From 7bbc3630ae5605eea93a4fd57fd49b91dea32a8a Mon Sep 17 00:00:00 2001
From: Florian Schulze
+
+
+jnbpack -o /tmp/newlevel.dat
+<file1> <file2> <file3> etc
+or you can just put all the files in a dir, cd to
+that dir and do
+jnbpack -o /tmp/newlevel.dat *
+and it will put all the files
+in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat
+../file.c because it will add "../file.c" as the filename in the packfile, which
+won't work.
+jnbunpack level.dat
+With gobpack you can convert .gob
+files (which are sprites, described in gob.txt) into .pcx files which you
+can edit with gimp for example, then convert back to a .gob and use it in
+your own level.
+gobpack -u font menu.pcx
+will unpack font.gob using the color
+palette from menu.pcx and write the files font.pcx font.txt. The other gob
+files should use level.pcx for the correct palette.
+gobpack font
+will generate
+font.gob from font.pcx and the specifications in font.txt. The .pcx files should
+be resaved with another program, as they are not packed and are thus very
+large.
+
+Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
+Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>,
+Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are the
+authors of jump'n'bump.
+This program is a UNIX port of the old DOS game by
+brainchilddesign.
+This manual page was written for the Debian GNU/Linux
+distribution because the original program does not have a manual page.
+This
+manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian
+GNU/Linux system (but may be used by others).
+
+
+Name
+jumpnbump - Cute multiplayer platform game with bunnies
+Synopsis
+jumpnbump
+[-dat levelname] [-port port -net player hostname rport] [-fireworks] [-fullscreen]
+[-nosound] [-musicnosound] [-nogore] [-mirror] [-scaleup] [-v] [-h]
+Description
+You,
+as a bunny, have to jump on your opponents to make them explode. It's a true
+multiplayer game, you can't play this alone. It has network support.
+Options
+
+
+
+
+
+Usage
+The
+goal of the game is to jump on the other players. Each rabbit has three
+control keys.
+
+
+
+
+
+Right - Right
+Jump - Up
+Right - D
+Jump - W
+Right - L
+Jump - I
+Right - 5
+Jump - 8 Secret Codes
+You can type these while in the game
+jetpack - you can fly
+pogostick - the bunnies keep jumping
+bunniesinspace - gravity is lower, you can jump higher
+lordoftheflies - the flies are attracted
+bloodisthickerthanwater - water turns to blood
+Levels
+There are two programs
+to help you make your own levels: jnbpack and jnbunpack.
+will unpack it in the current directory. Authors
+
+
+
diff --git a/levelmaking/jumpnbump_levelmaking.htm b/levelmaking/jumpnbump_levelmaking.htm
index a044741..ff28aab 100644
--- a/levelmaking/jumpnbump_levelmaking.htm
+++ b/levelmaking/jumpnbump_levelmaking.htm
@@ -17,7 +17,9 @@ a JnB level or solve your problems.
-
Last update: 16
+
+Linux updates: 9 Aug 2002. Tools to make levels on a UNIX, Linux system.
+Last update: 16
Sep 2001. Added JnB level background for
download
"unpack.exe [levelname].dat"
+"jnbunpack [levelname].dat" [Linux]
@@ -56,10 +59,20 @@ www.brainchilddesign.com/stuff/gobmaker
These are the files to edit:
Description: The zone where you play.
-Program for edit it: Paint Shop Pro.
+Program for edit it: Paint Shop Pro. The Gimp [Linux].
How to edit: Draw a nice image for make a level with PSP, and if you want to see the map, do this:
@@ -327,7 +340,7 @@ numberDescription: The mask of "level.pcx"
-Program for edit it: Paint Shop Pro.
+Program for edit it: Paint Shop Pro. The Gimp [Linux].
How to edit: This is a black image file with white parts. The black zone is behind the rabbits and the white @@ -363,7 +376,7 @@ width="50" height="130">
Description: The screen where you select players.
-Program for edit it: Paint Shop Pro.
+Program for edit it: Paint Shop Pro. The Gimp [Linux].
How to edit: The easiest you can do here is this: Type on the top your Nick and your e-mail and the title of @@ -387,7 +400,7 @@ run on the rabbits.
Description: The mask of "menu.pcx"
-Program for edit it: Paint Shop Pro.
+Program for edit it: Paint Shop Pro. The Gimp [Linux].
How to edit: This is a black image file with white parts. The black zone is behind the rabbits and the white @@ -459,7 +472,7 @@ falling.
Description: The font of the level.
Program for edit it: Paint Shop Pro & -GOBMaker.
+GOBMaker. The Gimp and gobpack[Linux].How to edit: With PSP edit "font.pcx" (found at GOBMaker Projects in BCD) drawing all letters, numbers and marks @@ -1012,7 +1025,7 @@ These are the frames of "font.gob":
scoreboardProgram for edit it: Paint Shop Pro & -GOBMaker.
+GOBMaker. The Gimp and gobpack [Linux].How to edit: With PSP create a nice PCX image with the ten numbers starting by zero (each number can't be @@ -1027,7 +1040,7 @@ create "numbers.gmp". Then make "numbers.gob"
Description: The objects of the zone.
Program for edit it: Paint Shop Pro & -GOBMaker.
+GOBMaker. The Gimp and gobpack [Linux].How to edit: With PSP edit "objects.pcx" (found at GOBMaker Projects in BCD) drawing all objects of the @@ -1173,7 +1186,7 @@ the frames of "objects.gob":
rabbits.Program for edit it: Paint Shop Pro & -GOBMaker.
+GOBMaker. The Gimp and gobpack [Linux].How to edit: With PSP edit "Rabbit.pcx" (found at GOBMaker Projects in BCD) drawing all the frames of the @@ -1539,7 +1552,7 @@ These are the frames of "rabbit.gob":
Description: Sample played when a rabbit dies.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for a @@ -1553,7 +1566,7 @@ death and save it as death.smp. It must be an 8-bit sound.
Description: Sample played when you are near the flies.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for the @@ -1569,7 +1582,7 @@ fly away. For hear them the best, use the LORDOFTHEFLIES cheat.
Description: Sample played when you jump.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for @@ -1583,7 +1596,7 @@ jumping and save it as jump.smp. It must be an 8-bit sound.
Description: Sample played when you fall into the water.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for @@ -1601,7 +1614,7 @@ BLOODISTHICKERTHANWATER cheat.
Description: Sample played when you jump on a spring.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: This editing information is the same for all SMP files. With FastTracker II open a WAV file for a @@ -1616,7 +1629,7 @@ can hear it also in POGOSTICK cheat.
Description: Music played when you play in the zone.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: You can compose your own playing music, but if you think it's too hard, the best you can do @@ -1630,7 +1643,7 @@ is downloading a nice one.
Description: Music played on the select players screen.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: You can compose your own intro music, but if you think it's too hard, the best you can do is @@ -1644,7 +1657,7 @@ downloading a nice one.
Description: Music played in the final scoreboard.
-Program for edit it: FastTracker II.
+Program for edit it: FastTracker II. Soundtracker [Linux].
How to edit: You can compose your own scoreboard music, but if you think it's too hard, the best you can @@ -1657,12 +1670,14 @@ DOS mode:
"pack.exe [mylevel].dat"
+"jnbpack -o [mylevel].dat file1 file2 file3" [Linux]
If this isn't enough and you have problems e-mail me: bkronb@hotmail.com
+For Linux related things contact me: gurkan@linuks.mine.nu