From 7cbcff78d0e999a2085813a9fb170f4e5be9432c Mon Sep 17 00:00:00 2001 From: div0 Date: Fri, 6 Jun 2008 07:01:11 +0000 Subject: [PATCH] actually use g_balance_crylink_secondary_bouncedamagefactor (even though secondary does not bounce at current settings) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3688 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_crylink.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/w_crylink.qc b/data/qcsrc/server/w_crylink.qc index da5808e1a..5ec4be08b 100644 --- a/data/qcsrc/server/w_crylink.qc +++ b/data/qcsrc/server/w_crylink.qc @@ -54,7 +54,7 @@ void W_Crylink_Touch2 (void) if(finalhit) f = 1; else - f = cvar("g_balance_crylink_primary_bouncedamagefactor"); + f = cvar("g_balance_crylink_secondary_bouncedamagefactor"); RadiusDamage (self, self.realowner, cvar("g_balance_crylink_secondary_damage") * f, cvar("g_balance_crylink_secondary_edgedamage") * f, cvar("g_balance_crylink_secondary_radius"), world, cvar("g_balance_crylink_secondary_force") * f, IT_CRYLINK); if (finalhit) { -- 2.39.2