From b29c593d0fc595221af41dda6a2d99fdc30984b2 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 21 Jul 2003 22:36:38 +0000 Subject: [PATCH] more changes git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3299 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/todo b/todo index b62d1cc9..f37dfb07 100644 --- a/todo +++ b/todo @@ -41,14 +41,11 @@ 0 dpmod: items aren't respawning in coop, they should 0 dpmod: up nail limit to 500 (scar3crow) 0 dpzoo: colored lighting -0 dpzoo: flame jet -0 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions) 0 dpzoo: particlecube 0 dpzoo: rain 0 dpzoo: rotating fan bmodels 0 dpzoo: rtlights in normal mode (when that extension is made) 0 dpzoo: snow -0 dpzoo: swinging doors 0 dpzoo: thief-like area to sneak past a guard who can easily kill you (shambler?) to demonstrate lightlevel checking 0 dpzoo: transparent glass bmodels (DP_ENT_ALPHA) 0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC) @@ -56,6 +53,7 @@ 1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech) 1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech) 1 darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte) (Wazat for Battlemech) +1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC) 1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND 1 darkplaces: add an optimized special case to AngleVectors for roll == 0 (thanks to fuh for the idea) 1 darkplaces: add buttons 9-16 (yummyluv) @@ -96,6 +94,7 @@ 1 dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain 1 dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) 1 dpmod: make ogres start up their chainsaw when first seeing an enemy (scar3crow) +1 dpzoo: flame jet 1 hlight: report locations of lights in solid (FrikaC) 1 hmap: add mip loading support to hqbsp 1 hmap: figure out why hqbsp is crashing when given a worldcraft map with the wads installed properly but referenced by a lengthy path, and not crashing when using local names (Todd) @@ -126,6 +125,7 @@ 2 darkplaces: upgrade protocol to have shorts for stats (scar3crow) 2 darkplaces: zym shadows 2 dpmod: apparently can't fire in start.bsp? (scar3crow) +2 dpzoo: swinging doors 2 hmap: add hlwad support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) 2 hmap: hlight is not properly figuring out the origin of rotating objects - it should take the "origin" key (FrikaC) 3 LordHavoc: read up on dynamic visibility @@ -154,6 +154,7 @@ 3 dpmod: use FRIK_FILE extension to allow passing objects between levels, such as crates (NotoriousRay) 3 dpmodel: add support for unnamed bones (Mitchell) 3 dpmodel: fix dpmodel to compile v_HKmp5-sd (tell Riot) +3 dpzoo: remote cameras (to demonstrate DP_CLIENTCAMERA, DP_EF_CLIENTLOCKANGLES, and DP_EF_PRECISEANGLES) 3 hmap: add hlw support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) 3 hmap: add tga support to hqbsp (load base texture and _glow/_luma) 4 LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro) @@ -170,6 +171,7 @@ 4 darkplaces: memory pool nesting, allowing pools of pools to be batch freed (Vicious) 4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend) 4 darkplaces: use getaddrinfo to support ipv6, add support for winsock2 (or require it), check if winsock2 has ipv6 functions (getaddrinfo)... (|Rain|) +4 dpzoo: a drivable vehicle (using same technique as remote cameras, plus DP_SV_READCLIENTINPUT) 4 hmap: add hint brushes (HINT texture) 5 darkplaces: add ALIASSKIN_NOCULLFACE and ALIASSKIN_SORTTRIANGLES flags, and figure out how to activate them somehow (FrikaC) 5 darkplaces: add a "edictedit" command to open up a dialog to edit an edict (allow multiple dialogs to be open at once) @@ -177,6 +179,7 @@ 5 darkplaces: add back colormod extension (FrikaC, Uffe) 5 darkplaces: add dpshader support 5 darkplaces: add short and long documentation string to each cvar/command (QorpsE) +5 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions) 5 hmap: fix tjunctions on leaky maps (SeienAbunae) 6 darkplaces: add a "edit" command that can edit text files (I.E. .qc and progs.src) using a dialog window (allow multiple), and then add a "frikqcc" command to run it on the current mod (if it's in the command path at least) 6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz) -- 2.39.2