From 909bd89a07f7069f0b76abde2ba0a1a877a167c3 Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 9 Jul 2008 16:24:19 +0000 Subject: [PATCH] fix bboxes of items to match FL_ITEM git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3801 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/entities.def | 44 +++++++++++++++++++-------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/data/scripts/entities.def b/data/scripts/entities.def index 868ed16c8..6e6d36e59 100644 --- a/data/scripts/entities.def +++ b/data/scripts/entities.def @@ -266,7 +266,7 @@ cnt: weight of spawn point for random selection. Set to a lower value if you hav targetname: when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses. */ -/*QUAKED item_armor_large (.4 .8 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_armor_large (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING Large Armor (default 100 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 30) @@ -278,7 +278,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_a25.md3" */ -/*QUAKED item_armor_medium (.4 .8 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_armor_medium (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING Medium Armor (default 25 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 30) @@ -290,7 +290,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_armormedium.md3" */ -/*QUAKED item_armor_small (.4 .8 .4) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_armor_small (.4 .8 .4) (-30 -30 0) (30 30 32) FLOATING Small Armor (default 5 armor points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -302,7 +302,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_a1.md3" */ -/*QUAKED item_bullets (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_bullets (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING Machine Gun ammo -------- KEYS -------- ammo_nails: bullets gained by this item (if unset, g_pickup_nails is used) @@ -313,7 +313,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/a_bullets.mdl" */ -/*QUAKED item_cells (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_cells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING Nex, Electro and Crylink ammo -------- KEYS -------- ammo_cells: cells gained by this item (if unset, g_pickup_cells is used) @@ -346,7 +346,7 @@ noise2: sound played when flag is captured noise3: sound played when flag is lost in the field and respawns itself */ -/*QUAKED item_health_large (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_large (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING Large Health (default 50 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -358,7 +358,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h50.md3" */ -/*QUAKED item_health_medium (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_medium (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING Medium Health (default 25 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -370,7 +370,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h25.md3" */ -/*QUAKED item_health_mega (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_mega (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING Mega Health (default 100 health points) In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -383,7 +383,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h100.md3" */ -/*QUAKED item_health_small (.9 .3 .3) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_health_small (.9 .3 .3) (-30 -30 0) (30 30 48) FLOATING Small Health (default 5 health points) -------- KEYS -------- respawntime: time till it respawns (default: 15) @@ -395,7 +395,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_h1.md3" */ -/*QUAKED item_invincible (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_invincible (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING Strong Shield In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -406,7 +406,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/g_invincible.md3" */ -/*QUAKED item_minst_cells (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_minst_cells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING Minstagib ammo. Always contains 5 (g_minstagib_ammo_drop) shots. It only appears when playing Minstagib and prevents auto-replacement of weapon_nex & weapon_rocketlauncher when used. @@ -418,7 +418,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/a_cells.md3" */ -/*QUAKED item_rockets (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_rockets (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING Rocket Launcher, Hagar and Mortar ammo -------- KEYS -------- ammo_rockets: rockets gained by this item (if unset, g_pickup_rockets is used) @@ -429,7 +429,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/a_rockets.md3" */ -/*QUAKED item_shells (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_shells (.3 .3 1) (-30 -30 0) (30 30 32) FLOATING Shotgun ammo -------- KEYS -------- ammo_shells: shells gained by this item (if unset, g_pickup_shells is used) @@ -440,7 +440,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/items/a_shells.md3" */ -/*QUAKED item_strength (.3 .3 1) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED item_strength (.3 .3 1) (-30 -30 0) (30 30 48) FLOATING Strength aka Quad damage In Minstagib, this randomly turns into either an invisibility, an extra lives or a speed power-up with a default respawn time of 120. -------- KEYS -------- @@ -765,7 +765,7 @@ Note that in Nexuiz, teleporters preserve momentum of the player using them. target: this must point to a misc_teleporter_dest entity. */ -/*QUAKED weapon_crylink (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_crylink (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Crylink -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) @@ -776,7 +776,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_crylink.md3" */ -/*QUAKED weapon_electro (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_electro (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Electro -------- KEYS -------- ammo_cells: initial cells of the weapon (if unset, g_pickup_cells is used) @@ -787,7 +787,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_electro.md3" */ -/*QUAKED weapon_grenadelauncher (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_grenadelauncher (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Mortar -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -798,7 +798,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_gl.md3" */ -/*QUAKED weapon_hagar (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_hagar (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Hagar -------- KEYS -------- ammo_rockets: initial rockets of the weapon (if unset, g_pickup_rockets is used) @@ -809,7 +809,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_hagar.md3" */ -/*QUAKED weapon_nex (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_nex (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Nex In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- @@ -821,7 +821,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_nex.md3" */ -/*QUAKED weapon_rocketlauncher (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_rocketlauncher (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Rocket Launcher In Minstagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. -------- KEYS -------- @@ -833,7 +833,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_rl.md3" */ -/*QUAKED weapon_shotgun (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_shotgun (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Shotgun -------- KEYS -------- ammo_shells: initial shells of the weapon (if unset, g_pickup_shells is used) @@ -844,7 +844,7 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin model="models/weapons/g_shotgun.md3" */ -/*QUAKED weapon_uzi (1 0 .5) (-16 -16 0) (16 16 32) FLOATING +/*QUAKED weapon_uzi (1 0 .5) (-30 -30 0) (30 30 32) FLOATING the Machine Gun -------- KEYS -------- ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used) -- 2.39.2