2009-09-11 |
div0 | [NOT FOR 2.5.2] better gibs for robots (yes, by you... |
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2009-09-11 |
fruitiex | also hide crosshair when the menu is opened |
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2009-09-11 |
div0 | fade out HUD when opening menu |
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2009-09-11 |
div0 | fix typo |
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2009-09-11 |
div0 | new cvar: _menu_alpha (current alpha of menu, read... |
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2009-09-11 |
fruitiex | just SLIGHTLY more bgmvolume on the tutorial map (0... |
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2009-09-11 |
fruitiex | little wickedz theme tweak |
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2009-09-11 |
fruitiex | fix ingame menu bg so it does not look cut off on the... |
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2009-09-11 |
div0 | next iteration of rebalancing: |
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2009-09-11 |
div0 | try to work around dead bodies |
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2009-09-11 |
div0 | cannot make a nolerp checkbox |
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2009-09-11 |
div0 | fix death message for firemines |
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2009-09-11 |
div0 | minor balance changes to possibly fix balance |
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2009-09-11 |
div0 | try SLIGHTLY higher SG secondary refire |
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2009-09-11 |
div0 | fix ballistic bullet compression |
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2009-09-11 |
div0 | fix typo |
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2009-09-11 |
div0 | optimize zcurveparticles by combining multiple instance... |
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2009-09-11 |
div0 | more antilag fixes |
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2009-09-11 |
tzork | Always use setorigin |
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2009-09-10 |
div0 | work around engine weirdness in antilag |
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2009-09-10 |
div0 | fix antilag ionteraction with ballistics (but, why?) |
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2009-09-10 |
div0 | take over some of LH's havoc changes |
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2009-09-09 |
lordhavoc | changed havoc mode a bit, it is much closer to 2.6... |
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2009-09-09 |
div0 | do not restart the jump anim using the teleport bit... |
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2009-09-09 |
div0 | no campaign with sv_cheats |
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2009-09-09 |
fruitiex | oops, forgot the shader for the non-solid glass (tutori... |
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2009-09-09 |
div0 | clean up the campaign cvar list |
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2009-09-09 |
fruitiex | team mirror damage slider fix for menu, now it's adjust... |
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2009-09-09 |
fruitiex | fix warning when starting tutorial map |
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2009-09-09 |
fruitiex | fix the last room of the tutorial map by making the... |
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2009-09-09 |
div0 | that's it. Now alpha in the middle of the two, and... |
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2009-09-09 |
div0 | if we go this route, we need more alpha |
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2009-09-09 |
div0 | another attempt... |
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2009-09-09 |
div0 | increase alpha of hidden items |
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2009-09-09 |
div0 | fix wrong shotangle |
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2009-09-09 |
div0 | new weapon names |
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2009-09-09 |
div0 | oops, forgot shockwave |
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2009-09-09 |
div0 | compat: add fireball |
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2009-09-08 |
div0 | random weapon arena: try to ensure the weapon ALWAYS... |
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2009-09-08 |
mrbougo | define localcmd correctly in svqc; add client- and... |
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2009-09-08 |
div0 | do not switch weapon after suicide (respawn will do... |
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2009-09-08 |
div0 | stupid stupid stupid ;) |
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2009-09-08 |
div0 | add missing fdecl |
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2009-09-08 |
div0 | random weapon arena: switch gun after frag too |
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2009-09-08 |
div0 | hopefully fix sound origins for explosions (#521) |
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2009-09-08 |
div0 | fix #523 (items being too bright) |
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2009-09-08 |
div0 | I want rockets to be detonatable by other projectiles... |
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2009-09-08 |
div0 | Random Mutator Day: RANDOM WEAPON ARENA. You spawn... |
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2009-09-08 |
tzork | Turrets update: |
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2009-09-08 |
div0 | laser in default (not havoc): enable secondary, make... |
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2009-09-08 |
div0 | detonate delay fixed for delayprojectiles 0 |
