From 38d898b44078a3aaf4ec18f3e68acf783fb45ec4 Mon Sep 17 00:00:00 2001 From: havoc Date: Thu, 9 Sep 2004 11:21:44 +0000 Subject: [PATCH] two bugs... back to 350 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4458 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/todo b/todo index 75c0908c..0664a35d 100644 --- a/todo +++ b/todo @@ -189,7 +189,7 @@ 1 darkplaces server: add md3 mesh name reporting to qc somehow when traceline does model tracing and hits the model 1 darkplaces server: change host_minfps to not lie about the time but instead control how many times SV_Physics runs per network frame, so if rendering goes slow the game doesn't slow down 1 darkplaces server: decide on an extension name for .ent loading and report it, also document in dpextensions (tell FrikaC, Gleeb, and add to wiki) -1 darkplaces video: add r_displayrefresh cvar for windows video refresh settings (Willis) +1 darkplaces video: add r_displayrefresh cvar for windows video refresh settings (Willis, Judas Judas) 1 dpmod: add a Treasure Hunt mode (inspired by preview of Will Rock) - a team wins when they hold all the artifacts 1 dpmod: add func_crate (NotoriousRay) 1 dpmod: dm 7 monster spawns should occasionally be a crowd of Diablo2 style powered up monsters (Rick) @@ -199,6 +199,7 @@ 1 dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain 1 dpmod: make ogres start up their chainsaw when first seeing an enemy (scar3crow) 1 hmap2: add .mip loading support +1 hmap: qbsp dies from runaway allocations if a duplicate plane is found on a brush (Tomaz) 1 lhfire: add percentage and estimated time reporting to console output (daniel_hansson@telia.com) 1 lhfire: get lhfire_gui build from Tomaz. 1 lhfire: post lhfire_gui build. @@ -296,6 +297,7 @@ 3 darkplaces server: delay unreliable effects into later packets if they could not send in this packet (romi) 3 darkplaces server: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) 3 darkplaces server: hub save support, one file indicating active map, and then for each map it saves a quake savegame (Sajt) +3 darkplaces server: make an event message queue for each client, so TE_ effects and sounds and can be stuffed into successive packets if they don't all fit at once, currently a large number of explosions at once are never sent because they don't fit in one size limited packet 3 darkplaces sound: add a sound unloader of some sort, to allow music and other one-level stuff to be unloaded 3 darkplaces sound: add snd_rate cvar and make it changable during game (RenegadeC) 3 dpmod: code a func_swinging entity which takes a starting angle and swing time and swings back and forth, each time reaching that angle, and swinging through '0 0 0' (Zombie) -- 2.39.2