801 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3804 2002-04-19 Bradley Bell <btb@icculus.org>
3806 * main/network.c: let hoard.ham be a cfile
3808 * main/text.c: better error message when hog not found
3812 2002-03-23 Bradley Bell <btb@icculus.org>
3814 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3815 arch/sdl/Makefile.am: Use SDL joystick automatically
3817 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3819 2002-03-05 Bradley Bell <btb@icculus.org>
3821 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3824 2002-02-23 Bradley Bell <btb@icculus.org>
3826 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3828 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3829 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3830 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3831 main/editor/Makefile.am: moved includes to include
3833 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3835 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3836 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3837 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3840 * main/game.c: disabled cockpit for OGL, formatting
3842 * 2d/ibitblt.c: formatting
3844 2002-02-16 Bradley Bell <btb@icculus.org>
3846 * include/oldsdl.h: check for older macros
3848 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3849 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3850 allow older sdl versions
3852 2002-02-15 Bradley Bell <btb@icculus.org>
3854 * main/: automap.c, automap.h, inferno.c: automap resolution now
3857 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3859 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3860 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3861 win32/include/key_arch.h: never mind - that would be pointless
3863 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3864 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3865 win32/include/key_arch.h: copied files from d1x
3867 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3868 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3870 * main/multipow.c: need conf.h
3872 * arch/win32/Makefile.am: new file
3874 * include/pstypes.h: added u_int16_t (needed in base_ip)
3876 * arch/win32/arch_ip.cpp: copied from d1x
3878 2002-02-14 Bradley Bell <btb@icculus.org>
3880 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3882 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3883 main/netlist.c: Added hotkeys to toggle fullscreen mode
3885 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3886 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3888 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3889 reorder.h: Lotsa networking stuff from d1x
3891 2002-02-13 Bradley Bell <btb@icculus.org>
3893 * include/gr.h, main/game.c: Fullscreen toggle stuff
3895 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3898 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3899 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3902 2002-02-11 Bradley Bell <btb@icculus.org>
3904 * main/bm.c: use portable loader if bigendian
3906 * include/pstypes.h: don't define bool for c++
3908 * include/cfile.h: extern AltHogDir stuff
3910 * include/byteswap.h: use WORDS_BIGENDIAN
3912 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3914 * main/vers_id.h: added D2X_IVER
3916 * misc/args.c: don't use d1x.ini
3918 * Makefile.am: rpm stuff
3920 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3923 2002-02-09 Bradley Bell <btb@icculus.org>
3925 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3927 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3929 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3932 2002-02-06 Bradley Bell <btb@icculus.org>
3934 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3935 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3936 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3938 * debian/: changelog.in, control, copyright, d2x-gl.files,
3939 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3943 2002-02-02 Bradley Bell <btb@icculus.org>
3945 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3947 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3948 Enabled RELEASE option
3950 2002-01-31 Bradley Bell <btb@icculus.org>
3952 * Makefile.am, configure.ac: specify prerequisite versions of
3953 autoconf and automake
3955 2002-01-29 Bradley Bell <btb@icculus.org>
3957 * main/mission.c: RCS header added
3959 * main/inferno.c: update copyright date
3961 * main/mission.c: allow missions to be in AltHogDir
3963 * configure.ac: Display results of configure
3965 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
3968 2002-01-28 Bradley Bell <btb@icculus.org>
3970 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
3971 Data files now go in DATADIR/games/d2x, user files now go in
3974 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
3976 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
3977 files now go in ~/.d2x
3979 2002-01-24 Bradley Bell <btb@icculus.org>
3981 * configure.ac: fix nasm not found error message
3983 2002-01-18 Bradley Bell <btb@icculus.org>
3985 * configure.in: getting rid of old configure.in
3987 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
3988 main/movie.c: Movie playing kludgey stuff
3990 * misc/args.c: formatting
3992 * main/inferno.c: allow -h for help
3994 * include/error.h: don't die on int3, unless -debug given
3996 * mingw32.txt: more stuff
3998 2001-12-29 Bradley Bell <btb@icculus.org>
4000 * Makefile.am: Got rid of thinking.txt
4002 * main/inferno.c: document -nomovies option
4004 2001-12-28 Bradley Bell <btb@icculus.org>
4006 * main/titles.c: formatting, put some code into place for rendering
4007 of robots during briefings
4009 2001-12-27 Bradley Bell <btb@icculus.org>
4013 2001-12-23 Craig Hadady <chadady@iglou.com>
4015 * 2d/rle.c: fixed bug in dummy array.
