From 8e44ca956bcb982f0b411deb14eb60a3ccf48bc8 Mon Sep 17 00:00:00 2001 From: kadaverjack Date: Mon, 9 Jan 2006 20:24:03 +0000 Subject: [PATCH] no hitsounds for gibs git-svn-id: svn://svn.icculus.org/nexuiz/trunk@799 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/gamec/g_damage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/gamec/g_damage.c b/data/qcsrc/gamec/g_damage.c index 5eae94d44..800fb7773 100644 --- a/data/qcsrc/gamec/g_damage.c +++ b/data/qcsrc/gamec/g_damage.c @@ -232,7 +232,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (teamplay == 1 || (teamplay == 3 && attacker != targ)) damage = 0; - if(damage > 0 && attackerIsAPlayer && targ != attacker && clienttype(attacker) == CLIENTTYPE_REAL) + if(damage > 0 && attackerIsAPlayer && targ != attacker && clienttype(attacker) == CLIENTTYPE_REAL && targ.classname == "player") stuffcmd(attacker, "play2 misc/hit.wav\n"); if (cvar("g_minstagib")) -- 2.39.2