From 5ac4088b599a901c921b585cc675c3fbef08031c Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 25 Aug 2004 09:42:31 +0000 Subject: [PATCH] 3 notifies done git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4381 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/todo b/todo index dd5dc43b..c4070ea7 100644 --- a/todo +++ b/todo @@ -1,7 +1,4 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it --d darkplaces cleanup: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic) --d darkplaces cleanup: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious) --d darkplaces cleanup: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic) -d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) -d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) -d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blue as they're used for ice (Urre, -Harb, FrikaC) @@ -375,7 +372,10 @@ 7 darkplaces: make it work on Savage4 again (Ender) 7 darkplaces: mirrors (Sajt) 7 darkplaces: shadow volume clipping (romi) +d darkplaces cleanup: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic) +d darkplaces cleanup: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious) d darkplaces cleanup: make sure engine dumps log file to disk if there is a Sys_Error (VorteX) +d darkplaces cleanup: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic) d darkplaces client: ValidateState should not error out about colormap > maxclients, only warn (Static_Fiend) d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) d darkplaces client: locked console scrollback (sublim3) -- 2.39.2