4017 2001-12-03 Bradley Bell <btb@icculus.org>
4019 * arch/sdl/init.c: fix formatting
4021 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
4022 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
4023 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
4024 and sdl joystick stuff
4026 2001-11-30 Bradley Bell <btb@icculus.org>
4028 * thinking.txt: not needed
4030 2001-11-27 Bradley Bell <btb@icculus.org>
4032 * cygconf, mingw32.txt: use sdl from source on cygwin
4034 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
4035 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
4036 SDL_CFLAGS to CFLAGS
4038 2001-11-27 Bradley Bell <btb@icculus.org>
4042 2001-11-14 Bradley Bell <btb@icculus.org>
4044 * texmap/scanline.c: use optimization flags as texmap default
4046 * NEWS: mouse wheel, etc
4048 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
4049 wheel to emulate 3rd axis
4051 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
4053 * include/error.h: kludge to ungrab mouse when we hit an int3
4055 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4056 __ENV_MSDOS__ to __MSDOS__
4058 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4061 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4064 * arch/sdl/digi.c: implemented digi_set_volume
4066 * include/grdef.h, main/config.c, misc/d_io.c: change
4067 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4069 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4070 main/piggy.c: use MAKE_SIG
4072 * installation.txt: update
4074 * configure.ac: new file
4076 * arch/sdl/joydefs.c: #include pstypes.h
4078 * arch/sdl/init.c: SDL joystick stuff
4080 * acconfig.h: adjust MINGW defines
4082 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4083 controls menu now works
4085 2001-11-13 Bradley Bell <btb@icculus.org>
4087 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4090 * Makefile.am: New file
4092 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4095 * compilerdefs.txt: New file
4097 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4099 2001-11-12 Bradley Bell <btb@icculus.org>
4101 * main/playsave.c: load player files regardless of byte order of
4104 2001-11-11 Bradley Bell <btb@icculus.org>
4106 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4109 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4111 * NEWS: GL savegame thumbnails
4113 * acconfig.h, configure.in: make option for NMOVIES, default to off
4115 2001-11-09 Bradley Bell <btb@icculus.org>
4117 * main/state.c: Enabled savegame thumbnails under OpenGL
4119 * unused/pa_null/pa_enabl.h: remove duplicate header
4121 * misc/args.c: use d2x.ini for option file
4123 * mem/mem.c: Move mem_realloc inside the ifdef
4125 * main/menu.c: fix 640x400 menu text
4127 * main/inferno.c: added documentation
4129 * main/endlevel.c: fix warnings
4131 * arch/ogl/gr.c: Get rid of gl spew
4133 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4135 * acconfig.h: Define __SDL__ for mingw
4137 2001-11-08 Bradley Bell <btb@icculus.org>
4139 * 2d/font.c: free OGL font data when rereading
4141 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4142 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4143 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4144 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4145 main/weapon.h: Enabled shareware build, endlevel flythrough
4148 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4149 of use for shareware build
4151 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4154 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4156 2001-11-05 Bradley Bell <btb@icculus.org>
4158 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4161 * include/3d.h: Add comment
4163 2001-11-04 Bradley Bell <btb@icculus.org>
4165 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4168 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4171 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4173 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4174 main/hudmsg.h: Enable d1x-style hud_message
4176 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4178 * 2d/font.c: re-init ogl fonts after remapping colors.
