2002-08-02 |
havoc | added cl_explosions and cl_stainmaps cvars, which will... |
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2002-08-02 |
havoc | fixed a lighting bug with overbright modes when using... |
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2002-08-02 |
havoc | made liquid colors 50% thinner (it's still apparent... |
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2002-08-02 |
havoc | 'sock' local variable isn't needed anymore, cleaned... |
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2002-08-02 |
havoc | fixed bug in NET_Shutdown related to freeing sockets |
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2002-08-02 |
havoc | removed R_Mesh_Draw_NativeOnly (it was not used) |
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2002-08-01 |
havoc | cleaned up glDrawRangeElements limit checking a bit... |
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2002-07-31 |
havoc | cleaned up gl_mesh_drawmode related code, hopefully... |
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2002-07-31 |
havoc | expanded sprint/centerprint buffer from 256 chars to... |
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2002-07-31 |
havoc | disabled 3DFX mesh size error (because it really only... |
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2002-07-31 |
havoc | cleaned up behavior when an invalid replacement sky... |
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2002-07-31 |
havoc | added -fno-strict-aliasing (even though it isn't a... |
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2002-07-31 |
havoc | increased name limit on engineversion string from 39... |
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2002-07-31 |
havoc | added the readme file to cvs (... and it needs massive... |
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2002-07-31 |
havoc | win32 fixes and some MSVC warnings fixed |
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2002-07-31 |
knghtbrd | Fix for -particles specified wrongly on the cmdline.. |
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2002-07-30 |
havoc | fix 'flashing' crosshair bug caused by negative colors... |
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2002-07-29 |
havoc | slight simplification/optimzation/readability enhanceme... |
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2002-07-29 |
havoc | fix animating textures |
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2002-07-29 |
knghtbrd | Water transition splashes do not happen for lava anymor... |
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2002-07-29 |
knghtbrd | Make coronas look better (it looks good in Twilight... |
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2002-07-29 |
havoc | Serious-Sam style crosshair (an actual sprite in the... |
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2002-07-29 |
havoc | much nicer rocket and grenade trails |
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2002-07-29 |
havoc | corrected fullbright map handling for the case when... |
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2002-07-29 |
havoc | disabled memory clumping, which surprisingly improves... |
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2002-07-28 |
knghtbrd | Alphabetized extensions and added TW_SV_STEPCONTROL.. |
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2002-07-26 |
molivier | Fixed PCX file loading for images with an odd width |
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2002-07-25 |
havoc | now uses a fragment texture for the video (massive... |
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2002-07-25 |
havoc | fragment images made for fragment textures will now... |
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2002-07-25 |
havoc | fix fatal bugs in S_RawSamples_Enqueue and Dequeue... |
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2002-07-25 |
havoc | .dpv video playback is now implemented. Slow though... |
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2002-07-25 |
havoc | whitespace |
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2002-07-25 |
havoc | whitespace cleanup |
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2002-07-25 |
havoc | added S_RawSamples_Enqueue, S_RawSamples_Dequeue, and... |
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2002-07-25 |
havoc | add -fno-strict-aliasing |
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2002-07-25 |
havoc | minor whitespace and comment cleanup |
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2002-07-25 |
havoc | massive cleanup of S_TransferPaintBuffer and moved... |
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2002-07-21 |
havoc | include quakedef (which drags in lots of other stuff... |
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2002-07-20 |
havoc | fix view blends so they are alpha, not additive |
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2002-07-17 |
havoc | faster static light tracing (by not doing it as often... |
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2002-07-17 |
havoc | merged matrix4x4 and matrix3x4 into matrixlib, updated... |
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2002-07-17 |
havoc | put parentheses around parameters to min/max/bound... |
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2002-07-17 |
havoc | scrag, hellknight, and shalrath shots now glow, also... |
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2002-07-09 |
knghtbrd | The Nehahra movie was borked. They were making static... |
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2002-07-08 |
havoc | updated mingw makefile and MSVC project to add matrix4x... |
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2002-07-08 |
havoc | better check for 0 alpha (it now must be exactly 0... |
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2002-07-08 |
havoc | some whitespace cleanups and a correction of a comment |
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2002-07-08 |
havoc | Matrix4x4_CreateRotate and Matrix3x4_CreateRotate now... |
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2002-07-08 |
havoc | a minor whitespace cleanup on R_ConcatRotations |
