From 7bbc3630ae5605eea93a4fd57fd49b91dea32a8a Mon Sep 17 00:00:00 2001 From: Florian Schulze Date: Sun, 11 Aug 2002 09:02:46 +0000 Subject: [PATCH] Some documentation updates by Tarzeau. --- Makefile | 2 + jumpnbump.6 | 38 +++---- jumpnbump.html | 158 ++++++++++++++++++++++++++ levelmaking/jumpnbump_levelmaking.htm | 51 ++++++--- 4 files changed, 207 insertions(+), 42 deletions(-) create mode 100644 jumpnbump.html diff --git a/Makefile b/Makefile index 6783fb5..6964657 100644 --- a/Makefile +++ b/Makefile @@ -37,3 +37,5 @@ install: uninstall: rm /usr/games/jnbpack /usr/games/jnbunpack /usr/games/jumpnbump /usr/games/jnbmenu.tcl /usr/games/jumpnbump.fbcon /usr/games/jumpnbump.svgalib /usr/games/gobpack +doc: + rman jumpnbump.6 -f HTML >jumpnbump.html diff --git a/jumpnbump.6 b/jumpnbump.6 index 5a5b08f..04250c2 100644 --- a/jumpnbump.6 +++ b/jumpnbump.6 @@ -1,8 +1,8 @@ -.TH jumpnbump 6 "August 6th, 2002" +.TH jumpnbump 6 "August 8th, 2002" .SH NAME jumpnbump \- Cute multiplayer platform game with bunnies .SH SYNOPSIS -jumpnbump \fR[\fB-dat \fIlevelname\fR] [\fB-port \fIport \fB-net \fIplayer hostname rport\fR] [\fB-fireworks\fR] [\fB-fullscreen\fR] +jumpnbump \fR[\fB-dat \fIlevelname\fR] [\fB-port \fIport \fB-net \fIplayer hostname rport\fR] [\fB-fireworks\fR] [\fB-fullscreen\fR] [\fB-nosound\fR] [\fB-musicnosound\fR] [\fB-nogore\fR] [\fB-mirror\fR] [\fB-scaleup\fR] [\fB-v\fR] [\fB-h\fR] .SH DESCRIPTION You, as a bunny, have to jump on your opponents to make them explode. It's a true multiplayer game, you can't play this alone. @@ -23,6 +23,8 @@ Run the program in "screensaver" mode. This is useful with -fullscreen. Run jump'n'bump in fullscreen mode. .IP "-nosound" Run jump'n'bump without sound. +.IP "-musicnosound" +Run jump'n'bump with music but no sound effects. .IP "-nogore" Play without blood, familymode. .IP "-mirror" @@ -74,43 +76,33 @@ lordoftheflies - the flies are attracted bloodisthickerthanwater - water turns to blood .SH LEVELS There are two programs to help you make your own levels: jnbpack and jnbunpack. - -.br +.PP jnbpack -o /tmp/newlevel.dat etc - -.br +.PP or you can just put all the files in a dir, cd to that dir and do - -.br +.PP jnbpack -o /tmp/newlevel.dat * - -.br +.PP and it will put all the files in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat ../file.c because it will add "../file.c" as the filename in the packfile, which won't work. - -.br +.PP jnbunpack level.dat .br will unpack it in the current directory. - -.br +.PP With gobpack you can convert .gob files (which are sprites, described in gob.txt) into .pcx files which you can edit with gimp for example, then convert back to a .gob and use it in your own level. - -.br +.PP gobpack -u font menu.pcx - -.br +.PP will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use level.pcx for the correct palette. - -.br +.PP gobpack font - -.br +.PP will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as they are not packed and are thus very large. @@ -128,5 +120,3 @@ the original program does not have a manual page. .PP This manual page was written by Joe Wreschnig , for the Debian GNU/Linux system (but may be used by others). - - diff --git a/jumpnbump.html b/jumpnbump.html new file mode 100644 index 0000000..c161954 --- /dev/null +++ b/jumpnbump.html @@ -0,0 +1,158 @@ + + + + + +jumpnbump(6) manual page + + +Table of Contents

+ +

Name

+jumpnbump - Cute multiplayer platform game with bunnies +

Synopsis

+jumpnbump +[-dat levelname] [-port port -net player hostname rport] [-fireworks] [-fullscreen] +[-nosound] [-musicnosound] [-nogore] [-mirror] [-scaleup] [-v] [-h] +

