From 9eac8414514c5f6e9c0528f4d795b4faa9044461 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 17 May 2007 22:01:55 +0000 Subject: [PATCH] changed default of cl_netinputpacketsperserverpacket to 1.0 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7311 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_input.c b/cl_input.c index 29e40b30..4a19ff45 100644 --- a/cl_input.c +++ b/cl_input.c @@ -349,7 +349,7 @@ cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (qua cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"}; -cvar_t cl_netinputpacketsperserverpacket = {CVAR_SAVE, "cl_netinputpacketsperserverpacket", "2", "send this many input packets per server packet received"}; +cvar_t cl_netinputpacketsperserverpacket = {CVAR_SAVE, "cl_netinputpacketsperserverpacket", "1.0", "send this many input packets per server packet received"}; cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","20", "how many input packets to send to server each second (only used on old servers, and note this is multiplied by cl_netinputpacketsperserverpacket)"}; cvar_t cl_netinputpacketlosstolerance = {CVAR_SAVE, "cl_netinputpacketlosstolerance", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"}; -- 2.39.2