4180 2001-11-02 Bradley Bell <btb@icculus.org>
4182 * misc/Makefile.am: remove byteswap.h (duplicate header)
4184 * 2d/font.c: fixed gr_remap_font, minor stuff
4186 * configure.in: take out -O2 if doing debug build
4188 * main/bm.c: formatting
4190 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4192 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4193 macros, get rid of functions
4195 2001-11-01 Bradley Bell <btb@icculus.org>
4197 * misc/byteswap.h: removed duplicate header
4199 2001-10-31 Bradley Bell <btb@icculus.org>
4201 * NEWS, main/automap.c: automap works in opengl
4203 * NEWS, configure.in: Added news
4205 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4207 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4209 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4210 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4211 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4213 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4215 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4217 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4218 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4220 2001-10-27 Bradley Bell <btb@icculus.org>
4222 * main/inferno.c: added some documentation
4224 2001-10-25 Bradley Bell <btb@icculus.org>
4226 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4229 * Makefile.am, configure.in, arch/Makefile.am,
4230 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4231 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4232 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4233 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4234 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4235 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4236 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4237 it's ugly, but It'll be easier to sync with d1x.
4239 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4240 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4241 main/editor/Makefile.am: attempt at support for editor, makefile
4244 * misc/d_delay.c: formatting fix
4246 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4247 tmappent.S, tmapppro.S: adding support for runtime selection of
4250 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4251 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4252 including multi.h and network.h, fix backslashes, fix compiler
4255 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4256 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4257 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4258 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4259 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4260 including multi.h and network.h, fix backslashes
4262 * include/pstypes.h: added typedef for u_int64_t on mingw
4264 * include/3d.h: added prototype for g3_uninit_polygon_model
4266 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4268 2001-10-24 Bradley Bell <btb@icculus.org>
4270 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4271 arch subdirs, as in d1x.
4273 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4274 earlier style until i understand automake 1.5 better. remove input
4277 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4278 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4279 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4280 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4281 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4282 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4283 Moved input stuff to arch subdirs, as in d1x.
4285 * NEWS, configure.in: blah blah
4287 2001-10-23 Bradley Bell <btb@icculus.org>
4289 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4291 * texmap/tmapppro.S: no need for #include <conf.h> here
4293 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4296 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4297 file. RCS header added
4299 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4300 #ifdef'ing out the whole file. RCS header added
4302 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4303 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4304 fixes. Now works with automake 1.5 and autoconf 2.52.
4305 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4306 mingw (-grabmouse now works on win32).
4308 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4309 These don't belong in cvs
4313 2001-10-20 Bradley Bell <btb@icculus.org>
4315 * 2d/font.c: Don't free unused variables...
4317 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4320 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4321 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4322 main/Makefile.am: make dist more sensible
4324 * Makefile.am: Kludge for linking on mingw
4326 2001-10-19 Bradley Bell <btb@icculus.org>
4328 * Makefile.am, configure.in, arch/win32/Makefile.am,
4329 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4331 * include/ipx_drv.h: Check for __MINGW32__
4333 * include/i86.h: Imported from d1x
4335 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4337 * arch/dos/modex.asm: Fixed %include
4339 * main/console.c: RCS headers added
4341 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4344 * Makefile.am, main/Makefile.am: Moved final link to top-level
4345 directory instead of main/
4347 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4348 __ENV_LINUX__ to __linux__
4350 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4351 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4352 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4353 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4354 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4355 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4356 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4357 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4358 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4359 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4362 * configure.in: add --enable-xploader, support arch/linux subdir,
4365 * main/inferno.c: conditionalize conf.h
4367 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4369 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4370 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4371 misc/fileutil.h: Partial application of linux/alpha patch.