Description

+You, +as a bunny, have to jump on your opponents to make them explode. It's a true +multiplayer game, you can't play this alone. It has network support. +

Options

+ +
+ +
-dat +levelname
+
Load levelname and use it as the level for this game.
+ +
-port port
+
Use +port as the port to listen on for a network game. Use this with -net.
+ +
-net +player hostname rport
+
Connect (using a network) to another person running +jump'n'bump on hostname, and listening on rport. You will be player number +player.
+ +
-fireworks
+
Run the program in "screensaver" mode. This is useful with +-fullscreen.
+ +
-fullscreen
+
Run jump'n'bump in fullscreen mode.
+ +
-nosound
+
Run jump'n'bump +without sound.
+ +
-musicnosound
+
Run jump'n'bump with music but no sound effects. +
+ +
-nogore
+
Play without blood, familymode.
+ +
-mirror
+
Play with mirrored level.
+ +
-scaleup
+
Play +with doublesize resolution (800x512).
+ +
-h
+
Print help.
+ +
-v
+
Print version.
+
+ +

Usage

+The +goal of the game is to jump on the other players. Each rabbit has three +control keys. +
+ +
Player 1 (Dott)
+
Left - Left
+Right - Right
+Jump - Up
+ +
Player 2 (Jiffy)
+
Left - A
+Right - D
+Jump - W
+ +
Player 3 (Fizz)
+
Left - J
+Right - L
+Jump - I
+ +
Player 4 (Mijji)
+
Left - 4
+Right - 5
+Jump - 8
+
+ +

Secret Codes

+You can type these while in the game
+jetpack - you can fly
+pogostick - the bunnies keep jumping
+bunniesinspace - gravity is lower, you can jump higher
+lordoftheflies - the flies are attracted
+bloodisthickerthanwater - water turns to blood +

Levels

+There are two programs +to help you make your own levels: jnbpack and jnbunpack.

+jnbpack -o /tmp/newlevel.dat +<file1> <file2> <file3> etc

+or you can just put all the files in a dir, cd to +that dir and do

+jnbpack -o /tmp/newlevel.dat *

+and it will put all the files +in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat +../file.c because it will add "../file.c" as the filename in the packfile, which +won't work.

+jnbunpack level.dat
+will unpack it in the current directory.

+With gobpack you can convert .gob +files (which are sprites, described in gob.txt) into .pcx files which you +can edit with gimp for example, then convert back to a .gob and use it in +your own level.

+gobpack -u font menu.pcx

+will unpack font.gob using the color +palette from menu.pcx and write the files font.pcx font.txt. The other gob +files should use level.pcx for the correct palette.

+gobpack font

+will generate +font.gob from font.pcx and the specifications in font.txt. The .pcx files should +be resaved with another program, as they are not packed and are thus very +large. +

Authors

+

+Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>, +Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>, +Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are the +authors of jump'n'bump.

+This program is a UNIX port of the old DOS game by +brainchilddesign.

+This manual page was written for the Debian GNU/Linux +distribution because the original program does not have a manual page.

+This +manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian +GNU/Linux system (but may be used by others).

+ +


+Table of Contents

+

+ diff --git a/levelmaking/jumpnbump_levelmaking.htm b/levelmaking/jumpnbump_levelmaking.htm index a044741..ff28aab 100644 --- a/levelmaking/jumpnbump_levelmaking.htm +++ b/levelmaking/jumpnbump_levelmaking.htm @@ -17,7 +17,9 @@ a JnB level or solve your problems.

 

-

Last update: 16 +

+Linux updates: 9 Aug 2002. Tools to make levels on a UNIX, Linux system.

+Last update: 16 Sep 2001. Added JnB level background for download

@@ -38,6 +40,7 @@ menu.pcx.

"unpack.exe [levelname].dat"

+

"jnbunpack [levelname].dat" [Linux]

 

@@ -56,10 +59,20 @@ www.brainchilddesign.com/stuff/gobmaker
  • Fast Tracker II - www.starbreeze.com
  • -
  • Notepad
  • +On Linux: +
      +
    • The Gimp - www.gimp.org
    • +
    • Soundtracker - www.soundtracker.org/
      +play -traw -r22050 -sb the.smp to play sample files
    • +
    • Your favourite editor (vi, mcedit...)
    • +
    • Please contact your manual page for details about jnbpack, jnbunpack and gobpack (man jumpnbump)
    • +
    +

    These are the files to edit:

    @@ -201,7 +214,7 @@ www.brainchilddesign.com/stuff/gobmaker

    Description: The zone where you play.

