From da1ed2209852202820ebc6e772d86501033d118d Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Wed, 8 Mar 2006 01:12:40 +0000 Subject: [PATCH] make gibs survive a lot more damage git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1143 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/g_violence.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/gamec/g_violence.c b/data/qcsrc/server/gamec/g_violence.c index bc042f3e2..0fe4297f6 100644 --- a/data/qcsrc/server/gamec/g_violence.c +++ b/data/qcsrc/server/gamec/g_violence.c @@ -12,7 +12,7 @@ void GibDamage (entity inflictor, entity attacker, float damage, float deathtype sound (self, CHAN_IMPACT, "misc/gib_splat04.wav", 1, ATTN_NORM); te_blood (self.origin + '0 0 1', '0 0 30', 10); self.health = self.health - damage; - if (self.health <= -200) + if (self.health <= -1000) { self.event_damage = SUB_Null; SUB_VanishOrRemove (self); -- 2.39.2