4373 2001-10-19 Bradley Bell <btb@icculus.org>
4375 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4376 networking in line with d1x, moved some arch/linux_* stuff to
4379 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4380 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4381 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4382 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4385 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4386 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4387 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4388 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4389 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4390 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4391 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4392 linux/include/ukali.h: Brought linux networking in line with d1x,
4393 moved some arch/linux_* stuff to arch/linux/*
4395 * include/ipx_drv.h: Imported from d1x
4397 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4399 * main/ipx_drv.c: Imported from d1x
4401 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4402 main/network.h, main/Makefile.am: Trying to get network working on
4405 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4406 main/Makefile.am: build fixes
4408 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4409 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4410 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4411 starting to get net working.
4413 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4414 conditionalized min,max macros
4416 2001-10-18 Bradley Bell <btb@icculus.org>
4418 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4419 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4420 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4421 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4424 * 2d/2dsline.c: RCS headers added/changed
4426 * configure.in: fix NASMFLAGS bug
4428 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4431 2001-10-17 Bradley Bell <btb@icculus.org>
4433 * NEWS: Fixed the invulnerable robots bug!
4435 * main/collide.c: Fixed the invulnerable robots bug!
4437 2001-10-14 Bradley Bell <btb@icculus.org>
4439 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4442 2001-10-13 Bradley Bell <btb@icculus.org>
4444 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4445 arch/Makefile.am, arch/dos/Makefile.am,
4446 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4447 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4448 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4449 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4450 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4451 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4452 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4453 arch/win32/include/Makefile.am, iff/Makefile.am,
4454 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4455 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4456 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4457 unused/bios/Makefile.am, unused/lib/Makefile.am,
4458 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4459 unused/ui/Makefile.am, unused/vga/Makefile.am,
4460 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4461 automake stuff from "inert" subdirs. And there was much rejoicing.
4463 * Makefile.am, NEWS, configure.in: Stuff
4465 * ChangeLog: removing auto-generated file
4467 * cygconf: Added instructions for mingw32 build
4469 * Makefile.am: renamed INSTALL to installation.txt
4471 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4473 * mingw32.txt: Added instructions for mingw32 build
4475 * configure.in: Enable assembly under mingw32
4477 2001-10-12 Bradley Bell <btb@icculus.org>
4479 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4481 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4482 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4483 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4484 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4485 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4486 to __DJGPP__, since it's built-in.
4488 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4490 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4491 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4495 2001-10-12 Bradley Bell <btb@icculus.org>
4497 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4499 * Makefile.am: make sure cygconf gets archived
4501 * configure.in: Increment version number in preparation for release
4503 * configure.in: Fix detection of opengl
4505 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4506 cygconf, arch/Makefile.am, arch/include/joy.h,
4507 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4508 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4509 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4510 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4511 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4512 Vastly improved compilability.
4514 2001-10-11 Bradley Bell <btb@icculus.org>
4516 * Makefile.am: Added macros/sdl.m4
4518 * autogen.sh: Added macros/sdl.m4
4520 2001-10-09 Bradley Bell <btb@icculus.org>
4522 * main/vers_id.h: Added DESCENT_VERSION constant
4524 * main/inferno.c: Added command-line help.
4526 * include/ogl_init.h: opengl improvments (following d1x changes)
4528 2001-10-07 Bradley Bell <btb@icculus.org>
4530 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4531 arch/ogl/Makefile.am: Remove duplicate headers.
