From 9b77aaf52faa93351f80a326341247305b8c9c72 Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 25 Mar 2009 18:22:11 +0000 Subject: [PATCH] nixnex: remove non-normal weapons git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6283 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/bots.qc | 1 - data/qcsrc/server/cl_weapons.qc | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/data/qcsrc/server/bots.qc b/data/qcsrc/server/bots.qc index d41dfe9c0..2c28d9071 100644 --- a/data/qcsrc/server/bots.qc +++ b/data/qcsrc/server/bots.qc @@ -1727,7 +1727,6 @@ float bot_aimdir(vector v, float maxfiredeviation) { local float dist, delta_t, blend; local vector desiredang, diffang; - local float delta_t; //dprint("aim ", self.netname, ": old:", vtos(self.v_angle)); // make sure v_angle is sane first diff --git a/data/qcsrc/server/cl_weapons.qc b/data/qcsrc/server/cl_weapons.qc index 3be408992..e21760d09 100644 --- a/data/qcsrc/server/cl_weapons.qc +++ b/data/qcsrc/server/cl_weapons.qc @@ -401,6 +401,8 @@ void Nixnex_ChooseNextWeapon() e = get_weaponinfo(j); if(!e.weapons) // skip dummies continue; + if not(e.spawnflags & WEPSPAWNFLAG_NORMAL) + continue; RandomSelection_Add(world, j, 1, 0); } nixnex_nextweapon = RandomSelection_chosen_float; -- 2.39.2