From 9c93f4e2fa2503973e02499b194bd8fe148ae9da Mon Sep 17 00:00:00 2001 From: tomaz Date: Tue, 24 Aug 2004 16:54:57 +0000 Subject: [PATCH] Somehow the svector bug which was d was readded as -d. Fixed that. 378 items left. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4367 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/todo b/todo index 3046718b..a2a01018 100644 --- a/todo +++ b/todo @@ -13,7 +13,6 @@ -d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) -d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -d darkplaces input: key repeat should work in menus, for example scrolling quickly through options (Up2nOgOoD) --d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) -d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs) -d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri) -d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) @@ -23,7 +22,7 @@ -d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) --d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (Zenex, Urre) +-d darkplaces renderer: make gl_picmip affect only maps, models, and sprites by setting their TEXF_PICMIP flag (-Zenex, Urre) -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) -- 2.39.2