From 37bcaf5b58b196d961a88739f2d5b002b7c45d20 Mon Sep 17 00:00:00 2001 From: div0 Date: Mon, 3 Aug 2009 18:40:48 +0000 Subject: [PATCH] MOAR TOOLTIPZ git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7310 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/tooltips.db | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/data/tooltips.db b/data/tooltips.db index 22130af82..b3335e8d3 100644 --- a/data/tooltips.db +++ b/data/tooltips.db @@ -151,6 +151,8 @@ \r_coronas_occlusionquery\Fade coronas according to visibility (default: enabled) \r_bloom\Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled) \r_hdr\Higher quality version of bloom, which has a huge impact on performance. (default: disabled) +\r_motionblur\Motion blur strength from 0.0 to 1.0 - 0.7 recommended +\r_damageblur\Amount of motionblur when hurt - 0.5 recommended \NexuizSettingsDialog/Audio\Audio settings \bgmvolume\- @@ -198,8 +200,13 @@ \cl_teamradar_rotation\- \cl_teamradar_scale\- \cl_teamradar_foreground_alpha\- -\cl_teamradar_background_alpha\- -\cl_hidewaypoints\- -\cl_shownames\- +\cl_teamradar_background_alpha\Opacity value of the radar background +\sbar_alpha_bg\Opacity value of the HUD background +\sbar_color_bg_r\Red color component of the HUD background +\sbar_color_bg_g\Green color component of the HUD background +\sbar_color_bg_b\Blue color component of the HUD background +\sbar_color_bg_team\Team color saturation of the HUD background +\cl_hidewaypoints\Show various gametype specific waypoints +\cl_shownames\Show the name of the player you are aiming at \crosshair_hittest\None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy -- 2.39.2