From adaaf8c76765e16b8c9fe015e65ad402144b294d Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Wed, 25 Apr 2007 16:34:35 +0000 Subject: [PATCH] tweaked bullet and explosion smoke effects git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2394 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/effectinfo.txt | 108 +++++++++++++++++++++++++++++++++++--------- 1 file changed, 86 insertions(+), 22 deletions(-) diff --git a/data/effectinfo.txt b/data/effectinfo.txt index 363d511e7..387f9608d 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -87,12 +87,26 @@ alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SPIKE -countabsolute 1 -type static +count 8 +type smoke tex 0 8 -color 0xFFFFFF 0xFFFFFF -size 6 6 -alpha 48 48 48 +color 0x101010 0x101010 +size 3 3 +sizeincrease 3 +alpha 255 255 256 +originjitter 0 0 0 +velocityjitter 8 8 8 +// dust/smoke staying at the impact +effect TE_SPIKE +count 1 +type smoke +tex 0 8 +color 0x505050 0x505050 +size 4 4 +sizeincrease 4 +alpha 255 255 128 +originjitter 0 0 0 +velocityjitter 0 0 0 // bouncing sparks effect TE_SPIKE count 20 @@ -161,15 +175,27 @@ size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact -effect TE_SUPERSPIKE +effect TE_SPIKE count 8 type smoke tex 0 8 -color 0x101010 0x202020 +color 0x101010 0x101010 size 3 3 -alpha 0 256 512 -originjitter 2 2 2 +sizeincrease 3 +alpha 255 255 256 +originjitter 0 0 0 velocityjitter 8 8 8 +// dust/smoke staying at the impact +effect TE_SUPERSPIKE +count 1 +type smoke +tex 0 8 +color 0x505050 0x505050 +size 4 4 +sizeincrease 4 +alpha 255 255 128 +originjitter 0 0 0 +velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKE count 30 @@ -199,11 +225,23 @@ effect TE_SUPERSPIKEQUAD count 8 type smoke tex 0 8 -color 0x101010 0x202020 +color 0x101010 0x101010 size 3 3 -alpha 0 256 512 -originjitter 2 2 2 +sizeincrease 3 +alpha 255 255 256 +originjitter 0 0 0 velocityjitter 8 8 8 +// dust/smoke staying at the impact +effect TE_SUPERSPIKEQUAD +count 1 +type smoke +tex 0 8 +color 0x505050 0x505050 +size 4 4 +sizeincrease 4 +alpha 255 255 128 +originjitter 0 0 0 +velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKEQUAD count 30 @@ -227,12 +265,26 @@ alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_GUNSHOT -countabsolute 1 -type static +count 4 +type smoke tex 0 8 -color 0xFFFFFF 0xFFFFFF -size 6 6 -alpha 48 48 48 +color 0x101010 0x101010 +size 3 3 +sizeincrease 3 +alpha 128 128 64 +originjitter 0 0 0 +velocityjitter 8 8 8 +// dust/smoke staying at the impact +effect TE_GUNSHOT +count 1 +type smoke +tex 0 8 +color 0x505050 0x505050 +size 4 4 +sizeincrease 4 +alpha 128 128 64 +originjitter 0 0 0 +velocityjitter 0 0 0 // bouncing sparks effect TE_GUNSHOT count 10 @@ -263,11 +315,23 @@ effect TE_GUNSHOTQUAD count 4 type smoke tex 0 8 -color 0x101010 0x202020 +color 0x101010 0x101010 size 3 3 -alpha 0 256 512 -originjitter 2 2 2 +sizeincrease 3 +alpha 255 255 256 +originjitter 0 0 0 velocityjitter 8 8 8 +// dust/smoke staying at the impact +effect TE_GUNSHOTQUAD +count 1 +type smoke +tex 0 8 +color 0x202020 0x202020 +size 4 4 +sizeincrease 4 +alpha 255 255 128 +originjitter 0 0 0 +velocityjitter 0 0 0 // sparks that disappear on impact effect TE_GUNSHOTQUAD count 15 @@ -332,7 +396,7 @@ type static tex 35 37 color 0x404040 0x404040 size 48 48 -alpha 128 128 64 +alpha 192 192 64 // fire effect which expands then slows effect TE_EXPLOSION notunderwater @@ -706,7 +770,7 @@ type static tex 35 37 color 0x404040 0x404040 size 72 72 -alpha 128 128 64 +alpha 192 192 64 // fire effect effect TE_TEI_BIGEXPLOSION notunderwater -- 2.39.2