From 5ccb7dbeaf27bd7ea42e37939f792233a54b47e0 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 16 Feb 2008 23:28:01 +0000 Subject: [PATCH] adjusted Nex shot origin. Morphed, next time you do that... git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3386 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/w_nex.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/w_nex.qc b/data/qcsrc/server/w_nex.qc index 60e7b81ac..0b4bc2bae 100644 --- a/data/qcsrc/server/w_nex.qc +++ b/data/qcsrc/server/w_nex.qc @@ -1,7 +1,7 @@ void W_Nex_Attack (void) { - W_SetupShot (self, '25 8 -4', TRUE, 5, "weapons/nexfire.wav"); + W_SetupShot (self, '25 3 -1', TRUE, 5, "weapons/nexfire.wav"); //W_SetupShot (self, '25 8 -8', TRUE, 2, "weapons/nexfire.wav"); // TODO: move model down a little // assure that nexdamage is high enough in minstagib -- 2.39.2