From c3b6c163e7c8f4d9e5b188958f0e075a5530b47d Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 20 Dec 2009 15:18:44 +0000 Subject: [PATCH] disable r_transparentdepthmasking by default until issues are resolved git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9611 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 1dec311b..d0c5fea8 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -95,7 +95,7 @@ cvar_t r_polygonoffset_decals_factor = {0, "r_polygonoffset_decals_factor", "0", cvar_t r_polygonoffset_decals_offset = {0, "r_polygonoffset_decals_offset", "-14", "biases depth values of decals to prevent z-fighting artifacts"}; cvar_t r_fog_exp2 = {0, "r_fog_exp2", "0", "uses GL_EXP2 fog (as in Nehahra) rather than realistic GL_EXP fog"}; cvar_t r_drawfog = {CVAR_SAVE, "r_drawfog", "1", "allows one to disable fog rendering"}; -cvar_t r_transparentdepthmasking = {CVAR_SAVE, "r_transparentdepthmasking", "1", "enables depth writes on transparent meshes whose materially is normally opaque, this prevents seeing the inside of a transparent mesh"}; +cvar_t r_transparentdepthmasking = {CVAR_SAVE, "r_transparentdepthmasking", "0", "enables depth writes on transparent meshes whose materially is normally opaque, this prevents seeing the inside of a transparent mesh"}; cvar_t gl_fogenable = {0, "gl_fogenable", "0", "nehahra fog enable (for Nehahra compatibility only)"}; cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25", "nehahra fog density (recommend values below 0.1) (for Nehahra compatibility only)"}; -- 2.39.2