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2009-09-08 |
div0 | less detonate delay |
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2009-09-08 |
div0 | try to NOT take over havoc physics into 2.6 |
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2009-09-08 |
div0 | LH actually wanted SG to do 108 damage :P |
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2009-09-07 |
m0rfar | g_ctf_captimerecord_allow_assisted -> g_ctf_captimereco... |
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2009-09-07 |
div0 | remove a print from turrets |
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2009-09-07 |
div0 | laser: add a cvar g_balance_laser_*_shotangle to change... |
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2009-09-06 |
tzork | Make turrets faster, part 1. |
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2009-09-06 |
div0 | merge |
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2009-09-06 |
div0 | magic ear: decolorize before matching |
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2009-09-06 |
div0 | make flac turret able to hit fireball, hopefully |
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2009-09-06 |
fruitiex | sbar cvar fixes |
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2009-09-06 |
div0 | remove EF_FLAME flag :P |
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2009-09-06 |
div0 | fireball: support setting turrets on fire |
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2009-09-06 |
fruitiex | one float elapsedTime too much defined, oops :( |
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2009-09-06 |
div0 | fireball: also hurt turrets |
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2009-09-06 |
fruitiex | g_shootfromcenter instead of g_shootfromeye in Nexrun |
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2009-09-06 |
div0 | do not blur crosshair in chase cam |
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2009-09-06 |
div0 | delayprojectiles |
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2009-09-06 |
div0 | background builder: fix background_l2 |
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2009-09-06 |
div0 | lbs -> kg AHAHAHAHAH)) |
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2009-09-06 |
div0 | swap rocket and grenade explode effect, as grenade... |
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2009-09-06 |
div0 | move antilag player recording elsewhere, as per suggest... |
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2009-09-06 |
div0 | after the previous change, I can safely make 2-digits... |
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2009-09-06 |
div0 | forgot to adapt the Fireball to havoc :P |
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2009-09-06 |
div0 | [18:27:39]#<LordHavoc|work> just for the record, I... |
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2009-09-05 |
div0 | remove the stupid ingame bottom left image |
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2009-09-05 |
div0 | fix some cfg bugs for the weapons, nothing serious... |
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2009-09-05 |
div0 | fix menu display at non-4:3 aspect ratio by drawing... |
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2009-09-05 |
div0 | default to a good campaign if default is wrong |
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2009-09-05 |
fruitiex | piece-o-cake update |
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2009-09-05 |
fruitiex | finish sbar_columns_help text |
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2009-09-05 |
div0 | new property for menu skins: ALIGN_BACKGROUND |
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2009-09-05 |
fruitiex | physicsNexrun.cfg: remove comments at the end of the... |
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2009-09-05 |
fruitiex | [NOT FOR 2.5.2] oops, forgot something :( |
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2009-09-05 |
fruitiex | [NOT FOR 2.5.2] huge sbar.qc cleanup |
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2009-09-05 |
div0 | increase float accuracy for race time accumulation |
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2009-09-05 |
div0 | race: use a time accumulator fed by player physics... |
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2009-09-05 |
div0 | fix fireball mins/maxs |
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2009-09-04 |
mand1nga | Updated cvar checksum |
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2009-09-04 |
mand1nga | Refactored goal stack into an array |
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2009-09-04 |
fruitiex | [NOT FOR 2.5.2] HUD support for 100ths in race plus... |
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2009-09-04 |
div0 | allow recalling the welcome message by +show_info in... |
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2009-09-04 |
div0 | speed up fireball effect |
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2009-09-04 |
div0 | screw it, we have to rename the campaign files :( file... |
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2009-09-04 |
div0 | another warning with a good reason :( |
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2009-09-04 |
div0 | I knew there was a typo in there :P |
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2009-09-04 |
div0 | properly mark splash damage for electro |
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2009-09-04 |
div0 | change the values networked as "long" in scores and... |
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2009-09-04 |
div0 | hm... if we start networking score items as long if... |
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