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2002-07-08 |
havoc | if the OS returns a very bogus time (or it wrapped... |
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2002-07-08 |
havoc | updated .cvsignore so it ignores darkplaces-3dfx and... |
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2002-07-08 |
havoc | added snd_null for anyone who can't use the other sound... |
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2002-07-07 |
havoc | created a couple matrix libraries (4x4 and 3x4), hopefu... |
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2002-07-07 |
havoc | now includes qtypes.h |
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2002-07-07 |
havoc | added a qtypes.h for little things like qbyte and such |
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2002-07-07 |
knghtbrd | Make screenshot saving more like Twilight's. |
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2002-07-06 |
havoc | corrected QuatMake math, and commented out the entire... |
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2002-07-06 |
knghtbrd | Make sure these files are marked as binary so CVS keeps... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-07-06 |
havoc | disabled RecursiveHullCheckPoint because it probably... |
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2002-07-06 |
havoc | fix for grenades sinking into brush model floor in... |
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2002-07-05 |
knghtbrd | Change to using a flash for teleport rather than a... |
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2002-07-05 |
knghtbrd | Kill trigraphs. Die die die. Or something. |
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2002-06-29 |
havoc | no longer complains about missing sounds loaded by... |
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2002-06-24 |
molivier | Fixed video modes menu on Win32 |
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2002-06-14 |
knghtbrd | Someone has been programming QC too long. (At least... |
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2002-06-13 |
lordhavoc | Fixed major bug in time wrap code, would have not advan... |
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2002-06-13 |
lordhavoc | Forgot to apply Vic's axial patch for r_light.c, here... |
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2002-06-13 |
lordhavoc | Optimized AddDynamicLights and StainNode for axial... |
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2002-06-12 |
molivier | Added a special key binding menu when compiling for... |
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2002-06-12 |
molivier | Removed an error when compiling with MSVC |
commit | commitdiff | tree |
2002-06-10 |
lordhavoc | faster stainmap code in BuildLightMap |
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2002-06-10 |
lordhavoc | cleaned up order of bbox checks (whether to use the... |
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2002-06-10 |
lordhavoc | cleaned up SV_Physics_Toss a bit - particularly water... |
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2002-06-10 |
lordhavoc | get rid of velocity jittering on rain and snow, except... |
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2002-06-10 |
lordhavoc | advance angles as well as origin on clients when noclip... |
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2002-06-09 |
lordhavoc | step up stairs while flying |
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2002-06-09 |
lordhavoc | SV_PointContents removed (all calls replaced with Mod_P... |
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2002-06-09 |
lordhavoc | made snow smaller and slightly transparent, looks bette... |
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2002-06-09 |
lordhavoc | timer now simply returns the same time twice if the... |
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2002-06-09 |
lordhavoc | timer now simply returns same time twice if the time... |
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2002-06-07 |
knghtbrd | cd_null.c works now. It's the default because cd_linux... |
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2002-06-07 |
lordhavoc | added back this file from stock quake, so people can... |
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2002-06-03 |
lordhavoc | changed model lighting to match map lighting (this... |
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2002-06-03 |
molivier | Updated BloodBath maps list |
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2002-06-03 |
lordhavoc | make r_render skip the 3D rendering code (I forgot... |
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2002-06-03 |
lordhavoc | removed unneeded r_render check |
commit | commitdiff | tree |
2002-06-03 |
lordhavoc | disable hidden surface removal by default |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-06-02 |
knghtbrd | Unused. |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-06-01 |
lordhavoc | remove unused DrawNotifyString, fix intermission screen... |
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2002-06-01 |
lordhavoc | added -texgamma, -texcontrast, -texbrightness, these... |
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2002-06-01 |
lordhavoc | use volatile on icolor and fcolor pointers in GL_Conver... |
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2002-05-29 |
mercury | I have commit access to DP? When did that happen? |
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2002-05-27 |
lordhavoc | attempt at working around a NVIDIA 23.11 TNT driver... |
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2002-05-27 |
lordhavoc | make bbox collisions work again |
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2002-05-27 |
lordhavoc | fix for gl_mesh_maxtriangles not defaulting correctly... |
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2002-05-27 |
lordhavoc | added some smoke to the fire effect (requested for... |
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2002-05-22 |
lordhavoc | fix for uninitialized start/end of trace against bbox... |
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