From d5a6f4d6e75a91c3623601164e44ee55a5a545be Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 17 Mar 2006 06:29:12 +0000 Subject: [PATCH] 446 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6127 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/todo b/todo index 8867b74a..5587f644 100644 --- a/todo +++ b/todo @@ -10,7 +10,7 @@ -d (HellToupee) feature darkplaces client: add a dot crosshair texture (HellToupee) -d (Joel Murdoch) change darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch) -d (Kedhrin) bug dpmod: air control doesn't seem to be working (Kedhrin) --d (Kinn, romi) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn) +-d (Kinn) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn) -d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) -d (Mitchell) bug darkplaces renderer: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Mitchell) -d (Morphed) bug darkplaces renderer: Morphed's colormapping experiments in nexuiz show a difference in gloss color with GLSL vs dot3 path, http://img494.imageshack.us/img494/8745/nexuiz0000258lf.jpg http://www.nexuiz.com/forums/index.php?showtopic=1531 - and apparently it looks right or wrong depending on view point, suddenly switching (Morphed) @@ -34,13 +34,13 @@ -d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx) -d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos) -d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane) --d (romi) bug darkplaces renderer: make rtlights properly affect transparent models (romi) --d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi) -d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv) -d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv) -f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D) -f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat) 0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright) +0 bug darkplaces client: cl.sfx sounds aren't playing (romi) +0 bug darkplaces client: cl_movement 0 shouldn't be doing an input replay (SavageX) 0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt) 0 bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni) 0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used @@ -74,6 +74,7 @@ 0 bug hmap2 -vis: test that bitlongs code works properly on big endian systems such as Mac (LordHavoc) 0 bug hmap2: figure out why there is a subtle difference between bmodel lighting and wall lighting, something to do with nudges causing different attenuation? (Urre) 0 bug hmap: strip .map extension from filename if present +0 change darkplaces client: disable all possible 'cheat' things unless -developer is given on commandline, this includes r_show*, r_test, gl_lightmaps, r_fullbright 0 change darkplaces client: restrict wateralpha and such cvars according to what is permitted in qw serverinfo? 0 change darkplaces extensions: edit FRIK_FILE documentation to mention that fgets uses its own separate buffer, so only one fgets can be done at a time without uzing strzone, but that darkplaces uses standard tempstrings for fgets (it doesn't - change it!) and mention DP_QC_MULTIPLETEMPSTRINGS (FrikaC) 0 change darkplaces extensions: edit FRIK_FILE documentation to mention that strcat uses its own separate buffer, and that a = strcat(a, b);a = strcat(a, c); works correctly despite this, also mention that in DP strcat uses standard tempstrings, and mention DP_QC_MULTIPLETEMPSTRINGS (FrikaC) @@ -516,6 +517,7 @@ d bug darkplaces renderer: fix rtlighting of viewmodel, it should not be perform d bug darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light d bug darkplaces renderer: fix vis problems when outside the level in q1bsp d bug darkplaces renderer: gl_max_size is affecting bloom (causing a black screen when gl_max_size is less than the screen dimensions) (Willis) +d bug darkplaces renderer: make rtlights properly affect transparent models (romi) d bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (Sajt) d bug darkplaces renderer: q3bsp alpha shaders are not being lit? (Cheapy) d bug darkplaces renderer: q3bsp ignoring EF_ADDITIVE on opaque surfaces such as Nexuiz teleporters? (Vermeulen) @@ -1085,6 +1087,7 @@ d feature darkplaces console: change commandline history to clear the commandlin d feature darkplaces console: expand parameters such as $cvar to use the value of the cvar, DP_CON_EXPANDCVAR (up2nogood) d feature darkplaces console: make aliases given parameters insert the parameters in place of $1, $2, $* macros in the alias string, add this as DP_CON_ALIASPARAMETERS (up2nogood) d feature darkplaces cvars: sort cvars and commands by name so that when saved to config they are sorted (might also be able to remove sorting from cvar/command listing) +d feature darkplaces editlights: add coronasize setting to rtlights (romi) d feature darkplaces init: add -demo option like -benchmark except playdemo instead of timedemo d feature darkplaces loader: support dpm models (Vermeulen) d feature darkplaces mac osx: add mac osx builds to build script (inertia, mwh) -- 2.39.2