2006-04-30 |
div0 | Fixed "overtime when not needed" bug in WinningCondiiton_* |
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2006-04-30 |
savagex | add Offset Mapping to effects menu |
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2006-04-30 |
lordhavoc | fixed laser cvar names in aiming code |
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2006-04-30 |
savagex | use demos in data/demos |
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2006-04-30 |
div0 | Ignoring team balance settings for campaign mode |
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2006-04-30 |
div0 | added forgotten waypoint; mutator_reset now sets the... |
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2006-04-30 |
div0 | Using Dompoints as waypoints - at least SOMETHING... |
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2006-04-30 |
div0 | Fixed g_campaign team balance |
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2006-04-30 |
div0 | Made more bot skills work (now the range from 0 to... |
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2006-04-30 |
div0 | Minor fixes (woah... they compile now!) ;) |
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2006-04-30 |
lordhavoc | replaced mauvebot and urrebot with havocbot (Urre didn... |
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2006-04-29 |
div0 | Improved handling of winning the last level. |
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2006-04-29 |
div0 | FIRST unset the variable. THEN raise the error. |
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2006-04-29 |
div0 | Redone campaign mode for better integration with the... |
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2006-04-28 |
Vermeulen | Gloss and offset mapping are now on by default |
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2006-04-28 |
savagex | stralenex1.shader: fix a green light for nexdm14 |
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2006-04-27 |
lordhavoc | fixed light texture in nexdm05 |
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2006-04-27 |
lordhavoc | make water be lightmapped |
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2006-04-27 |
lordhavoc | make the "glow arena" strip lights fullbright |
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2006-04-26 |
savagex | disable impact lights for crylinks as it was bringing... |
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2006-04-26 |
div0 | Added a basic singleplayer campaign as an example.... |
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2006-04-26 |
div0 | reset g_campaign on map exit |
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2006-04-26 |
div0 | Added: a field ".winning" that's true if and only if... |
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2006-04-25 |
strahlemann | added new map "Blood Prison" as nexdm19 |
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2006-04-23 |
kadaverjack | - more colorful player defaults |
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2006-04-22 |
div0 | fixed GiveFrags, LMS works again |
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2006-04-22 |
div0 | New Hagar secondary - corrected aiming, made it explode... |
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2006-04-22 |
savagex | hagar: secondary hagar shall go nuts on players on... |
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2006-04-22 |
savagex | made secondary hagar fire mode bounce exactly *once... |
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2006-04-22 |
savagex | rebalance crylink following Vermeulen's suggestions |
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2006-04-21 |
div0 | New mutator "cloaked": makes everyone have 25% alpha. |
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2006-04-21 |
kadaverjack | fixed shell script |
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2006-04-21 |
lordhavoc | updated particle effects |
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2006-04-20 |
kadaverjack | fixed 2 arena bugs |
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2006-04-20 |
savagex | update menu background (more clean) |
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2006-04-20 |
lordhavoc | fixed fullbright shaders in nexdmextra1 (oops) |
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2006-04-20 |
savagex | update menu: r_shadow_glsl was renamed to r_glsl |
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2006-04-20 |
lordhavoc | changed item respawn effect to a custom te_wizspike... |
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2006-04-20 |
lordhavoc | more cleanup, and actually added common-spog.pk3 this... |
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2006-04-20 |
lordhavoc | cleanup |
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2006-04-20 |
div0 | Now THAT was why the crouch key didn't feel right.... |
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2006-04-20 |
div0 | reduced grappling hook minimum length; pull can now... |
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2006-04-18 |
kadaverjack | added arena to game_reset.cfg and changed welcome messa... |
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2006-04-18 |
div0 | Removed friction on downstepping |
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2006-04-17 |
kadaverjack | new gamemode: arena |
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2006-04-17 |
m0rfar | Tweaked the fences a little |
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2006-04-17 |
savagex | avoid bilinear interpolation artifacts in the HUD numbers |
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2006-04-16 |
savagex | sync glsl shader with DP CVS |
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2006-04-16 |
lordhavoc | removed this completely black normalmap which was messi... |
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2006-04-16 |
m0rfar | nexdm11: |
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2006-04-15 |
m0rfar | added rune_nexdm11 to maplist |
