From 4a972d12410be5384ed3100f9bab4cf2825c69c2 Mon Sep 17 00:00:00 2001 From: mrbougo Date: Sat, 25 Apr 2009 21:06:59 +0000 Subject: [PATCH] woops, entities.def mismatch git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6591 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- .../nexuiz.game/data/entities.def | 33 ++++++++++++++----- 1 file changed, 25 insertions(+), 8 deletions(-) diff --git a/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def b/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def index 9aabdd391..f2309f098 100644 --- a/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def +++ b/misc/netradiant-NexuizPack/nexuiz.game/data/entities.def @@ -1550,23 +1550,40 @@ target: disable/enable all relays with this targetname when triggered targetname: name that identifies this entity so it can be triggered */ -/*QUAKED ball_redgoal (1 0 0) ? -"Red" goal. Defended by blue team, the red team tries to put the ball in there. +/*QUAKED nexball_redgoal (1 0 0) ? +Red goal. Defended by the red team. -------- KEYS -------- noise: sound played when a point is scored -------- SPAWNFLAGS -------- GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped) */ -/*QUAKED ball_bluegoal (0 0 1) ? -"Blue" goal. Defended by red team, the blue team tries to put the ball in there. +/*QUAKED nexball_bluegoal (0 0 1) ? +Blue goal. Defended by the blue team. -------- KEYS -------- noise: sound played when a point is scored -------- SPAWNFLAGS -------- GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped) */ -/*QUAKED ball_fault (0.6 0.1 0) ? +/*QUAKED nexball_yellowgoal (1 1 0) ? +Yellow goal. Defended by the yellow team. Needs both red and blue goals on the map to work. +-------- KEYS -------- +noise: sound played when a point is scored +-------- SPAWNFLAGS -------- +GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped) +*/ + +/*QUAKED nexball_bluegoal (1 0 1) ? +Pink goal. Defended by the pink team. Needs red, blue and pink goals on the map to work. +-------- KEYS -------- +noise: sound played when a point is scored +-------- SPAWNFLAGS -------- +GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped) +*/ + + +/*QUAKED nexball_fault (0.6 0.1 0) ? This acts as a goal that always gives points to the opposing team. -------- KEYS -------- noise: sound played when a point is scored @@ -1574,7 +1591,7 @@ noise: sound played when a point is scored GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped) */ -/*QUAKED ball_bound (0.1 0.6 0) ? +/*QUAKED nexball_out (0.1 0.6 0) ? When the ball touches this, it is returned. -------- KEYS -------- noise: sound played when a point is scored @@ -1582,7 +1599,7 @@ noise: sound played when a point is scored GOAL_TOUCHPLAYER: The trigger also affects ball-carrying players (the ball is then auto-dropped) */ -/*QUAKED ball_football (.9 .9 .9) (-16 -16 -16) (16 16 16) +/*QUAKED nexball_football (.9 .9 .9) (-16 -16 -16) (16 16 16) The soccer type Nexball. -------- KEYS -------- model: set this if you want to use your own model @@ -1591,7 +1608,7 @@ noise: played when the ball bounces noise1: played when the ball is dropped on the map */ -/*QUAKED ball_basketball (.5 .2 0) (-16 -16 -16) (16 16 16) +/*QUAKED nexball_basketball (.5 .2 0) (-16 -16 -16) (16 16 16) The basket ball type Nexball. -------- KEYS -------- model: set this if you want to use your own model -- 2.39.2