From c4b605640615ca99e55ed374d859f3cf8eb62828 Mon Sep 17 00:00:00 2001 From: m0rfar Date: Sat, 30 May 2009 14:37:14 +0000 Subject: [PATCH] merge entities.def git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6809 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- misc/netradiant-NexuizPack/nexuiz.game/data/entities.def | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def b/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def index 92cf92436..9242fefec 100644 --- a/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def +++ b/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def @@ -748,7 +748,7 @@ scale: scale factor of the model (range: 0.0625 to 15.9375) colormap: 1024 + 16 * pantscolor + shirtcolor angles: initial looking direction targetname: when invoking it by a button etc., it changes the color to the initiator of the action (e.g. the one pressing a button). In Onslaught, this can be used to color control points for team who owns them. In other game types, this can be used as a fun feature. Works only with _shirt and _pants textures. -bgmscript: emitter class from the BGM script +bgmscript: emitter class from the BGM script (if prefixed with <, movedir is treated as an angle value) bgmscriptattack: attack time of the effect strength (0 to 3.9) bgmscriptdecay: decay time of the effect strength (0 to 3.9) bgmscriptsustain: sustain level of the effect strength (0.1 to 1, set to -1 to disable sustain) -- 2.39.2