From 3aef5fe60320d29ac63f528c8f747f17e730a851 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 26 Oct 2008 16:06:54 +0000 Subject: [PATCH] more changes git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4889 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- changes-since-last-release | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/changes-since-last-release b/changes-since-last-release index ae3db0652..1349a7f7a 100644 --- a/changes-since-last-release +++ b/changes-since-last-release @@ -1,5 +1,8 @@ -CHANGES since 2.4.2 to r4746: +CHANGES since 2.4.2 to r4887: compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun +game: airshot announcer +game: alternate HUD is now default +game: antilag improved game: assault bugfixed game: cmd maplist improved game: colors improved (TODO credit sev in nexuiz-credits.txt!) @@ -9,7 +12,7 @@ game: command movetoteam_red, ... game: command nospectators game: command vlogin must be used instead of vdo login now game: command weapbest -game: more crosshairs +game: crosshairs added game: crylink bounce does half damage game: crylink primary does 2 cells game: crylink weakened @@ -26,7 +29,8 @@ game: cvar g_jump_grunt game: cvar g_maxplayers game: cvar g_spawn_furthest game: cvar g_spawnpoints_auto_move_out_of_solid -game: cvar g_tourney* +game: cvar g_start_delay +game: cvar g_warmup game: cvar g_weaponreplace_* game: cvar sv_gentle game: cvar sv_maxidle @@ -44,7 +48,7 @@ game: hook detaches when teleporting game: hook is no longer "seta" game: hook jitter-less game: hook sky-attach bug fixed -game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported +game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported game: item respawn: 20s for 50health and 25armor game: kick banned players also when they try to talk game: lemmings countdown ;) @@ -57,11 +61,13 @@ game: new particles game: new tokenizer fixing weirdly split kick reasons/vote commands game: performance improved (fteqcc -O3) game: race game type +game: rocket launcher detonation fixed when button was pressed only for a very short time game: scoreboard improved game: scores per-team game: sounds: model specific player sounds game: sv_foginterval game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!) +game: teamkill and typekill complaints game: texturecompression for lightmaps off (workaround for OS X bug) game: timeout feature game: turrets @@ -88,6 +94,7 @@ mapping: field nottargeted overrides targetname checks in e.g. func_door (so it mapping: field team on items mapping: LOD for misc_models and similar entities mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo +mapping: turrets mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox) mapping: zeroradiant support, bugfix patchset updated map: reslimed: less distracting fog @@ -98,6 +105,7 @@ menu: game type in server browser menu: input box margin now in chars, not percent menu: mouse fixed in -game pro menu: new playermodel previews (sev) +menu: new skin "wickedz" menu: play button in map info menu: server favorites menu: weapon priority dialog -- 2.39.2