    -

    Program for edit it: Paint Shop Pro.

    +

    Program for edit it: Paint Shop Pro. The Gimp [Linux].

    How to edit: Draw a nice image for make a level with PSP, and if you want to see the map, do this:

    @@ -327,7 +340,7 @@ number

    Description: The mask of "level.pcx"

    -

    Program for edit it: Paint Shop Pro.

    +

    Program for edit it: Paint Shop Pro. The Gimp [Linux].

    How to edit: This is a black image file with white parts. The black zone is behind the rabbits and the white @@ -363,7 +376,7 @@ width="50" height="130">

    Description: The screen where you select players.

    -

    Program for edit it: Paint Shop Pro.

    +

    Program for edit it: Paint Shop Pro. The Gimp [Linux].

    How to edit: The easiest you can do here is this: Type on the top your Nick and your e-mail and the title of @@ -387,7 +400,7 @@ run on the rabbits.

    Description: The mask of "menu.pcx"

    -

    Program for edit it: Paint Shop Pro.

    +

    Program for edit it: Paint Shop Pro. The Gimp [Linux].

    How to edit: This is a black image file with white parts. The black zone is behind the rabbits and the white @@ -459,7 +472,7 @@ falling.

    Description: The font of the level.

    Program for edit it: Paint Shop Pro & -GOBMaker.

    +GOBMaker. The Gimp and gobpack[Linux].

    How to edit: With PSP edit "font.pcx" (found at GOBMaker Projects in BCD) drawing all letters, numbers and marks @@ -1012,7 +1025,7 @@ These are the frames of "font.gob":

    scoreboard

    Program for edit it: Paint Shop Pro & -GOBMaker.

    +GOBMaker. The Gimp and gobpack [Linux].

    How to edit: With PSP create a nice PCX image with the ten numbers starting by zero (each number can't be @@ -1027,7 +1040,7 @@ create "numbers.gmp". Then make "numbers.gob"

    Description: The objects of the zone.

    Program for edit it: Paint Shop Pro & -GOBMaker.

    +GOBMaker. The Gimp and gobpack [Linux].

    How to edit: With PSP edit "objects.pcx" (found at GOBMaker Projects in BCD) drawing all objects of the @@ -1173,7 +1186,7 @@ the frames of "objects.gob":

    rabbits.

    Program for edit it: Paint Shop Pro & -GOBMaker.

    +GOBMaker. The Gimp and gobpack [Linux].

    How to edit: With PSP edit "Rabbit.pcx" (found at GOBMaker Projects in BCD) drawing all the frames of the @@ -1539,7 +1552,7 @@ These are the frames of "rabbit.gob":

    Description: Sample played when a rabbit dies.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for a @@ -1553,7 +1566,7 @@ death and save it as death.smp. It must be an 8-bit sound.

    Description: Sample played when you are near the flies.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for the @@ -1569,7 +1582,7 @@ fly away. For hear them the best, use the LORDOFTHEFLIES cheat.

    Description: Sample played when you jump.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for @@ -1583,7 +1596,7 @@ jumping and save it as jump.smp. It must be an 8-bit sound.

    Description: Sample played when you fall into the water.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for @@ -1601,7 +1614,7 @@ BLOODISTHICKERTHANWATER cheat.

    Description: Sample played when you jump on a spring.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for a @@ -1616,7 +1629,7 @@ can hear it also in POGOSTICK cheat.

    Description: Music played when you play in the zone.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: You can compose your own playing music, but if you think it's too hard, the best you can do @@ -1630,7 +1643,7 @@ is downloading a nice one.

    Description: Music played on the select players screen.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: You can compose your own intro music, but if you think it's too hard, the best you can do is @@ -1644,7 +1657,7 @@ downloading a nice one.

    Description: Music played in the final scoreboard.

    -

    Program for edit it: FastTracker II.

    +

    Program for edit it: FastTracker II. Soundtracker [Linux].

    How to edit: You can compose your own scoreboard music, but if you think it's too hard, the best you can @@ -1657,12 +1670,14 @@ DOS mode:

    "pack.exe [mylevel].dat"

    +

    "jnbpack -o [mylevel].dat file1 file2 file3" [Linux]

     

    If this isn't enough and you have problems e-mail me: bkronb@hotmail.com

    +

    For Linux related things contact me: gurkan@linuks.mine.nu

    -- 2.39.2