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2006-04-15 |
m0rfar | nexdm11: Some minor fixes. And added rune support. |
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2006-04-15 |
savagex | try out some new loading message |
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2006-04-15 |
div0 | removed oldmenuqc, oldmenu on Black's request |
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2006-04-15 |
black | Revert first change in the trunk. |
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2006-04-15 |
black | Revert second change in the trunk. |
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2006-04-15 |
black | Commit new empty menu dirs. |
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2006-04-15 |
black | Rename menu[qc] to oldmenu[qc]. |
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2006-04-13 |
div0 | Now overtime also gets initiated by equal frags and... |
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2006-04-13 |
div0 | Now overtime also works when fraglimit == 0. Shame... |
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2006-04-12 |
div0 | moved overtime bcenterprint to a better place (it have... |
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2006-04-12 |
div0 | Overtime message is better like that... |
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2006-04-12 |
div0 | PLEASE TEST: timelimit_overtime - when non-zero, if... |
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2006-04-12 |
div0 | changed electro trail type back to static (like in... |
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2006-04-12 |
div0 | don't use switchweapon as fallback for logged "current... |
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2006-04-11 |
m0rfar | adds toxic shader to shaderlist.txt |
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2006-04-11 |
m0rfar | shader for dm11 |
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2006-04-11 |
m0rfar | removed rune_nexdm11 from maplist |
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2006-04-11 |
m0rfar | new dm11. dm11 was really hard to maintain because... |
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2006-04-11 |
savagex | move nexdm11 (Ruins of Slaughter) into attic |
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2006-04-11 |
kadaverjack | - spawnpoints are now checking whether there is enough... |
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2006-04-10 |
div0 | added support for %w/%W (weapon/ammo); asay_ aliases... |
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2006-04-10 |
div0 | New location escapes: %d - location of last death,... |
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2006-04-10 |
kadaverjack | disable crouching when using the hook (it could be... |
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2006-04-09 |
kadaverjack | fixed nex trail effect & moved a spawnpoint on nexdm08 |
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2006-04-09 |
div0 | %l: strstr really ate all my tempstrings, as expected... |
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2006-04-09 |
savagex | toying around with particles: new EF_STARDUST (used... |
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2006-04-09 |
div0 | Removed comma operators out of for loops to make it... |
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2006-04-09 |
savagex | add effects file for scriptable particles |
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2006-04-09 |
savagex | Optimized shader with new (faster, more robust IMO... |
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2006-04-09 |
div0 | info_location: now uses the first visible one of the... |
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2006-04-09 |
div0 | increased TrueAim and laser guided missile max distance... |
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2006-04-08 |
div0 | bug with player falling through might be just a map... |
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2006-04-08 |
div0 | speed cutoff too close, increased |
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2006-04-08 |
div0 | Restricted to up to 7 replacements. |
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2006-04-08 |
kadaverjack | - removed cl_particles menuswitch |
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2006-04-08 |
div0 | fixed info_location support, now it even has been tested |
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2006-04-08 |
esteel | drop all runes when going to spectator mode |
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2006-04-08 |
kadaverjack | oops, i thought there already was a return :) |
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2006-04-08 |
div0 | 10012 missing |
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2006-04-08 |
div0 | you now die of becoming too fast (please revert once... |
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2006-04-08 |
div0 | fixed some eventlog vs. scorelog bugs |
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2006-04-08 |
div0 | Special escapes for say and team_say: %a = armor, ... |
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2006-04-08 |
kadaverjack | - fixed sv_maxspeed bug crazy.flash reported |
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2006-04-07 |
kadaverjack | that armor was placed way to high |
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2006-04-07 |
div0 | PLEASE TEST: Improved LMS display in the scoreboard... |
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2006-04-07 |
kadaverjack | - Hooray, more dirty traceline hacks! (spawnpoints... |
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2006-04-07 |
savagex | some bumpmaps for evil2_basefloor (not complete) |
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2006-04-07 |
div0 | Logging: now also logs the weapon number if out of... |
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2006-04-07 |
strahlemann | added and modified more bump/gloss textures |
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