4533 2001-08-02 Thimo Neubauer <thimo@debian.org>
4535 * mem/mem.c: totally crippled the memory manager because it does
4536 not make sense for non-DOS-systems and it would have been too
4537 complicated to get it 64bit clean
4539 2001-06-19 Bradley Bell <btb@icculus.org>
4541 * cvshowto.txt: updated anonymous password
4543 2001-02-08 Bradley Bell <btb@icculus.org>
4545 * COPYING, license.txt: Added d1x license
4547 2001-02-01 Bradley Bell <btb@icculus.org>
4549 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4551 2001-01-31 Bradley Bell <btb@icculus.org>
4553 * configure.in, arch/include/mouse.h, include/pstypes.h,
4554 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4556 * main/polyobj.c: fix typo
4558 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4559 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4560 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4561 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4562 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4563 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4564 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4565 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4566 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4567 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4568 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4569 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4570 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4571 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4572 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4573 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4574 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4575 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4576 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4577 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4578 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4579 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4580 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4581 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4582 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4583 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4586 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4587 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4588 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4589 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4592 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4595 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4596 cross-compiling, and cygwin fixes
4598 2001-01-30 Bradley Bell <btb@icculus.org>
4600 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4601 include/pstypes.h, include/strutil.h, main/Makefile.am,
4602 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4603 needs --without-assembler and --without-network to compile
4605 2001-01-29 Bradley Bell <btb@icculus.org>
4607 * configure.in, main/Makefile.am: Fixes to build system
4609 * main/kconfig.c: fix for non-linux joysticks
4611 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4612 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4613 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4614 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4615 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4616 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4617 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4618 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4619 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4620 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4622 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4623 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4624 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4625 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4626 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4627 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4630 * arch/dos/include/joy.h, arch/dos/include/key.h,
4631 arch/dos/include/mouse.h: Unified input headers.
4633 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4635 2001-01-28 Bradley Bell <btb@icculus.org>
4637 * conf.h.in, configure.in, arch/Makefile.am,
4638 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4639 arch/include/key.h, main/Makefile.am: More header unification...
4641 * main/newdemo.c: Added <ctype.h>
4643 * arch/include/event.h, arch/include/joy.h: unified input headers.
4645 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4646 OpenGL now uses SDL-GL instead of gii
4648 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4650 2001-01-25 Bradley Bell <btb@icculus.org>
4652 * autogen.sh: use "set -e" so execution stops if something goes
4655 2001-01-24 Bradley Bell <btb@icculus.org>
4659 * Makefile.am: Add ChangeLog to dist
4663 2001-01-24 Bradley Bell <btb@icculus.org>
4665 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4667 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4668 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4671 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4672 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4673 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4674 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4675 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4676 arch/Makefile.am, arch/dos/Makefile.am,
4677 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4678 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4679 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4680 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4681 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4682 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4683 unused/Makefile.am, unused/bios/Makefile.am,
4684 unused/lib/Makefile.am, unused/novga/Makefile.am,
4685 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4686 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4687 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4688 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4689 make dist, VPATH builds, ...
4691 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4692 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4693 arch/dos/Makefile.in, arch/linux/Makefile.in,
4694 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4695 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4696 misc/Makefile.in, texmap/Makefile.in: cruft removal
4698 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4701 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4703 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4705 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4708 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4709 added -grabmouse option
4711 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4712 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4713 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4714 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4715 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4716 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4717 main/songs.c, misc/args.c: changed args_find to FindArg
4719 2001-01-22 Bradley Bell <btb@icculus.org>
4721 * configure, main/Makefile.am, main/Makefile.in: configuration
4724 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4725 fix compiler warnings w/opengl
4727 * include/console.h: ggi support
4729 * arch/linux_init.c: svgalib support
4731 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4732 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4733 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4734 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4735 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4736 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4739 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4741 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4742 main/render.c: fix warnings and enable NDEBUG *
4743 arch/svgalib_init.c: svgalib support
4745 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4747 * main/kconfig.c: joystick support
4749 2001-01-21 Bradley Bell <btb@icculus.org>
4751 * cvshowto.txt: new file, taken from d1x webpage
4753 * AUTHORS, README: Taking over as maintainer of d2x
4755 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4757 2001-01-20 Bradley Bell <btb@icculus.org>
4759 * configure, configure.in: Turned -Werror back off by default
4761 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4762 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4763 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4764 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4765 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4766 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4767 main/laser.c, main/multi.c, main/network.c, main/network.h,
4768 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4769 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4770 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4771 warnings, for non-OpenGL on linux, anyway...
4773 2001-01-19 Bradley Bell <btb@icculus.org>
4775 * copying: remove duplicate file
4777 * Import of d2x-0.0.9-pre1
4779 * Import of d2x-0.0.8