From 51e24581bcdab15011b02c81fea8d45aef71b9d2 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 28 Dec 2008 22:56:13 +0000 Subject: [PATCH] always add MF_ROTATE for pickup weapons; makes all weapon models rotate, regardless of their flags (this is so one can use zym files renamed to md3 as model files, to save space, as md3s are HUGE) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5339 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/t_items.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/data/qcsrc/server/t_items.qc b/data/qcsrc/server/t_items.qc index dd0a79cda..10d821b1a 100644 --- a/data/qcsrc/server/t_items.qc +++ b/data/qcsrc/server/t_items.qc @@ -495,6 +495,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, setsize (self, '-16 -16 0', '16 16 48'); else setsize (self, '-16 -16 0', '16 16 32'); + if(itemflags & FL_WEAPON) + self.modelflags |= MF_ROTATE; if (self.classname != "droppedweapon") // if dropped, colormap is already set up nicely if (itemflags & FL_WEAPON) -- 2.39.2