From f605720ef317fa5b2534ddc2a0301fa30a55bf2f Mon Sep 17 00:00:00 2001 From: mand1nga Date: Sun, 31 May 2009 20:29:20 +0000 Subject: [PATCH] Better sighting of enemies git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6834 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/havocbot.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/havocbot.qc b/data/qcsrc/server/havocbot.qc index 088f3698e..7981e465b 100644 --- a/data/qcsrc/server/havocbot.qc +++ b/data/qcsrc/server/havocbot.qc @@ -713,13 +713,13 @@ void havocbot_chooseenemy() if (time < self.havocbot_chooseenemy_finished) return; self.havocbot_chooseenemy_finished = time + cvar("bot_ai_enemydetectioninterval"); - eye = (self.origin + self.view_ofs); + eye = self.origin + self.view_ofs + '0 0 -25'; // lowered a bit to give room for projectiles best = world; bestrating = 100000000; head = findchainfloat(bot_attack, TRUE); while (head) { - v = (head.absmin + head.absmax) * 0.5; + v = (head.absmin + head.absmax) * 0.65; rating = vlen(v - eye); if (bestrating > rating) if (bot_shouldattack(head)) -- 2.39.2