From f2b1204decf5f15e0c0742a45932db37ff9cd684 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 28 Jan 2007 04:14:59 +0000 Subject: [PATCH] fix stupid bug (dynamic shadowing from models was checking if NOSHADOW was set, not if it was clear) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6762 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index f11d41c1..e5262f3e 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -838,7 +838,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, } t = surface->texture; rsurface_texture = t->currentframe; - f = rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW; + f = (rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) == 0; } if (f && surface->num_triangles) surfacelist[numsurfacelist++] = surface; -- 2.39.2