2006-06-25 |
icculus | More svn repo testing. --ryan. |
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2006-06-25 |
icculus | Another svn commit hook test, disregard this, too.... |
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2006-06-25 |
icculus | Testing svn commit hook, disregard. --ryan. |
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2006-06-25 |
black | Add a tokenizer layer that has a stack an other neat... |
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2006-06-24 |
black | Small update. |
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2006-06-13 |
black | Commit flush my old working copy. |
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2006-06-06 |
black | Add a zoned (string) typedef and add a new altstring... |
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2006-06-05 |
black | Rename timer.* to time.* |
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2006-06-05 |
black | Prepare the renaming of timer.* to time.* |
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2006-04-17 |
black | Also commit the util files.. |
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2006-04-16 |
black | Copy around some base files. |
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2006-04-15 |
black | Merge second change into the branch. |
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2006-04-15 |
black | Merge first change into the branch. |
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2006-04-15 |
black | Add a branch to let me work on a new menu undisturbedly. |
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2006-04-13 |
div0 | Now overtime also gets initiated by equal frags and... |
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2006-04-13 |
div0 | Now overtime also works when fraglimit == 0. Shame... |
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2006-04-12 |
div0 | moved overtime bcenterprint to a better place (it have... |
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2006-04-12 |
div0 | Overtime message is better like that... |
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2006-04-12 |
div0 | PLEASE TEST: timelimit_overtime - when non-zero, if... |
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2006-04-12 |
div0 | changed electro trail type back to static (like in... |
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2006-04-12 |
div0 | don't use switchweapon as fallback for logged "current... |
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2006-04-11 |
m0rfar | adds toxic shader to shaderlist.txt |
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2006-04-11 |
m0rfar | shader for dm11 |
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2006-04-11 |
m0rfar | removed rune_nexdm11 from maplist |
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2006-04-11 |
m0rfar | new dm11. dm11 was really hard to maintain because... |
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2006-04-11 |
savagex | move nexdm11 (Ruins of Slaughter) into attic |
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2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
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2006-04-10 |
div0 | added support for %w/%W (weapon/ammo); asay_ aliases... |
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2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
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2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
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2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
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2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
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2006-04-09 |
savagex | toying around with particles: new EF_STARDUST (used... |
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2006-04-09 |
div0 | Removed comma operators out of for loops to make it... |
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2006-04-09 |
savagex | add effects file for scriptable particles |
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2006-04-09 |
savagex | Optimized shader with new (faster, more robust IMO... |
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2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
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2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
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2006-04-08 |
div0 | bug with player falling through might be just a map... |
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2006-04-08 |
div0 | speed cutoff too close, increased |
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2006-04-08 |
div0 | Restricted to up to 7 replacements. |
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2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
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2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
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2006-04-08 |
esteel | drop all runes when going to spectator mode |
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2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
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2006-04-08 |
div0 | 10012 missing |
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2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
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2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
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2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
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2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
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2006-04-07 |
kadaverjack | that armor was placed way to high |
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2006-04-07 |
div0 | PLEASE TEST: Improved LMS display in the scoreboard... |
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2006-04-07 |
kadaverjack | - Hooray, more dirty traceline hacks! (spawnpoints... |
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2006-04-07 |
savagex | some bumpmaps for evil2_basefloor (not complete) |
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2006-04-07 |
div0 | Logging: now also logs the weapon number if out of... |
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2006-04-07 |
strahlemann | added and modified more bump/gloss textures |
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2006-04-07 |
savagex | more transparent menu backdrop (could show off a "logo... |
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2006-04-07 |
div0 | event log can list mutators now |
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2006-04-06 |
kadaverjack | fixed some item positions that where messed up by the... |
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2006-04-06 |
div0 | event log now shows who's a player and who's a bot |
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2006-04-06 |
div0 | New cvar: g_maplist_selectrandom |
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2006-04-06 |
div0 | Urrebots now keep track of their last rocket and detona... |
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2006-04-05 |
kadaverjack | added item property to make floating items possible |
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2006-04-05 |
esteel | The laser got a small viewkick |
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2006-04-05 |
esteel | The laser got a small viewkick |
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2006-04-05 |
esteel | The laser got a small viewkick |
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2006-04-05 |
esteel | The laser got a small viewkick |
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2006-04-05 |
esteel | The laser got a small viewkick |
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2006-04-05 |
esteel | The laser got a small viewkick |
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2006-04-05 |
kadaverjack | no more stuck items/items dropping through the floor |
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2006-04-05 |
kadaverjack | fixed repeating sound with weapons stay |
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2006-04-05 |
div0 | Added logging support for rune match; logging is now... |
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2006-04-04 |
div0 | oops, forgot to make the counter a "seta". Fixed. |
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2006-04-04 |
div0 | g_maplist fixed (was only set to the first map before... |
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2006-04-04 |
m0rfar | Moved the crylink jumppad abit. So you're not banging... |
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2006-04-04 |
strahlemann | added some more bump and gloss maps (the bricks in... |
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2006-04-03 |
kadaverjack | menu switch for deluxemapping and some console messages... |
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2006-04-03 |
div0 | sv_logspam_console now logs domination, too. |
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2006-04-03 |
div0 | sv_logspam_console now logs Domination, too. |
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2006-04-03 |
savagex | check in some demos that could replace the intro video... |
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2006-04-03 |
div0 | sv_logspam_console documented, victim's items aren... |
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2006-04-03 |
div0 | sv_logspam_console now enables a slightly modified... |
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2006-04-03 |
div0 | sv_logspam_console - "minor" optimization to ServerCons... |
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2006-04-03 |
div0 | sv_logspam_console - added game start, game over lines... |
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2006-04-03 |
div0 | sv_logspam_console - logs events such as frags, capture... |
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2006-04-02 |
div0 | Made CTF actually use noise2 = sound/ctf/capture.wav. |
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2006-03-31 |
m0rfar | - a fix on dm14 |
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2006-03-31 |
strahlemann | minor additions to stralenex1.shader |
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2006-03-31 |
strahlemann | added correct _glow textures to dsi textures |
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2006-03-31 |
savagex | first round of maps with deluxemaps |
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2006-03-30 |
kadaverjack | made weapon names more consistent (W_Name is now the... |
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2006-03-30 |
lordhavoc | added g_balance_health/armor_limit cvars (which default... |
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2006-03-30 |
lordhavoc | changed decal time to 2 (was 0) and decal fade time... |
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2006-03-30 |
div0 | 1.5 lives! |
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2006-03-30 |
div0 | NixNex no longer honors g_start_weapon_laser but now... |
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2006-03-29 |
lordhavoc | correct the name of DP_HITCONTENTSMASK_SURFACEINFO |
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2006-03-28 |
div0 | Moved NixNex down in the menu to fit lexicographically |
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2006-03-28 |
div0 | cl_movement_friction_on_land support; NixNex added... |
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2006-03-28 |
div0 | developer 1 now enables a speedometer when landing; |
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2006-03-27 |
div0 | Sorry, but this time the bunnyhopping issue should... |
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