From bbce71d05a636649650667d246ff60614be615d6 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 9 Aug 2002 22:03:28 +0000 Subject: [PATCH] changed a bunch of #if 1's to #if USEMESHBUFFER (which is 1) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2228 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index 8851704d..fdc78f73 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #define MAX_LIGHTMAP_SIZE 256 +#define USEMESHBUFFER 1 static unsigned int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting static float floatblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting @@ -845,6 +846,7 @@ static int RSurf_Light(int *dlightbits, int numverts) return lit; } +#if USEMESHBUFFER static int RSurf_LightSeparate(int *dlightbits, int numverts, float *vert, float *color) { float f, *v, *c; @@ -894,6 +896,7 @@ static int RSurf_LightCheck(int *dlightbits, surfmesh_t *mesh) } return false; } +#endif static void RSurfShader_Water_Pass_Base(msurface_t *surf) { @@ -1190,7 +1193,7 @@ static void RSurfShader_Water(msurface_t *firstsurf) static void RSurfShader_Wall_Pass_BaseMTex(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outst, *outuv, cl, ca, diff[3]; @@ -1391,7 +1394,7 @@ static void RSurfShader_Wall_Pass_BaseMTex(msurface_t *surf) static void RSurfShader_Wall_Pass_BaseTexture(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outst, cl, ca; @@ -1480,7 +1483,7 @@ static void RSurfShader_Wall_Pass_BaseTexture(msurface_t *surf) static void RSurfShader_Wall_Pass_BaseLightmap(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outuv, cl, ca, diff[3]; @@ -1639,7 +1642,7 @@ static void RSurfShader_Wall_Pass_BaseLightmap(msurface_t *surf) static void RSurfShader_Wall_Pass_BaseVertex(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i, size3; surfvertex_t *v; float *outv, *outc, *outst, *outuv, cl, ca, diff[3]; @@ -1879,7 +1882,7 @@ static void RSurfShader_Wall_Pass_BaseVertex(msurface_t *surf) static void RSurfShader_Wall_Pass_BaseFullbright(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outst, cl, ca, diff[3]; @@ -2041,7 +2044,7 @@ static void RSurfShader_Wall_Pass_BaseFullbright(msurface_t *surf) static void RSurfShader_Wall_Pass_Light(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outst, *outuv, cl, ca, diff[3], f; @@ -2170,7 +2173,7 @@ static void RSurfShader_Wall_Pass_Light(msurface_t *surf) static void RSurfShader_Wall_Pass_Glow(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outst, cl, ca, diff[3]; @@ -2298,7 +2301,7 @@ static void RSurfShader_Wall_Pass_Glow(msurface_t *surf) static void RSurfShader_Wall_Pass_Fog(msurface_t *surf) { -#if 1 +#if USEMESHBUFFER int i; surfvertex_t *v; float *outv, *outc, *outst, cl, ca, diff[3], f; -- 2.39.2